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Alice Pui Lam Hung

dblp:151/5951 · also Alice Hung · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 67% Computer animation and physical simulation · 33%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › human modeling
anatomical modeling
0.212014
Generating Facial Expressions Using an Anatomically Accurate Biomechanical Model · IEEE Trans. Vis. Comput. Graph. 2014
Computer animation and physical simulation
biomechanical modeling
0.212014
Generating Facial Expressions Using an Anatomically Accurate Biomechanical Model · IEEE Trans. Vis. Comput. Graph. 2014
Geometric modeling and processing › isogeometric analysis
finite element modeling
0.212014
Generating Facial Expressions Using an Anatomically Accurate Biomechanical Model · IEEE Trans. Vis. Comput. Graph. 2014

Methods — techniques the papers use, named apart from their topics

magnetic resonance imaging · 0.4finite element method · 0.4cubic-hermite elements · 0.4
YearPublicationVenuePosition
2015 A framework for generating anatomically detailed subject-specific human facial models for biomechanical simulations
Alice Pui Lam Hung, Tim Wu 0002, Peter J. Hunter, Kumar Mithraratne
Vis. Comput.1
2014 Generating Facial Expressions Using an Anatomically Accurate Biomechanical Model
abstract
This paper presents a computational framework for modelling the biomechanics of human facial expressions. A detailed high-order (Cubic-Hermite) finite element model of the human head was constructed using anatomical data segmented from magnetic resonance images. The model includes a superficial soft-tissue continuum consisting of skin, the subcutaneous layer and the superficial Musculo-Aponeurotic system. Embedded within this continuum mesh, are 20 pairs of facial muscles which drive facial expressions. These muscles were treated as transversely-isotropic and their anatomical geometries and fibre orientations were accurately depicted. In order to capture the relative composition of muscles and fat, material heterogeneity was also introduced into the model. Complex contact interactions between the lips, eyelids, and between superficial soft tissue continuum and deep rigid skeletal bones were also computed. In addition, this paper investigates the impact of incorporating material heterogeneity and contact interactions, which are often neglected in similar studies. Four facial expressions were simulated using the developed model and the results were compared with surface data obtained from a 3D structured-light scanner. Predicted expressions showed good agreement with the experimental data.
Tim Wu 0002, Alice Pui Lam Hung, Kumar Mithraratne
IEEE Trans. Vis. Comput. Graph.2