Andrew Perrault

dblp:151/3622 · DBLP profile ↗
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26ranked-venue papers
4as first author
18since 2021 · last 2026
0000-0002-5062-7958ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 25 · 4 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 15 · 4 first-author · 10 since 2021
YearPublicationVenuePosition
2026 Optimizing Urban Service Allocation with Time-Constrained Restless Bandits
abstract
Municipal inspections are an important part of maintaining the quality of goods and services. In this paper, we approach the problem of intelligently scheduling service inspections to maximize their impact, using the case of food establishment inspections in Chicago as a case study. The Chicago Department of Public Health (CDPH) inspects thousands of establishments each year, with a substantial fail rate (over 3,000 failed inspection reports in 2023). To balance the objectives of ensuring adherence to guidelines, minimizing disruption to establishments, and minimizing inspection costs, CDPH assigns each establishment an inspection window every year and guarantees that they will be inspected exactly once during that window. Meanwhile, CDPH also promises surprise public health inspections for unexpected food safety emergencies or complaints. These constraints create a challenge for a restless multi-armed bandit (RMAB) approach, for which there are no existing methods. We develop an extension to Whittle index-based systems for RMABs that can guarantee action window constraints and frequencies, and furthermore can be leveraged to optimize action window assignments themselves. Briefly, we combine MDP reformulation and integer programming-based lookahead to maximize the impact of inspections subject to constraints. A neural network-based supervised learning model is developed to model state transitions of real Chicago establishments using public CDPH inspection records, which demonstrates 10% AUC improvements compared with directly predicting establishments' failures. Our experiments not only show up to 24% (in simulation) or 33% (on real data) objective improvements resulting from our approach and robustness to surprise inspections, but also give insight into the impact of scheduling constraints.
Andrew Perrault
AAAI2
2026 VISTA: Verification In Sequential Turn-based Assessment
abstract
Hallucination-defined here as generated statements unsupported or contradicted by available evidence or conversational context-remains a major obstacle to using conversational AI systems in settings that demand factual reliability.Existing metrics evaluate isolated responses or treat unverifiable content as errors, limiting their use for multi-turn dialogue.We introduce VISTA (Verification In Sequential Turn-based Assessment), a framework for evaluating conversational factuality via claim-level verification and sequential consistency tracking.VISTA decomposes each turn into atomic claims, verifies them against trusted sources and dialogue history, and categorizes unverifiable statements (subjective, contradicted, lacking evidence, or abstaining).Across eight large language models and four dialogue factuality benchmarks (AIS, BEGIN, FAITHDIAL, and FADE), VISTA substantially improves hallucination detection over FActScore and LLM-as-Judge baselines.Human evaluation confirms that VISTA's decomposition improves annotator agreement and reveals inconsistencies in existing benchmarks.Further analyses show that incorporating dialogue context into verification substantially improves contradiction detection, and that VISTA reliably identifies abstentions.By modeling factuality as a dynamic property of conversation, VISTA offers a more transparent, human-aligned measure of truthfulness in dialogue systems.
Ashley Lewis, Andrew Perrault, Eric Fosler-Lussier, Michael White 0001
ACL (1)2
2025 The Distributional Reward Critic Framework for Reinforcement Learning Under Perturbed Rewards
abstract
The reward signal plays a central role in defining the desired behaviors of agents in reinforcement learning (RL). Rewards collected from realistic environments could be perturbed, corrupted, or noisy due to an adversary, sensor error, or because they come from subjective human feedback. Thus, it is important to construct agents that can learn under such rewards. Existing methodologies for this problem make strong assumptions, including that the perturbation is known in advance, clean rewards are accessible, or that the perturbation preserves the optimal policy. We study a new, more general, class of unknown perturbations, and introduce a distributional reward critic framework for estimating reward distributions and perturbations during training. Our proposed methods are compatible with any RL algorithm. Despite their increased generality, we show that they achieve comparable or better rewards than existing methods in a variety of environments, including those with clean rewards. Under the challenging and generalized perturbations we study, we win/tie the highest return in 44/48 tested settings (compared to 11/48 for the best baseline). Our results broaden and deepen our ability to perform RL in reward-perturbed environments.
