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Greg Wayne

dblp:150/8612 · also Gregory Wayne · DBLP profile ↗
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20ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 19 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
19 papers
Reinforcement learning · 42% Motion planning and robot control · 11% Representation and self-supervised learning · 10%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 30 heaviest of 45, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment
1.022023
Would I have gotten that reward? Long-term credit assignment by counterfactual contribution analysis · NeurIPS 2023
Hindsight Credit Assignment · NeurIPS 2019
Machine learning › Representation and self-supervised learning
associative memory
0.932018
Learning Attractor Dynamics for Generative Memory · NeurIPS 2018
The Kanerva Machine: A Generative Distributed Memory · ICLR (Poster) 2018
Associative Long Short-Term Memory · ICML 2016
Machine learning › Reinforcement learning
model-based reinforcement learning
0.922023
Would I have gotten that reward? Long-term credit assignment by counterfactual contribution analysis · NeurIPS 2023
Learning Continuous Control Policies by Stochastic Value Gradients · NIPS 2015
Machine learning › Reinforcement learning
imitation learning
0.822021
Imitation by Predicting Observations · ICML 2021
Robust Imitation of Diverse Behaviors · NIPS 2017
Robotics › Motion planning and robot control
humanoid robot control
0.822019
Neural Probabilistic Motor Primitives for Humanoid Control · ICLR (Poster) 2019
Hierarchical Visuomotor Control of Humanoids · ICLR (Poster) 2019
Robotics › Robot manipulation
mobile manipulation
0.612022
Intra-agent speech permits zero-shot task acquisition · NeurIPS 2022
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.512021
Imitation by Predicting Observations · ICML 2021
Machine learning › Reinforcement learning › imitation learning
learning from observation
0.512021
Imitation by Predicting Observations · ICML 2021
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
density estimation
0.412020
Gaussian Gated Linear Networks · NeurIPS 2020
Machine learning › Reinforcement learning
embodied control
0.412020
Deep neuroethology of a virtual rodent · ICLR 2020
Machine learning › Deep learning architectures and training › feedforward neural network › piecewise linear network
gated linear networks
0.412020
Gaussian Gated Linear Networks · NeurIPS 2020
Robotics › Legged, aerial and field robots
locomotion
0.412020
Deep neuroethology of a virtual rodent · ICLR 2020
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
predictive representation learning
0.412020
Probing Emergent Semantics in Predictive Agents via Question Answering · ICML 2020
Computer animation and physical simulation › character animation
physics-based character animation
0.412020
Catch & Carry: reusable neural controllers for vision-guided whole-body tasks · ACM Trans. Graph. 2020
Machine learning › Learning paradigms › continual learning
catastrophic forgetting
0.412019
Experience Replay for Continual Learning · NeurIPS 2019
Machine learning › Learning paradigms
continual learning
0.412019
Experience Replay for Continual Learning · NeurIPS 2019
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay
0.412019
Experience Replay for Continual Learning · NeurIPS 2019
Robotics › Motion planning and robot control › robot control
hierarchical control
0.412019
Hierarchical Visuomotor Control of Humanoids · ICLR (Poster) 2019
Machine learning › Reinforcement learning
model-free reinforcement learning
0.412019
An Investigation of Model-Free Planning · ICML 2019
Robotics › Motion planning and robot control › robot learning
movement primitives
0.412019
Neural Probabilistic Motor Primitives for Humanoid Control · ICLR (Poster) 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning
0.412019
An Investigation of Model-Free Planning · ICML 2019
Knowledge, reasoning and agents › Knowledge representation and reasoning › temporal reasoning
temporal representation
0.412019
Interval timing in deep reinforcement learning agents · NeurIPS 2019
Machine learning › Reinforcement learning
value function estimation
0.412019
Hindsight Credit Assignment · NeurIPS 2019
Robotics › Motion planning and robot control › nonlinear dynamics
attractor dynamics
0.312018
Learning Attractor Dynamics for Generative Memory · NeurIPS 2018
Machine learning › Reinforcement learning › imitation learning › generative imitation learning
generative adversarial imitation learning
0.312017
Robust Imitation of Diverse Behaviors · NIPS 2017
Machine learning › Generative modeling
variational autoencoder
0.312017
Robust Imitation of Diverse Behaviors · NIPS 2017
Machine learning › Deep learning architectures and training › memory-augmented neural networks
external memory
0.212016
Scaling Memory-Augmented Neural Networks with Sparse Reads and Writes · NIPS 2016
Machine learning › Representation and self-supervised learning › associative memory
holographic reduced representations
