Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Baptiste Angles

dblp:150/9923 · DBLP profile ↗
← Back
6ranked-venue papers
2as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 100%
Artificial intelligence
3 papers
Deep learning architectures and training · 48% Robot navigation and mapping · 19% 3D vision · 19%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
1.322023
FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction · ICCV 2023
LivePose: Online 3D Reconstruction from Monocular Video with Dynamic Camera Poses · ICCV 2023
Geometric modeling and processing › 3d reconstruction
dense 3d reconstruction
1.322023
FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction · ICCV 2023
LivePose: Online 3D Reconstruction from Monocular Video with Dynamic Camera Poses · ICCV 2023
Geometric modeling and processing › shape modeling
implicit modeling
0.312017
Sketch-based implicit blending · ACM Trans. Graph. 2017
Geometric modeling and processing › shape modeling
shape design
0.312017
Sketch-based implicit blending · ACM Trans. Graph. 2017
Geometric modeling and processing › shape modeling
sketch-based modeling
0.312017
Sketch-based implicit blending · ACM Trans. Graph. 2017
Computer vision › 3D vision
depth estimation
0.212023
FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction · ICCV 2023
Robotics › Robot navigation and mapping
SLAM
0.212023
LivePose: Online 3D Reconstruction from Monocular Video with Dynamic Camera Poses · ICCV 2023
Computer vision › Image recognition and object detection › object localization
weakly supervised object localization
0.112021
MIST: Multiple Instance Spatial Transformer · CVPR 2021

