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Eulalie Coevoet

dblp:150/3326 · DBLP profile ↗
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9ranked-venue papers
3as first author
2since 2021 · last 2023
0000-0002-4701-6056ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 4Systems, architecture and hardware · 4Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 91% Geometric modeling and processing · 9%
Artificial intelligence
2 papers
Robot manipulation · 64% Robot navigation and mapping · 28% Motion planning and robot control · 8%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
deformable body simulation
0.722023
Constraint-based Simulation of Passive Suction Cups · ACM Trans. Graph. 2023
Real-time simulation of hydraulic components for interactive control of soft robots · ICRA 2017
Computer animation and physical simulation › multibody dynamics simulation
constrained dynamics
0.712023
Constraint-based Simulation of Passive Suction Cups · ACM Trans. Graph. 2023
Robotics › Robot manipulation › soft robotics
soft robot control
0.522017
Real-time simulation of hydraulic components for interactive control of soft robots · ICRA 2017
Real-time control of soft-robots using asynchronous finite element modeling · ICRA 2015
Computer animation and physical simulation
rigid body simulation
0.412020
Adaptive merging for rigid body simulation · ACM Trans. Graph. 2020
Geometric modeling and processing
collision detection
0.212023
Constraint-based Simulation of Passive Suction Cups · ACM Trans. Graph. 2023
Computer animation and physical simulation › contact simulation
contact force computation
0.112020
Adaptive merging for rigid body simulation · ACM Trans. Graph. 2020
Robotics › Motion planning and robot control › robot control
real-time control
0.112015
Real-time control of soft-robots using asynchronous finite element modeling · ICRA 2015

