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H. Francis Song

dblp:150/6469 · DBLP profile ↗
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9ranked-venue papers
2as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Reinforcement learning · 43% Trustworthy machine learning · 16% Multi-agent systems · 12%

Topics — the 22 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
policy optimization
0.922020
A distributional view on multi-objective policy optimization · ICML 2020
V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control · ICLR 2020
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.822020
The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020
Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning · ICML 2019
Knowledge, reasoning and agents › Knowledge representation and reasoning
theory of mind
0.822020
The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020
Machine Theory of Mind · ICML 2018
Machine learning › Trustworthy machine learning › safety evaluation › red teaming
automated red teaming
0.612022
Red Teaming Language Models with Language Models · EMNLP 2022
Natural language and speech › Language models and text generation
large language model safety
0.612022
Red Teaming Language Models with Language Models · EMNLP 2022
Machine learning › Trustworthy machine learning › safety evaluation
red teaming
0.612022
Red Teaming Language Models with Language Models · EMNLP 2022
Machine learning › Trustworthy machine learning
robustness
0.612022
Red Teaming Language Models with Language Models · EMNLP 2022
Knowledge, reasoning and agents › Multi-agent systems › game theory
cooperative game
0.412020
The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020
Machine learning › Reinforcement learning
deep reinforcement learning
0.412020
Stabilizing Transformers for Reinforcement Learning · ICML 2020
Machine learning › Reinforcement learning › value-based reinforcement learning
distributional reinforcement learning
0.412020
A distributional view on multi-objective policy optimization · ICML 2020
Machine learning › Reinforcement learning › policy optimization
maximum a posteriori policy optimization
0.412020
V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control · ICLR 2020
Knowledge, reasoning and agents › Multi-agent systems
multi-agent collaboration
0.412020
The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020
Machine learning › Reinforcement learning
multi-objective reinforcement learning
0.412020
A distributional view on multi-objective policy optimization · ICML 2020
Machine learning › Reinforcement learning › policy optimization
on-policy optimization
0.412020
V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control · ICLR 2020
Machine learning › Reinforcement learning
preference specification
0.412020
A distributional view on multi-objective policy optimization · ICML 2020
Machine learning › Deep learning architectures and training
transformer
0.412020
Stabilizing Transformers for Reinforcement Learning · ICML 2020
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.412019
Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning
model-based reinforcement learning
0.412019
Relational Forward Models for Multi-Agent Learning · ICLR (Poster) 2019
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning
0.412019
Relational Forward Models for Multi-Agent Learning · ICLR (Poster) 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.412019
Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning · ICML 2019
Machine learning › Transfer learning and domain adaptation
few-shot learning
0.312018
Machine Theory of Mind · ICML 2018
Machine learning › Transfer learning and domain adaptation
meta-learning
0.312018
Machine Theory of Mind · ICML 2018

Methods — techniques the papers use, named apart from their topics

language model-based red teaming · 0.6adversarial prompting · 0.6trust region optimization · 0.4supervised learning · 0.4self-attention · 0.4parametric policy fitting · 0.4gated transformer · 0.4expectation-maximization · 0.4LSTM · 0.4graph neural network · 0.4
YearPublicationVenuePosition
2022 Red Teaming Language Models with Language Models
abstract
Ethan Perez, Saffron Huang, Francis Song, Trevor Cai, Roman Ring, John Aslanides, Amelia Glaese, Nat McAleese, Geoffrey Irving. Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing. 2022.
