Demo Data from EDBT 2026 / reviewers in the wild / expert
Zimo Li
dblp:150/6829
· DBLP profile ↗
12ranked-venue papers
3as first author
3since 2021 · last 2026
0009-0002-6091-654XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-authorSystems, architecture and hardware · 5 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Computer networks · 1 · 1 since 2021Security and privacy · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Visual content generation and editing · 33% Geometric modeling and processing · 32% Computer animation and physical simulation · 23% | |
| Artificial intelligence
3 papers |
3D vision · 82% Deep learning architectures and training · 9% Generative modeling · 9% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Interconnection networks and networks-on-chip · 45% Integrated circuit design · 39% Energy-efficient computing · 16% |
Topics — the 17 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape representation › mesh representation
3d mesh representation learning |
0.4 | 1 | 2020 | Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels · NeurIPS 2020 |
Geometric modeling and processing
mesh generation |
0.4 | 1 | 2020 | Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels · NeurIPS 2020 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 1 | 2019 | Dense Surface Reconstruction from Monocular Vision and LiDAR · ICRA 2019 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
dense surface reconstruction |
0.4 | 1 | 2019 | Dense Surface Reconstruction from Monocular Vision and LiDAR · ICRA 2019 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.3 | 1 | 2018 | Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis · ICLR (Poster) 2018 |
Visual content generation and editing › face editing
face reenactment |
0.3 | 1 | 2017 | Realistic Dynamic Facial Textures from a Single Image Using GANs · ICCV 2017 |
Computer animation and physical simulation
facial animation |
0.3 | 1 | 2017 | Realistic Dynamic Facial Textures from a Single Image Using GANs · ICCV 2017 |
Visual content generation and editing › texture synthesis
facial texture generation |
0.3 | 1 | 2017 | Realistic Dynamic Facial Textures from a Single Image Using GANs · ICCV 2017 |
Interconnection networks and networks-on-chip › switch architecture
bufferless router |
0.2 | 1 | 2016 | The runahead network-on-chip · HPCA 2016 |
Integrated circuit design › packaging › advanced packaging
2.5d integration |
0.2 | 1 | 2014 | NoC Architectures for Silicon Interposer Systems: Why Pay for more Wires when you Can Get them (from your interposer) for Free? · MICRO 2014 |
Interconnection networks and networks-on-chip
network topology |
0.2 | 1 | 2014 | NoC Architectures for Silicon Interposer Systems: Why Pay for more Wires when you Can Get them (from your interposer) for Free? · MICRO 2014 |
Integrated circuit design › packaging › advanced packaging
silicon interposer |
0.2 | 1 | 2014 | NoC Architectures for Silicon Interposer Systems: Why Pay for more Wires when you Can Get them (from your interposer) for Free? · MICRO 2014 |
Computer vision › 3D vision › 3d reconstruction
multi-view stereo |
0.1 | 1 | 2019 | Dense Surface Reconstruction from Monocular Vision and LiDAR · ICRA 2019 |
Machine learning › Generative modeling › generative adversarial network
conditional GAN |
0.1 | 1 | 2018 | paGAN: real-time avatars using dynamic textures · ACM Trans. Graph. 2018 |
Machine learning › Deep learning architectures and training
recurrent neural network |
0.1 | 1 | 2018 | Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis · ICLR (Poster) 2018 |
Energy-efficient computing › power management
energy-efficient networking |
0.1 | 1 | 2016 | The runahead network-on-chip · HPCA 2016 |
Energy-efficient computing
power management |
0.1 | 1 | 2016 | The runahead network-on-chip · HPCA 2016 |
Methods — techniques the papers use, named apart from their topics
conditional generative adversarial network · 0.7blendshape blending · 0.7auto-conditioned recurrent networks · 0.7UV texture mapping · 0.7spatially varying kernels · 0.4graph convolution · 0.4(un)pooling operators · 0.4tetrahedralization · 0.4graph cuts · 0.4LiDAR fusion · 0.4multilinear PCA model · 0.3generative adversarial network · 0.33d face fitting · 0.3single-cycle hops · 0.2bufferless routing · 0.2point-to-point interconnect · 0.2concentration · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Adt-net: adaptive transformation-driven text-based person search network for enhancing cross-modal retrieval robustness
Zimo Li, Yanxiao Gong |
Vis. Comput. | 1 |
| 2025 | A dynamic trust evaluation scheme based on cross-domain trust inheritance for VANETs
Yilong Ren, Zimo Li, Yang Yang 0148, Haiyang Yu 0002, Yanan Zhao 0002 |
Ad Hoc Networks | 2 |
| 2025 | How do mental models affect cybersecurity awareness? The roles of questioning styles, need for cognition, and graphical representations
Yuntian Xie, Zimo Li, Chunyin Chen, Yuanyuan Long |
Comput. Secur. | 3 |
