Yanan Sui

dblp:151/6934 · DBLP profile ↗
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27ranked-venue papers
7as first author
13since 2021 · last 2025
0000-0002-9480-627XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 26 · 6 first-author · 13 since 2021Systems, architecture and hardware · 6 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
YearPublicationVenuePosition
2025 Motion Control of High-Dimensional Musculoskeletal Systems with Hierarchical Model-Based Planning
abstract
Controlling high-dimensional nonlinear systems, such as those found in biological and robotic applications, is challenging due to large state and action spaces. While deep reinforcement learning has achieved a number of successes in these domains, it is computationally intensive and time consuming, and therefore not suitable for solving large collections of tasks that require significant manual tuning. In this work, we introduce Model Predictive Control with Morphology-aware Proportional Control (MPC$^2$), a hierarchical model-based learning algorithm for zero-shot and near-real-time control of high-dimensional complex dynamical systems. MPC$^2$ uses a sampling-based model predictive controller for target posture planning, and enables robust control for high-dimensional tasks by incorporating a morphology-aware proportional controller for actuator coordination. The algorithm enables motion control of a high-dimensional human musculoskeletal model in a variety of motion tasks, such as standing, walking on different terrains, and imitating sports activities. The reward function of MPC$^2$ can be tuned via black-box optimization, drastically reducing the need for human-intensive reward engineering.
Yunyue Wei, Shanning Zhuang, Vincent Zhuang, Yanan Sui
ICLR4
2025 Energy-Efficient Omnidirectional Locomotion for Wheeled Quadrupeds via Predictive Energy-Aware Nominal Gait Selection
abstract
Wheeled-legged robots combine the efficiency of wheels with the versatility of legs, but face significant energy optimization challenges when navigating diverse environments. In this work, we present a hierarchical control framework that integrates predictive power modeling with residual reinforcement learning to optimize omnidirectional locomotion efficiency for wheeled quadrupedal robots. Our approach employs a novel power prediction network that forecasts energy consumption across different gait patterns over a 1-second horizon, enabling intelligent selection of the most energy-efficient nominal gait. A reinforcement learning policy then generates residual adjustments to this nominal gait, fine-tuning the robot’s actions to balance energy efficiency with performance objectives. Comparative analysis shows our method reduces energy consumption by up to 35% compared to fixed-gait approaches while maintaining comparable velocity tracking performance. We validate our framework through extensive simulations and real-world experiments on a modified Unitree Go1 platform, demonstrating robust performance even under external disturbances. Videos and implementation details are available at https://sites.google.com/view/switching-wpg.
Xu Yang 0044, Kaibo He, Bo Yang 0064, Yanan Sui, Yilin Mo
IROS5
2025 MyoChallenge 2024: A New Benchmark for Physiological Dexterity and Agility in Bionic Humans
abstract
Recent advancements in bionic prosthetic technology offer transformative opportunities to restore mobility and functionality for individuals with missing limbs. Users of bionic limbs, or bionic humans, learn to seamlessly integrate prosthetic extensions into their motor repertoire, regaining critical motor abilities. The remarkable movement generalization and environmental adaptability demonstrated by these individuals highlight motor intelligence capabilities unmatched by current artificial intelligence systems. Addressing these limitations, MyoChallenge '24 at NeurIPS 2024 established a benchmark for human-robot coordination with an emphasis on joint control of both biological and mechanical limbs. The competition featured two distinct tracks: a manipulation task utilizing the myoMPL model, integrating a virtual biological arm and the Modular Prosthetic Limb (MPL) for a passover task; and a locomotion task using the novel myoOSL model, combining a bilateral virtual biological leg with a trans-femoral amputation and the Open Source Leg (OSL) to navigate varied terrains. Marking the third iteration of the MyoChallenge, the event attracted over 50 teams with more than 290 submissions all around the globe, with diverse participants ranging from independent researchers to high school students. The competition facilitated the development of several state-of-the-art control algorithms for bionic musculoskeletal systems, leveraging techniques such as imitation learning, muscle synergy, and model-based reinforcement learning that significantly surpassed our proposed baseline performance by a factor of 10. By providing the open-source simulation framework of MyoSuite, standardized tasks, and physiologically realistic models, MyoChallenge serves as a reproducible testbed and benchmark for bridging ML and biomechanics. The competition website is featured here: https://sites.google.com/view/myosuite/myochallenge/myochallenge-2024.