0.212016
Associative Long Short-Term Memory · ICML 2016
Machine learning › Deep learning architectures and training › recurrent neural network
LSTM
0.212016
Associative Long Short-Term Memory · ICML 2016
Machine learning › Deep learning architectures and training
memory-augmented neural networks
0.212016
Scaling Memory-Augmented Neural Networks with Sparse Reads and Writes · NIPS 2016

Methods — techniques the papers use, named apart from their topics

GAIL · 0.8hindsight credit assignment · 0.7dynamic programming · 0.7semi-supervised learning · 0.6intra-agent speech · 0.6generative modeling · 0.5virtual rodent · 0.4question answering decoder · 0.4motor primitive · 0.4human demonstration · 0.4deep neuroethology · 0.4curriculum learning · 0.4action-conditional CPC · 0.4
YearPublicationVenuePosition
2023 Would I have gotten that reward? Long-term credit assignment by counterfactual contribution analysis
abstract
To make reinforcement learning more sample efficient, we need better credit assignment methods that measure an action’s influence on future rewards. Building upon Hindsight Credit Assignment (HCA), we introduce Counterfactual Contribution Analysis (COCOA), a new family of model-based credit assignment algorithms. Our algorithms achieve precise credit assignment by measuring the contribution of actions upon obtaining subsequent rewards, by quantifying a counterfactual query: ‘Would the agent still have reached this reward if it had taken another action?’. We show that measuring contributions w.r.t. rewarding _states_, as is done in HCA, results in spurious estimates of contributions, causing HCA to degrade towards the high-variance REINFORCE estimator in many relevant environments. Instead, we measure contributions w.r.t. rewards or learned representations of the rewarding objects, resulting in gradient estimates with lower variance. We run experiments on a suite of problems specifically designed to evaluate long-term credit assignment capabilities. By using dynamic programming, we measure ground-truth policy gradients and show that the improved performance of our new model-based credit assignment methods is due to lower bias and variance compared to HCA and common baselines. Our results demonstrate how modeling action contributions towards rewarding outcomes can be leveraged for credit assignment, opening a new path towards sample-efficient reinforcement learning.
Alexander Meulemans, Simon Schug, Seijin Kobayashi, Nathaniel D. Daw, Greg Wayne
NeurIPS5
2022 Intra-agent speech permits zero-shot task acquisition
abstract
Human language learners are exposed to a trickle of informative, context-sensitive language, but a flood of raw sensory data. Through both social language use and internal processes of rehearsal and practice, language learners are able to build high-level, semantic representations that explain their perceptions. Here, we take inspiration from such processes of "inner speech" in humans (Vygotsky, 1934) to better understand the role of intra-agent speech in embodied behavior. First, we formally pose intra-agent speech as a semi-supervised problem and develop two algorithms that enable visually grounded captioning with little labeled language data. We then experimentally compute scaling curves over different amounts of labeled data and compare the data efficiency against a supervised learning baseline. Finally, we incorporate intra-agent speech into an embodied, mobile manipulator agent operating in a 3D virtual world, and show that with as few as 150 additional image captions, intra-agent speech endows the agent with the ability to manipulate and answer questions about a new object without any related task-directed experience (zero-shot). Taken together, our experiments suggest that modelling intra-agent speech is effective in enabling embodied agents to learn new tasks efficiently and without direct interaction experience.
Federico Carnevale, Petko Georgiev, Adam Santoro, Aurelia Guy, Alistair Muldal, Chia-Chun Hung, Josh Abramson, Timothy P. Lillicrap, Greg Wayne
NeurIPS10
2021 Imitation by Predicting Observations
abstract
Imitation learning enables agents to reuse and adapt the hard-won expertise of others, offering a solution to several key challenges in learning behavior. Although it is easy to observe behavior in the real-world, the underlying actions may not be accessible. We present a new method for imitation solely from observations that achieves comparable performance to experts on challenging continuous control tasks while also exhibiting robustness in the presence of observations unrelated to the task. Our method, which we call FORM (for "Future Observation Reward Model") is derived from an inverse RL objective and imitates using a model of expert behavior learned by generative modelling of the expert’s observations, without needing ground truth actions. We show that FORM performs comparably to a strong baseline IRL method (GAIL) on the DeepMind Control Suite benchmark, while outperforming GAIL in the presence of task-irrelevant features.
