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Emmanuel Hadoux

dblp:150/7781 · DBLP profile ↗
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5ranked-venue papers
5as first author
0since 2021 · last 2018
0000-0003-4303-7885ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Knowledge representation and reasoning · 59% Question answering and dialogue systems · 23% Reinforcement learning · 18%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
argumentation
0.522017
Strategic Sequences of Arguments for Persuasion Using Decision Trees · AAAI 2017
Optimization of Probabilistic Argumentation with Markov Decision Models · IJCAI 2015
Natural language and speech › Question answering and dialogue systems › conversational agents
persuasive dialogue
0.312017
Strategic Sequences of Arguments for Persuasion Using Decision Trees · AAAI 2017
Machine learning › Reinforcement learning
markov decision process
0.212015
Optimization of Probabilistic Argumentation with Markov Decision Models · IJCAI 2015
Knowledge, reasoning and agents › Knowledge representation and reasoning › argumentation
probabilistic argumentation
0.212015
Optimization of Probabilistic Argumentation with Markov Decision Models · IJCAI 2015

Methods — techniques the papers use, named apart from their topics

decision tree · 0.3decision rules · 0.3markov decision models · 0.2
YearPublicationVenuePosition
2018 Mediation of Debates with Dynamic Argumentative Behaviors
abstract
Mediation is a process for resolving conflicts among several entities. In argumentation debates, conflicting agents that may be organized as teams exchange arguments to persuade each other. In this paper, we consider an automated mediator, which assigns the speaking slots to agents so as to optimize some objectives and ensure the fairness of the debate. We propose a general setting where the argumentation strategies of the agents are probabilistically known and may evolve over time. We show that the problem can be solved as a semi-Markov decision problem with hidden modes.
Emmanuel Hadoux, Aurélie Beynier, Nicolas Maudet, Paul Weng
COMMA1
2018 Biparty Decision Theory for Dialogical Argumentation
abstract
Proposals for strategies for dialogical argumentation often focus on situations where one of the agents wins the dialogue and the other agent loses. Yet in real-world argumentation, it is common for agents to not involve such zero-sum situations. Rather, the agents may enter into a dialogue with divergent but not necessarily opposing views on what is important in the outcomes from the argumentation. In order to model this kind of situation, we investigate a decision-theoretic approach that allows different participants to have different utility evaluations of a dialogue, and for the proponent to model the opponent's utility evaluation in order to optimize the choice of move in the dialogue.
Emmanuel Hadoux, Anthony Hunter, Sylwia Polberg
COMMA1
2017 Strategic Sequences of Arguments for Persuasion Using Decision Trees
abstract
Persuasion is an activity that involves one party (the persuader) trying to induce another party (the persuadee) to believe or do something. For this, it can be advantageous forthe persuader to have a model of the persuadee. Recently, some proposals in the field of computational models of argument have been made for probabilistic models of what the persuadee knows about, or believes. However, these developments have not systematically harnessed established notions in decision theory for maximizing the outcome of a dialogue. To address this, we present a general framework for representing persuasion dialogues as a decision tree, and for using decision rules for selecting moves. Furthermore, we provide some empirical results showing how some well-known decision rules perform, and make observations about their general behaviour in the context of dialogues where there is uncertainty about the accuracy of the user model.
Emmanuel Hadoux, Anthony Hunter
AAAI1
2016 Computationally Viable Handling of Beliefs in Arguments for Persuasion
abstract
Computational models of argument are being developed to capture aspects of how persuasion is undertaken. Recent proposals suggest that in a persuasion dialogue between some agents, it is valuable for each agent to model how arguments are believed by the other agents. Beliefs in arguments can be captured by a joint belief distribution over the arguments and updated as the dialogue progresses. This information can be used by the agent to make more intelligent choices of move in the dialogue. Whilst these proposals indicate the value of modelling the beliefs of other agents, there is a question of the computational viability of using a belief distribution over all the arguments. We address this problem in this paper by presenting how probabilistic independence can be leveraged to split this joint distribution into an equivalent set of distributions of smaller size. Experiments show that updating the belief on the split distribution is more efficient than performing updates on the joint distribution.
Emmanuel Hadoux, Anthony Hunter
ICTAI1
2015 Optimization of Probabilistic Argumentation with Markov Decision Models
Emmanuel Hadoux, Aurélie Beynier, Nicolas Maudet, Paul Weng, Anthony Hunter
IJCAI1