EDBT 2026 Demo / reviewers in the wild / expert
Debmalya Mandal
dblp:151/3685
· DBLP profile ↗
30ranked-venue papers
9as first author
21since 2021 · last 2025
0000-0002-8132-188XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 29 · 9 first-author · 20 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 5 since 2021Theory of computation · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | On Corruption-Robustness in Performative Reinforcement LearningabstractIn performative Reinforcement Learning (RL), an agent faces a policy-dependent environment: the reward and transition functions depend on the agent's policy. Prior work on performative RL has studied the convergence of repeated retraining approaches to a performatively stable policy. In the finite sample regime, these approaches repeatedly solve for a saddle point of a convex-concave objective, which estimates the Lagrangian of a regularized version of the reinforcement learning problem. In this paper, we aim to extend such repeated retraining approaches, enabling them to operate under corrupted data. More specifically, we consider Huber's ε-contamination model, where an ε fraction of data points is corrupted by arbitrary adversarial noise. We propose a repeated retraining approach based on convex-concave optimization under corrupted gradients and a novel problem-specific robust mean estimator for the gradients. We prove that our approach exhibits last-iterate convergence to an approximately stable policy, with the approximation error linear in √ε. We experimentally demonstrate the importance of accounting for corruption in performative reinforcement learning. Vasilis Pollatos, Debmalya Mandal, Goran Radanovic |
AAAI | 2 |
| 2025 | Corruption Robust Offline Reinforcement Learning with Human FeedbackabstractWe study data corruption robustness for reinforcement learning with human feedback (RLHF) in an offline setting. Given an offline dataset of pairs of trajectories along with feedback about human preferences, an $\varepsilon$-fraction of the pairs is corrupted (e.g., feedback flipped or trajectory features manipulated), capturing an adversarial attack or noisy human preferences. We aim to design algorithms that identify a near-optimal policy from the corrupted data, with provable guarantees. Existing theoretical works have separately studied the settings of corruption robust RL (learning from scalar rewards directly under corruption) and offline RLHF (learning from human feedback without corruption); however, they are inapplicable to our problem of dealing with corrupted data in offline RLHF setting. To this end, we design novel corruption robust offline RLHF methods under various assumptions on the coverage of the data-generating distributions. At a high level, our methodology robustifies an offline RLHF framework by first learning a reward model along with confidence sets and then learning a pessimistic optimal policy over the confidence set. Our key insight is that learning optimal policy can be done by leveraging an offline corruption-robust RL oracle in different ways (e.g., zero-order oracle or first-order oracle), depending on the data coverage assumptions. To our knowledge, ours is the first work that provides provable corruption robust offline RLHF methods. Debmalya Mandal, Andi Nika, Parameswaran Kamalaruban, Adish Singla, Goran Radanovic |
AISTATS | 1 |
| 2025 | Performative Reinforcement Learning with Linear Markov Decision ProcessabstractWe study the setting of \emph{performative reinforcement learning} where the deployed policy affects both the reward, and the transition of the underlying Markov decision process. Prior work (Mandal et al., 2023) has addressed this problem under the tabular setting and established last-iterate convergence of repeated retraining with iteration complexity explicitly depending on the number of states. In this work, we generalize the results to \emph{linear Markov decision processes} which is the primary theoretical model of large-scale MDPs. The main challenge with linear MDP is that the regularized objective is no longer strongly convex and we want a bound that scales with the dimension of the features, rather than states which can be infinite. Our first result shows that repeatedly optimizing a regularized objective converges to a \emph{performatively stable policy}. In the absence of strong convexity, our analysis leverages a new recurrence relation that uses a specific linear combination of optimal dual solutions for proving convergence. We then tackle the finite sample setting where the learner has access to a set of trajectories drawn from the current policy. We consider a reparametrized version of the primal problem, and construct an empirical Lagrangian which is to be optimized from the samples. We show that, under a \emph{bounded coverage} condition, repeatedly solving a saddle point of this empirical Lagrangian converges to a performatively stable solution, and also construct a primal-dual algorithm that solves the empirical Lagrangian efficiently. Finally, we show several applications of the general framework of performative RL including multi-agent systems. Debmalya Mandal, Goran Radanovic |
AISTATS | 1 |
