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Mauro Scanagatta

dblp:150/6897 · DBLP profile ↗
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9ranked-venue papers
5as first author
1since 2021 · last 2021
0000-0003-4460-591XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 4 first-authorDatabases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Probabilistic and Bayesian machine learning · 80% Graph learning · 20%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models › structure learning
bayesian network structure learning
0.832018
Entropy-based pruning for learning Bayesian networks using BIC · Artif. Intell. 2018
Learning Treewidth-Bounded Bayesian Networks with Thousands of Variables · NIPS 2016
Learning Bayesian Networks with Thousands of Variables · NIPS 2015
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models
0.522016
Learning Treewidth-Bounded Bayesian Networks with Thousands of Variables · NIPS 2016
Learning Bayesian Networks with Thousands of Variables · NIPS 2015
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
graphical model inference
0.412020
Sampling Subgraphs with Guaranteed Treewidth for Accurate and Efficient Graphical Inference · WSDM 2020
Machine learning › Graph learning
graph sampling
0.412020
Sampling Subgraphs with Guaranteed Treewidth for Accurate and Efficient Graphical Inference · WSDM 2020

Methods — techniques the papers use, named apart from their topics

ordering-based search · 0.5loopy belief propagation · 0.4junction tree algorithm · 0.4BIC · 0.3treewidth-bounded learning · 0.2score-based structure learning · 0.2
YearPublicationVenuePosition
2021 A Gamification Platform to Analyze and Influence Citizens' Daily Transportation Choices
abstract
An effective, efficient, and ecological transport service needs a decision support system to inform the administrations, while intelligently assisting citizens' daily transportation choices. This work presents a full-fledged Gamification Platform to develop and run sustainable mobility campaigns promoting individual green mobility behaviors. We organize geolocalized and temporal information on users' tracked trips into a rich dataset that decision-makers can exploit to analyze citizens' daily transportation choices and balance the demand and the offer of the mobility ecosystem. Through the Gamification Platform, we define three different use case scenarios - i.e., mobility within the city, home-work mobility, and home-school mobility. We also evaluate the platform according to both gameful design guidelines and persuasive technology best practices. Our findings show how long-term retention and engagement can be achieved when the gameful system's design and maintenance are assisted by the Gamification Platform, merging both administrative requirements and users' needs towards an iteratively adaptive and personalized experience.
Raman Kazhamiakin, Enrica Loria, Annapaola Marconi, Mauro Scanagatta
IEEE Trans. Intell. Transp. Syst.4
2020 Calibration of game dynamics for a more even multi-player experience
abstract
When designing a serious game it is paramount to take into account that the players' performance may greatly vary. In many types of games the performance will impact the game experience, as it is related to a point acquisition mechanic. In specific contexts, such as multi-player non-competitive or collaborative games, the designer may desire to minimize this variability, reducing the difference in game progression between low-performing and high-performing players. In this paper we detail such a context: an educational serious game for sustainability addressed to classes of a primary school, where the low performance of a class may not be necessarily related to the children's effort. We thus present and evaluate a novel approach for the calibration of the game dynamics for achieving a more even player experience.
Mauro Scanagatta, Michela Ferron, Giulia Deppieri, Annapaola Marconi
IUI1
2020 Sampling Subgraphs with Guaranteed Treewidth for Accurate and Efficient Graphical Inference
abstract
How can we run graphical inference on large graphs efficiently and accurately? Many real-world networks are modeled as graphical models, and graphical inference is fundamental to understand the properties of those networks. In this work, we propose a novel approach for fast and accurate inference, which first samples a small subgraph and then runs inference over the subgraph instead of the given graph. This is done by the bounded treewidth (BTW) sampling, our novel algorithm that generates a subgraph with guaranteed bounded treewidth while retaining as many edges as possible. We first analyze the properties of BTW theoretically. Then, we evaluate our approach on node classification and compare it with the baseline which is to run loopy belief propagation (LBP) on the original graph. Our approach can be coupled with various inference algorithms: it shows higher accuracy up to 13.7% with the junction tree algorithm, and allows faster inference up to 23.8 times with LBP. We further compare BTW with previous graph sampling algorithms and show that it gives the best accuracy.
Jaemin Yoo, U Kang, Mauro Scanagatta, Giorgio Corani, Marco Zaffalon
WSDM3
2018 Entropy-based pruning for learning Bayesian networks using BIC
Cassio P. de Campos, Mauro Scanagatta, Giorgio Corani, Marco Zaffalon
Artif. Intell.2
2018 Efficient learning of bounded-treewidth Bayesian networks from complete and incomplete data sets
Mauro Scanagatta, Giorgio Corani, Marco Zaffalon, Jaemin Yoo, U Kang
Int. J. Approx. Reason.1
2018 Approximate structure learning for large Bayesian networks
Mauro Scanagatta, Giorgio Corani, Cassio P. de Campos, Marco Zaffalon
Mach. Learn.1
2016 Learning Treewidth-Bounded Bayesian Networks with Thousands of Variables
abstract
We present a method for learning treewidth-bounded Bayesian networks from data sets containing thousands of variables. Bounding the treewidth of a Bayesian network greatly reduces the complexity of inferences. Yet, being a global property of the graph, it considerably increases the difficulty of the learning process. Our novel algorithm accomplishes this task, scaling both to large domains and to large treewidths. Our novel approach consistently outperforms the state of the art on experiments with up to thousands of variables.
Mauro Scanagatta, Giorgio Corani, Cassio P. de Campos, Marco Zaffalon
NIPS1
2016 Learning extended tree augmented naive structures
Cassio P. de Campos, Giorgio Corani, Mauro Scanagatta, Marco Cuccu, Marco Zaffalon
Int. J. Approx. Reason.3
2015 Learning Bayesian Networks with Thousands of Variables
abstract
We present a method for learning Bayesian networks from data sets containingthousands of variables without the need for structure constraints. Our approachis made of two parts. The first is a novel algorithm that effectively explores thespace of possible parent sets of a node. It guides the exploration towards themost promising parent sets on the basis of an approximated score function thatis computed in constant time. The second part is an improvement of an existingordering-based algorithm for structure optimization. The new algorithm provablyachieves a higher score compared to its original formulation. On very large datasets containing up to ten thousand nodes, our novel approach consistently outper-forms the state of the art.
Mauro Scanagatta, Cassio P. de Campos, Giorgio Corani, Marco Zaffalon
NIPS1