EDBT 2026 Demo / reviewers in the wild / expert
Koichi Okamoto
dblp:150/8484
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2016
0000-0002-2658-3000ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Image recognition and object detection · 33% Video understanding and tracking · 33% Efficient and distributed learning · 33% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Embedded and real-time systems · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
model compression |
0.2 | 1 | 2016 | Efficient Mobile Implementation of A CNN-based Object Recognition System · ACM Multimedia 2016 |
Computer vision › Video understanding and tracking › video analytics › video object analysis › object-centric video understanding
moving object recognition |
0.2 | 1 | 2016 | Efficient Mobile Implementation of A CNN-based Object Recognition System · ACM Multimedia 2016 |
Computer vision › Image recognition and object detection
object recognition |
0.2 | 1 | 2016 | Efficient Mobile Implementation of A CNN-based Object Recognition System · ACM Multimedia 2016 |
Embedded and real-time systems › mobile computing
mobile computing platforms |
0.1 | 1 | 2016 | Efficient Mobile Implementation of A CNN-based Object Recognition System · ACM Multimedia 2016 |
Methods — techniques the papers use, named apart from their topics
multi-scale network-in-networks · 0.5SIMD instructions · 0.5BLAS · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Efficient Mobile Implementation of A CNN-based Object Recognition SystemabstractBecause of the recent progress on deep learning studies, Convolutional Neural Network (CNN) based method have outperformed conventional object recognition methods with a large margin. However, it requires much more memory and computational costs compared to the conventional methods. Therefore, it is not easy to implement a CNN-based object recognition system on a mobile device where memory and computational power are limited. In this paper, we examine CNN architectures which are suitable for mobile implementation, and propose multi-scale network-in-networks (NIN) in which users can adjust the trade-off between recognition time and accuracy. We implemented multi-threaded mobile applications on both iOS and Android employing either NEON SIMD instructions or the BLAS library for fast computation of convolutional layers, and compared them in terms of recognition time on mobile devices. As results, it has been revealed that BLAS is better for iOS, while NEON is better for Android, and that reducing the size of an input image by resizing is very effective for speedup of CNN-based recognition. Keiji Yanai, Ryosuke Tanno, Koichi Okamoto |
ACM Multimedia | 3 |
| 2016 | GrillCam: A Real-Time Eating Action Recognition System
Koichi Okamoto, Keiji Yanai |
MMM (2) | 1 |