| 2025 | Policy Teaching via Data Poisoning in Learning from Human PreferencesabstractWe study data poisoning attacks in learning from human preferences. More specifically, we consider the problem of teaching/enforcing a target policy $\pi^\dagger$ by synthesizing preference data. We seek to understand the susceptibility of different preference-based learning paradigms to poisoned preference data by analyzing the number of samples required by the attacker to enforce $\pi^\dagger$. We first propose a general data poisoning formulation in learning from human preferences and then study it for two popular paradigms, namely: (a) reinforcement learning from human feedback (RLHF) that operates by learning a reward model using preferences; (b) direct preference optimization (DPO) that directly optimizes policy using preferences. We conduct a theoretical analysis of the effectiveness of data poisoning in a setting where the attacker is allowed to augment a pre-existing dataset and also study its special case where the attacker can synthesize the entire preference dataset from scratch. As our main results, we provide lower/upper bounds on the number of samples required to enforce $\pi^\dagger$. Finally, we discuss the implications of our results in terms of the susceptibility of these learning paradigms under such data poisoning attacks. Andi Nika, Jonathan Nöther, Debmalya Mandal, Parameswaran Kamalaruban, Adish Singla, Goran Radanovic |
AISTATS | 3 |
| 2025 | Independent Learning in Performative Markov Potential GamesabstractPerformative Reinforcement Learning (PRL) refers to a scenario in which the deployed policy changes the reward and transition dynamics of the underlying environment. In this work, we study multi-agent PRL by incorporating performative effects into Markov Potential Games (MPGs). We introduce the notion of a performatively stable equilibrium (PSE) and show that it always exists under a reasonable sensitivity assumption. We then provide convergence results for state-of-the-art algorithms used to solve MPGs. Specifically, we show that independent policy gradient ascent (IPGA) and independent natural policy gradient (INPG) converge to an approximate PSE in the best-iterate sense, with an additional term that accounts for the performative effects. Furthermore, we show that INPG asymptotically converges to a PSE in the last-iterate sense. As the performative effects vanish, we recover the convergence rates from prior work. For a special case of our game, we provide finite-time last-iterate convergence results for a repeated retraining approach, in which agents independently optimize a surrogate objective. We conduct extensive experiments to validate our theoretical findings. Rilind Sahitaj, Paulius Sasnauskas, Yigit Yalin, Debmalya Mandal, Goran Radanovic |
AISTATS | 4 |
| 2025 | Strategyproof Reinforcement Learning from Human FeedbackabstractWe study Reinforcement Learning from Human Feedback (RLHF) in settings where multiple labelers may strategically misreport feedback to steer the learned policy toward their own preferences. We show that existing RLHF algorithms, including recent pluralistic methods, are not strategyproof, and that even a single strategic labeler can cause arbitrarily large misalignment with social welfare. Moreover, we prove that, in the worst case, any strategyproof RLHF algorithm must perform $k$-times worse than the optimal policy, where $k$ is the number of labelers. This suggests a fundamental trade-off between incentive alignment (ensuring labelers report truthfully) and policy alignment (maximizing social welfare). To address this, we propose the Pessimistic Median of MLEs algorithm, which, under appropriate policy coverage assumptions, is approximately strategyproof and converges to the optimal policy as the number of labelers and samples increases. Our results apply to both contextual bandits and Markov decision processes. Thomas Kleine Buening, Jiarui Gan, Debmalya Mandal, Marta Z. Kwiatkowska |
NeurIPS | 3 |
| 2025 | Stochastic Principal-Agent Problems: Computing and Learning Optimal History-Dependent PoliciesabstractWe study a stochastic principal-agent model. A principal and an agent interact in a stochastic environment, each privy to observations about the state not available to the other. The principal has the power of commitment, both to elicit information from the agent and to signal her own information. The players communicate with each other and then select actions independently.
Both players are {\em far-sighted}, aiming to maximize their total payoffs over the entire time horizon.
We consider both the computation and learning of the principal's optimal policy.
The key challenge lies in enabling {\em history-dependent} policies, which are essential for achieving optimality in this model but difficult to cope with because of the exponential growth of possible histories as the size of the model increases; explicit representation of history-dependent policies is infeasible as a result.
To address this challenge, we develop algorithmic techniques based on the concept of {\em inducible value set}. The techniques yield an efficient algorithm that computes an $\epsilon$-approximate optimal policy in time polynomial in $1/\epsilon$.
