EDBT 2026 Demo / reviewers in the wild / expert
Liudmila N. Kudryavtseva
dblp:150/1007
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0002-9616-6050ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
surface parameterization |
1.3 | 2 | 2024 | In the Quest for Scale-optimal Mappings · ACM Trans. Graph. 2024 Foldover-free maps in 50 lines of code · ACM Trans. Graph. 2021 |
Geometric modeling and processing › surface parameterization
distortion minimization |
0.8 | 1 | 2024 | In the Quest for Scale-optimal Mappings · ACM Trans. Graph. 2024 |
Geometric modeling and processing
mesh deformation |
0.8 | 1 | 2024 | In the Quest for Scale-optimal Mappings · ACM Trans. Graph. 2024 |
Geometric modeling and processing › surface parameterization
locally injective mapping |
0.5 | 1 | 2021 | Foldover-free maps in 50 lines of code · ACM Trans. Graph. 2021 |
Geometric modeling and processing
mesh generation |
0.5 | 1 | 2021 | Foldover-free maps in 50 lines of code · ACM Trans. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
max-norm optimization · 1.3physics-based stiffening · 0.8hyperelastic distortion minimization · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | In the Quest for Scale-optimal MappingsabstractOptimal mapping is one of the longest-standing problems in computational mathematics. It is natural to measure the relative curve length error under map to assess its quality. The maximum of such error is called the quasi-isometry constant, and its minimization is a nontrivial max-norm optimization problem. We present a physics-based quasi-isometric stiffening (QIS) algorithm for the max-norm minimization of hyperelastic distortion. QIS perfectly equidistributes distortion over the entire domain for the ground-truth test (unit hemisphere flattening) and, when it is not possible, tends to create zones where all cells have the same distortion. Such zones correspond to fragments of elastic material that became rigid under stiffening, reaching the deformation limit. As such, maps built by QIS are related to the de Boor equidistribution principle, which asks for an integral of a certain error indicator function to be the same over each mesh cell. Under certain assumptions on the minimization toolbox, we prove that our method can build, in a finite number of steps, a deformation whose maximum distortion is arbitrarily close to the (unknown) minimum. We performed extensive testing: on more than 10,000 domains QIS was reliably better than the competing methods. In summary, we reliably build 2D and 3D mesh deformations with the smallest known distortion estimates for very stiff problems. Vladimir A. Garanzha, Igor E. Kaporin, Liudmila N. Kudryavtseva, François Protais, Dmitry Sokolov 0002 |
ACM Trans. Graph. | 3 |
| 2021 | Foldover-free maps in 50 lines of codeabstractMapping a triangulated surface to 2D space (or a tetrahedral mesh to 3D space) is an important problem in geometry processing. In computational physics, untangling plays an important role in mesh generation: it takes a mesh as an input, and moves the vertices to get rid of foldovers. In fact, mesh untangling can be considered as a special case of mapping where the geometry of the object is to be defined in the map space and the geometric domain is not explicit, supposing that each element is regular. In this paper, we propose a mapping method inspired by the untangling problem and compare its performance to the state of the art. The main advantage of our method is that the untangling aims at producing locally injective maps, which is the major challenge of mapping. In practice, our method produces locally injective maps in very difficult settings, both in 2D and 3D. We demonstrate it on a large reference database as well as on more difficult stress tests. For a better reproducibility, we publish the code in Python for a basic evaluation, and in C++ for more advanced applications. Vladimir A. Garanzha, Igor E. Kaporin, Liudmila N. Kudryavtseva, François Protais, Nicolas Ray, Dmitry Sokolov 0002 |
ACM Trans. Graph. | 3 |