Steffen Gauglitz

dblp:15/7703 · DBLP profile ↗
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13ranked-venue papers
9as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 6 first-authorHuman-computer interaction and ubiquitous computing · 6 · 4 first-authorArtificial intelligence and machine learning · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Robot navigation and mapping · 45% 3D vision · 36% Video understanding and tracking · 19%
Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 62% Collaborative and social computing · 31% Usability and user experience research · 6%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 100%

Topics — the 13 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
SLAM
0.322014
Model Estimation and Selection towardsUnconstrained Real-Time Tracking and Mapping · IEEE Trans. Vis. Comput. Graph. 2014
Live tracking and mapping from both general and rotation-only camera motion · ISMAR 2012
Computer vision › Video understanding and tracking
object tracking
0.222011
Evaluation of Interest Point Detectors and Feature Descriptors for Visual Tracking · Int. J. Comput. Vis. 2011
A setup for evaluating detectors and descriptors for visual tracking · ISMAR 2009
Computer vision › 3D vision › camera pose estimation
camera tracking
0.212014
Model Estimation and Selection towardsUnconstrained Real-Time Tracking and Mapping · IEEE Trans. Vis. Comput. Graph. 2014
Robotics › Robot navigation and mapping › SLAM › visual SLAM
keyframe-based SLAM
0.212014
Model Estimation and Selection towardsUnconstrained Real-Time Tracking and Mapping · IEEE Trans. Vis. Comput. Graph. 2014
Immersive interaction › augmented reality
augmented reality annotation
0.212014
World-stabilized annotations and virtual scene navigation for remote collaboration · UIST 2014
Collaborative and social computing
remote collaboration
0.212014
World-stabilized annotations and virtual scene navigation for remote collaboration · UIST 2014
Computer vision › 3D vision
structure from motion
0.112012
Live tracking and mapping from both general and rotation-only camera motion · ISMAR 2012
Virtual and augmented reality › augmented reality
augmented reality rendering
0.112010
The City of Sights: Design, construction, and measurement of an Augmented Reality stage set · ISMAR 2010
Virtual and augmented reality
augmented reality
0.012012
Live tracking and mapping from both general and rotation-only camera motion · ISMAR 2012
Virtual and augmented reality › tracking
camera tracking
0.012012
Live tracking and mapping from both general and rotation-only camera motion · ISMAR 2012
Computer vision › 3D vision › camera pose estimation
camera pose tracking
0.012010
The City of Sights: Design, construction, and measurement of an Augmented Reality stage set · ISMAR 2010
Collaborative and social computing › mixed reality collaboration
collaborative augmented reality
0.012010
The City of Sights: Design, construction, and measurement of an Augmented Reality stage set · ISMAR 2010
Performance modeling and evaluation
benchmarking
0.012009
A setup for evaluating detectors and descriptors for visual tracking · ISMAR 2009

Methods — techniques the papers use, named apart from their topics

user study · 0.5geometric robust information criterion · 0.5visual tracking · 0.4ground truth acquisition · 0.3dataset construction · 0.3homography · 0.3essential matrix · 0.3video stream testbed · 0.2performance criteria · 0.2model-free tracking · 0.2model-based tracking · 0.2
YearPublicationVenuePosition
2014 World-stabilized annotations and virtual scene navigation for remote collaboration
abstract
We present a system that supports an augmented shared visual space for live mobile remote collaboration on physical tasks. The remote user can explore the scene independently of the local user's current camera position and can communicate via spatial annotations that are immediately visible to the local user in augmented reality. Our system operates on off-the-shelf hardware and uses real-time visual tracking and modeling, thus not requiring any preparation or instrumentation of the environment. It creates a synergy between video conferencing and remote scene exploration under a unique coherent interface. To evaluate the collaboration with our system, we conducted an extensive outdoor user study with 60 participants comparing our system with two baseline interfaces. Our results indicate an overwhelming user preference (80%) for our system, a high level of usability, as well as performance benefits compared with one of the two baselines.
Steffen Gauglitz, Benjamin Nuernberger, Matthew Turk 0001, Tobias Höllerer
UIST1
2014 In touch with the remote world: remote collaboration with augmented reality drawings and virtual navigation
abstract
Augmented reality annotations and virtual scene navigation add new dimensions to remote collaboration. In this paper, we present a touchscreen interface for creating freehand drawings as world-stabilized annotations and for virtually navigating a scene reconstructed live in 3D, all in the context of live remote collaboration. Two main focuses of this work are (1) automatically inferring depth for 2D drawings in 3D space, for which we evaluate four possible alternatives, and (2) gesture-based virtual navigation designed specifically to incorporate constraints arising from partially modeled remote scenes. We evaluate these elements via qualitative user studies, which in addition provide insights regarding the design of individual visual feedback elements and the need to visualize the direction of drawings.