Methods — techniques the papers use, named apart from their topics

ideal gas law · 0.7constraint-based formulation · 0.7inverse kinematics · 0.6SOFA framework · 0.6GPU parallel computation · 0.6projected gauss-seidel · 0.4graph traversal · 0.4contact ordering · 0.4quadratic programming · 0.2finite element method · 0.2asynchronous simulation · 0.2
YearPublicationVenuePosition
2023 Constraint-based Simulation of Passive Suction Cups
abstract
In this paper, we propose a physics-based model of suction phenomenon to achieve simulation of deformable objects like suction cups. Our model uses a constraint-based formulation to simulate the variations of pressure inside suction cups. The respective internal pressures are represented as pressure constraints which are coupled with anti-interpenetration and friction constraints. Furthermore, our method is able to detect multiple air cavities using information from collision detection. We solve the pressure constraints based on the ideal gas law while considering several cavity states. We test our model with a number of scenarios reflecting a variety of uses, for instance, a spring loaded jumping toy, a manipulator performing a pick and place task, and an octopus tentacle grasping a soda can. We also evaluate the ability of our model to reproduce the physics of suction cups of varying shapes, lifting objects of different masses, and sliding on a slippery surface. The results show promise for various applications such as the simulation in soft robotics and computer animation.
Antonin Bernardin, Eulalie Coevoet, Paul G. Kry, Sheldon Andrews, Christian Duriez, Maud Marchal
ACM Trans. Graph.2
2022 Active Learning Neural C-space Signed Distance Fields for Reduced Deformable Self-Collision
Xinhao Cai, Eulalie Coevoet, Alec Jacobson, Paul G. Kry
Graphics Interface2
2020 Distant Collision Response in Rigid Body Simulations
abstract
Abstract We use a finite element model to predict the vibration response of objects in a rigid body simulation, such that rigid objects are augmented to provide a plausible elastic collision response between distant objects due to vibration. We start with a generalized eigenvalue decomposition of the elastic model to precompute a response to an impact at any point on an elastic object with fixed boundary conditions. Then, given a collision between objects, we generate an approximate response impulse to distribute to other objects already in contact with the colliding bodies. This can lead to distant impacts causing an object to slip, or a delicate stack of objects to fall. We also use a geodesic distance based spatial attenuation approximation for travelling waves in objects to respond to an impact at one contact with an impulse at other locations. This response ultimately allows a long distance relationship between contacts, both across a single object being struck, but also traversing the contact graph of a larger collection of objects. We qualitatively validate our approach with a ground truth simulation, and demonstrate a number of scenarios where a long distance relationship between contacts is valuable.
Eulalie Coevoet, Sheldon Andrews, D. Relles, Paul G. Kry
Comput. Graph. Forum1
2020 Adaptive merging for rigid body simulation
abstract
We reduce computation time in rigid body simulations by merging collections of bodies when they share a common spatial velocity. Merging relies on monitoring the state of contacts, and a metric that compares the relative linear and angular motion of bodies based on their sizes. Unmerging relies on an inexpensive single iteration projected Gauss-Seidel sweep over contacts between merged bodies, which lets us update internal contact forces over time, and use the same metrics as merging to identify when bodies should unmerge. Furthermore we use a contact ordering for graph traversal refinement of the internal contact forces in collections, which helps to correctly identify all the bodies that must unmerge when there are impacts. The general concept of merging is similar to the common technique of sleeping and waking rigid bodies in the inertial frame, and we exploit this too, but our merging is in moving frames, and unmerging takes place at contacts between bodies rather than at the level of bodies themselves. We discuss the previous relative motion metrics in comparison to ours, and evaluate our method on a variety of scenarios.
Eulalie Coevoet, Otman Benchekroun, Paul G. Kry
ACM Trans. Graph.1
2018 FEM-Based Deformation Control for Dexterous Manipulation of 3D Soft Objects
abstract
In this paper, a method for dexterous manipulation of 3D soft objects for real-time deformation control is presented, relying on Finite Element modelling. The goal is to generate proper forces on the fingertips of an anthropomorphic device during in-hand manipulation to produce desired displacements of selected control points on the object. The desired motions of the fingers are computed in real-time as an inverse solution of a Finite Element Method (FEM), the forces applied by the fingertips at the contact points being modelled by Lagrange multipliers. The elasticity parameters of the model are preliminarly estimated using a vision system and a force sensor. Experimental results are shown with an underactuated anthropomorphic hand that performs a manipulation task on a soft cylindrical object.
Fanny Ficuciello, A. Migliozzi, Eulalie Coevoet, Antoine Petit 0003, Christian Duriez
IROS3
2017 Real-time simulation of hydraulic components for interactive control of soft robots
abstract
In this work we propose a new method for online motion planning in the task-space for hydraulic actuated soft robots. Our solution relies on the interactive resolution of an inverse kinematics problem, that takes into account the properties (mass, stiffness) of the deformable material used to build the robot. An accurate modeling of the mechanical behavior of hydraulic components is based on a novel GPU parallel method for the real-time computation of fluid weight distribution. The efficiency of the method is further increased by a novel GPU parallel leveraging mechanism. Our complete solution has been integrated within the open-source SOFA framework. In our results, we validate our simulation with a fabricated silicone cylinder and we demonstrate the usage of our approach for direct control of hydraulic soft robots.
Alejandro Rodríguez 0007, Eulalie Coevoet, Christian Duriez
ICRA2
2016 Stiffness rendering on soft tangible devices controlled through inverse FEM simulation
abstract
Haptic rendering of soft bodies is essential in medical simulations of procedures such as surgery or palpation. The most commonly used approach is to recreate the sense of touch using a specific design and control of a robotic arm. In this paper, we propose a new approach, based on soft-robotics technology. We create a tangible deformable device that allows users to “touch” soft tissues and perceive mechanical material properties, in a realistic manner. The device is able to dynamically provide user touch with different stiffness perceptions, thanks to actuators placed at the boundaries. We introduce a control algorithm, based on inverse Finite Element Analysis, which controls the actuators in order to recreate a desired stiffness that corresponds to the contact with soft tissues in the virtual environment. The approach uses antagonistic actuation principle to create a wide range of stiffness. We validate our algorithm and demonstrate the method using prototypes based on simple mechanisms.
Frederick Largilliere, Eulalie Coevoet, Mario Sanz-Lopez, Laurent Grisoni, Christian Duriez
IROS2
2015 Real-time control of soft-robots using asynchronous finite element modeling
abstract
Finite Element analysis can provide accurate deformable models for soft-robots. However, using such models is very difficult in a real-time system of control. In this paper, we introduce a generic solution that enables a high-rate control and that is compatible with strong real-time constraints. From a Finite Element analysis, computed at low rate, an inverse model of the robot outputs the setpoint values for the actuator in order to obtain a desired trajectory. This inverse problem uses a QP (quadratic-programming) algorithm based on the equations set by the Finite Element Method. To improve the update rate performances, we propose an asynchronous simulation framework that provides a better trade-off between the deformation accuracy and the computational burden. Complex computations such as accurate FEM deformations are done at low frequency while the control is performed at high frequency with strong real-time constraints. The two simulation loops (high frequency and low frequency loops) are mechanically coupled in order to guarantee mechanical accuracy of the system over time. Finally, the validity of the multi-rate simulation is discussed based on measurements of the evolution in the QP matrix and an experimental validation is conducted to validate the correctness of the high-rate inverse model on a real robot.
Frederick Largilliere, Valerian Verona, Eulalie Coevoet, Mario Sanz-Lopez, Jérémie Dequidt, Christian Duriez
ICRA3
2014 Introducing Interactive Inverse FEM Simulation and Its Application for Adaptive Radiotherapy
Eulalie Coevoet, Nick Reynaert, Eric Lartigau, Luis Schiappacasse, Jérémie Dequidt, Christian Duriez
MICCAI (2)1