Chun Kwang Tan, Balint Hodossy, Shirui Lyu, Pierre Schumacher, James Heald, Kai Biegun, Samo Hromadka, Maneesh Sahani, Gunwoo Park, Beomsoo Shin, Jonghyeon Park, Seungbum Koo, Chenhui Zuo, Chengtian Ma, Yanan Sui, Nicklas Hansen 0001, Stone Tao, Hao Su 0001, Seungmoon Song, Letizia Gionfrida, Massimo Sartori, Guillaume Durandau, Vittorio Caggiano
NeurIPS16
2024 DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systems
abstract
Learning an effective policy to control high-dimensional, overactuated systems is a significant challenge for deep reinforcement learning algorithms. Such control scenarios are often observed in the neural control of vertebrate musculoskeletal systems. The study of these control mechanisms will provide insights into the control of high-dimensional, overactuated systems. The coordination of actuators, known as muscle synergies in neuromechanics, is considered a presumptive mechanism that simplifies the generation of motor commands. The dynamical structure of a system is the basis of its function, allowing us to derive a synergistic representation of actuators. Motivated by this theory, we propose the *Dynamical Synergistic Representation (DynSyn)* algorithm. DynSyn aims to generate synergistic representations from dynamical structures and perform task-specific, state-dependent adaptation to the representations to improve motor control. We demonstrate DynSyn's efficiency across various tasks involving different musculoskeletal models, achieving state-of-the-art sample efficiency and robustness compared to baseline algorithms. DynSyn generates interpretable synergistic representations that capture the essential features of dynamical structures and demonstrates generalizability across diverse motor tasks.
Kaibo He, Chenhui Zuo, Chengtian Ma, Yanan Sui
ICML4
2024 Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representation
abstract
Modeling and control of the human musculoskele-tal system is important for understanding human motor functions, developing embodied intelligence, and optimizing human-robot interaction systems. However, current human musculoskeletal models are restricted to a limited range of body parts and often with a reduced number of muscles. There is also a lack of algorithms capable of controlling over 600 muscles to generate reasonable human movements. To fill this gap, we build a musculoskeletal model (MS-HUMAN-700) with 90 body segments, 206 joints, and 700 muscle-tendon units, allowing simulation of full-body dynamics and interaction with various devices. We develop a new algorithm using low-dimensional representation and hierarchical deep reinforcement learning to achieve state-of-the-art full-body control. We validate the effectiveness of our model and algorithm in simulations with real human locomotion data. The musculoskeletal model, along with its control algorithm, will be made available to the research community to promote a deeper understanding of human motion control and better design of interactive robots.Project page: https://lnsgroup.cc/research/MS-Human-700
Chenhui Zuo, Kaibo He, Yanan Sui
ICRA4
2024 A Survey of Constraint Formulations in Safe Reinforcement Learning
Akifumi Wachi, Xun Shen, Yanan Sui
IJCAI3
2024 Scalable Bayesian Optimization via Focalized Sparse Gaussian Processes
abstract
Bayesian optimization is an effective technique for black-box optimization, but its applicability is typically limited to low-dimensional and small-budget problems due to the cubic complexity of computing the Gaussian process (GP) surrogate. While various approximate GP models have been employed to scale Bayesian optimization to larger sample sizes, most suffer from overly-smooth estimation and focus primarily on problems that allow for large online samples. In this work, we argue that Bayesian optimization algorithms with sparse GPs can more efficiently allocate their representational power to relevant regions of the search space. To achieve this, we propose focalized GP, which leverages a novel variational loss function to achieve stronger local prediction, as well as FocalBO, which hierarchically optimizes the focalized GP acquisition function over progressively smaller search spaces. Experimental results demonstrate that FocalBO can efficiently leverage large amounts of offline and online data to achieve state-of-the-art performance on robot morphology design and to control a 585-dimensional musculoskeletal system.