We also present an efficient learning algorithm for an episodic reinforcement learning setting with unknown transition probabilities. The algorithm achieves sublinear regret $\widetilde{\mathcal{O}}(T^{2/3})$ for both players over $T$ episodes. Jiarui Gan, Rupak Majumdar, Debmalya Mandal, Goran Radanovic |
NeurIPS | 3 |
| 2025 | Surprisingly Popular Voting with Concentric Rank-Order ModelsabstractAn important problem on social information sites is the recovery of ground truth from individual reports when the experts are in the minority. The wisdom of the crowd, i.e. the collective opinion of a group of individuals fails in such a scenario. However, the surprisingly popular (SP) algorithm[15] can recover the ground truth even when the experts are in the minority, by asking the individuals to report additional prediction reports--their beliefs about the reports of others. Several recent works have extended the surprisingly popular algorithm to an equivalent voting rule (SP-voting) to recover the ground truth ranking over a set of m alternatives. However, we are yet to fully understand when SP-voting can recover the ground truth ranking, and if so, how many samples (votes and predictions) it needs. We answer this question by proposing two rank-order models and analyzing the sample complexity of SP-voting under these models. In particular, we propose concentric mixtures of Mallows and Plackett-Luce models with G (≥ 2) groups. Our models generalize previously proposed concentric mixtures of Mallows models with 2 groups, and we highlight the importance of G > 2 groups by identifying three distinct groups (expert, intermediate, and non-expert) from existing datasets. Next, we provide conditions on the parameters of the underlying models so that SP-voting can recover ground-truth rankings with high probability, and also derive sample complexities under the same. We complement the theoretical results by evaluating SP-voting on simulated and real datasets. Hadi Hosseini, Debmalya Mandal, Amrit Puhan |
WWW | 2 |
| 2024 | Corruption-Robust Offline Two-Player Zero-Sum Markov GamesabstractWe study data corruption robustness in offline two-player zero-sum Markov games. Given a dataset of realized trajectories of two players, an adversary is allowed to modify an $\epsilon$-fraction of it. The learner’s goal is to identify an approximate Nash Equilibrium policy pair from the corrupted data. We consider this problem in linear Markov games under different degrees of data coverage and corruption. We start by providing an information-theoretic lower bound on the suboptimality gap of any learner. Next, we propose robust versions of the Pessimistic Minimax Value Iteration algorithm (Zhong et al., 2022), both under coverage on the corrupted data and under coverage only on the clean data, and show that they achieve (near)-optimal suboptimality gap bounds with respect to $\epsilon$. We note that we are the first to provide such a characterization of the problem of learning approximate Nash Equilibrium policies in offline two-player zero-sum Markov games under data corruption. Andi Nika, Debmalya Mandal, Adish Singla, Goran Radanovic |
AISTATS | 2 |
| 2024 | Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human PreferencesabstractIn this paper, we take a step towards a deeper understanding of learning from human preferences by systematically comparing the paradigm of reinforcement learning from human feedback (RLHF) with the recently proposed paradigm of direct preference optimization (DPO). We focus our attention on the class of loglinear policy parametrization and linear reward functions. In order to compare the two paradigms, we first derive minimax statistical bounds on the suboptimality gap induced by both RLHF and DPO, assuming access to an oracle that exactly solves the optimization problems. We provide a detailed discussion on the relative comparison between the two paradigms, simultaneously taking into account the sample size, policy and reward class dimensions, and the regularization temperature. Moreover, we extend our analysis to the approximate optimization setting and derive exponentially decaying convergence rates for both RLHF and DPO. Next, we analyze the setting where the ground-truth reward is not realizable and find that, while RLHF incurs a constant additional error, DPO retains its asymptotically decaying gap by just tuning the temperature accordingly. Finally, we extend our comparison to the Markov decision process setting, where we generalize our results with exact optimization. To the best of our knowledge, we are the first to provide such a comparative analysis for RLHF and DPO. Andi Nika, Debmalya Mandal, Parameswaran Kamalaruban, Georgios Tzannetos, Goran Radanovic, Adish Singla |
ICML | 2 |
| 2024 | Agent-Specific Effects: A Causal Effect Propagation Analysis in Multi-Agent MDPsabstractEstablishing causal relationships between actions and outcomes is fundamental for accountable multi-agent decision-making. However, interpreting and quantifying agents’ contributions to such relationships pose significant challenges. These challenges are particularly prominent in the context of multi-agent sequential decision-making, where the causal effect of an agent’s action on the outcome depends on how other agents respond to that action. In this paper, our objective is to present a systematic approach for attributing the causal effects of agents’ actions to the influence they exert on other agents. Focusing on multi-agent Markov decision processes, we introduce agent-specific effects (ASE), a novel causal quantity that measures the effect of an agent’s action on the outcome that propagates through other agents. We then turn to the counterfactual counterpart of ASE (cf-ASE), provide a sufficient set of conditions for identifying cf-ASE, and propose a practical sampling-based algorithm for estimating it. Finally, we experimentally evaluate the utility of cf-ASE through a simulation-based testbed, which includes a sepsis management environment. Stelios Triantafyllou, Aleksa Sukovic, Debmalya Mandal, Goran Radanovic |
ICML | 3 |
| 2024 | The Surprising Effectiveness of SP Voting with Partial PreferencesabstractWe consider the problem of recovering the ground truth ordering (ranking, top-$k$, or others) over a large number of alternatives.
