Demo Data from EDBT 2026 / reviewers in the wild / expert
Leonard Hasenclever
dblp:150/1667
· DBLP profile ↗
16ranked-venue papers
2as first author
6since 2021 · last 2024
0000-0003-1844-696XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 2 first-author · 6 since 2021Systems, architecture and hardware · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
12 papers |
Reinforcement learning · 61% Legged, aerial and field robots · 10% Motion planning and robot control · 6% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 30 heaviest of 40, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
1.1 | 2 | 2022 | Behavior Priors for Efficient Reinforcement Learning · J. Mach. Learn. Res. 2022 Learning transferable motor skills with hierarchical latent mixture policies · ICLR 2022 |
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay |
0.8 | 1 | 2024 | Replay across Experiments: A Natural Extension of Off-Policy RL · ICLR 2024 |
Machine learning › Reinforcement learning
off-policy reinforcement learning |
0.8 | 1 | 2024 | Replay across Experiments: A Natural Extension of Off-Policy RL · ICLR 2024 |
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
bipedal locomotion |
0.7 | 1 | 2023 | NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields · ICRA 2023 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.7 | 1 | 2023 | NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields · ICRA 2023 |
Machine learning › Reinforcement learning
behavioral prior |
0.6 | 1 | 2022 | Behavior Priors for Efficient Reinforcement Learning · J. Mach. Learn. Res. 2022 |
Machine learning › Reinforcement learning
continuous control |
0.6 | 1 | 2022 | Evaluating Model-Based Planning and Planner Amortization for Continuous Control · ICLR 2022 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.6 | 1 | 2022 | Evaluating Model-Based Planning and Planner Amortization for Continuous Control · ICLR 2022 |
Machine learning › Reinforcement learning › value-based reinforcement learning
distributional reinforcement learning |
0.4 | 1 | 2020 | A distributional view on multi-objective policy optimization · ICML 2020 |
Robotics › Legged, aerial and field robots › legged robots
humanoid locomotion |
0.4 | 1 | 2020 | CoMic: Complementary Task Learning & Mimicry for Reusable Skills · ICML 2020 |
Robotics › Legged, aerial and field robots
locomotion |
0.4 | 1 | 2020 | CoMic: Complementary Task Learning & Mimicry for Reusable Skills · ICML 2020 |
Computer vision › 3D vision
motion capture |
0.4 | 1 | 2020 | CoMic: Complementary Task Learning & Mimicry for Reusable Skills · ICML 2020 |
Robotics › Robot manipulation › learning from demonstration
motion imitation |
0.4 | 1 | 2020 | CoMic: Complementary Task Learning & Mimicry for Reusable Skills · ICML 2020 |
Machine learning › Reinforcement learning
multi-objective reinforcement learning |
0.4 | 1 | 2020 | A distributional view on multi-objective policy optimization · ICML 2020 |
Machine learning › Reinforcement learning
policy optimization |
0.4 | 1 | 2020 | A distributional view on multi-objective policy optimization · ICML 2020 |
Machine learning › Reinforcement learning
preference specification |
0.4 | 1 | 2020 | A distributional view on multi-objective policy optimization · ICML 2020 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
reusable skill learning |
0.4 | 1 | 2020 | CoMic: Complementary Task Learning & Mimicry for Reusable Skills · ICML 2020 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning |
0.4 | 1 | 2020 | CoMic: Complementary Task Learning & Mimicry for Reusable Skills · ICML 2020 |
Computer animation and physical simulation › character animation
physics-based character animation |
0.4 | 1 | 2020 | Catch & Carry: reusable neural controllers for vision-guided whole-body tasks · ACM Trans. Graph. 2020 |
Robotics › Motion planning and robot control
humanoid robot control |
0.4 | 1 | 2019 | Neural Probabilistic Motor Primitives for Humanoid Control · ICLR (Poster) 2019 |
Knowledge, reasoning and agents › Multi-agent systems
information asymmetry |
0.4 | 1 | 2019 | Information asymmetry in KL-regularized RL · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › policy optimization
KL-regularized RL |
0.4 | 1 | 2019 | Information asymmetry in KL-regularized RL · ICLR (Poster) 2019 |
Robotics › Motion planning and robot control › robot learning
movement primitives |
0.4 | 1 | 2019 | Neural Probabilistic Motor Primitives for Humanoid Control · ICLR (Poster) 2019 |
Machine learning › Learning paradigms
curriculum learning |
0.3 | 1 | 2018 | Mix & Match Agent Curricula for Reinforcement Learning · ICML 2018 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
policy representation |
0.3 | 1 | 2018 | Mix & Match Agent Curricula for Reinforcement Learning · ICML 2018 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference |
0.3 | 1 | 2017 | Distributed Bayesian Learning with Stochastic Natural Gradient Expectation Propagation and the Posterior Server · J. Mach. Learn. Res. 2017 |