| 2020 | Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying KernelsabstractLearning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher precision than traditional methods, they remain unable to capture fine-grained deformations. Furthermore, these methods can only be applied to a template-specific surface mesh, and is not applicable to more general meshes, like tetrahedrons and non-manifold meshes. While more general graph convolution methods can be employed, they lack performance in reconstruction precision and require higher memory usage. In this paper, we propose a non-template-specific fully convolutional mesh autoencoder for arbitrary registered mesh data. It is enabled by our novel convolution and (un)pooling operators learned with globally shared weights and locally varying coefficients which can efficiently capture the spatially varying contents presented by irregular mesh connections. Our model outperforms state-of-the-art methods on reconstruction accuracy. In addition, the latent codes of our network are fully localized thanks to the fully convolutional structure, and thus have much higher interpolation capability than many traditional 3D mesh generation models. Yi Zhou 0023, Chenglei Wu, Zimo Li, Chen Cao 0001, Yuting Ye, Jason M. Saragih, Hao Li 0015, Yaser Sheikh |
NeurIPS | 3 |
| 2019 | Dense Surface Reconstruction from Monocular Vision and LiDARabstractIn this work, we develop a new surface reconstruction pipeline that combines monocular camera images and LiDAR measurements from a moving sensor rig to reconstruct dense 3D mesh models of indoor scenes. For surface reconstruction, the 3D LiDAR and camera are widely deployed for gathering geometric information from environments. Current state-of-the-art multi-view stereo or LiDAR-only reconstruction methods cannot reconstruct indoor environments accurately due to shortcomings of each sensor type. In our approach, LiDAR measurements are integrated into a multi-view stereo pipeline for point cloud densification and tetrahedralization. In addition to that, a graph cut algorithm is utilized to generate a watertight surface mesh. Because our proposed method leverages the complementary nature of these two sensors, the accuracy and completeness of the output model are improved. The experimental results on real world data show that our method significantly outperforms both the state-of-the-art camera-only and LiDAR-only reconstruction methods in accuracy and completeness. Zimo Li, Prakruti C. Gogia, Michael Kaess |
ICRA | 1 |
| 2018 | Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis
Yi Zhou 0023, Zimo Li, Shuangjiu Xiao, Chong He, Zeng Huang, Hao Li 0015 |
ICLR (Poster) | 2 |
| 2018 | Automatic Extrinsic Calibration of a Camera and a 3D LiDAR Using Line and Plane CorrespondencesabstractIn this paper, we address the problem of extrinsic calibration of a camera and a 3D Light Detection and Ranging (LiDAR) sensor using a checkerboard. Unlike previous works which require at least three checkerboard poses, our algorithm reduces the minimal number of poses to one by combining 3D line and plane correspondences. Besides, we prove that parallel planar targets with parallel boundaries provide the same constraints in our algorithm. This allows us to place the checkerboard close to the LiDAR so that the laser points better approximate the target boundary without loss of generality. Moreover, we present an algorithm to estimate the similarity transformation between the LiDAR and the camera for the applications where only the correspondences between laser points and pixels are concerned. Using a similarity transformation can simplify the calibration process since the physical size of the checkerboard is not needed. Meanwhile, estimating the scale can yield a more accurate result due to the inevitable measurement errors of the checkerboard size and the LiDAR intrinsic scale factor that transforms the LiDAR measurement to the metric measurement. Our algorithm is validated through simulations and experiments. Compared to the plane-only algorithms, our algorithm can obtain more accurate result by fewer number of poses. This is beneficial to the large-scale commercial application. Lipu Zhou, Zimo Li, Michael Kaess |
IROS | 2 |
| 2018 | paGAN: real-time avatars using dynamic texturesabstractWith the rising interest in personalized VR and gaming experiences comes the need to create high quality 3D avatars that are both low-cost and variegated. Due to this, building dynamic avatars from a single unconstrained input image is becoming a popular application. While previous techniques that attempt this require multiple input images or rely on transferring dynamic facial appearance from a source actor, we are able to do so using only one 2D input image without any form of transfer from a source image. We achieve this using a new conditional Generative Adversarial Network design that allows fine-scale manipulation of any facial input image into a new expression while preserving its identity. Our photoreal avatar GAN (paGAN) can also synthesize the unseen mouth interior and control the eye-gaze direction of the output, as well as produce the final image from a novel viewpoint. The method is even capable of generating fully-controllable temporally stable video sequences, despite not using temporal information during training. After training, we can use our network to produce dynamic image-based avatars that are controllable on mobile devices in real time. To do this, we compute a fixed set of output images that correspond to key blendshapes, from which we extract textures in UV space. Using a subject's expression blendshapes at run-time, we can linearly blend these key textures together to achieve the desired appearance. Furthermore, we can use the mouth interior and eye textures produced by our network to synthesize on-the-fly avatar animations for those regions. Our work produces state-of-the-art quality image and video synthesis, and is the first to our knowledge that is able to generate a dynamically textured avatar with a mouth interior, all from a single image. Koki Nagano, Jaewoo Seo, Jun Xing, Lingyu Wei, Zimo Li, Shunsuke Saito, Aviral Agarwal, Jens Fursund, Hao Li 0015 |
