Demo Data from EDBT 2026 / reviewers in the wild / expert
Joseph D. Beshay
dblp:150/9361
· DBLP profile ↗
7ranked-venue papers
4as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
2 papers |
Content delivery and video streaming · 100% | |
| Computer graphics and multimedia
2 papers |
Image and video coding · 68% Multimedia systems and quality of experience · 16% Virtual and augmented reality · 16% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Content delivery and video streaming
360-degree video streaming |
0.6 | 2 | 2017 | Adaptive 360-degree video streaming using layered video coding · VR 2017 Adaptive 360-Degree Video Streaming using Scalable Video Coding · ACM Multimedia 2017 |
Content delivery and video streaming › 360-degree video streaming
viewport-adaptive streaming |
0.6 | 2 | 2017 | Adaptive 360-degree video streaming using layered video coding · VR 2017 Adaptive 360-Degree Video Streaming using Scalable Video Coding · ACM Multimedia 2017 |
Image and video coding › scalable video coding
layered video coding |
0.3 | 1 | 2017 | Adaptive 360-degree video streaming using layered video coding · VR 2017 |
Virtual and augmented reality › immersive video
360-degree video |
0.1 | 1 | 2017 | Adaptive 360-degree video streaming using layered video coding · VR 2017 |
Image and video coding
scalable video coding |
0.1 | 1 | 2017 | Adaptive 360-Degree Video Streaming using Scalable Video Coding · ACM Multimedia 2017 |
Methods — techniques the papers use, named apart from their topics
viewport prediction · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Link-Coupled TCP for 5G networksabstractApplications are typically offered a single, generic option for end-to-end transport, which most commonly consists of the particular flavor of TCP that runs in the server host. This arrangement does not suit well the diversity of the requirements that individual applications pose on network metrics like throughput and delay. Link-Coupled TCP (LCTCP) is a new transport solution that leverages the architectural trends of 5G networks to enable accurate satisfaction of the unique requirements of each application. LCTCP first isolates the 5G access link as the only possible network bottleneck for the application flow, then establishes a lightweight signaling channel between the link buffer and the application server to convey critical information for flexible control of the data source. LCTCP can be deployed in the network without modification of the TCP clients. We use a Linux prototype to demonstrate its feasibility and effectiveness. Joseph D. Beshay, Afshin TaghaviNasrabadi, Ravi Prakash 0001, Andrea Francini |
IWQoS | 1 |
| 2017 | Adaptive 360-Degree Video Streaming using Scalable Video CodingabstractVirtual reality and 360-degree video streaming are growing rapidly, yet, streaming high-quality 360-degree video is still challenging due to high bandwidth requirements. Existing solutions reduce bandwidth consumption by streaming high-quality video only for the user's viewport. However, adding the spatial domain (viewport) to the video adaptation space prevents the existing solutions from buffering future video chunks for a duration longer than the interval that user's viewport is predictable. This makes playback more prone to video freezes due to rebuffering, which severely degrades the user's Quality of Experience especially under challenging network conditions. We propose a new method that alleviates the restrictions on buffer duration by utilizing scalable video coding. Our method significantly reduces the occurrence of rebuffering on links with varying bandwidth without compromising playback quality or bandwidth efficiency compared to the existing solutions. We demonstrate the efficiency of our proposed method using experimental results with real world cellular network bandwidth traces. Afshin TaghaviNasrabadi, Anahita Mahzari, Joseph D. Beshay, Ravi Prakash 0001 |
ACM Multimedia | 3 |
| 2017 | Adaptive 360-degree video streaming using layered video codingabstractVirtual reality and 360-degree video streaming are growing rapidly; however, streaming 360-degree video is very challenging due to high bandwidth requirements. To address this problem, the video quality is adjusted according to the user viewport prediction. High quality video is only streamed for the user viewport, reducing the overall bandwidth consumption. Existing solutions use shallow buffers limited by the accuracy of viewport prediction. Therefore, playback is prone to video freezes which are very destructive for the Quality of Experience (QoE). We propose using layered encoding for 360-degree video to improve QoE by reducing the probability of video freezes and the latency of response to the user head movements. Moreover, this scheme reduces the storage requirements significantly and improves in-network cache performance. Afshin TaghaviNasrabadi, Anahita Mahzari, Joseph D. Beshay, Ravi Prakash 0001 |
VR | 3 |
| 2016 | Normalization of Application Performance in IEEE 802.11 NetworksabstractThe IEEE 802.11 standards define a distributed scheme for Wi-Fi access points and stations to fairly share the wireless medium. Even if fully standard-compliant, Wi-Fi devices from different vendors have implementation differences that lead to disparities in their ability to access the medium. Erratic upper-layer behaviors become manifest when devices that exhibit such disparities inter-operate within one network. In this paper we show examples of those behaviors based on common use cases. We find that a primary cause of performance inconsistency for most network applications is the uneven ability of different IEEE 802.11 devices to access the shared medium for transmission of TCP acknowledgments, further aggravated by the excessive size of the buffers where those packets are queued before transmission. We devise and validate in a real network an effective solution for Linux hosts that is based on the link-layer priorities of IEEE 802.11e. This solution allows researchers conducting Wi-Fi experiments to collect device-independent results, and application providers to guarantee a consistent experience to their users across different devices. Joseph D. Beshay, Ravi Prakash 0001, Andrea Francini |
MSWiM | 1 |
| 2016 | Wireless Networking Testbed and Emulator (WiNeTestEr)
Joseph D. Beshay, Kiruba S. Subramani, Niranjan Mahabeleshwar, Ehsan Nourbakhsh, Brooks McMillin, Bhaskar Banerjee, Ravi Prakash 0001, Yongjiu Du, Pengda Huang, Tianzuo Xi, Joseph David Camp, Ping Gui, Dinesh Rajan, Jinghong Chen |
Comput. Commun. | 1 |
| 2015 | On the Fidelity of Single-Machine Network Emulation in LinuxabstractNetwork emulation strikes the balance between using real machines on full-fledged networks and running software models of applications and networks in simulation environments. Advanced Linux features make it possible to emulate entire networks on a single machine, enabling experiments that are much easier to run and repeat. However, some of these features were not designed with the primary purpose of supporting emulation frameworks: if not carefully configured, they can lead to erroneous results. In this paper we note a few properties of Linux-based network emulation that researchers should consider while planning their experiments. We also recommend a particular configuration that improves the fidelity of emulation results. Joseph D. Beshay, Andrea Francini, Ravi Prakash 0001 |
MASCOTS | 1 |
| 2014 | Wireless networking testbed and emulator (WiNeTestEr)abstractRepeatability, isolation and accuracy are the most desired factors while testing wireless devices. However, they cannot be guaranteed by traditional drive tests. Channel emulators play a major role in filling these gaps in testing. In this paper we present an efficient channel emulator which is better than existing commercial products in terms of cost, remote access, support for complex network topologies and scalability. We present the hardware and software architecture of our channel emulator and describe the experiments we conducted to evaluate its performance against a commercial channel emulator. Kiruba S. Subramani, Joseph D. Beshay, Niranjan Mahabaleshwar, Ehsan Nourbakhsh, Brooks McMillin, Bhaskar Banerjee, Ravi Prakash 0001, Yongjiu Du, Pengda Huang, Tianzuo Xi, Joseph David Camp, Ping Gui, Dinesh Rajan, Jinghong Chen |
MSWiM | 2 |