Zhihui Zhu, Andrew Perrault
AAAI3
2025 Cultivating Archipelago of Forests: Evolving Robust Decision Trees Through Island Coevolution
abstract
Decision trees are widely used in machine learning due to their simplicity and interpretability, but they often lack robustness to adversarial attacks and data perturbations. The paper proposes a novel island-based coevolutionary algorithm (ICoEvoRDF) for constructing robust decision tree ensembles. The algorithm operates on multiple islands, each containing populations of decision trees and adversarial perturbations. The populations on each island evolve independently, with periodic migration of top-performing decision trees between islands. This approach fosters diversity and enhances the exploration of the solution space, leading to more robust and accurate decision tree ensembles. ICoEvoRDF utilizes a popular game theory concept of mixed Nash equilibrium for ensemble weighting, which further leads to improvement in results. ICoEvoRDF is evaluated on 20 benchmark datasets, demonstrating its superior performance compared to state-of-the-art methods in optimizing both adversarial accuracy and minimax regret. The flexibility of ICoEvoRDF allows for the integration of decision trees from various existing methods, providing a unified framework for combining diverse solutions. Our approach offers a promising direction for developing robust and interpretable machine learning models.
Adam Zychowski, Andrew Perrault, Jacek Mandziuk
AAAI2
2025 Using RLHF to align speech enhancement approaches to mean-opinion quality scores
abstract
Objective speech quality measures are typically used to assess speech enhancement algorithms, but it has been shown that they are sub-optimal as learning objectives because they do not always align well with human subjective ratings. This misalignment often results in noticeable distortions and artifacts that cause speech enhancement to be ineffective. To address these issues, we propose a reinforcement learning from human feedback (RLHF) framework to fine-tune an existing speech enhancement approach by optimizing performance using a mean-opinion score (MOS)-based reward model. Our results show that the RLHF-finetuned model has the best performance across different benchmarks for both objective and MOS-based speech quality assessment metrics on the Voicebank+DEMAND dataset. Through ablation studies, we show that both policy gradient loss and supervised MSE loss are important for balanced optimization across the different metrics.
Andrew Perrault, Donald S. Williamson
ICASSP2
2025 Symmetric Reinforcement Learning Loss for Robust Learning on Diverse Tasks and Model Scales
abstract
Reinforcement learning (RL) training is inherently unstable due to factors such as moving targets and high gradient variance. Reinforcement Learning from Human Feedback (RLHF) and Reinforcement Learning from AI Feedback (RLAIF) introduce additional challenges. For instance, diverse preferences complicate the alignment process, and prediction errors in a trained reward model can become more severe as the LLM generates unseen outputs. These RL challenges create confusion about whether the probability of an action for a given state should be increased or decreased, similar to the noise in labels for classification tasks. In this work, we focus on RL algorithms that share learning difficulties with cross-entropy loss, especially for low-probability predictions. To enhance stability, we adapt reverse cross-entropy (RCE) from supervised learning for noisy data, defining a symmetric RL loss. We demonstrate performance improvements across various tasks and scales. We conduct experiments in discrete action tasks (Atari games) and continuous action space tasks (MuJoCo benchmark and Box2D) using Symmetric A2C (SA2C) and Symmetric PPO (SPPO). Notably, SPPO shows strong performance across different hyperparameters. Furthermore, we validate the symmetric RL loss in the RLHF framework using PPO for natural language processing tasks such as IMDB positive sentiment and TL;DR summarization.
Ju-Seung Byun, Andrew Perrault
ICML2
2025 Fine-Tuning Text-to-Speech Diffusion Models Using Reinforcement Learning with Human Feedback
Ju-Seung Byun, Micha Elsner, Pichao Wang, Andrew Perrault
INTERSPEECH5
2024 Leaving the Nest: Going beyond Local Loss Functions for Predict-Then-Optimize
abstract
Predict-then-Optimize is a framework for using machine learning to perform decision-making under uncertainty. The central research question it asks is, "How can we use the structure of a decision-making task to tailor ML models for that specific task?" To this end, recent work has proposed learning task-specific loss functions that capture this underlying structure. However, current approaches make restrictive assumptions about the form of these losses and their impact on ML model behavior. These assumptions both lead to approaches with high computational cost, and when they are violated in practice, poor performance. In this paper, we propose solutions to these issues, avoiding the aforementioned assumptions and utilizing the ML model's features to increase the sample efficiency of learning loss functions. We empirically show that our method achieves state-of-the-art results in four domains from the literature, often requiring an order of magnitude fewer samples than comparable methods from past work. Moreover, our approach outperforms the best existing method by nearly 200% when the localness assumption is broken.