Yunyue Wei, Vincent Zhuang, Saraswati Soedarmadji, Yanan Sui
NeurIPS4
2021 No-Regret Reinforcement Learning with Heavy-Tailed Rewards
abstract
Reinforcement learning algorithms typically assume rewards to be sampled from light-tailed distributions, such as Gaussian or bounded. However, a wide variety of real-world systems generate rewards that follow heavy-tailed distributions. We consider such scenarios in the setting of undiscounted reinforcement learning. By constructing a lower bound, we show that the difficulty of learning heavy-tailed rewards asymptotically dominates the difficulty of learning transition probabilities. Leveraging techniques from robust mean estimation, we propose Heavy-UCRL2 and Heavy-Q-Learning, and show that they achieve near-optimal regret bounds in this setting. Our algorithms also naturally generalize to deep reinforcement learning applications; we instantiate Heavy-DQN as an example of this. We demonstrate that all of our algorithms outperform baselines on both synthetic MDPs and standard RL benchmarks.
Vincent Zhuang, Yanan Sui
AISTATS2
2021 ROIAL: Region of Interest Active Learning for Characterizing Exoskeleton Gait Preference Landscapes
abstract
Characterizing what types of exoskeleton gaits are comfortable for users, and understanding the science of walking more generally, require recovering a user’s utility landscape. Learning these landscapes is challenging, as walking trajectories are defined by numerous gait parameters, data collection from human trials is expensive, and user safety and comfort must be ensured. This work proposes the Region of Interest Active Learning (ROIAL) framework, which actively learns each user’s underlying utility function over a region of interest that ensures safety and comfort. ROIAL learns from ordinal and preference feedback, which are more reliable feedback mechanisms than absolute numerical scores. The algorithm’s performance is evaluated both in simulation and experimentally for three non-disabled subjects walking inside of a lower-body exoskeleton. ROIAL learns Bayesian posteriors that predict each exoskeleton user’s utility landscape across four exoskeleton gait parameters. The algorithm discovers both commonalities and discrepancies across users’ gait preferences and identifies the gait parameters that most influenced user feedback. These results demonstrate the feasibility of recovering gait utility landscapes from limited human trials.
Maegan Tucker, Erdem Biyik, Ellen R. Novoseller, Joel W. Burdick, Yanan Sui, Dorsa Sadigh, Yisong Yue, Aaron D. Ames
ICRA6
2021 Interactive Video Acquisition and Learning System for Motor Assessment of Parkinson's Disease
abstract
Diagnosis and treatment for Parkinson's disease rely on the evaluation of motor functions, which is expensive and time consuming when performing at clinics. It is also difficult for patients to record correct movements at home without the guidance from experienced physicians. To help patients with Parkinson’s disease get better evaluation from in-home recorded movement videos, we developed an interactive video acquisition and learning system for clinical motor assessments. The system provides real-time guidance with multi-level body keypoint tracking and analysis to patients, which guarantees correct understanding and performing of clinical tasks. We tested its effectiveness on healthy subjects, and the efficiency and usability on patient groups. Experiments showed that our system enabled high quality video recordings following clinical standards, benefiting both patients and physicians. Our system provides a novel learning-based telemedicine approach for the care of patients with Parkinson’s disease.
Yunyue Wei, Bingquan Zhu, Chen Hou, Yanan Sui
IJCAI5
2021 Imitation with Neural Density Models
abstract
We propose a new framework for Imitation Learning (IL) via density estimation of the expert's occupancy measure followed by Maximum Occupancy Entropy Reinforcement Learning (RL) using the density as a reward. Our approach maximizes a non-adversarial model-free RL objective that provably lower bounds reverse Kullback–Leibler divergence between occupancy measures of the expert and imitator. We present a practical IL algorithm, Neural Density Imitation (NDI), which obtains state-of-the-art demonstration efficiency on benchmark control tasks.