The wisdom of crowd is a heuristic approach based on Condorcet's Jury theorem to address this problem through collective opinions.
This approach fails to recover the ground truth when the majority of the crowd is misinformed. The \emph{surprisingly popular} (SP) algorithm~\citep{prelec2017solution} is an alternative approach that is able to recover the ground truth even when experts are in minority. The SP algorithm requires the voters to predict other voters' report in the form of a full probability distribution over all rankings of alternatives. However, when the number of alternatives, $m$, is large, eliciting the prediction report or even the vote over $m$ alternatives might be too costly.
In this paper, we design a scalable alternative of the SP algorithm which only requires eliciting partial preferences from the voters, and propose new variants of the SP algorithm. In particular, we propose two versions---\emph{Aggregated-SP} and \emph{Partial-SP}---that ask voters to report vote and prediction on a subset of size $k$ ($\ll m$) in terms of top alternative, partial rank, or an approval set. Through a large-scale crowdsourcing experiment on MTurk, we show that both of our approaches outperform conventional preference aggregation algorithms for the recovery of ground truth rankings, when measured in terms of Kendall-Tau distance and Spearman's $\rho$. We further analyze the collected data and demonstrate that voters' behavior in the experiment, including the minority of the experts, and the SP phenomenon, can be correctly simulated by a concentric mixtures of Mallows model. Finally, we provide theoretical bounds on the sample complexity of SP algorithms with partial rankings to demonstrate the theoretical guarantees of the proposed methods. Hadi Hosseini, Debmalya Mandal, Amrit Puhan |
NeurIPS | 2 |
| 2024 | Symmetric Linear Bandits with Hidden SymmetryabstractHigh-dimensional linear bandits with low-dimensional structure have received considerable attention in recent studies due to their practical significance. The most common structure in the literature is sparsity. However, it may not be available in practice. Symmetry, where the reward is invariant under certain groups of transformations on the set of arms, is another important inductive bias in the high-dimensional case that covers many standard structures, including sparsity. In this work, we study high-dimensional symmetric linear bandits where the symmetry is hidden from the learner, and the correct symmetry needs to be learned in an online setting. We examine the structure of a collection of hidden symmetry and provide a method based on model selection within the collection of low-dimensional subspaces. Our algorithm achieves a regret bound of $ O(d_0^{2/3} T^{2/3} \log(d))$, where $d$ is the ambient dimension which is potentially very large, and $d_0$ is the dimension of the true low-dimensional subspace such that $d_0 \ll d$. With an extra assumption on well-separated models, we can further improve the regret to $ O(d_0 \sqrt{T\log(d)} )$. Nam Phuong Tran, The-Anh Ta, Debmalya Mandal, Long Tran-Thanh |
NeurIPS | 3 |
| 2024 | Learning the Expected Core of Strictly Convex Stochastic Cooperative GamesabstractReward allocation, also known as the credit assignment problem, has been an important topic in economics, engineering, and machine learning. An important concept in reward allocation is the core, which is the set of stable allocations where no agent has the motivation to deviate from the grand coalition. In previous works, computing the core requires either knowledge of the reward function in deterministic games or the reward distribution in stochastic games. However, this is unrealistic, as the reward function or distribution is often only partially known and may be subject to uncertainty. In this paper, we consider the core learning problem in stochastic cooperative games, where the reward distribution is unknown. Our goal is to learn the expected core, that is, the set of allocations that are stable in expectation, given an oracle that returns a stochastic reward for an enquired coalition each round. Within the class of strictly convex games, we present an algorithm named \texttt{Common-Points-Picking} that returns a point in the expected core given a polynomial number of samples, with high probability. To analyse the algorithm, we develop a new extension of the separation hyperplane theorem for multiple convex sets.t. Nam Phuong Tran, The-Anh Ta, Shuqing Shi, Debmalya Mandal, Yali Du 0001, Long Tran-Thanh |
NeurIPS | 4 |
