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Benjamin Allain

dblp:150/4260 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2018
0009-0000-7623-6923ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 52% 3D vision · 48%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 56% Multimedia analysis and retrieval · 44%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › multi-object tracking
tracking-by-detection
0.622018
Tracking-by-Detection of 3D Human Shapes: From Surfaces to Volumes · IEEE Trans. Pattern Anal. Mach. Intell. 2018
Volumetric 3D Tracking by Detection · CVPR 2016
Computer vision › 3D vision › geometric estimation › registration
non-rigid registration
0.312018
Tracking-by-Detection of 3D Human Shapes: From Surfaces to Volumes · IEEE Trans. Pattern Anal. Mach. Intell. 2018
Computer vision › Video understanding and tracking › object tracking
3d object tracking
0.212016
Volumetric 3D Tracking by Detection · CVPR 2016
Computer vision › 3D vision › 3d shape representation › volumetric representation
volumetric shape representation
0.212016
Volumetric 3D Tracking by Detection · CVPR 2016
Multimedia analysis and retrieval › object tracking
deformable object tracking
0.212015
An efficient volumetric framework for shape tracking · CVPR 2015
Geometric modeling and processing › shape representation › volumetric representation
volumetric shape representation
0.212015
An efficient volumetric framework for shape tracking · CVPR 2015
Computer vision › 3D vision › 3d shape modeling
statistical shape model
0.212014
On Mean Pose and Variability of 3D Deformable Models · ECCV (2) 2014
Geometric modeling and processing
shape analysis
0.112014
On Mean Pose and Variability of 3D Deformable Models · ECCV (2) 2014

Methods — techniques the papers use, named apart from their topics

centroidal voronoi tessellation · 0.8random forest · 0.6principal component analysis · 0.4mean pose estimation · 0.4volumetric distance fields · 0.3iterative closest point · 0.3volumetric parametrization · 0.2
YearPublicationVenuePosition
2018 Tracking-by-Detection of 3D Human Shapes: From Surfaces to Volumes
abstract
3D Human shape tracking consists in fitting a template model to temporal sequences of visual observations. It usually comprises an association step, that finds correspondences between the model and the input data, and a deformation step, that fits the model to the observations given correspondences. Most current approaches follow the Iterative-Closest-Point (ICP) paradigm, where the association step is carried out by searching for the nearest neighbors. It fails when large deformations occur and errors in the association tend to propagate over time. In this paper, we propose a discriminative alternative for the association, that leverages random forests to infer correspondences in one shot. Regardless the choice of shape parameterizations, being surface or volumetric meshes, we convert 3D shapes to volumetric distance fields and thereby design features to train the forest. We investigate two ways to draw volumetric samples: voxels of regular grids and cells from Centroidal Voronoi Tessellation (CVT). While the former consumes considerable memory and in turn limits us to learn only subject-specific correspondences, the latter yields much less memory footprint by compactly tessellating the interior space of a shape with optimal discretization. This facilitates the use of larger cross-subject training databases, generalizes to different human subjects and hence results in less overfitting and better detection. The discriminative correspondences are successfully integrated to both surface and volumetric deformation frameworks that recover human shape poses, which we refer to as 'tracking-by-detection of 3D human shapes.' It allows for large deformations and prevents tracking errors from being accumulated. When combined with ICP for refinement, it proves to yield better accuracy in registration and more stability when tracking over time. Evaluations on existing datasets demonstrate the benefits with respect to the state-of-the-art.
Chun-Hao P. Huang, Benjamin Allain, Edmond Boyer, Jean-Sébastien Franco, Federico Tombari, Nassir Navab, Slobodan Ilic
IEEE Trans. Pattern Anal. Mach. Intell.2
2016 Volumetric 3D Tracking by Detection
abstract
In this paper, we propose a new framework for 3D tracking by detection based on fully volumetric representations. On one hand, 3D tracking by detection has shown robust use in the context of interaction (Kinect) and surface tracking. On the other hand, volumetric representations have recently been proven efficient both for building 3D features and for addressing the 3D tracking problem. We leverage these benefits by unifying both families of approaches into a single, fully volumetric tracking-by-detection framework. We use a centroidal Voronoi tessellation (CVT) representation to compactly tessellate shapes with optimal discretization, construct a feature space, and perform the tracking according to the correspondences provided by trained random forests. Our results show improved tracking and training computational efficiency and improved memory performance. This in turn enables the use of larger training databases than state of the art approaches, which we leverage by proposing a cross-tracking subject training scheme to benefit from all subject sequences for all tracking situations, thus yielding better detection and less overfitting.
Chun-Hao Huang, Benjamin Allain, Jean-Sébastien Franco, Nassir Navab, Slobodan Ilic, Edmond Boyer
CVPR2
2015 An efficient volumetric framework for shape tracking
abstract
Recovering 3D shape motion using visual information is an important problem with many applications in computer vision and computer graphics, among other domains. Most existing approaches rely on surface-based strategies, where surface models are fit to visual surface observations. While numerically plausible, this paradigm ignores the fact that the observed surfaces often delimit volumetric shapes, for which deformations are constrained by the volume in-side the shape. Consequently, surface-based strategies can fail when the observations define several feasible surfaces, whereas volumetric considerations are more restrictive with respect to the admissible solutions. In this work, we investigate a novel volumetric shape parametrization to track shapes over temporal sequences. In constrast to Eulerian grid discretizations of the observation space, such as voxels, we consider general shape tesselations yielding more convenient cell decompositions, in particular the Centroidal Voronoi Tesselation. With this shape representation, we devise a tracking method that exploits volumetric information, both for the data term evaluating observation conformity, and for expressing deformation constraints that enforce prior assumptions on motion. Experiments on several datasets demonstrate similar or improved precisions over state-of-the-art methods, as well as improved robustness, a critical issue when tracking sequentially over time frames.
Benjamin Allain, Jean-Sébastien Franco, Edmond Boyer
CVPR1
2014 On Mean Pose and Variability of 3D Deformable Models
Benjamin Allain, Jean-Sébastien Franco, Edmond Boyer, Tony Tung
ECCV (2)1