Steffen Gauglitz, Benjamin Nuernberger, Matthew Turk 0001, Tobias Höllerer
VRST1
2014 Model Estimation and Selection towardsUnconstrained Real-Time Tracking and Mapping
abstract
We present an approach and prototype implementation to initialization-free real-time tracking and mapping that supports any type of camera motion in 3D environments, that is, parallax-inducing as well as rotation-only motions. Our approach effectively behaves like a keyframe-based Simultaneous Localization and Mapping system or a panorama tracking and mapping system, depending on the camera movement. It seamlessly switches between the two modes and is thus able to track and map through arbitrary sequences of parallax-inducing and rotation-only camera movements. The system integrates both model-based and model-free tracking, automatically choosing between the two depending on the situation, and subsequently uses the "Geometric Robust Information Criterion" to decide whether the current camera motion can best be represented as a parallax-inducing motion or a rotation-only motion. It continues to collect and map data after tracking failure by creating separate tracks which are later merged if they are found to overlap. This is in contrast to most existing tracking and mapping systems, which suspend tracking and mapping and thus discard valuable data until relocalization with respect to the initial map is successful. We tested our prototype implementation on a variety of video sequences, successfully tracking through different camera motions and fully automatically building combinations of panoramas and 3D structure.
Steffen Gauglitz, Chris Sweeney, Jonathan Ventura, Matthew Turk 0001, Tobias Höllerer
IEEE Trans. Vis. Comput. Graph.1
2012 Live tracking and mapping from both general and rotation-only camera motion
abstract
We present an approach to real-time tracking and mapping that supports any type of camera motion in 3D environments, that is, general (parallax-inducing) as well as rotation-only (degenerate) motions. Our approach effectively generalizes both a panorama mapping and tracking system and a keyframe-based Simultaneous Localization and Mapping (SLAM) system, behaving like one or the other depending on the camera movement. It seamlessly switches between the two and is thus able to track and map through arbitrary sequences of general and rotation-only camera movements. Key elements of our approach are to design each system component such that it is compatible with both panoramic data and Structure-from-Motion data, and the use of the `Geometric Robust Information Criterion' to decide whether the transformation between a given pair of frames can best be modeled with an essential matrix E, or with a homography H. Further key features are that no separate initialization step is needed, that the reconstruction is unbiased, and that the system continues to collect and map data after tracking failure, thus creating separate tracks which are later merged if they overlap. The latter is in contrast to most existing tracking and mapping systems, which suspend tracking and mapping, thus discarding valuable data, while trying to relocalize the camera with respect to the initial map. We tested our system on a variety of video sequences, successfully tracking through different camera motions and fully automatically building panoramas as well as 3D structures.
Steffen Gauglitz, Chris Sweeney, Jonathan Ventura, Matthew Turk 0001, Tobias Höllerer
ISMAR1
2012 Integrating the physical environment into mobile remote collaboration
abstract
We describe a framework and prototype implementation for unobtrusive mobile remote collaboration on tasks that involve the physical environment. Our system uses the Augmented Reality paradigm and model-free, markerless visual tracking to facilitate decoupled, live updated views of the environment and world-stabilized annotations while supporting a moving camera and unknown, unprepared environments. In order to evaluate our concept and prototype, we conducted a user study with 48 participants in which a remote expert instructed a local user to operate a mock-up airplane cockpit. Users performed significantly better with our prototype (40.8 tasks completed on average) as well as with static annotations (37.3) than without annotations (28.9). 79% of the users preferred our prototype despite noticeably imperfect tracking.
Steffen Gauglitz, Cha Lee, Matthew Turk 0001, Tobias Höllerer
Mobile HCI1
2012 Examining the equivalence of simulated and real AR on a visual following and identification task
abstract
Mixed Reality (MR) simulation, in which a Virtual Reality (VR) system is used to simulate both the real and virtual components of an Augmented Reality (AR) system, has been proposed as a method for evaluating AR systems with greater levels of experimental control. However, factors such as the latency of the MR simulator may impact the validity of experimental results obtained with MR simulation. We present a study evaluating the effects of simulator latency on the equivalence of results from an MR simulator and a real AR system. We designed an AR experiment which required the participants to visually follow a virtual pipe around a small room filled with real targets and to find and identify the targets which were intersected by the pipe. We show that, with a 95% confidence interval, the results from all three simulated AR conditions fall well within one standard deviation of the real AR case.
Cha Lee, Steffen Gauglitz, Tobias Höllerer, Doug A. Bowman
VR2
2011 Improving Keypoint Orientation Assignment
abstract
Detection and description of local image features has proven to be a powerful paradigm for a variety of applications in computer vision. Often, this process includes an orientation assignment step to render the overall process invariant to in-plane rotation. In this paper, we review several different existing algorithms and propose two novel, efficient methods for orientation assignment. The first method exhibits a very good speedperformance trade-off; the second is capable of multiple orientations and performs comparable to SIFT’s orientation assignment while being significantly cheaper. Additionally, we improve one of the existing orientation assignment methods by generalizing it. All algorithms are evaluated empirically under a variety of conditions and in combination with six keypoint detectors.