| 2024 | Performative Reinforcement Learning in Gradually Shifting EnvironmentsabstractWhen Reinforcement Learning (RL) agents are deployed in practice, they might impact their environment and change its dynamics. We propose a new framework to model this phenomenon, where the current environment depends on the deployed policy as well as its previous dynamics. This is a generalization of Performative RL (PRL) [Mandal et al., 2023]. Unlike PRL, our framework allows to model scenarios where the environment gradually adjusts to a deployed policy. We adapt two algorithms from the performative prediction literature to our setting and propose a novel algorithm called Mixed Delayed Repeated Retraining (MDRR). We provide conditions under which these algorithms converge and compare them using three metrics: number of retrainings, approximation guarantee, and number of samples per deployment. MDRR is the first algorithm in this setting which combines samples from multiple deployments in its training. This makes MDRR particularly suitable for scenarios where the environment’s response strongly depends on its previous dynamics, which are common in practice. We experimentally compare the algorithms using a simulation-based testbed and our results show that MDRR converges significantly faster than previous approaches. Ben Rank, Stelios Triantafyllou, Debmalya Mandal, Goran Radanovic |
UAI | 3 |
| 2023 | Markov Decision Processes with Time-Varying Geometric DiscountingabstractCanonical models of Markov decision processes (MDPs) usually consider geometric discounting based on a constant discount factor. While this standard modeling approach has led to many elegant results, some recent studies indicate the necessity of modeling time-varying discounting in certain applications. This paper studies a model of infinite-horizon MDPs with time-varying discount factors. We take a game-theoretic perspective – whereby each time step is treated as an independent decision maker with their own (fixed) discount factor – and we study the subgame perfect equilibrium (SPE) of the resulting game as well as the related algorithmic problems. We present a constructive proof of the existence of an SPE and demonstrate the EXPTIME-hardness of computing an SPE. We also turn to the approximate notion of epsilon-SPE and show that an epsilon-SPE exists under milder assumptions. An algorithm is presented to compute an epsilon-SPE, of which an upper bound of the time complexity, as a function of the convergence property of the time-varying discount factor, is provided. Jiarui Gan, Annika Hennes, Rupak Majumdar, Debmalya Mandal, Goran Radanovic |
AAAI | 4 |
| 2023 | Online Reinforcement Learning with Uncertain Episode LengthsabstractExisting episodic reinforcement algorithms assume that the length of an episode is fixed across time and known a priori. In this paper, we consider a general framework of episodic reinforcement learning when the length of each episode is drawn from a distribution. We first establish that this problem is equivalent to online reinforcement learning with general discounting where the learner is trying to optimize the expected discounted sum of rewards over an infinite horizon, but where the discounting function is not necessarily geometric. We show that minimizing regret with this new general discounting is equivalent to minimizing regret with uncertain episode lengths. We then design a reinforcement learning algorithm that minimizes regret with general discounting but acts for the setting with uncertain episode lengths. We instantiate our general bound for different types of discounting, including geometric and polynomial discounting. We also show that we can obtain similar regret bounds even when the uncertainty over the episode lengths is unknown, by estimating the unknown distribution over time. Finally, we compare our learning algorithms with existing value-iteration based episodic RL algorithms on a grid-world environment. Debmalya Mandal, Goran Radanovic, Jiarui Gan, Adish Singla, Rupak Majumdar |
AAAI | 1 |
| 2023 | Performative Reinforcement LearningabstractWe introduce the framework of performative reinforcement learning where the policy chosen by the learner affects the underlying reward and transition dynamics of the environment. Following the recent literature on performative prediction (Perdomo et al., 2020), we introduce the concept of performatively stable policy. We then consider a regularized version of the reinforcement learning problem and show that repeatedly optimizing this objective converges to a performatively stable policy under reasonable assumptions on the transition dynamics. Our proof utilizes the dual perspective of the reinforcement learning problem and may be of independent interest in analyzing the convergence of other algorithms with decision-dependent environments. We then extend our results for the setting where the learner just performs gradient ascent steps instead of fully optimizing the objective, and for the setting where the learner has access to a finite number of trajectories from the changed environment. For both the settings, we leverage the dual formulation of performative reinforcement learning, and establish convergence to a stable solution. Finally, through extensive experiments on a grid-world environment, we demonstrate the dependence of convergence on various parameters e.g. regularization, smoothness, and the number of samples. Debmalya Mandal, Stelios Triantafyllou, Goran Radanovic |
ICML | 1 |
