Demo Data from EDBT 2026 / reviewers in the wild / expert
Nobutoshi Yamazaki
dblp:15/7847
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 37% Computational photography and imaging · 36% Computer animation and physical simulation · 27% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
3d reconstruction |
0.1 | 1 | 2011 | Topology-adaptive multi-view photometric stereo · CVPR 2011 |
Computational photography and imaging › photometric stereo
multi-view photometric stereo |
0.1 | 1 | 2011 | Topology-adaptive multi-view photometric stereo · CVPR 2011 |
Computational photography and imaging
photometric stereo |
0.1 | 1 | 2011 | Topology-adaptive multi-view photometric stereo · CVPR 2011 |
Computer animation and physical simulation › skinning
character skinning |
0.1 | 1 | 2009 | Pose space deformation with rotation-invariant details · SIGGRAPH ASIA Sketches 2009 |
Computer animation and physical simulation › skinning
pose space deformation |
0.1 | 1 | 2009 | Pose space deformation with rotation-invariant details · SIGGRAPH ASIA Sketches 2009 |
Geometric modeling and processing › shape deformation
shape interpolation |
0.1 | 1 | 2009 | Pose space deformation with rotation-invariant details · SIGGRAPH ASIA Sketches 2009 |
Geometric modeling and processing
surface reconstruction |
0.0 | 1 | 2011 | Topology-adaptive multi-view photometric stereo · CVPR 2011 |
Methods — techniques the papers use, named apart from their topics
implicit surface representation · 0.1deformation gradient · 0.1skeletal-subspace deformation · 0.1shape interpolation · 0.1displacement interpolation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Example-based inverse kinematics using cageabstractABSTRACT This paper presents a cage‐based inverse kinematics (CageIK) that enables interactive posing of character models in a wide range of mesh representations using handle points. By providing a set of cage geometries as examples, CageIK optimizes deformations of the cage according to handle movements and reconstructs the model using a subspace deformation method based on Green Coordinates. CageIK therefore not only poses the model naturally but also preserves details even when leaving the example space. Furthermore, by blending deformations based on bounded biharmonic weights, CageIK can edit the pose of the model locally. Because example cages can be generated from existing models, we can reuse animation assets that were already created by artists or simulations, which avoids repeating the time‐consuming process of creating examples. We show that CageIK can edit a wide variety of models, including multicomponent meshes, polygon soups, and quadrilateral meshes. Copyright © 2012 John Wiley & Sons, Ltd. Yusuke Yoshiyasu, Nobutoshi Yamazaki |
Comput. Animat. Virtual Worlds | 2 |
| 2012 | Detail-aware spatial deformation transferabstractABSTRACT In this paper, we propose a deformation transfer method that is applicable to multi‐component objects and is able to transfer fine‐scale deformations. To accomplish our goal, we combine surface‐based and space‐based deformation transfers. Our system enhances the result of space deformation transfer, which is applicable to multi‐component objects but loses details, by using surface‐based deformation transfer to add fine‐scale deformations. Self‐collisions are handled by approximating spatial relationships between surfaces, from the result of space deformation. Experimental results show that our method can transfer fine‐scale deformations such as motions of a skirt and muscle bulging. Copyright © 2012 John Wiley & Sons, Ltd. Yusuke Yoshiyasu, Nobutoshi Yamazaki |
Comput. Animat. Virtual Worlds | 2 |
| 2011 | Topology-adaptive multi-view photometric stereoabstractIn this paper, we present a novel technique that enables capturing of detailed 3D models from flash photographs integrating shading and silhouette cues. Our main contribution is an optimization framework which not only captures subtle surface details but also handles changes in topology. To incorporate normals estimated from shading, we employ a mesh-based deformable model using deformation gradient. This method is capable of manipulating precise geometry and, in fact, it outperforms previous methods in terms of both accuracy and efficiency. To adapt the topology of the mesh, we convert the mesh into an implicit surface representation and then back to a mesh representation. This simple procedure removes self-intersecting regions of the mesh and solves the topology problem effectively. In addition to the algorithm, we introduce a hand-held setup to achieve multi-view photometric stereo. The key idea is to acquire flash photographs from a wide range of positions in order to obtain a sufficient lighting variation even with a standard flash unit attached to the camera. Experimental results showed that our method can capture detailed shapes of various objects and cope with topology changes well. Yusuke Yoshiyasu, Nobutoshi Yamazaki |
CVPR | 2 |
| 2009 | Pose space deformation with rotation-invariant detailsabstractPose space deformation (PSD) is a method for creating a shape from example meshes [Lewis et al. 2000; Weber et al. 2007]. This is thought of as a combination of the skeletal-subspace deformation (SSD) and the shape interpolation (morphing). In PSD, a base mesh is first computed by SSD. This is then corrected by adding displacements computed from examples. To interpolate displacement vectors, example meshes must be transformed back to the rest pose by SSD to store the displacements in a rotation-invariant manner. Yusuke Yoshiyasu, Nobutoshi Yamazaki |
SIGGRAPH ASIA Sketches | 2 |