Machine learning › Efficient and distributed learning › distributed statistical learning
distributed bayesian learning |
0.3 | 1 | 2017 | Distributed Bayesian Learning with Stochastic Natural Gradient Expectation Propagation and the Posterior Server · J. Mach. Learn. Res. 2017 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference
expectation propagation |
0.3 | 1 | 2017 | Distributed Bayesian Learning with Stochastic Natural Gradient Expectation Propagation and the Posterior Server · J. Mach. Learn. Res. 2017 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.3 | 2 | 2022 | Behavior Priors for Efficient Reinforcement Learning · J. Mach. Learn. Res. 2022 Mix & Match Agent Curricula for Reinforcement Learning · ICML 2018 |
Computer vision › 3D vision
neural radiance field |
0.2 | 1 | 2023 | NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
variational inference · 1.1experience replay · 0.8sim2real transfer · 0.7physics simulation · 0.7neural radiance field · 0.7probabilistic modeling · 0.6planner amortization · 0.6mutual information objective · 0.6model-based planning · 0.6hierarchical latent mixture policies · 0.6motor primitive · 0.4human demonstration · 0.4curriculum learning · 0.4stochastic natural gradient · 0.3monte carlo sampling · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Replay across Experiments: A Natural Extension of Off-Policy RLabstractReplaying data is a principal mechanism underlying the stability and data efficiency of off-policy reinforcement learning (RL).
We present an effective yet simple framework to extend the use of replays across multiple experiments, minimally adapting the RL workflow for sizeable improvements in controller performance and research iteration times.
At its core, Replay across Experiments (RaE) involves reusing experience from previous experiments to improve exploration and bootstrap learning while reducing required changes to a minimum in comparison to prior work.
We empirically show benefits across a number of RL algorithms and challenging control domains spanning both locomotion and manipulation, including hard exploration tasks from egocentric vision.
Through comprehensive ablations, we demonstrate robustness to the quality and amount of data available and various hyperparameter choices. Finally, we discuss how our approach can be applied more broadly across research life cycles and can increase resilience by reloading data across random seeds or hyperparameter variations. Dhruva Tirumala, Thomas Lampe, José Enrique Chen, Tuomas Haarnoja, Sandy H. Huang, Guy Lever, Ben Moran, Tim Hertweck, Leonard Hasenclever, Martin A. Riedmiller, Nicolas Heess, Markus Wulfmeier |
ICLR | 9 |
| 2023 | NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance FieldsabstractWe present a system for applying sim2real approaches to “in the wild” scenes with realistic visuals, and to policies which rely on active perception using RGB cameras. Given a short video of a static scene collected using a generic phone, we learn the scene's contact geometry and a function for novel view synthesis using a Neural Radiance Field (NeRF). We augment the NeRF rendering of the static scene by overlaying the rendering of other dynamic objects (e.g. the robot's own body, a ball). A simulation is then created using the rendering engine in a physics simulator which computes contact dynamics from the static scene geometry (estimated from the NeRF vol-ume density) and the dynamic objects' geometry and physical properties (assumed known). We demonstrate that we can use this simulation to learn vision-based whole body navigation and ball pushing policies for a 20 degree-of-freedom humanoid robot with an actuated head-mounted RGB camera, and we successfully transfer these policies to a real robot. Arunkumar Byravan, Jan Humplik, Leonard Hasenclever, Arthur Brussee, Francesco Nori, Tuomas Haarnoja, Ben Moran, Steven Bohez, Fereshteh Sadeghi, Bojan Vujatovic, Nicolas Heess |
ICRA | 3 |
| 2022 | Evaluating Model-Based Planning and Planner Amortization for Continuous Control
Arunkumar Byravan, Leonard Hasenclever, Piotr Trochim, Mehdi Mirza, Alessandro Davide Ialongo, Yuval Tassa, Jost Tobias Springenberg, Abbas Abdolmaleki, Nicolas Heess, Josh Merel, Martin A. Riedmiller |
ICLR | 2 |
| 2022 | Learning transferable motor skills with hierarchical latent mixture policies
Dushyant Rao, Fereshteh Sadeghi, Leonard Hasenclever, Markus Wulfmeier, Martina Zambelli, Giulia Vezzani, Dhruva Tirumala, Yusuf Aytar, Josh Merel, Nicolas Heess, Raia Hadsell |
ICLR | 3 |
| 2022 | Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics PlannerabstractWe propose a simple imitation learning procedure for learning locomotion controllers that can walk over very challenging terrains. We use trajectory optimization (TO) to produce a large dataset of trajectories over procedurally generated terrains and use Reinforcement Learning (RL) to imitate these trajectories. We demonstrate with a realistic model of the ANYmal robot that the learned controllers transfer to unseen terrains and provide an effective initialization for fine-tuning on challenging terrains that require exteroception and precise foot placements. Our setup combines TO and RL in a simple fashion that overcomes the computational limitations and need for a robust tracking controller of the former and the exploration and reward-tuning difficulties of the latter. Philemon Brakel, Steven Bohez, Leonard Hasenclever, Nicolas Heess, Konstantinos Bousmalis |