Kuno Kim, Akshat Jindal, Yang Song 0011, Jiaming Song, Yanan Sui, Stefano Ermon
NeurIPS5
2021 Safe Policy Optimization with Local Generalized Linear Function Approximations
abstract
Safe exploration is a key to applying reinforcement learning (RL) in safety-critical systems. Existing safe exploration methods guaranteed safety under the assumption of regularity, and it has been difficult to apply them to large-scale real problems. We propose a novel algorithm, SPO-LF, that optimizes an agent's policy while learning the relation between a locally available feature obtained by sensors and environmental reward/safety using generalized linear function approximations. We provide theoretical guarantees on its safety and optimality. We experimentally show that our algorithm is 1) more efficient in terms of sample complexity and computational cost and 2) more applicable to large-scale problems than previous safe RL methods with theoretical guarantees, and 3) comparably sample-efficient and safer compared with existing advanced deep RL methods with safety constraints.
Akifumi Wachi, Yunyue Wei, Yanan Sui
NeurIPS3
2021 Confidence-Aware Imitation Learning from Demonstrations with Varying Optimality
abstract
Most existing imitation learning approaches assume the demonstrations are drawn from experts who are optimal, but relaxing this assumption enables us to use a wider range of data. Standard imitation learning may learn a suboptimal policy from demonstrations with varying optimality. Prior works use confidence scores or rankings to capture beneficial information from demonstrations with varying optimality, but they suffer from many limitations, e.g., manually annotated confidence scores or high average optimality of demonstrations. In this paper, we propose a general framework to learn from demonstrations with varying optimality that jointly learns the confidence score and a well-performing policy. Our approach, Confidence-Aware Imitation Learning (CAIL) learns a well-performing policy from confidence-reweighted demonstrations, while using an outer loss to track the performance of our model and to learn the confidence. We provide theoretical guarantees on the convergence of CAIL and evaluate its performance in both simulated and real robot experiments.Our results show that CAIL significantly outperforms other imitation learning methods from demonstrations with varying optimality. We further show that even without access to any optimal demonstrations, CAIL can still learn a successful policy, and outperforms prior work.
Songyuan Zhang, Zhangjie Cao, Dorsa Sadigh, Yanan Sui
NeurIPS4
2020 Deepfakes for Medical Video De-Identification: Privacy Protection and Diagnostic Information Preservation
abstract
Data sharing for medical research has been difficult as open-sourcing clinical data may violate patient privacy. Traditional methods for face de-identification wipe out facial information entirely, making it impossible to analyze facial behavior. Recent advancements on whole-body keypoints detection also rely on facial input to estimate body keypoints. Both facial and body keypoints are critical in some medical diagnoses, and keypoints invariability after de-identification is of great importance. Here, we propose a solution using deepfake technology, the face swapping technique. While this swapping method has been criticized for invading privacy and portraiture right, it could conversely protect privacy in medical video: patients' faces could be swapped to a proper target face and become unrecognizable. However, it remained an open question that to what extent the swapping de-identification method could affect the automatic detection of body keypoints. In this study, we apply deepfake technology to Parkinson's disease examination videos to de-identify subjects, and quantitatively show that: face-swapping as a de-identification approach is reliable, and it keeps the keypoints almost invariant, significantly better than traditional methods. This study proposes a pipeline for video de-identification and keypoint preservation, clearing up some ethical restrictions for medical data sharing. This work could make open-source high quality medical video datasets more feasible and promote future medical research that benefits our society.
Bingquan Zhu, Yanan Sui, Luming Li
AIES3
2020 Safe Reinforcement Learning in Constrained Markov Decision Processes
abstract
Safe reinforcement learning has been a promising approach for optimizing the policy of an agent that operates in safety-critical applications. In this paper, we propose an algorithm, SNO-MDP, that explores and optimizes Markov decision processes under unknown safety constraints. Specifically, we take a step-wise approach for optimizing safety and cumulative reward. In our method, the agent first learns safety constraints by expanding the safe region, and then optimizes the cumulative reward in the certified safe region. We provide theoretical guarantees on both the satisfaction of the safety constraint and the near-optimality of the cumulative reward under proper regularity assumptions. In our experiments, we demonstrate the effectiveness of SNO-MDP through two experiments: one uses a synthetic data in a new, openly-available environment named GP-Safety-Gym, and the other simulates Mars surface exploration by using real observation data.