Ethan Perez, Saffron Huang, H. Francis Song, Trevor Cai, Roman Ring, John Aslanides, Amelia Glaese, Nat McAleese, Geoffrey Irving
EMNLP3
2020 V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control
H. Francis Song, Abbas Abdolmaleki, Jost Tobias Springenberg, Aidan Clark, Hubert Soyer, Jack W. Rae, Seb Noury, Arun Ahuja, Siqi Liu 0002, Dhruva Tirumala, Nicolas Heess, Daniel Belov, Martin A. Riedmiller, Matt M. Botvinick
ICLR1
2020 A distributional view on multi-objective policy optimization
abstract
Many real-world problems require trading off multiple competing objectives. However, these objectives are often in different units and/or scales, which can make it challenging for practitioners to express numerical preferences over objectives in their native units. In this paper we propose a novel algorithm for multi-objective reinforcement learning that enables setting desired preferences for objectives in a scale-invariant way. We propose to learn an action distribution for each objective, and we use supervised learning to fit a parametric policy to a combination of these distributions. We demonstrate the effectiveness of our approach on challenging high-dimensional real and simulated robotics tasks, and show that setting different preferences in our framework allows us to trace out the space of nondominated solutions.
Abbas Abdolmaleki, Sandy H. Huang, Leonard Hasenclever, Michael Neunert, H. Francis Song, Martina Zambelli, Murilo Fernandes Martins, Nicolas Heess, Raia Hadsell, Martin A. Riedmiller
ICML5
2020 Stabilizing Transformers for Reinforcement Learning
abstract
Owing to their ability to both effectively integrate information over long time horizons and scale to massive amounts of data, self-attention architectures have recently shown breakthrough success in natural language processing (NLP). Harnessing the transformer’s ability to process long time horizons of information could provide a similar performance boost in partially observable reinforcement learning (RL) domains, but the large-scale transformers used in NLP have yet to be successfully applied to the RL setting. In this work we demonstrate that the standard transformer architecture is difficult to optimize, which was previously observed in the supervised learning setting but becomes especially pronounced with RL objectives. We propose architectural modifications that substantially improve the stability and learning speed of the original Transformer and XL variant. The proposed architecture, the Gated Transformer-XL (GTrXL), surpasses LSTMs on challenging memory environments and achieves state-of-the-art results on the multi-task DMLab-30 benchmark suite, exceeding the performance of an external memory architecture. We show that the GTrXL has stability and performance that consistently matches or exceeds a competitive LSTM baseline, including on more reactive tasks where memory is less critical.
Emilio Parisotto, H. Francis Song, Jack W. Rae, Razvan Pascanu, Caglar Gulcehre, Siddhant M. Jayakumar, Max Jaderberg, Raphael Lopez Kaufman, Aidan Clark, Seb Noury, Matt M. Botvinick, Nicolas Heess, Raia Hadsell
ICML2
2020 The Hanabi challenge: A new frontier for AI research
abstract
From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching superhuman performance in challenge domains like Go, Atari, and some variants of poker. As with their predecessors of chess, checkers, and backgammon, these game domains have driven research by providing sophisticated yet well-defined challenges for artificial intelligence practitioners. We continue this tradition by proposing the game of Hanabi as a new challenge domain with novel problems that arise from its combination of purely cooperative gameplay with two to five players and imperfect information. In particular, we argue that Hanabi elevates reasoning about the beliefs and intentions of other agents to the foreground. We believe developing novel techniques for such theory of mind reasoning will not only be crucial for success in Hanabi, but also in broader collaborative efforts, especially those with human partners. To facilitate future research, we introduce the open-source Hanabi Learning Environment, propose an experimental framework for the research community to evaluate algorithmic advances, and assess the performance of current state-of-the-art techniques.