Sanket Shah, Bryan Wilder, Andrew Perrault, Milind Tambe
AAAI3
2024 Coevolutionary Algorithm for Building Robust Decision Trees under Minimax Regret
abstract
In recent years, there has been growing interest in developing robust machine learning (ML) models that can withstand adversarial attacks, including one of the most widely adopted, efficient, and interpretable ML algorithms—decision trees (DTs). This paper proposes a novel coevolutionary algorithm (CoEvoRDT) designed to create robust DTs capable of handling noisy high-dimensional data in adversarial contexts. Motivated by the limitations of traditional DT algorithms, we leverage adaptive coevolution to allow DTs to evolve and learn from interactions with perturbed input data. CoEvoRDT alternately evolves competing populations of DTs and perturbed features, enabling construction of DTs with desired properties. CoEvoRDT is easily adaptable to various target metrics, allowing the use of tailored robustness criteria such as minimax regret. Furthermore, CoEvoRDT has potential to improve the results of other state-of-the-art methods by incorporating their outcomes (DTs they produce) into the initial population and optimize them in the process of coevolution. Inspired by the game theory, CoEvoRDT utilizes mixed Nash equilibrium to enhance convergence. The method is tested on 20 popular datasets and shows superior performance compared to 4 state-of-the-art algorithms. It outperformed all competing methods on 13 datasets with adversarial accuracy metrics, and on all 20 considered datasets with minimax regret. Strong experimental results and flexibility in choosing the error measure make CoEvoRDT a promising approach for constructing robust DTs in real-world applications.
Adam Zychowski, Andrew Perrault, Jacek Mandziuk
AAAI2
2024 ARES: Alternating Reinforcement Learning and Supervised Fine-Tuning for Enhanced Multi-Modal Chain-of-Thought Reasoning Through Diverse AI Feedback
abstract
Large Multimodal Models (LMMs) excel at comprehending human instructions and demonstrate remarkable results across a broad spectrum of tasks.Reinforcement Learning from Human Feedback (RLHF) and AI Feedback (RLAIF) further refine LLMs by aligning them with specific preferences.These methods primarily use ranking-based feedback for entire generations.With advanced AI models (Teacher), such as GPT-4 and Claude 3 Opus, we can request various types of detailed feedback that are expensive for humans to provide.We propose a two-stage algorithm ARES that Alternates REinforcement Learning (RL) and Supervised Fine-Tuning (SFT).First, we ask the Teacher to score how much each sentence contributes to solving the problem in a Chainof-Thought (CoT).This sentence-level feedback allows us to consider individual valuable segments, providing more granular rewards for the RL procedure.Second, we ask the Teacher to correct wrong reasoning after the RL stage.The RL procedure requires substantial hyperparameter tuning and often generates errors such as repetitive words and incomplete sentences.With correction feedback, we stabilize the RL fine-tuned model through SFT.We conduct experiments on the multi-modal datasets ScienceQA and A-OKVQA to demonstrate the effectiveness of our proposal.The ARES rationale achieves around 70% win rate compared to baseline models judged by GPT-4o.Additionally, we observe that the improved rationale reasoning leads to a 2.5% increase in inference answer accuracy on average for the multi-modal datasets.
Ju-Seung Byun, Jiyun Chun, Jihyung Kil, Andrew Perrault
EMNLP4
2023 Monitoring and Intervening on Large Populations of Weakly Coupled Processes with Social Impact Applications
abstract
Many real-world sequential decision problems can be decomposed into processes with independent dynamics that are coupled via the action structure. We discuss recent work on such problems and future directions.
Andrew Perrault
AAAI1
2023 Bootstrapping a Conversational Guide for Colonoscopy Prep
abstract
Pulkit Arya, Madeleine Bloomquist, Subhankar Chakraborty, Andrew Perrault, William Schuler, Eric Fosler-Lussier, Michael White. Proceedings of the 24th Meeting of the Special Interest Group on Discourse and Dialogue. 2023.