IROS | 3 |
| 2022 | Behavior Priors for Efficient Reinforcement LearningabstractAs we deploy reinforcement learning agents to solve increasingly challenging problems, methods that allow us to inject prior knowledge about the structure of the world and effective solution strategies becomes increasingly important. In this work we consider how information and architectural constraints can be combined with ideas from the probabilistic modeling literature to learn behavior priors that capture the common movement and interaction patterns that are shared across a set of related tasks or contexts. For example the day-to day behavior of humans comprises distinctive locomotion and manipulation patterns that recur across many different situations and goals. We discuss how such behavior patterns can be captured using probabilistic trajectory models and how these can be integrated effectively into reinforcement learning schemes, e.g. to facilitate multi-task and transfer learning. We then extend these ideas to latent variable models and consider a formulation to learn hierarchical priors that capture different aspects of the behavior in reusable modules. We discuss how such latent variable formulations connect to related work on hierarchical reinforcement learning (HRL) and mutual information and curiosity based objectives, thereby offering an alternative perspective on existing ideas. We demonstrate the effectiveness of our framework by applying it to a range of simulated continuous control domains, videos of which can be found at the following url: https://sites.google.com/view/behavior-priors. Dhruva Tirumala, Alexandre Galashov, Hyeonwoo Noh, Leonard Hasenclever, Razvan Pascanu, Jonathan Schwarz, Guillaume Desjardins, Wojciech Czarnecki 0001, Arun Ahuja, Yee Whye Teh, Nicolas Heess |
J. Mach. Learn. Res. | 4 |
| 2020 | A distributional view on multi-objective policy optimizationabstractMany real-world problems require trading off multiple competing objectives. However, these objectives are often in different units and/or scales, which can make it challenging for practitioners to express numerical preferences over objectives in their native units. In this paper we propose a novel algorithm for multi-objective reinforcement learning that enables setting desired preferences for objectives in a scale-invariant way. We propose to learn an action distribution for each objective, and we use supervised learning to fit a parametric policy to a combination of these distributions. We demonstrate the effectiveness of our approach on challenging high-dimensional real and simulated robotics tasks, and show that setting different preferences in our framework allows us to trace out the space of nondominated solutions. Abbas Abdolmaleki, Sandy H. Huang, Leonard Hasenclever, Michael Neunert, H. Francis Song, Martina Zambelli, Murilo Fernandes Martins, Nicolas Heess, Raia Hadsell, Martin A. Riedmiller |
ICML | 3 |
| 2020 | CoMic: Complementary Task Learning & Mimicry for Reusable SkillsabstractLearning to control complex bodies and reuse learned behaviors is a longstanding challenge in continuous control. We study the problem of learning reusable humanoid skills by imitating motion capture data and joint training with complementary tasks. We show that it is possible to learn reusable skills through reinforcement learning on 50 times more motion capture data than prior work. We systematically compare a variety of different network architectures across different data regimes both in terms of imitation performance as well as transfer to challenging locomotion tasks. Finally we show that it is possible to interleave the motion capture tracking with training on complementary tasks, enriching the resulting skill space, and enabling the reuse of skills not well covered by the motion capture data such as getting up from the ground or catching a ball. Leonard Hasenclever, Fabio Pardo, Raia Hadsell, Nicolas Heess, Josh Merel |
ICML | 1 |
| 2020 | Catch & Carry: reusable neural controllers for vision-guided whole-body tasksabstractWe address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception - including touch sensors and egocentric vision - with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. 1 Josh Merel, Saran Tunyasuvunakool, Arun Ahuja, Yuval Tassa, Leonard Hasenclever, Tom Erez, Greg Wayne, Nicolas Heess |
ACM Trans. Graph. | 5 |
| 2019 | Information asymmetry in KL-regularized RL
Alexandre Galashov, Siddhant M. Jayakumar, Leonard Hasenclever, Dhruva Tirumala, Jonathan Schwarz, Guillaume Desjardins, Wojciech Czarnecki 0001, Yee Whye Teh, Razvan Pascanu, Nicolas Heess |
