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Marina Atsumi Oikawa

dblp:15/7740 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 25% Computational fabrication · 25% Geometric modeling and processing · 25%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational fabrication
additive manufacturing
0.112012
Augmented prototyping of 3D rigid curved surfaces · ISMAR 2012
Virtual and augmented reality
augmented reality
0.112012
Augmented prototyping of 3D rigid curved surfaces · ISMAR 2012
Geometric modeling and processing › shape modeling › 3d object modeling
curved object modeling
0.112012
Augmented prototyping of 3D rigid curved surfaces · ISMAR 2012
Image and video processing › edge detection
edge tracing
0.112012
Augmented prototyping of 3D rigid curved surfaces · ISMAR 2012
Usability and user experience research › evaluation methodology
design evaluation
0.012012
Augmented prototyping of 3D rigid curved surfaces · ISMAR 2012

Methods — techniques the papers use, named apart from their topics

pilot user study · 0.3
YearPublicationVenuePosition
2012 Robust model-based tracking considering changes in the measurable DoF of the target object
Kenzo Kumagai, Marina Atsumi Oikawa, Takafumi Taketomi, Goshiro Yamamoto, Jun Miyazaki, Hirokazu Kato 0001
ICPR2
2012 Augmented prototyping of 3D rigid curved surfaces
abstract
This paper presents an application of Augmented Reality (AR) in Rapid Prototyping (RP) of non-textured rigid curved surfaces. By enhancing the prototypes with AR, evaluation of its design and aesthetic concepts in real-time becomes easier, saving time and production costs. In our application, no fiducial markers are required and the CAD model used to build the prototype is applied in an edge-based tracking system specially designed to deal with curved shapes. Results from a pilot user study comparing the use of a 3D software and the proposed application are also presented.
Marina Atsumi Oikawa, Igor de Souza Almeida, Takafumi Taketomi, Goshiro Yamamoto, Jun Miyazaki, Hirokazu Kato 0001
ISMAR1