Steffen Gauglitz, Matthew Turk 0001, Tobias Höllerer
BMVC1
2011 Efficiently selecting spatially distributed keypoints for visual tracking
abstract
We describe an algorithm dubbed Suppression via Disk Covering (SDC) to efficiently select a set of strong, spatially distributed key-points, and we show that selecting keypoint in this way significantly improves visual tracking. We also describe two efficient implementation schemes for the popular Adaptive Non-Maximal Suppression algorithm, and show empirically that SDC is significantly faster while providing the same improvements with respect to tracking robustness. In our particular application, using SDC to filter the output of an inexpensive (but, by itself, less reliable) keypoint detector (FAST) results in higher tracking robustness at significantly lower total cost than using a computationally more expensive detector.
Steffen Gauglitz, Luca Foschini 0002, Matthew Turk 0001, Tobias Höllerer
ICIP1
2011 TranslatAR: A mobile augmented reality translator
abstract
We present a mobile augmented reality (AR) translation system, using a smartphone's camera and touchscreen, that requires the user to simply tap on the word of interest once in order to produce a translation, presented as an AR overlay. The translation seamlessly replaces the original text in the live camera stream, matching background and foreground colors estimated from the source images. For this purpose, we developed an efficient algorithm for accurately detecting the location and orientation of the text in a live camera stream that is robust to perspective distortion, and we combine it with OCR and a text-to-text translation engine. Our experimental results, using the ICDAR 2003 dataset and our own set of video sequences, quantify the accuracy of our detection and analyze the sources of failure among the system's components. With the OCR and translation running in a background thread, the system runs at 26 fps on a current generation smartphone (Nokia N900) and offers a particularly easy-to-use and simple method for translation, especially in situations in which typing or correct pronunciation (for systems with speech input) is cumbersome or impossible.
Victor Fragoso, Steffen Gauglitz, Shane Zamora, Jim Kleban, Matthew Turk 0001
WACV2
2011 Evaluation of Interest Point Detectors and Feature Descriptors for Visual Tracking
Steffen Gauglitz, Tobias Höllerer, Matthew Turk 0001
Int. J. Comput. Vis.1
2010 The City of Sights: Design, construction, and measurement of an Augmented Reality stage set
abstract
We describe the design and implementation of a physical and virtual model of an imaginary urban scene-the “City of Sights”- that can serve as a backdrop or “stage” for a variety of Augmented Reality (AR) research. We argue that the AR research community would benefit from such a standard model dataset which can be used for evaluation of such AR topics as tracking systems, modeling, spatial AR, rendering tests, collaborative AR and user interface design. By openly sharing the digital blueprints and assembly instructions for our models, we allow the proposed set to be physically replicable by anyone and permit customization and experimental changes to the stage design which enable comprehensive exploration of algorithms and methods. Furthermore we provide an accompanying rich dataset consisting of video sequences under varying conditions with ground truth camera pose. We employed three different ground truth acquisition methods to support a broad range of use cases. The goal of our design is to enable and improve the replicability and evaluation of future augmented reality research.
Lukas Gruber, Steffen Gauglitz, Jonathan Ventura, Stefanie Zollmann, Manuel J. Huber, Michael Schlegel, Gudrun Klinker, Dieter Schmalstieg, Tobias Höllerer
ISMAR2
2009 A setup for evaluating detectors and descriptors for visual tracking
abstract
In many cases, visual tracking is based on detecting, describing, and then matching local features. A variety of algorithms for these steps have been proposed and used in tracking systems, leading to an increased need for independent comparisons. However, existing evaluations are geared towards object recognition and image retrieval, and their results have limited validity for real-time visual tracking. We present a setup for evaluation of detectors and descriptors which is geared towards visual tracking in terms of testbed, candidate algorithms and performance criteria. Most notably, our testbed consists of video streams with several thousand frames naturally affected by noise and motion blur.
Steffen Gauglitz, Tobias Höllerer, Petra Krahwinkler, Jürgen Roßmann
ISMAR1
2008 Agglomerative clustering in sparse atomic decompositions of audio signals
abstract
We present a correlation-based algorithm for the agglomerative clustering of atoms in sparse atomic decompositions of audio signals. Our goal is to demonstrate useful relationships between elements of the decomposition and the content of the original signal, for such purposes as analysis and modification. We evaluate the performance of the agglomeration algorithm using decompositions of synthetic and real audio signals, and discuss possible extensions of this work.
Bob L. T. Sturm, John J. Shynk, Steffen Gauglitz
ICASSP3