Akifumi Wachi, Yanan Sui
ICML2
2020 Preference-Based Learning for Exoskeleton Gait Optimization
abstract
This paper presents a personalized gait optimization framework for lower-body exoskeletons. Rather than optimizing numerical objectives such as the mechanical cost of transport, our approach directly learns from user prefer-ences, e.g., for comfort. Building upon work in preference-based interactive learning, we present the CoSpar algorithm. CoSpar prompts the user to give pairwise preferences between trials and suggest improvements; as exoskeleton walking is a non-intuitive behavior, users can provide preferences more easily and reliably than numerical feedback. We show that CoSpar performs competitively in simulation and demonstrate a prototype implementation of CoSpar on a lower-body exoskeleton to optimize human walking trajectory features. In the experiments, CoSpar consistently found user-preferred parameters of the exoskeleton's walking gait, which suggests that it is a promising starting point for adapting and personalizing exoskeletons (or other assistive devices) to individual users.
Maegan Tucker, Ellen R. Novoseller, Claudia Kann, Yanan Sui, Yisong Yue, Joel W. Burdick, Aaron D. Ames
ICRA4
2020 Dueling Posterior Sampling for Preference-Based Reinforcement Learning
abstract
In preference-based reinforcement learning (RL), an agent interacts with the environment while receiving preferences instead of absolute feedback. While there is increasing research activity in preference-based RL, the design of formal frameworks that admit tractable theoretical analysis remains an open challenge. Building upon ideas from preference-based bandit learning and posterior sampling in RL, we present DUELING POSTERIOR SAMPLING (DPS), which employs preference-based posterior sampling to learn both the system dynamics and the underlying utility function that governs the preference feedback. As preference feedback is provided on trajectories rather than individual state-action pairs, we develop a Bayesian approach for the credit assignment problem, translating preferences to a posterior distribution over state-action reward models. We prove an asymptotic Bayesian no-regret rate for DPS with a Bayesian linear regression credit assignment model. This is the first regret guarantee for preference-based RL to our knowledge. We also discuss possible avenues for extending the proof methodology to other credit assignment models. Finally, we evaluate the approach empirically, showing competitive performance against existing baselines.
Ellen R. Novoseller, Yibing Wei, Yanan Sui, Yisong Yue, Joel W. Burdick
UAI3
2019 D3TW: Discriminative Differentiable Dynamic Time Warping for Weakly Supervised Action Alignment and Segmentation
abstract
We address weakly supervised action alignment and segmentation in videos, where only the order of occurring actions is available during training. We propose Discriminative Differentiable Dynamic Time Warping (D3TW), the first discriminative model using weak ordering supervision. The key technical challenge for discriminative modeling with weak supervision is that the loss function of the ordering supervision is usually formulated using dynamic programming and is thus not differentiable. We address this challenge with a continuous relaxation of the min-operator in dynamic programming and extend the alignment loss to be differentiable. The proposed D3TW innovatively solves sequence alignment with discriminative modeling and end-to-end training, which substantially improves the performance in weakly supervised action alignment and segmentation tasks. We show that our model is able to bypass the degenerated sequence problem usually encountered in previous work and outperform the current state-of-the-art across three evaluation metrics in two challenging datasets.