ICLR (Poster) | 3 |
| 2019 | Neural Probabilistic Motor Primitives for Humanoid Control
Josh Merel, Leonard Hasenclever, Alexandre Galashov, Arun Ahuja, Greg Wayne, Yee Whye Teh, Nicolas Heess |
ICLR (Poster) | 2 |
| 2018 | Mix & Match Agent Curricula for Reinforcement LearningabstractWe introduce Mix and match (M&M) – a training framework designed to facilitate rapid and effective learning in RL agents that would be too slow or too challenging to train otherwise.The key innovation is a procedure that allows us to automatically form a curriculum over agents. Through such a curriculum we can progressively train more complex agents by, effectively, bootstrapping from solutions found by simpler agents.In contradistinction to typical curriculum learning approaches, we do not gradually modify the tasks or environments presented, but instead use a process to gradually alter how the policy is represented internally.We show the broad applicability of our method by demonstrating significant performance gains in three different experimental setups: (1) We train an agent able to control more than 700 actions in a challenging 3D first-person task; using our method to progress through an action-space curriculum we achieve both faster training and better final performance than one obtains using traditional methods.(2) We further show that M&M can be used successfully to progress through a curriculum of architectural variants defining an agents internal state. (3) Finally, we illustrate how a variant of our method can be used to improve agent performance in a multitask setting. Wojciech Czarnecki 0001, Siddhant M. Jayakumar, Max Jaderberg, Leonard Hasenclever, Yee Whye Teh, Nicolas Heess, Simon Osindero, Razvan Pascanu |
ICML | 4 |
| 2018 | Sylvester Normalizing Flows for Variational Inference
Rianne van den Berg, Leonard Hasenclever, Jakub M. Tomczak, Max Welling |
UAI | 2 |
| 2017 | Relativistic Monte CarloabstractHamiltonian Monte Carlo (HMC) is a popular Markov chain Monte Carlo (MCMC) algorithm that generates proposals for a Metropolis-Hastings algorithm by simulating the dynamics of a Hamiltonian system. However, HMC is sensitive to large time discretizations and performs poorly if there is a mismatch between the spatial geometry of the target distribution and the scales of the momentum distribution. In particular the mass matrix of HMC is hard to tune well. In order to alleviate these problems we propose relativistic Hamiltonian Monte Carlo, a version of HMC based on relativistic dynamics that introduces a maximum velocity on particles. We also derive stochastic gradient versions of the algorithm and show that the resulting algorithms bear interesting relationships to gradient clipping, RMSprop, Adagrad and Adam, popular optimisation methods in deep learning. Based on this, we develop relativistic stochastic gradient descent by taking the zero-temperature limit of relativistic stochastic gradient Hamiltonian Monte Carlo. In experiments we show that the relativistic algorithms perform better than classical Newtonian variants and Adam. Valerio Perrone, Leonard Hasenclever, Yee Whye Teh, Sebastian J. Vollmer |
AISTATS | 3 |
| 2017 | Distributed Bayesian Learning with Stochastic Natural Gradient Expectation Propagation and the Posterior ServerabstractThis paper makes two contributions to Bayesian machine learning algorithms. Firstly, we propose stochastic natural gradient expectation propagation (SNEP), a novel alternative to expectation propagation (EP), a popular variational inference algorithm. SNEP is a black box variational algorithm, in that it does not require any simplifying assumptions on the distribution of interest, beyond the existence of some Monte Carlo sampler for estimating the moments of the EP tilted distributions. Further, as opposed to EP which has no guarantee of convergence, SNEP can be shown to be convergent, even when using Monte Carlo moment estimates. Secondly, we propose a novel architecture for distributed Bayesian learning which we call the posterior server. The posterior server allows scalable and robust Bayesian learning in cases where a data set is stored in a distributed manner across a cluster, with each compute node containing a disjoint subset of data. An independent Monte Carlo sampler is run on each compute node, with direct access only to the local data subset, but which targets an approximation to the global posterior distribution given all data across the whole cluster. This is achieved by using a distributed asynchronous implementation of SNEP to pass messages across the cluster. We demonstrate SNEP and the posterior server on distributed Bayesian learning of logistic regression and neural networks. Leonard Hasenclever, Stefan Webb, Thibaut Liénart, Sebastian J. Vollmer, Balaji Lakshminarayanan, Charles Blundell, Yee Whye Teh |
J. Mach. Learn. Res. | 1 |
| 2014 | An investigation into irreducible autocatalytic sets and power law distributed catalysis
Wim Hordijk, Leonard Hasenclever, Dilyana Mincheva, Jotun Hein |
Nat. Comput. | 2 |