| 2022 | Sequential Blocked MatchingabstractWe consider a sequential blocked matching (SBM) model where strategic agents repeatedly report ordinal preferences over a set of services to a central planner. The planner's goal is to elicit agents' true preferences and design a policy that matches services to agents in order to maximize the expected social welfare with the added constraint that each matched service can be blocked or unavailable for a number of time periods. Naturally, SBM models the repeated allocation of reusable services to a set of agents where each allocated service becomes unavailable for a fixed duration. We first consider the offline SBM setting, where the strategic agents are aware of their true preferences. We measure the performance of any policy by distortion, the worst-case multiplicative approximation guaranteed by any policy. For the setting with s services, we establish lower bounds of Ω(s) and Ω(√s) on the distortions of any deterministic and randomised mechanisms, respectively. We complement these results by providing approximately truthful, measured by incentive ratio, deterministic and randomised policies based on random serial dictatorship which match our lower bounds. Our results show that there is a significant improvement if one considers the class of randomised policies. Finally, we consider the online SBM setting with bandit feedback where each agent is initially unaware of her true preferences, and the planner must facilitate each agent in the learning of their preferences through the matching of services over time. We design an approximately truthful mechanism based on the explore-then-commit paradigm, which achieves logarithmic dynamic approximate regret. Nicholas Bishop, Hau Chan, Debmalya Mandal, Long Tran-Thanh |
AAAI | 3 |
| 2022 | Learning Tensor Representations for Meta-LearningabstractWe introduce a tensor-based model of shared representation for meta-learning from a diverse set of tasks. Prior works on learning linear representations for meta-learning assume that there is a common shared representation across different tasks, and do not consider the additional task-specific observable side information. In this work, we model the meta-parameter through an order-$3$ tensor, which can adapt to the observed task features of the task. We propose two methods to estimate the underlying tensor. The first method solves a tensor regression problem and works under natural assumptions on the data generating process. The second method uses the method of moments under additional distributional assumptions and has an improved sample complexity in terms of the number of tasks. We also focus on the meta-test phase, and consider estimating task-specific parameters on a new task. Substituting the estimated tensor from the first step allows us estimating the task-specific parameters with very few samples of the new task, thereby showing the benefits of learning tensor representations for meta-learning. Finally, through simulation and several real-world datasets, we evaluate our methods and show that it improves over previous linear models of shared representations for meta-learning. Samuel Deng, Daniel Hsu 0001, Debmalya Mandal |
AISTATS | 4 |
| 2021 | Surprisingly Popular Voting Recovers Rankings, Surprisingly!abstractThe wisdom of the crowd has long become the de facto approach for eliciting information from individuals or experts in order to predict the ground truth. However, classical democratic approaches for aggregating individual \emph{votes} only work when the opinion of the majority of the crowd is relatively accurate. A clever recent approach, \emph{surprisingly popular voting}, elicits additional information from the individuals, namely their \emph{prediction} of other individuals' votes, and provably recovers the ground truth even when experts are in minority. This approach works well when the goal is to pick the correct option from a small list, but when the goal is to recover a true ranking of the alternatives, a direct application of the approach requires eliciting too much information. We explore practical techniques for extending the surprisingly popular algorithm to ranked voting by partial votes and predictions and designing robust aggregation rules. We experimentally demonstrate that even a little prediction information helps surprisingly popular voting outperform classical approaches. Hadi Hosseini, Debmalya Mandal, Nisarg Shah 0001, Kevin Shi |
IJCAI | 2 |
| 2020 | The Effectiveness of Peer Prediction in Long-Term ForecastingabstractIn human forecasting, proper scoring rules are used to elicit effort in providing accurate probability forecasts of future events.A challenge, though, is that users do not receive feedback about their forecasts until the outcomes are realized.Nor is it clear whether these schemes are effective in motivating continual attention, and updating forecasts on difficult or dynamically changing problems, for which there is a continuous inflow of new information over time.Through a large-scale experiment on Amazon Mechanical Turk (MTurk), we investigate whether peer prediction methods can be used to complement methods of proper scoring rules, and improve engagement of users and ultimately the quality of forecasts.Peer prediction provides immediate feedback, by comparing one forecaster's prediction with that of another, this feedback provided as rank placement or through incentive payments.One of a very small number of experimental studies into peer prediction, ours is the first to test peer prediction in this hybrid role.We show that providing daily feedback through peer prediction has a significant effect in increasing engagement with the forecasting platform.Moreover, a hybrid scheme that combines scoring rules with peer prediction feedback (via rank feedback) is, together with the basic scoring rule method, generally the best for accuracy.Since the hybrid scheme also improves user engagement, this suggests that the hybrid scheme would provide the best accuracy for longer term forecasting events. Debmalya Mandal, Goran Radanovic, David C. Parkes |
