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Koichi Okamoto

dblp:150/8484 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2016
0000-0002-2658-3000ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Image recognition and object detection · 33% Video understanding and tracking · 33% Efficient and distributed learning · 33%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
model compression
0.212016
Efficient Mobile Implementation of A CNN-based Object Recognition System · ACM Multimedia 2016
Computer vision › Video understanding and tracking › video analytics › video object analysis › object-centric video understanding
moving object recognition
0.212016
Efficient Mobile Implementation of A CNN-based Object Recognition System · ACM Multimedia 2016
Computer vision › Image recognition and object detection
object recognition
0.212016
Efficient Mobile Implementation of A CNN-based Object Recognition System · ACM Multimedia 2016
Embedded and real-time systems › mobile computing
mobile computing platforms
0.112016
Efficient Mobile Implementation of A CNN-based Object Recognition System · ACM Multimedia 2016

Methods — techniques the papers use, named apart from their topics

multi-scale network-in-networks · 0.5SIMD instructions · 0.5BLAS · 0.5
YearPublicationVenuePosition
2016 Efficient Mobile Implementation of A CNN-based Object Recognition System
abstract
Because of the recent progress on deep learning studies, Convolutional Neural Network (CNN) based method have outperformed conventional object recognition methods with a large margin. However, it requires much more memory and computational costs compared to the conventional methods. Therefore, it is not easy to implement a CNN-based object recognition system on a mobile device where memory and computational power are limited. In this paper, we examine CNN architectures which are suitable for mobile implementation, and propose multi-scale network-in-networks (NIN) in which users can adjust the trade-off between recognition time and accuracy. We implemented multi-threaded mobile applications on both iOS and Android employing either NEON SIMD instructions or the BLAS library for fast computation of convolutional layers, and compared them in terms of recognition time on mobile devices. As results, it has been revealed that BLAS is better for iOS, while NEON is better for Android, and that reducing the size of an input image by resizing is very effective for speedup of CNN-based recognition.
Keiji Yanai, Ryosuke Tanno, Koichi Okamoto
ACM Multimedia3
2016 GrillCam: A Real-Time Eating Action Recognition System
Koichi Okamoto, Keiji Yanai
MMM (2)1