ACM Trans. Graph. | 5 |
| 2017 | Realistic Dynamic Facial Textures from a Single Image Using GANsabstractWe present a novel method to realistically puppeteer and animate a face from a single RGB image using a source video sequence. We begin by fitting a multilinear PCA model to obtain the 3D geometry and a single texture of the target face. In order for the animation to be realistic, however, we need dynamic per-frame textures that capture subtle wrinkles and deformations corresponding to the animated facial expressions. This problem is highly underconstrained, as dynamic textures cannot be obtained directly from a single image. Furthermore, if the target face has a closed mouth, it is not possible to obtain actual images of the mouth interior. To address this issue, we train a Deep Generative Network that can infer realistic per-frame texture deformations, including the mouth interior, of the target identity using the per-frame source textures and the single target texture. By retargeting the PCA expression geometry from the source, as well as using the newly inferred texture, we can both animate the face and perform video face replacement on the source video using the target appearance. Kyle Olszewski, Zimo Li, Chao Yang 0011, Yi Zhou 0023, Ronald Yu, Zeng Huang, Sitao Xiang, Shunsuke Saito, Pushmeet Kohli, Hao Li 0015 |
ICCV | 2 |
| 2016 | The runahead network-on-chipabstractWith increasing core counts and higher memory demands from applications, it is imperative that networks-on-chip (NoCs) provide low-latency, power-efficient communication. Conventional NoCs tend to be over-provisioned for worst-case bandwidth demands leading to ineffective use of network resources and significant power inefficiency; average channel utilization is typically less than 5% in real-world applications. In terms of performance, low-latency techniques often introduce power and area overheads and incur significant complexity in the router microarchitecture. We find that both low latency and power efficiency are possible by relaxing the constraint of lossless communication. This is inspired from internetworking where best effort delivery is commonplace. We propose the Runahead NoC, a lightweight, lossy network that provides single-cycle hops. Allowing for lossy delivery enables an extremely simple bufferless router microarchitecture that performs routing and arbitration within the same cycle as link traversal. The Runahead NoC operates either as a power-saver that is integrated into an existing conventional NoC to improve power efficiency, or as an accelerator that is added on top to provide ultra-low latency communication for select packets. On a range of PAR-SEC and SPLASH-2 workloads, we find that the Runahead NoC reduces power consumption by 1.81 as a power-saver and improves runtime and packet latency by 1.08× and 1.66× as an accelerator. Zimo Li, Joshua San Miguel, Natalie D. Enright Jerger |
HPCA | 1 |
| 2014 | NoC Architectures for Silicon Interposer Systems: Why Pay for more Wires when you Can Get them (from your interposer) for Free?abstractSilicon interposer technology ("2.5D" stacking) enables the integration of multiple memory stacks with a processor chip, thereby greatly increasing in-package memory capacity while largely avoiding the thermal challenges of 3D stacking DRAM on the processor. Systems employing interposers for memory integration use the interposer to provide point-to-point interconnects between chips. However, these interconnects only utilize a fraction of the interposer's overall routing capacity, and in this work we explore how to take advantage of this otherwise unused resource. We describe a general approach for extending the architecture of a network-on-chip (NoC) to better exploit the additional routing resources of the silicon interposer. We propose an asymmetric organization that distributes the NoC across both a multi-core chip and the interposer, where each sub-network is different from the other in terms of the traffic types, topologies, the use or non-use of concentration, direct vs. Indirect network organizations, and other network attributes. Through experimental evaluation, we show that exploiting the otherwise unutilized routing resources of the interposer can lead to significantly better performance. Natalie D. Enright Jerger, Ajaykumar Kannan, Zimo Li, Gabriel H. Loh |
MICRO | 3 |
| 2014 | Composing Multi-Ported Memories on FPGAsabstractMulti-ported memories are challenging to implement on FPGAs since the block RAMs included in the fabric typically have only two ports. Hence we must construct memories requiring more than two ports, either out of logic elements or by combining multiple block RAMs. We present a thorough exploration and evaluation of the design space of FPGA-based soft multi-ported memories for conventional solutions, and also for the recently proposed Live Value Table (LVT) [LaForest and Steffan 2010] and XOR [LaForest et al. 2012] approaches to unidirectional port memories, reporting results for both Altera and Xilinx FPGAs. Additionally, we thoroughly evaluate and compare with a recent LVT-based approach to bidirectional port memories [Choi et al. 2012]. Charles Eric LaForest, Zimo Li, Tristan O'rourke, Ming G. Liu, J. Gregory Steffan |
ACM Trans. Reconfigurable Technol. Syst. | 2 |