Pulkit Arya, Madeleine Bloomquist, Subhankar Chakraborty, Andrew Perrault, William Schuler, Eric Fosler-Lussier, Michael White 0001
SIGDIAL4
2022 Coordinating Followers to Reach Better Equilibria: End-to-End Gradient Descent for Stackelberg Games
abstract
A growing body of work in game theory extends the traditional Stackelberg game to settings with one leader and multiple followers who play a Nash equilibrium. Standard approaches for computing equilibria in these games reformulate the followers' best response as constraints in the leader's optimization problem. These reformulation approaches can sometimes be effective, but make limiting assumptions on the followers' objectives and the equilibrium reached by followers, e.g., uniqueness, optimism, or pessimism. To overcome these limitations, we run gradient descent to update the leader's strategy by differentiating through the equilibrium reached by followers. Our approach generalizes to any stochastic equilibrium selection procedure that chooses from multiple equilibria, where we compute the stochastic gradient by back-propagating through a sampled Nash equilibrium using the solution to a partial differential equation to establish the unbiasedness of the stochastic gradient. Using the unbiased gradient estimate, we implement the gradient-based approach to solve three Stackelberg problems with multiple followers. Our approach consistently outperforms existing baselines to achieve higher utility for the leader.
Kai Wang 0040, Lily Xu, Andrew Perrault, Michael K. Reiter, Milind Tambe
AAAI3
2022 Training Transition Policies via Distribution Matching for Complex Tasks
Ju-Seung Byun, Andrew Perrault
ICLR2
2022 Decision-Focused Learning without Decision-Making: Learning Locally Optimized Decision Losses
abstract
Decision-Focused Learning (DFL) is a paradigm for tailoring a predictive model to a downstream optimization task that uses its predictions in order to perform better \textit{on that specific task}. The main technical challenge associated with DFL is that it requires being able to differentiate through the optimization problem, which is difficult due to discontinuous solutions and other challenges. Past work has largely gotten around this this issue by \textit{handcrafting} task-specific surrogates to the original optimization problem that provide informative gradients when differentiated through. However, the need to handcraft surrogates for each new task limits the usability of DFL. In addition, there are often no guarantees about the convexity of the resulting surrogates and, as a result, training a predictive model using them can lead to inferior local optima. In this paper, we do away with surrogates altogether and instead \textit{learn} loss functions that capture task-specific information. To the best of our knowledge, ours is the first approach that entirely replaces the optimization component of decision-focused learning with a loss that is automatically learned. Our approach (a) only requires access to a black-box oracle that can solve the optimization problem and is thus \textit{generalizable}, and (b) can be \textit{convex by construction} and so can be easily optimized over. We evaluate our approach on three resource allocation problems from the literature and find that our approach outperforms learning without taking into account task-structure in all three domains, and even hand-crafted surrogates from the literature.
Sanket Shah, Kai Wang 0040, Bryan Wilder, Andrew Perrault, Milind Tambe
NeurIPS4
2021 Dual-Mandate Patrols: Multi-Armed Bandits for Green Security
abstract
Conservation efforts in green security domains to protect wildlife and forests are constrained by the limited availability of defenders (i.e., patrollers), who must patrol vast areas to protect from attackers (e.g., poachers or illegal loggers). Defenders must choose how much time to spend in each region of the protected area, balancing exploration of infrequently visited regions and exploitation of known hotspots. We formulate the problem as a stochastic multi-armed bandit, where each action represents a patrol strategy, enabling us to guarantee the rate of convergence of the patrolling policy. However, a naive bandit approach would compromise short-term performance for long-term optimality, resulting in animals poached and forests destroyed. To speed up performance, we leverage smoothness in the reward function and decomposability of actions. We show a synergy between Lipschitz-continuity and decomposition as each aids the convergence of the other. In doing so, we bridge the gap between combinatorial and Lipschitz bandits, presenting a no-regret approach that tightens existing guarantees while optimizing for short-term performance. We demonstrate that our algorithm, LIZARD, improves performance on real-world poaching data from Cambodia.