Nolan Bard, Jakob N. Foerster, Sarath Chandar, Neil Burch, Marc Lanctot, H. Francis Song, Emilio Parisotto, Vincent Dumoulin, Subhodeep Moitra, Edward Hughes 0001, Iain Dunning, Shibl Mourad, Hugo Larochelle, Marc G. Bellemare, Michael H. Bowling
Artif. Intell.6
2019 Relational Forward Models for Multi-Agent Learning
Andrea Tacchetti, H. Francis Song, Pedro A. M. Mediano, Vinícius Flores Zambaldi, János Kramár, Neil C. Rabinowitz, Thore Graepel, Matt M. Botvinick, Peter W. Battaglia
ICLR (Poster)2
2019 Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning
abstract
When observing the actions of others, humans make inferences about why they acted as they did, and what this implies about the world; humans also use the fact that their actions will be interpreted in this manner, allowing them to act informatively and thereby communicate efficiently with others. Although learning algorithms have recently achieved superhuman performance in a number of two-player, zero-sum games, scalable multi-agent reinforcement learning algorithms that can discover effective strategies and conventions in complex, partially observable settings have proven elusive. We present the Bayesian action decoder (BAD), a new multi-agent learning method that uses an approximate Bayesian update to obtain a public belief that conditions on the actions taken by all agents in the environment. BAD introduces a new Markov decision process, the public belief MDP, in which the action space consists of all deterministic partial policies, and exploits the fact that an agent acting only on this public belief state can still learn to use its private information if the action space is augmented to be over all partial policies mapping private information into environment actions. The Bayesian update is closely related to the theory of mind reasoning that humans carry out when observing others’ actions. We first validate BAD on a proof-of-principle two-step matrix game, where it outperforms policy gradient methods; we then evaluate BAD on the challenging, cooperative partial-information card game Hanabi, where, in the two-player setting, it surpasses all previously published learning and hand-coded approaches, establishing a new state of the art.
Jakob N. Foerster, H. Francis Song, Edward Hughes 0001, Neil Burch, Iain Dunning, Shimon Whiteson, Matt M. Botvinick, Michael H. Bowling
ICML2
2018 Machine Theory of Mind
abstract
Theory of mind (ToM) broadly refers to humans’ ability to represent the mental states of others, including their desires, beliefs, and intentions. We design a Theory of Mind neural network {–} a ToMnet {–} which uses meta-learning to build such models of the agents it encounters. The ToMnet learns a strong prior model for agents’ future behaviour, and, using only a small number of behavioural observations, can bootstrap to richer predictions about agents’ characteristics and mental states. We apply the ToMnet to agents behaving in simple gridworld environments, showing that it learns to model random, algorithmic, and deep RL agents from varied populations, and that it passes classic ToM tasks such as the "Sally-Anne" test of recognising that others can hold false beliefs about the world.
Neil C. Rabinowitz, Frank Perbet, H. Francis Song, Chiyuan Zhang, S. M. Ali Eslami, Matt M. Botvinick
ICML3
2016 Training Excitatory-Inhibitory Recurrent Neural Networks for Cognitive Tasks: A Simple and Flexible Framework
abstract
The ability to simultaneously record from large numbers of neurons in behaving animals has ushered in a new era for the study of the neural circuit mechanisms underlying cognitive functions. One promising approach to uncovering the dynamical and computational principles governing population responses is to analyze model recurrent neural networks (RNNs) that have been optimized to perform the same tasks as behaving animals. Because the optimization of network parameters specifies the desired output but not the manner in which to achieve this output, "trained" networks serve as a source of mechanistic hypotheses and a testing ground for data analyses that link neural computation to behavior. Complete access to the activity and connectivity of the circuit, and the ability to manipulate them arbitrarily, make trained networks a convenient proxy for biological circuits and a valuable platform for theoretical investigation. However, existing RNNs lack basic biological features such as the distinction between excitatory and inhibitory units (Dale's principle), which are essential if RNNs are to provide insights into the operation of biological circuits. Moreover, trained networks can achieve the same behavioral performance but differ substantially in their structure and dynamics, highlighting the need for a simple and flexible framework for the exploratory training of RNNs. Here, we describe a framework for gradient descent-based training of excitatory-inhibitory RNNs that can incorporate a variety of biological knowledge. We provide an implementation based on the machine learning library Theano, whose automatic differentiation capabilities facilitate modifications and extensions. We validate this framework by applying it to well-known experimental paradigms such as perceptual decision-making, context-dependent integration, multisensory integration, parametric working memory, and motor sequence generation. Our results demonstrate the wide range of neural activity patterns and behavior that can be modeled, and suggest a unified setting in which diverse cognitive computations and mechanisms can be studied.
H. Francis Song, Guangyu R. Yang, Xiao-Jing Wang
PLoS Comput. Biol.1