Chien-Yi Chang, De-An Huang, Yanan Sui, Li Fei-Fei 0001, Juan Carlos Niebles
CVPR3
2018 Safe Exploration and Optimization of Constrained MDPs Using Gaussian Processes
abstract
We present a reinforcement learning approach to explore and optimize a safety-constrained Markov Decision Process(MDP). In this setting, the agent must maximize discounted cumulative reward while constraining the probability of entering unsafe states, defined using a safety function being within some tolerance. The safety values of all states are not known a priori, and we probabilistically model them via aGaussian Process (GP) prior. As such, properly behaving in such an environment requires balancing a three-way trade-off of exploring the safety function, exploring the reward function, and exploiting acquired knowledge to maximize reward. We propose a novel approach to balance this trade-off. Specifically, our approach explores unvisited states selectively; that is, it prioritizes the exploration of a state if visiting that state significantly improves the knowledge on the achievable cumulative reward. Our approach relies on a novel information gain criterion based on Gaussian Process representations of the reward and safety functions. We demonstrate the effectiveness of our approach on a range of experiments, including a simulation using the real Martian terrain data.
Akifumi Wachi, Yanan Sui, Yisong Yue, Masahiro Ono
AAAI2
2018 Stagewise Safe Bayesian Optimization with Gaussian Processes
abstract
Enforcing safety is a key aspect of many problems pertaining to sequential decision making under uncertainty, which require the decisions made at every step to be both informative of the optimal decision and also safe. For example, we value both efficacy and comfort in medical therapy, and efficiency and safety in robotic control. We consider this problem of optimizing an unknown utility function with absolute feedback or preference feedback subject to unknown safety constraints. We develop an efficient safe Bayesian optimization algorithm, StageOpt, that separates safe region expansion and utility function maximization into two distinct stages. Compared to existing approaches which interleave between expansion and optimization, we show that StageOpt is more efficient and naturally applicable to a broader class of problems. We provide theoretical guarantees for both the satisfaction of safety constraints as well as convergence to the optimal utility value. We evaluate StageOpt on both a variety of synthetic experiments, as well as in clinical practice. We demonstrate that StageOpt is more effective than existing safe optimization approaches, and is able to safely and effectively optimize spinal cord stimulation therapy in our clinical experiments.
Yanan Sui, Vincent Zhuang, Joel W. Burdick, Yisong Yue
ICML1
2018 Advancements in Dueling Bandits
abstract
The dueling bandits problem is an online learning framework where learning happens ``on-the-fly'' through preference feedback, i.e., from comparisons between a pair of actions. Unlike conventional online learning settings that require absolute feedback for each action, the dueling bandits framework assumes only the presence of (noisy) binary feedback about the relative quality of each pair of actions. The dueling bandits problem is well-suited for modeling settings that elicit subjective or implicit human feedback, which is typically more reliable in preference form. In this survey, we review recent results in the theories, algorithms, and applications of the dueling bandits problem. As an emerging domain, the theories and algorithms of dueling bandits have been intensively studied during the past few years. We provide an overview of recent advancements, including algorithmic advances and applications. We discuss extensions to standard problem formulation and novel application areas, highlighting key open research questions in our discussion.
Yanan Sui, Masrour Zoghi, Katja Hofmann, Yisong Yue
IJCAI1
2018 On Muscle Activation for Improving Robotic Rehabilitation after Spinal Cord Injury
abstract
Spinal cord stimulation (SCS) has recently enabled humans with motor complete spinal cord injury (SCI) to independently stand and recover some lost autonomic function. However, the nature of the recovered motor activity and the interplay between SCS and motor training are not well understood. Understanding the effect of stand training and spinal stimulation on motor activity during bipedal standing is important for designing spinal rehabilitation therapies that seek to combine spinal stimulation and rehabilitative robots. In this study, we examined electromyography (EMG) data gathered from two SCI patients and six healthy subjects as they attempted standing. We analyzed the muscle activation patterns and EMG waveform shape to quantify both the changes in SCI patient motor activity with training, and the differences between healthy motor activity and SCI patient motor activity under stimulation. We also looked for correlations between the similarity in SCI patients' motor activity to healthy subjects and their overall standing ability. We found that good standing in SCI patients does not emulate healthy standing muscle activity. Furthermore, patient stand training heavily influenced motor activation patterns, but not in ways that improved standing ability. These results indicate that current training techniques do not optimally influence motor activity, and robotic rehabilitation strategies for SCI patients should target essential features of motor activity to optimize functional performance, rather than emulate healthy activity.