Lily Xu, Elizabeth Bondi-Kelly, Fei Fang 0001, Andrew Perrault, Kai Wang 0040, Milind Tambe
AAAI4
2021 Learning MDPs from Features: Predict-Then-Optimize for Sequential Decision Making by Reinforcement Learning
abstract
In the predict-then-optimize framework, the objective is to train a predictive model, mapping from environment features to parameters of an optimization problem, which maximizes decision quality when the optimization is subsequently solved. Recent work on decision-focused learning shows that embedding the optimization problem in the training pipeline can improve decision quality and help generalize better to unseen tasks compared to relying on an intermediate loss function for evaluating prediction quality. We study the predict-then-optimize framework in the context of sequential decision problems (formulated as MDPs) that are solved via reinforcement learning. In particular, we are given environment features and a set of trajectories from training MDPs, which we use to train a predictive model that generalizes to unseen test MDPs without trajectories. Two significant computational challenges arise in applying decision-focused learning to MDPs: (i) large state and action spaces make it infeasible for existing techniques to differentiate through MDP problems, and (ii) the high-dimensional policy space, as parameterized by a neural network, makes differentiating through a policy expensive. We resolve the first challenge by sampling provably unbiased derivatives to approximate and differentiate through optimality conditions, and the second challenge by using a low-rank approximation to the high-dimensional sample-based derivatives. We implement both Bellman-based and policy gradient-based decision-focused learning on three different MDP problems with missing parameters, and show that decision-focused learning performs better in generalization to unseen tasks.
Kai Wang 0040, Sanket Shah, Haipeng Chen 0001, Andrew Perrault, Finale Doshi-Velez, Milind Tambe
NeurIPS4
2021 Robust reinforcement learning under minimax regret for green security
abstract
Green security domains feature defenders who plan patrols in the face of uncertainty about the adversarial behavior of poachers, illegal loggers, and illegal fishers. Importantly, the deterrence effect of patrols on adversaries’ future behavior makes patrol planning a sequential decision-making problem. Therefore, we focus on robust sequential patrol planning for green security following the minimax regret criterion, which has not been considered in the literature. We formulate the problem as a game between the defender and nature who controls the parameter values of the adversarial behavior and design an algorithm MIRROR to find a robust policy. MIRROR uses two reinforcement learning–based oracles and solves a restricted game considering limited defender strategies and parameter values. We evaluate MIRROR on real-world poaching data.
Lily Xu, Andrew Perrault, Fei Fang 0001, Haipeng Chen 0001, Milind Tambe
UAI2
2020 End-to-End Game-Focused Learning of Adversary Behavior in Security Games
abstract
Stackelberg security games are a critical tool for maximizing the utility of limited defense resources to protect important targets from an intelligent adversary. Motivated by green security, where the defender may only observe an adversary's response to defense on a limited set of targets, we study the problem of learning a defense that generalizes well to a new set of targets with novel feature values and combinations. Traditionally, this problem has been addressed via a two-stage approach where an adversary model is trained to maximize predictive accuracy without considering the defender's optimization problem. We develop an end-to-end game-focused approach, where the adversary model is trained to maximize a surrogate for the defender's expected utility. We show both in theory and experimental results that our game-focused approach achieves higher defender expected utility than the two-stage alternative when there is limited data.
Andrew Perrault, Bryan Wilder, Eric Ewing, Aditya Mate, Bistra Dilkina, Milind Tambe
AAAI1
2020 Solving Online Threat Screening Games using Constrained Action Space Reinforcement Learning
abstract
Large-scale screening for potential threats with limited resources and capacity for screening is a problem of interest at airports, seaports, and other ports of entry. Adversaries can observe screening procedures and arrive at a time when there will be gaps in screening due to limited resource capacities. To capture this game between ports and adversaries, this problem has been previously represented as a Stackelberg game, referred to as a Threat Screening Game (TSG). Given the significant complexity associated with solving TSGs and uncertainty in arrivals of customers, existing work has assumed that screenees arrive and are allocated security resources at the beginning of the time-window. In practice, screenees such as airport passengers arrive in bursts correlated with flight time and are not bound by fixed time-windows. To address this, we propose an online threat screening model in which the screening strategy is determined adaptively as a passenger arrives while satisfying a hard bound on acceptable risk of not screening a threat. To solve the online problem, we first reformulate it as a Markov Decision Process (MDP) in which the hard bound on risk translates to a constraint on the action space and then solve the resultant MDP using Deep Reinforcement Learning (DRL). To this end, we provide a novel way to efficiently enforce linear inequality constraints on the action output in DRL. We show that our solution allows us to significantly reduce screenee wait time without compromising on the risk.
