EDBT 2026 Demo / reviewers in the wild / expert
Georgios Papagiannis
dblp:150/6407
· DBLP profile ↗
6ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 5 since 2021Systems, architecture and hardware · 4 · 2 first-author · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | R+X: Retrieval and Execution from Everyday Human VideosabstractWe present$\mathbf{R}+\mathbf{X}$, a framework which enables robots to learn skills from long, unlabelled, first-person videos of humans performing everyday tasks. Given a language command from a human,$\mathbf{R}+\mathbf{X}$first retrieves short video clips containing relevant behaviour, and then executes the skill by conditioning an in-context imitation learning method (KAT) on this behaviour. By leveraging a Vision Language Model (VLM) for retrieval,$\mathbf{R}+\mathbf{X}$does not require any manual annotation of the videos, and by leveraging in-context learning for execution, robots can perform commanded skills immediately, without requiring a period of training on the retrieved videos. Experiments studying a range of everyday household tasks show that$\mathbf{R}+\mathbf{X}$succeeds at translating unlabelled human videos into robust robot skills, and that$\mathbf{R}+\mathbf{X}$outperforms several recent alternative methods. Appendix and videos are available at https://www.robot-learning.uk/r-plus-x. Georgios Papagiannis, Norman Di Palo, Pietro Vitiello, Edward Johns |
ICRA | 1 |
| 2024 | Adapting Skills to Novel Grasps: A Self-Supervised ApproachabstractIn this paper, we study the problem of adapting manipulation trajectories involving grasped objects (e.g. tools) defined for a single grasp pose to novel grasp poses. A common approach to address this is to define a new trajectory for each possible grasp explicitly, but this is highly inefficient. Instead, we propose a method to adapt such trajectories directly while only requiring a period of self-supervised data collection, during which a camera observes the robot’s end-effector moving with the object rigidly grasped. Importantly, our method requires no prior knowledge of the grasped object (such as a 3D CAD model), it can work with RGB images, depth images, or both, and it requires no camera calibration. Through a series of real-world experiments involving 1360 evaluations, we find that self-supervised RGB data consistently outperforms alternatives that rely on depth images including several state-of-the-art pose estimation methods. Compared to the best-performing baseline, our method results in an average of 28.5% higher success rate when adapting manipulation trajectories to novel grasps on several everyday tasks. The appendix accompanying the paper and videos of the experiments are available on our webpage at www.robot-learning.uk/adapting-skills. Georgios Papagiannis, Kamil Dreczkowski, Vitalis Vosylius, Edward Johns |
IROS | 1 |
| 2022 | Demonstrate Once, Imitate Immediately (DOME): Learning Visual Servoing for One-Shot Imitation LearningabstractWe present DOME, a novel method for one-shot imitation learning, where a task can be learned from just a single demonstration and then be deployed immediately, without any further data collection or training. DOME does not require prior task or object knowledge, and can perform the task in novel object configurations and with distractors. At its core, DOME uses an image-conditioned object segmentation network followed by a learned visual servoing network, to move the robot's end-effector to the same relative pose to the object as during the demonstration, after which the task can be completed by replaying the demonstration's end-effector velocities. We show that DOME achieves near 100% success rate on 7 real-world everyday tasks, and we perform several studies to thoroughly understand each individual component of DOME. Videos and supplementary material are available at: https://www.robot-learning.uk/dome. Eugene Valassakis, Georgios Papagiannis, Norman Di Palo, Edward Johns |
IROS | 2 |
| 2022 | Imitation Learning with Sinkhorn Distances
Georgios Papagiannis |
ECML/PKDD (4) | 1 |
| 2021 | End-to-End Semi-supervised Learning for Differentiable Particle FiltersabstractRecent advances in incorporating neural networks into particle filters provide the desired flexibility to apply particle filters in large-scale real-world applications. The dynamic and measurement models in this framework are learnable through the differentiable implementation of particle filters. Past efforts in optimising such models often require the knowledge of true states which can be expensive to obtain or even unavailable in practice. In this paper, in order to reduce the demand for annotated data, we present an end-to-end learning objective based upon the maximisation of a pseudo-likelihood function which can improve the estimation of states when large portion of true states are unknown. We assess performance of the proposed method in state estimation tasks in robotics with simulated and real-world datasets. Xiongjie Chen, Georgios Papagiannis, Conghui Hu, Yunpeng Li 0001 |
ICRA | 3 |
| 2016 | A Bayesian Ensemble Regression Framework on the Angry Birds GameabstractIn this paper, we introduce AngryBER, an intelligent agent architecture on the Angry Birds domain that employs a Bayesian ensemble inference mechanism to promote decision-making abilities. It is based on an efficient tree-like structure for encoding and representing game screenshots, where it exploits its enhanced modeling capabilities. This has the advantage to establish an informative feature space and translate the task of game playing into a regression analysis problem. A Bayesian ensemble regression framework is presented by considering that every combination of objects' material and bird type has its own regression model. We address the problem of action selection as a multiarmed bandit problem, where the upper confidence bound (UCB) strategy has been used. An efficient online learning procedure has been also developed for training the regression models. We have evaluated the proposed methodology on several game levels, and compared its performance with published results of all agents that participated in the 2013 and 2014 Angry Birds AI competitions. The superiority of the new method is readily deduced by inspecting the reported results. Nikolaos Tziortziotis, Georgios Papagiannis, Konstantinos Blekas |
IEEE Trans. Comput. Intell. AI Games | 2 |