Andrew Jaegle, Yury Sulsky, Arun Ahuja, Jake Bruce, Rob Fergus, Greg Wayne
ICML6
2020 Deep neuroethology of a virtual rodent
Josh Merel, Diego Aldarondo, Jesse Marshall, Yuval Tassa, Greg Wayne, Bence Olveczky
ICLR5
2020 Probing Emergent Semantics in Predictive Agents via Question Answering
abstract
Recent work has shown how predictive modeling can endow agents with rich knowledge of their surroundings, improving their ability to act in complex environments. We propose question-answering as a general paradigm to decode and understand the representations that such agents develop, applying our method to two recent approaches to predictive modelling - action-conditional CPC (Guo et al., 2018) and SimCore (Gregor et al., 2019). After training agents with these predictive objectives in a visually-rich, 3D environment with an assortment of objects, colors, shapes, and spatial configurations, we probe their internal state representations with a host of synthetic (English) questions, without backpropagating gradients from the question-answering decoder into the agent. The performance of different agents when probed in this way reveals that they learn to encode factual, and seemingly compositional, information about objects, properties and spatial relations from their physical environment. Our approach is intuitive, i.e. humans can easily interpret the responses of the model as opposed to inspecting continuous vectors, and model-agnostic, i.e. applicable to any modeling approach. By revealing the implicit knowledge of objects, quantities, properties and relations acquired by agents as they learn, question-conditional agent probing can stimulate the design and development of stronger predictive learning objectives.
Federico Carnevale, Hamza Merzic, Laura Rimell, Rosália G. Schneider, Josh Abramson, Alden Hung, Arun Ahuja, Stephen Clark, Greg Wayne, Felix Hill
ICML10
2020 Gaussian Gated Linear Networks
abstract
We propose the Gaussian Gated Linear Network (G-GLN), an extension to the recently proposed GLN family of deep neural networks. Instead of using backpropagation to learn features, GLNs have a distributed and local credit assignment mechanism based on optimizing a convex objective. This gives rise to many desirable properties including universality, data-efficient online learning, trivial interpretability and robustness to catastrophic forgetting. We extend the GLN framework from classification to multiple regression and density modelling by generalizing geometric mixing to a product of Gaussian densities. The G-GLN achieves competitive or state-of-the-art performance on several univariate and multivariate regression benchmarks, and we demonstrate its applicability to practical tasks including online contextual bandits and density estimation via denoising.
David Budden, Adam H. Marblestone, Eren Sezener, Tor Lattimore, Greg Wayne, Joel Veness
NeurIPS5
2020 Catch & Carry: reusable neural controllers for vision-guided whole-body tasks
abstract
We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception - including touch sensors and egocentric vision - with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. 1
Josh Merel, Saran Tunyasuvunakool, Arun Ahuja, Yuval Tassa, Leonard Hasenclever, Tom Erez, Greg Wayne, Nicolas Heess
ACM Trans. Graph.8
2019 Hierarchical Visuomotor Control of Humanoids
Josh Merel, Arun Ahuja, Saran Tunyasuvunakool, Siqi Liu 0002, Dhruva Tirumala, Nicolas Heess, Greg Wayne
ICLR (Poster)8
2019 Neural Probabilistic Motor Primitives for Humanoid Control
Josh Merel, Leonard Hasenclever, Alexandre Galashov, Arun Ahuja, Greg Wayne, Yee Whye Teh, Nicolas Heess
ICLR (Poster)6
2019 An Investigation of Model-Free Planning
abstract
The field of reinforcement learning (RL) is facing increasingly challenging domains with combinatorial complexity. For an RL agent to address these challenges, it is essential that it can plan effectively. Prior work has typically utilized an explicit model of the environment, combined with a specific planning algorithm (such as tree search). More recently, a new family of methods have been proposed that learn how to plan, by providing the structure for planning via an inductive bias in the function approximator (such as a tree structured neural network), trained end-to-end by a model-free RL algorithm. In this paper, we go even further, and demonstrate empirically that an entirely model-free approach, without special structure beyond standard neural network components such as convolutional networks and LSTMs, can learn to exhibit many of the characteristics typically associated with a model-based planner. We measure our agent’s effectiveness at planning in terms of its ability to generalize across a combinatorial and irreversible state space, its data efficiency, and its ability to utilize additional thinking time. We find that our agent has many of the characteristics that one might expect to find in a planning algorithm. Furthermore, it exceeds the state-of-the-art in challenging combinatorial domains such as Sokoban and outperforms other model-free approaches that utilize strong inductive biases toward planning.
