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Nils Moehrle

dblp:150/4224 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 47% Rendering · 36% Computational photography and imaging · 18%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.432018
Virtual rephotography: novel view prediction error for 3D reconstruction · ACM Trans. Graph. 2017
Aerial path planning for urban scene reconstruction: a continuous optimization method and benchmark · ACM Trans. Graph. 2018
Let There Be Color! Large-Scale Texturing of 3D Reconstructions · ECCV (5) 2014
Rendering
image-based rendering
0.422017
Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction · ACM Trans. Graph. 2017
Virtual rephotography: novel view prediction error for 3D reconstruction · ACM Trans. Graph. 2017
Computational photography and imaging
aerial path planning
0.312018
Aerial path planning for urban scene reconstruction: a continuous optimization method and benchmark · ACM Trans. Graph. 2018
Geometric modeling and processing › 3d reconstruction › multi-view reconstruction
multi-view stereo
0.312018
Aerial path planning for urban scene reconstruction: a continuous optimization method and benchmark · ACM Trans. Graph. 2018
Geometric modeling and processing › 3d reconstruction › urban reconstruction
urban scene reconstruction
0.312018
Aerial path planning for urban scene reconstruction: a continuous optimization method and benchmark · ACM Trans. Graph. 2018
Computer vision › 3D vision
3d reconstruction
0.312017
Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction · ACM Trans. Graph. 2017
Rendering
novel view synthesis
0.312017
Virtual rephotography: novel view prediction error for 3D reconstruction · ACM Trans. Graph. 2017
Rendering
texture mapping
0.212014
Let There Be Color! Large-Scale Texturing of 3D Reconstructions · ECCV (5) 2014

Methods — techniques the papers use, named apart from their topics

virtual rephotography · 0.6view prediction error · 0.6heuristic view quality estimation · 0.3continuous optimization · 0.3view prediction error minimization · 0.3rephotography · 0.3large-scale texturing · 0.2
YearPublicationVenuePosition
2018 Aerial path planning for urban scene reconstruction: a continuous optimization method and benchmark
abstract
Small unmanned aerial vehicles (UAVs) are ideal capturing devices for high-resolution urban 3D reconstructions using multi-view stereo. Nevertheless, practical considerations such as safety usually mean that access to the scan target is often only available for a short amount of time, especially in urban environments. It therefore becomes crucial to perform both view and path planning to minimize flight time while ensuring complete and accurate reconstructions. In this work, we address the challenge of automatic view and path planning for UAV-based aerial imaging with the goal of urban reconstruction from multi-view stereo. To this end, we develop a novel continuous optimization approach using heuristics for multi-view stereo reconstruction quality and apply it to the problem of path planning. Even for large scan areas, our method generates paths in only a few minutes, and is therefore ideally suited for deployment in the field. To evaluate our method, we introduce and describe a detailed benchmark dataset for UAV path planning in urban environments which can also be used to evaluate future research efforts on this topic. Using this dataset and both synthetic and real data, we demonstrate survey-grade urban reconstructions with ground resolutions of 1 cm or better on large areas (30 000 m 2 ).
Neil Smith, Nils Moehrle, Michael Goesele, Wolfgang Heidrich
ACM Trans. Graph.2
2017 Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction
abstract
The ultimate goal of many image-based modeling systems is to render photo-realistic novel views of a scene without visible artifacts. Existing evaluation metrics and benchmarks focus mainly on the geometric accuracy of the reconstructed model, which is, however, a poor predictor of visual accuracy. Furthermore, using only geometric accuracy by itself does not allow evaluating systems that either lack a geometric scene representation or utilize coarse proxy geometry. Examples include a light field and most image-based rendering systems. We propose a unified evaluation approach based on novel view prediction error that is able to analyze the visual quality of any method that can render novel views from input images. One key advantage of this approach is that it does not require ground truth geometry. This dramatically simplifies the creation of test datasets and benchmarks. It also allows us to evaluate the quality of an unknown scene during the acquisition and reconstruction process, which is useful for acquisition planning. We evaluate our approach on a range of methods, including standard geometry-plus-texture pipelines as well as image-based rendering techniques, compare it to existing geometry-based benchmarks, demonstrate its utility for a range of use cases, and present a new virtual rephotography-based benchmark for image-based modeling and rendering systems.
Michael Waechter, Mate Beljan, Simon Fuhrmann, Nils Moehrle, Johannes Kopf 0001, Michael Goesele
ACM Trans. Graph.4
2017 Virtual rephotography: novel view prediction error for 3D reconstruction
Michael Waechter, Mate Beljan, Simon Fuhrmann, Nils Moehrle, Johannes Kopf 0001, Michael Goesele
ACM Trans. Graph.4
2015 MVE - An image-based reconstruction environment
Simon Fuhrmann, Fabian Langguth, Nils Moehrle, Michael Waechter, Michael Goesele
Comput. Graph.3
2014 Let There Be Color! Large-Scale Texturing of 3D Reconstructions
Michael Waechter, Nils Moehrle, Michael Goesele
ECCV (5)2