Sanket Shah, Arunesh Sinha, Pradeep Varakantham, Andrew Perrault, Milind Tambe
AAAI4
2020 Automatically Learning Compact Quality-aware Surrogates for Optimization Problems
abstract
Solving optimization problems with unknown parameters often requires learning a predictive model to predict the values of the unknown parameters and then solving the problem using these values. Recent work has shown that including the optimization problem as a layer in the model training pipeline results in predictions of the unobserved parameters that lead to higher decision quality. Unfortunately, this process comes at a large computational cost because the optimization problem must be solved and differentiated through in each training iteration; furthermore, it may also sometimes fail to improve solution quality due to non-smoothness issues that arise when training through a complex optimization layer. To address these shortcomings, we learn a low-dimensional surrogate model of a large optimization problem by representing the feasible space in terms of meta-variables, each of which is a linear combination of the original variables. By training a low-dimensional surrogate model end-to-end, and jointly with the predictive model, we achieve: i) a large reduction in training and inference time; and ii) improved performance by focusing attention on the more important variables in the optimization and learning in a smoother space. Empirically, we demonstrate these improvements on a non-convex adversary modeling task, a submodular recommendation task and a convex portfolio optimization task.
Kai Wang 0040, Bryan Wilder, Andrew Perrault, Milind Tambe
NeurIPS3
2020 Collapsing Bandits and Their Application to Public Health Intervention
abstract
We propose and study Collapsing Bandits, a new restless multi-armed bandit (RMAB) setting in which each arm follows a binary-state Markovian process with a special structure: when an arm is played, the state is fully observed, thus“collapsing” any uncertainty, but when an arm is passive, no observation is made, thus allowing uncertainty to evolve. The goal is to keep as many arms in the “good” state as possible by planning a limited budget of actions per round. Such CollapsingBandits are natural models for many healthcare domains in which health workers must simultaneously monitor patients and deliver interventions in a way that maximizes the health of their patient cohort. Our main contributions are as follows: (i) Building on the Whittle index technique for RMABs, we derive conditions under which the Collapsing Bandits problem is indexable. Our derivation hinges on novel conditions that characterize when the optimal policies may take the form of either“forward” or “reverse” threshold policies. (ii) We exploit the optimality of threshold policies to build fast algorithms for computing the Whittle index, including a closed-form. (iii) We evaluate our algorithm on several data distributions including data from a real-world healthcare task in which a worker must monitor and deliver interventions to maximize their patients’ adherence to tuberculosis medication. Our algorithm achieves a 3-order-of-magnitude speedup compared to state-of-the-art RMAB techniques, while achieving similar performance. The code is available at:https://github.com/AdityaMate/collapsing_bandits
Aditya Mate, Jackson A. Killian, Andrew Perrault, Milind Tambe
NeurIPS4
2020 Robust Spatial-Temporal Incident Prediction
abstract
Spatio-temporal incident prediction is a central issue in law enforcement, with applications in fighting crimes like poaching, human trafficking, illegal fishing, burglaries and smuggling. However, state of the art approaches fail to account for evasion in response to predictive models, a common form of which is spatial shift in incident occurrence. We present a general approach for incident forecasting that is robust to spatial shifts. We propose two techniques for solving the resulting robust optimization problem: first, a constraint generation method guaranteed to yield an optimal solution, and second, a more scalable gradient-based approach. We then apply these techniques to both discrete-time and continuous-time robust incident forecasting. We evaluate our algorithms on two different real-world datasets, demonstrating that our approach is significantly more robust than conventional methods.
Ayan Mukhopadhyay, Kai Wang 0040, Andrew Perrault, Mykel J. Kochenderfer, Milind Tambe, Yevgeniy Vorobeychik
UAI3
2017 Multiple-Profile Prediction-of-Use Games
abstract
Prediction-of-use (POU) games (Robu et al., 2017) address the mismatch between energy supplier costs and the incentives imposed on consumers by a fixed-rate electricity tariff. However, the framework does not address how consumers should coordinate to maximize social welfare. To address this, we develop MPOU games, an extension of POU games in which agents report multiple acceptable electricity use profiles. We show that MPOU games share many attractive properties with POU games (e.g., convexity). Despite this, MPOU games introduce new incentive issues that prevent the consequences of convexity from being exploited directly, a problem we analyze and resolve. We validate our approach with experimental results using utility models learned from real electricity use data.
Andrew Perrault, Craig Boutilier
IJCAI1
2015 SAT Is an Effective and Complete Method for Solving Stable Matching Problems with Couples
Joanna Drummond, Andrew Perrault, Fahiem Bacchus
IJCAI2
2015 Approximately Stable Pricing for Coordinated Purchasing of Electricity
Andrew Perrault, Craig Boutilier
IJCAI1