Arthur Guez, Mehdi Mirza, Karol Gregor, Rishabh Kabra, Sébastien Racanière, Theophane Weber, David Raposo, Adam Santoro, Laurent Orseau, Tom Eccles, Greg Wayne, David Silver 0001, Timothy P. Lillicrap
ICML11
2019 Interval timing in deep reinforcement learning agents
abstract
The measurement of time is central to intelligent behavior. We know that both animals and artificial agents can successfully use temporal dependencies to select actions. In artificial agents, little work has directly addressed (1) which architectural components are necessary for successful development of this ability, (2) how this timing ability comes to be represented in the units and actions of the agent, and (3) whether the resulting behavior of the system converges on solutions similar to those of biology. Here we studied interval timing abilities in deep reinforcement learning agents trained end-to-end on an interval reproduction paradigm inspired by experimental literature on mechanisms of timing. We characterize the strategies developed by recurrent and feedforward agents, which both succeed at temporal reproduction using distinct mechanisms, some of which bear specific and intriguing similarities to biological systems. These findings advance our understanding of how agents come to represent time, and they highlight the value of experimentally inspired approaches to characterizing agent abilities.
Ben Deverett, Ryan Faulkner 0001, Meire Fortunato, Greg Wayne, Joel Z. Leibo
NeurIPS4
2019 Hindsight Credit Assignment
abstract
We consider the problem of efficient credit assignment in reinforcement learning. In order to efficiently and meaningfully utilize new data, we propose to explicitly assign credit to past decisions based on the likelihood of them having led to the observed outcome. This approach uses new information in hindsight, rather than employing foresight. Somewhat surprisingly, we show that value functions can be rewritten through this lens, yielding a new family of algorithms. We study the properties of these algorithms, and empirically show that they successfully address important credit assignment challenges, through a set of illustrative tasks.
Anna Harutyunyan, Will Dabney, Thomas Mesnard, Mohammad Gheshlaghi Azar, Bilal Piot, Nicolas Heess, Hado van Hasselt, Greg Wayne, Satinder Singh 0001, Doina Precup, Rémi Munos
NeurIPS8
2019 Experience Replay for Continual Learning
abstract
Interacting with a complex world involves continual learning, in which tasks and data distributions change over time. A continual learning system should demonstrate both plasticity (acquisition of new knowledge) and stability (preservation of old knowledge). Catastrophic forgetting is the failure of stability, in which new experience overwrites previous experience. In the brain, replay of past experience is widely believed to reduce forgetting, yet it has been largely overlooked as a solution to forgetting in deep reinforcement learning. Here, we introduce CLEAR, a replay-based method that greatly reduces catastrophic forgetting in multi-task reinforcement learning. CLEAR leverages off-policy learning and behavioral cloning from replay to enhance stability, as well as on-policy learning to preserve plasticity. We show that CLEAR performs better than state-of-the-art deep learning techniques for mitigating forgetting, despite being significantly less complicated and not requiring any knowledge of the individual tasks being learned.
David Rolnick, Arun Ahuja, Jonathan Schwarz, Timothy P. Lillicrap, Greg Wayne
NeurIPS5
2018 The Kanerva Machine: A Generative Distributed Memory
Yan Wu 0010, Greg Wayne, Alex Graves, Timothy P. Lillicrap
ICLR (Poster)2
2018 Learning Attractor Dynamics for Generative Memory
abstract
A central challenge faced by memory systems is the robust retrieval of a stored pattern in the presence of interference due to other stored patterns and noise. A theoretically well-founded solution to robust retrieval is given by attractor dynamics, which iteratively cleans up patterns during recall. However, incorporating attractor dynamics into modern deep learning systems poses difficulties: attractor basins are characterised by vanishing gradients, which are known to make training neural networks difficult. In this work, we exploit recent advances in variational inference and avoid the vanishing gradient problem by training a generative distributed memory with a variational lower-bound-based Lyapunov function. The model is minimalistic with surprisingly few parameters. Experiments shows it converges to correct patterns upon iterative retrieval and achieves competitive performance as both a memory model and a generative model.
Yan Wu 0010, Greg Wayne, Karol Gregor, Timothy P. Lillicrap
NeurIPS2
2017 Robust Imitation of Diverse Behaviors
abstract
Deep generative models have recently shown great promise in imitation learning for motor control. Given enough data, even supervised approaches can do one-shot imitation learning; however, they are vulnerable to cascading failures when the agent trajectory diverges from the demonstrations. Compared to purely supervised methods, Generative Adversarial Imitation Learning (GAIL) can learn more robust controllers from fewer demonstrations, but is inherently mode-seeking and more difficult to train. In this paper, we show how to combine the favourable aspects of these two approaches. The base of our model is a new type of variational autoencoder on demonstration trajectories that learns semantic policy embeddings. We show that these embeddings can be learned on a 9 DoF Jaco robot arm in reaching tasks, and then smoothly interpolated with a resulting smooth interpolation of reaching behavior. Leveraging these policy representations, we develop a new version of GAIL that (1) is much more robust than the purely-supervised controller, especially with few demonstrations, and (2) avoids mode collapse, capturing many diverse behaviors when GAIL on its own does not. We demonstrate our approach on learning diverse gaits from demonstration on a 2D biped and a 62 DoF 3D humanoid in the MuJoCo physics environment.