AAAI | 1 |
| 2020 | Adversarial Blocking BanditsabstractWe consider a general adversarial multi-armed blocking bandit setting where each played arm can be blocked (unavailable) for some time periods and the reward per arm is given at each time period adversarially without obeying any distribution. The setting models scenarios of allocating scarce limited supplies (e.g., arms) where the supplies replenish and can be reused only after certain time periods. We first show that, in the optimization setting, when the blocking durations and rewards are known in advance, finding an optimal policy (e.g., determining which arm per round) that maximises the cumulative reward is strongly NP-hard, eliminating the possibility of a fully polynomial-time approximation scheme (FPTAS) for the problem unless P = NP. To complement our result, we show that a greedy algorithm that plays the best available arm at each round provides an approximation guarantee that depends on the blocking durations and the path variance of the rewards. In the bandit setting, when the blocking durations and rewards are not known, we design two algorithms, RGA and RGA-META, for the case of bounded duration an path variation. In particular, when the variation budget BT is known in advance, RGA can achieve O(\sqrt{T(2\tilde{D}+K)B{T}}) dynamic approximate regret. On the other hand, when B_T is not known, we show that the dynamic approximate regret of RGA-META is at most O((K+\tilde{D})^{1/4}\tilde{B}^{1/2}T^{3/4}) where \tilde{B} is the maximal path variation budget within each batch of RGA-META (which is provably in order of o(\sqrt{T}). We also prove that if either the variation budget or the maximal blocking duration is unbounded, the approximate regret will be at least Theta(T). We also show that the regret upper bound of RGA is tight if the blocking durations are bounded above by an order of O(1). Nick Bishop, Hau Chan, Debmalya Mandal, Long Tran-Thanh |
NeurIPS | 3 |
| 2020 | Ensuring Fairness Beyond the Training DataabstractWe initiate the study of fair classifiers that are robust to perturbations in the training distribution. Despite recent progress, the literature on fairness has largely ignored the design of fair and robust classifiers. In this work, we develop classifiers that are fair not only with respect to the training distribution but also for a class of distributions that are weighted perturbations of the training samples. We formulate a min-max objective function whose goal is to minimize a distributionally robust training loss, and at the same time, find a classifier that is fair with respect to a class of distributions. We first reduce this problem to finding a fair classifier that is robust with respect to the class of distributions. Based on an online learning algorithm, we develop an iterative algorithm that provably converges to such a fair and robust solution. Experiments on standard machine learning fairness datasets suggest that, compared to the state-of-the-art fair classifiers, our classifier retains fairness guarantees and test accuracy for a large class of perturbations on the test set. Furthermore, our experiments show that there is an inherent trade-off between fairness robustness and accuracy of such classifiers. Debmalya Mandal, Samuel Deng, Suman Jana, Jeannette M. Wing, Daniel Hsu 0001 |
NeurIPS | 1 |
| 2020 | Optimal Communication-Distortion Tradeoff in VotingabstractIn recent work, Mandal et al. [2019] study a novel framework for the winner selection problem in voting, in which a voting rule is seen as a combination of an elicitation rule and an aggregation rule. The elicitation rule asks voters to respond to a query based on their preferences over a set of alternatives, and the aggregation rule aggregates voter responses to return a winning alternative. They study the tradeoff between the communication complexity of a voting rule, which measures the number of bits of information each voter must send in response to its query, and its distortion, which measures the quality of the winning alternative in terms of utilitarian social welfare. They prove upper and lower bounds on the communication complexity required to achieve a desired level of distortion, but their bounds are not tight. Importantly, they also leave open the question whether the best randomized rule can significantly outperform the best deterministic rule. Debmalya Mandal, Nisarg Shah 0001, David P. Woodruff |
EC | 1 |
