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Steven D. Klee

dblp:151/3597 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
multi-robot coordination
0.212016
Selectively Reactive Coordination for a Team of Robot Soccer Champions · AAAI 2016
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
robot soccer
0.212016
Selectively Reactive Coordination for a Team of Robot Soccer Champions · AAAI 2016

Methods — techniques the papers use, named apart from their topics

physics-based simulation · 0.2
YearPublicationVenuePosition
2016 Selectively Reactive Coordination for a Team of Robot Soccer Champions
abstract
CMDragons 2015 is the champion of the RoboCup Small Size League of autonomous robot soccer. The team won all of its six games, scoring a total of 48 goals and conceding 0. This unprecedented dominant performance is the result of various features, but we particularly credit our novel offense multi-robot coordination. This paper thus presents our Selectively Reactive Coordination (SRC) algorithm, consisting of two layers: A coordinated opponent-agnostic layer enables the team to create its own plans, setting the pace of the game in offense. An individual opponent-reactive action selection layer enables the robots to maintain reactivity to different opponents. We demonstrate the effectiveness of our coordination through results from RoboCup 2015, and through controlled experiments using a physics-based simulator and an automated referee.
Juan Pablo Mendoza, Joydeep Biswas, Philip Cooksey, Steven D. Klee, Danny Zhu, Manuela M. Veloso
AAAI5
2015 Multi-robot task acquisition through sparse coordination
abstract
In this paper, we consider several autonomous robots with separate tasks that require coordination, but not a coupling at every decision step. We assume that each robot separately acquires its task, possibly from different providers. We address the problem of multiple robots incrementally acquiring tasks that require their sparse-coordination. To this end, we present an approach to provide tasks to multiple robots, represented as sequences, conditionals, and loops of sensing and actuation primitives. Our approach leverages principles from sparse-coordination to acquire and represent these joint-robot plans compactly. Specifically, each primitive has associated preconditions and effects, and robots can condition on the state of one another. Robots share their state externally using a common domain language. The complete sparse-coordination framework runs on several robots. We report on experiments carried out with a Baxter manipulator and a CoBot mobile service robot.
Steven D. Klee, Guglielmo Gemignani, Daniele Nardi, Manuela M. Veloso
IROS1
2015 CMDragons 2015: Coordinated Offense and Defense of the SSL Champions
abstract
The CMDragons Small Size League (SSL) team won all of its 6 games at RoboCup 2015, scoring a total of 48 goals and conceding 0. This paper presents the core coordination algorithms in offense and defense that enabled such successful performance. We first describe the coordinated plays layer that distributes the team’s robots into offensive and defensive subteams. We then describe the offense and defense coordination algorithms to control these subteams. Effective coordination enables our robots to attain a remarkable level of team-oriented gameplay, persistent offense, and reliability during regular gameplay, shifting our strategy away from stopped ball plays. We support these statements and the effectiveness of our algorithms with statistics from our performance at RoboCup 2015. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Juan Pablo Mendoza, Joydeep Biswas, Danny Zhu, Philip Cooksey, Steven D. Klee, Manuela M. Veloso
RoboCup6