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Maryam Moosaei

dblp:150/5007 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 87% Learning and educational technologies · 13%
Artificial intelligence
1 paper
Learning paradigms · 77% Image recognition and object detection · 23%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning paradigms › multiple instance learning
attention-based multiple instance learning
0.412020
OutfitNet: Fashion Outfit Recommendation with Attention-Based Multiple Instance Learning · WWW 2020
Human-robot interaction › nonverbal communication
facial expression
0.312017
Using Facially Expressive Robots to Calibrate Clinical Pain Perception · HRI 2017
Human-robot interaction
social robot
0.312017
Using Facially Expressive Robots to Calibrate Clinical Pain Perception · HRI 2017
Learning and educational technologies › medical education
clinical training
0.112017
Using Facially Expressive Robots to Calibrate Clinical Pain Perception · HRI 2017

Methods — techniques the papers use, named apart from their topics

multiple instance learning · 0.9attention mechanism · 0.9user study · 0.3autonomous facial synthesis · 0.3
YearPublicationVenuePosition
2020 OutfitNet: Fashion Outfit Recommendation with Attention-Based Multiple Instance Learning
abstract
Recommending fashion outfits to users presents several challenges. First of all, an outfit consists of multiple fashion items, and each user emphasizes different parts of an outfit when considering whether they like it or not. Secondly, a user’s liking for a fashion outfit considers not only the aesthetics of each item but also the compatibility among them. Lastly, fashion outfit data is often sparse in terms of the relationship between users and fashion outfits. Not to mention, we can only obtain what the users like, but not what they dislike.
Yusan Lin, Maryam Moosaei, Hao Yang 0007
WWW2
2019 Modeling and Synthesizing Idiopathic Facial Paralysis
abstract
Over 22 million people worldwide are affected by Parkinson's disease, stroke, and Bell's palsy (BP), which can cause facial paralysis (FP). People with FP have trouble having their expressions understood: both laypersons and clinicians have difficulty understanding them and often misinterpret them, which can result in poor social interactions and poor care delivery. One way to address this problem is through better education and training, of which computational tools may prove invaluable. Thus, in this paper, we explore how to build systems that can recognize and synthesize asymmetrical facial expressions. We introduce a novel computational model of asymmetric facial expressions for BP, which we can synthesize on either virtual and robotic patient simulators. We explore this within the context of clinical education, and built a patient simulator with synthesized FP in order to help clinicians perceive facial paralysis in patients. We conducted both computational and human-focused evaluations of the model, including the feedback from clinical experts. Our results suggest that our BP model is realistic, and comparable to the expressions of people with BP. Thus, this work has the potential to provide a practical training tool for clinical learners to better understand the expressions of people with BP. Our work can also help researchers in the facial recognition community to explore new methods for asymmetric facial expression analysis and synthesis.
Maryam Moosaei, Maryam Pourebadi, Laurel D. Riek
FG1
2017 Using Facially Expressive Robots to Calibrate Clinical Pain Perception
abstract
In this paper, we introduce a novel application of social robotics in healthcare: high fidelity, facially expressive, robotic patient simulators (RPSs), and explore their usage within a clinical experimental context. Current commercially-available RPSs, the most commonly used humanoid robots worldwide, are substantially limited in their usability and fidelity due to the fact that they lack one of the most important clinical interaction and diagnostic tools: an expressive face. Using autonomous facial synthesis techniques, we synthesized pain both on a humanoid robot and comparable virtual avatar. We conducted an experiment with 51 clinicians and 51 laypersons (n = 102), to explore differences in pain perception across the two groups, and also to explore the effects of embodiment (robot or avatar) on pain perception. Our results suggest that clinicians have lower overall accuracy in detecting synthesized pain in comparison to lay participants. We also found that all participants are overall less accurate detecting pain from a humanoid robot in comparison to a comparable virtual avatar, lending support to other recent findings in the HRI community. This research ultimately reveals new insights into the use of RPSs as a training tool for calibrating clinicians' pain detection skills.
Maryam Moosaei, Sumit K. Das, Dan O. Popa, Laurel D. Riek
HRI1
2016 Exploring implicit human responses to robot mistakes in a learning from demonstration task
abstract
As robots enter human environments, they will be expected to accomplish a tremendous range of tasks. It is not feasible for robot designers to pre-program these behaviors or know them in advance, so one way to address this is through end-user programming, such as learning from demonstration (LfD). While significant work has been done on the mechanics of enabling robot learning from human teachers, one unexplored aspect is enabling mutual feedback between both the human teacher and robot during the learning process, i.e., implicit learning. In this paper, we explore one aspect of this mutual understanding, grounding sequences, where both a human and robot provide non-verbal feedback to signify their mutual understanding during interaction. We conducted a study where people taught an autonomous humanoid robot a dance, and performed gesture analysis to measure people's responses to the robot during correct and incorrect demonstrations.
Cory J. Hayes, Maryam Moosaei, Laurel D. Riek
RO-MAN2
2014 Naturalistic Pain Synthesis for Virtual Patients
Maryam Moosaei, Michael J. Gonzales, Laurel D. Riek
IVA1