| 2019 | Efficient and Thrifty Voting by Any Means NecessaryabstractWe take an unorthodox view of voting by expanding the design space to include both the elicitation rule, whereby voters map their (cardinal) preferences to votes, and the aggregation rule, which transforms the reported votes into collective decisions. Intuitively, there is a tradeoff between the communication requirements of the elicitation rule (i.e., the number of bits of information that voters need to provide about their preferences) and the efficiency of the outcome of the aggregation rule, which we measure through distortion (i.e., how well the utilitarian social welfare of the outcome approximates the maximum social welfare in the worst case). Our results chart the Pareto frontier of the communication-distortion tradeoff. Debmalya Mandal, Ariel D. Procaccia, Nisarg Shah 0001, David P. Woodruff |
NeurIPS | 1 |
| 2017 | Peer Prediction with Heterogeneous UsersabstractPeer prediction mechanisms incentivize agents to truthfully report their signals, in the absence of a verification mechanism, by comparing their reports with those of their peers. Prior work in this area is essentially restricted to the case of homogeneous agents, whose signal distributions are identical. This is limiting in many domains, where we would expect agents to differ in taste, judgment and reliability. Although the Correlated Agreement (CA) mechanism [30] can be extended to handle heterogeneous agents, the new challenge is with the efficient estimation of agent signal types. We solve this problem by clustering agents based on their reporting behavior, proposing a mechanism that works with clusters of agents and designing algorithms that learn such a clustering. In this way, we also connect peer prediction with the Dawid and Skene [5] literature on latent types. We retain the robustness against coordinated misreports of the CA mechanism, achieving an approximate incentive guarantee of ε-informed truthfulness. We show on real data that this incentive approximation is reasonable in practice, and even with a small number of clusters. Arpit Agarwal 0001, Debmalya Mandal, David C. Parkes, Nisarg Shah 0001 |
EC | 2 |
| 2016 | Correlated Voting
Debmalya Mandal, David C. Parkes |
IJCAI | 1 |
| 2015 | Novel Mechanisms for Online Crowdsourcing with Unreliable, Strategic AgentsabstractMotivated by current day crowdsourcing platforms and emergence of online labor markets, this work addresses the problem of task allocation and payment decisions when unreliable and strategic workers arrive over time to work on tasks which must be completed within a deadline. We consider the following scenario: a requester has a set of tasks that must be completed before a deadline; agents (aka crowd workers) arrive over time and it is required to make sequential decisions regarding task allocation and pricing. Agents may have different costs for providing service and these costs are private information of the agents. We assume that agents are not strategic about their arrival times but could be strategic about their costs of service. In addition, agents could be unreliable in the sense of not being able to complete the assigned tasks within the allocated time; these tasks must then be reallocated to other agents to ensure ontime completion of the set of tasks by the deadline. For this setting, we propose two mechanisms: a DPM (DynamicPrice Mechanism) and an ABM (Auction Based Mechanism). Both mechanisms are dominant strategy incentive compatible, budget feasible, and also satisfy ex-post individual rationality for agents who complete the allocated tasks. These mechanisms can be implemented in current day crowdsourcing platforms with minimal changes to the current interaction model. Praphul Chandra, Y. Narahari 0001, Debmalya Mandal |
AAAI | 3 |
| 2015 | A Stackelberg Game Approach for Incentivizing Participation in Online Educational Forums with Heterogeneous Student PopulationabstractIncreased interest in web-based education has spurred the proliferation of online learning environments. However, these platforms suffer from high dropout rates due to lack of sustained motivation among the students taking the course. In an effort to address this problem, we propose an incentive-based, instructor-driven approach to orchestrate the interactions in online educational forums (OEFs). Our approach takes into account the heterogeneity in skills among the students as well as the limited budget available to the instructor. We first analytically model OEFs in a non-strategic setting using ideas from lumpable continuous time Markov chains and compute expected aggregate transient net-rewards for the instructor and the students. We next consider a strategic setting where we use the rewards computed above to set up a mixed-integer linear program which views an OEF as a single-leader-multiple-followers Stackelberg game and recommends an optimal plan to the instructor for maximizing student participation. Our experimental results reveal several interesting phenomena including a striking non-monotonicity in the level of participation of students vis-a-vis the instructor's arrival rate. Rohith Dwarakanath Vallam, Priyanka Bhatt, Debmalya Mandal, Y. Narahari 0001 |
AAAI | 3 |