Ziyu Wang 0001, Josh Merel, Scott E. Reed, Nando de Freitas, Greg Wayne, Nicolas Heess
NIPS5
2016 Associative Long Short-Term Memory
abstract
We investigate a new method to augment recurrent neural networks with extra memory without increasing the number of network parameters. The system has an associative memory based on complex-valued vectors and is closely related to Holographic Reduced Representations and Long Short-Term Memory networks. Holographic Reduced Representations have limited capacity: as they store more information, each retrieval becomes noisier due to interference. Our system in contrast creates redundant copies of stored information, which enables retrieval with reduced noise. Experiments demonstrate faster learning on multiple memorization tasks.
Ivo Danihelka, Greg Wayne, Benigno Uria, Nal Kalchbrenner, Alex Graves
ICML2
2016 Scaling Memory-Augmented Neural Networks with Sparse Reads and Writes
abstract
Neural networks augmented with external memory have the ability to learn algorithmic solutions to complex tasks. These models appear promising for applications such as language modeling and machine translation. However, they scale poorly in both space and time as the amount of memory grows --- limiting their applicability to real-world domains. Here, we present an end-to-end differentiable memory access scheme, which we call Sparse Access Memory (SAM), that retains the representational power of the original approaches whilst training efficiently with very large memories. We show that SAM achieves asymptotic lower bounds in space and time complexity, and find that an implementation runs $1,\!000\times$ faster and with $3,\!000\times$ less physical memory than non-sparse models. SAM learns with comparable data efficiency to existing models on a range of synthetic tasks and one-shot Omniglot character recognition, and can scale to tasks requiring $100,\!000$s of time steps and memories. As well, we show how our approach can be adapted for models that maintain temporal associations between memories, as with the recently introduced Differentiable Neural Computer.
Jack W. Rae, Jonathan J. Hunt, Ivo Danihelka, Tim Harley, Andrew W. Senior, Greg Wayne, Alex Graves, Timothy P. Lillicrap
NIPS6
2015 Learning Continuous Control Policies by Stochastic Value Gradients
abstract
We present a unified framework for learning continuous control policies usingbackpropagation. It supports stochastic control by treating stochasticity in theBellman equation as a deterministic function of exogenous noise. The productis a spectrum of general policy gradient algorithms that range from model-freemethods with value functions to model-based methods without value functions.We use learned models but only require observations from the environment insteadof observations from model-predicted trajectories, minimizing the impactof compounded model errors. We apply these algorithms first to a toy stochasticcontrol problem and then to several physics-based control problems in simulation.One of these variants, SVG(1), shows the effectiveness of learning models, valuefunctions, and policies simultaneously in continuous domains.
Nicolas Heess, Greg Wayne, David Silver 0001, Timothy P. Lillicrap, Tom Erez, Yuval Tassa
NIPS2
2014 Hierarchical Control Using Networks Trained with Higher-Level Forward Models
abstract
We propose and develop a hierarchical approach to network control of complex tasks. In this approach, a low-level controller directs the activity of a "plant," the system that performs the task. However, the low-level controller may be able to solve only fairly simple problems involving the plant. To accomplish more complex tasks, we introduce a higher-level controller that controls the lower-level controller. We use this system to direct an articulated truck to a specified location through an environment filled with static or moving obstacles. The final system consists of networks that have memorized associations between the sensory data they receive and the commands they issue. These networks are trained on a set of optimal associations generated by minimizing cost functions. Cost function minimization requires predicting the consequences of sequences of commands, which is achieved by constructing forward models, including a model of the lower-level controller. The forward models and cost minimization are used only during training, allowing the trained networks to respond rapidly. In general, the hierarchical approach can be extended to larger numbers of levels, dividing complex tasks into more manageable subtasks. The optimization procedure and the construction of the forward models and controllers can be performed in similar ways at each level of the hierarchy, which allows the system to be modified to perform other tasks or to be extended for more complex tasks without retraining lower-levels.
Greg Wayne, L. F. Abbott
Neural Comput.1