Methods — techniques the papers use, named apart from their topics

multi-view depth estimation · 1.3loop closure · 1.3de-integration · 1.3bundle adjustment · 1.3feedforward neural network · 0.7feed-forward neural network · 0.7non-rigid registration · 0.3inverse problem fitting · 0.3
YearPublicationVenuePosition
2023 LivePose: Online 3D Reconstruction from Monocular Video with Dynamic Camera Poses
abstract
Dense 3D reconstruction from RGB images traditionally assumes static camera pose estimates. This assumption has endured, even as recent works have increasingly focused on real-time methods for mobile devices. However, the assumption of a fixed pose for each image does not hold for online execution: poses from real-time SLAM are dynamic and may be updated following events such as bundle adjustment and loop closure. This has been addressed in the RGB-D setting, by de-integrating past views and re-integrating them with updated poses, but it remains largely untreated in the RGB-only setting. We formalize this problem to define the new task of dense online reconstruction from dynamically-posed images. To support further research, we introduce a dataset called LivePose1containing the dynamic poses from a SLAM system running on Scan-Net [6]. We select three recent reconstruction systems and apply a framework based on de-integration to adapt each one to the dynamic-pose setting. In addition, we propose a novel, non-linear de-integration module that learns to remove stale scene content. We show that responding to pose updates is critical for high-quality reconstruction, and that our de-integration framework is an effective solution.
Noah Stier, Baptiste Angles, Liang Yang 0005, Yajie Yan, Alex Colburn, Ming Chuang
ICCV2
2023 FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction
abstract
Recent works on 3D reconstruction from posed images [17], [23], [24] have demonstrated that direct inference of scene-level 3D geometry without test-time optimization is feasible using deep neural networks, showing remarkable promise and high efficiency. However, the reconstructed geometry, typically represented as a 3D truncated signed distance function (TSDF), is often coarse without fine geometric details. To address this problem, we propose three effective solutions for improving the fidelity of inference-based 3D reconstructions. We first present a resolution-agnostic TSDF supervision strategy to provide the network with a more accurate learning signal during training, avoiding the pitfalls of TSDF interpolation seen in previous work. We then introduce a depth guidance strategy using multi-view depth estimates to enhance the scene representation and recover more accurate surfaces. Finally, we develop a novel architecture for the final layers of the network, conditioning the output TSDF prediction on high-resolution image features in addition to coarse voxel features, enabling sharper reconstruction of fine details. Our method, FineRecon1, produces smooth and highly accurate reconstructions, showing significant improvements across multiple depth and 3D reconstruction metrics.
Noah Stier, Anurag Ranjan, Alex Colburn, Yajie Yan, Liang Yang 0005, Fangchang Ma, Baptiste Angles
ICCV7
2021 MIST: Multiple Instance Spatial Transformer
abstract
We propose a deep network that can be trained to tackle image reconstruction and classification problems that involve detection of multiple object instances, without any supervision regarding their whereabouts. The network learns to extract the most significant K patches, and feeds these patches to a task-specific network – e.g., auto-encoder or classifier – to solve a domain specific problem. The challenge in training such a network is the non-differentiable top-K selection process. To address this issue, we lift the training optimization problem by treating the result of top-K selection as a slack variable, resulting in a simple, yet effective, multi-stage training. Our method is able to learn to detect recurring structures in the training dataset by learning to reconstruct images. It can also learn to localize structures when only knowledge on the occurrence of the object is provided, and in doing so it outperforms the state-of-the-art. Code available at https://github.com/ubc-vision/mist
Baptiste Angles, Yuhe Jin, Simon Kornblith, Andrea Tagliasacchi, Kwang Moo Yi
CVPR1
2020 Optimizing Through Learned Errors for Accurate Sports Field Registration
abstract
We propose an optimization-based framework to register sports field templates onto broadcast videos. For accurate registration we go beyond the prevalent feed-forward paradigm. Instead, we propose to train a deep network that regresses the registration error, and then register images by finding the registration parameters that minimize the regressed error. We demonstrate the effectiveness of our method by applying it to real-world sports broadcast videos, outperforming the state of the art. We further apply our method on a synthetic toy example and demonstrate that our method brings significant gains even when the problem is simplified and unlimited training data is available1.
Wei Jiang 0034, Juan Camilo Gamboa Higuera, Baptiste Angles, Mehrsan Javan Roshtkhari, Kwang Moo Yi
WACV3
2019 LSMAT Least Squares Medial Axis Transform
abstract
Abstract The medial axis transform has applications in numerous fields including visualization, computer graphics, and computer vision. Unfortunately, traditional medial axis transformations are usually brittle in the presence of outliers, perturbations and/or noise along the boundary of objects. To overcome this limitation, we introduce a new formulation of the medial axis transform which is naturally robust in the presence of these artefacts. Unlike previous work which has approached the medial axis from a computational geometry angle, we consider it from a numerical optimization perspective. In this work, we follow the definition of the medial axis transform as ‘the set of maximally inscribed spheres’. We show how this definition can be formulated as a least squares relaxation where the transform is obtained by minimizing a continuous optimization problem. The proposed approach is inherently parallelizable by performing independent optimization of each sphere using Gauss–Newton, and its least‐squares form allows it to be significantly more robust compared to traditional computational geometry approaches. Extensive experiments on 2D and 3D objects demonstrate that our method provides superior results to the state of the art on both synthetic and real‐data.
Daniel Rebain, Baptiste Angles, Julien P. C. Valentin, Nicholas Vining, Jiju Poovvancheri, Shahram Izadi, Andrea Tagliasacchi
Comput. Graph. Forum2
2017 Sketch-based implicit blending
abstract
Implicit models can be combined by using composition operators; functions that determine the resulting shape. Recently, gradient-based composition operators have been used to express a variety of behaviours including smooth transitions, sharp edges, contact surfaces, bulging, or any combinations. The problem for designers is that building new operators is a complex task that requires specialized technical knowledge. In this work, we introduce an automatic method for deriving a gradient-based implicit operator from 2D drawings that prototype the intended visual behaviour. To solve this inverse problem, in which a shape defines a function, we introduce a general template for implicit operators. A user's sketch is interpreted as samples in the 3D operator's domain. We fit the template to the samples with a non-rigid registration approach. The process works at interactive rates and can accommodate successive refinements by the user. The final result can be applied to 3D surfaces as well as to 2D shapes. Our method is able to replicate the effect of any blending operator presented in the literature, as well as generating new ones such as non-commutative operators. We demonstrate the usability of our method with examples in font-design, collision-response modeling, implicit skinning, and complex shape design.
Baptiste Angles, Marco Tarini, Brian Wyvill, Loïc Barthe, Andrea Tagliasacchi
ACM Trans. Graph.1