Richard Cheng, Yanan Sui, Dimitry Sayenko, Joel W. Burdick
IROS2
2017 Correlational Dueling Bandits with Application to Clinical Treatment in Large Decision Spaces
abstract
We consider sequential decision making under uncertainty, the optimization over large decision space with noisy comparative feedback. This problem can be formulated as a K-armed Dueling Bandits problem where K is the total number of decisions. When K is very large, existing dueling bandits algorithms suffer huge cumulative regret before converging on the optimal arm. This paper studies the dueling bandits problem with a large number of dependent arms. Our problem is motivated by a clinical decision making process in large decision space. We propose an efficient algorithm CorrDuel for the problem which makes decisions to simultaneously deliver effective therapy and explore the decision space. Many sequential decision making problems with large and structured decision space could be facilitated by our algorithm. After evaluated the fast convergence of CorrDuel in analysis and simulation experiments, we applied it on a live clinical trial of therapeutic spinal cord stimulation. It is the first applied algorithm towards spinal cord injury treatments and experimental results show the effectiveness and efficiency of our algorithm.
Yanan Sui, Joel W. Burdick
IJCAI1
2017 Quantifying performance of bipedal standing with multi-channel EMG
abstract
Spinal cord stimulation has enabled humans with motor complete spinal cord injury (SCI) to independently stand and recover some lost autonomic function. Quantifying the quality of bipedal standing under spinal stimulation is important for spinal rehabilitation therapies and for new strategies that seek to combine spinal stimulation and rehabilitative robots (such as exoskeletons) in real time feedback. To study the potential for automated electromyography (EMG) analysis in SCI, we evaluated the standing quality of paralyzed patients undergoing electrical spinal cord stimulation using both video and multi-channel surface EMG recordings during spinal stimulation therapy sessions. The quality of standing under different stimulation settings was quantified manually by experienced clinicians. By correlating features of the recorded EMG activity with the expert evaluations, we show that multi-channel EMG recording can provide accurate, fast, and robust estimation for the quality of bipedal standing in spinally stimulated SCI patients. Moreover, our analysis shows that the total number of EMG channels needed to effectively predict standing quality can be reduced while maintaining high estimation accuracy, which provides more flexibility for rehabilitation robotic systems to incorporate EMG recordings.
Yanan Sui, Kun Ho Kim, Joel W. Burdick
IROS1
2017 Multi-dueling Bandits with Dependent Arms
Yanan Sui, Vincent Zhuang, Joel W. Burdick, Yisong Yue
UAI1
2015 Safe Exploration for Optimization with Gaussian Processes
abstract
We consider sequential decision problems under uncertainty, where we seek to optimize an unknown function from noisy samples. This requires balancing exploration (learning about the objective) and exploitation (localizing the maximum), a problem well-studied in the multi-armed bandit literature. In many applications, however, we require that the sampled function values exceed some prespecified "safety" threshold, a requirement that existing algorithms fail to meet. Examples include medical applications where patient comfort must be guaranteed, recommender systems aiming to avoid user dissatisfaction, and robotic control, where one seeks to avoid controls causing physical harm to the platform. We tackle this novel, yet rich, set of problems under the assumption that the unknown function satisfies regularity conditions expressed via a Gaussian process prior. We develop an efficient algorithm called SafeOpt, and theoretically guarantee its convergence to a natural notion of optimum reachable under safety constraints. We evaluate SafeOpt on synthetic data, as well as two real applications: movie recommendation, and therapeutic spinal cord stimulation.
Yanan Sui, Alkis Gotovos, Joel W. Burdick, Andreas Krause 0001
ICML1
2014 Clinical online recommendation with subgroup rank feedback
abstract
Many real applications in experimental design need to make decisions online. Each decision leads to a stochastic reward with initially unknown distribution. New decisions are made based on the observations of previous rewards. To maximize the total reward, one needs to solve the tradeoff between exploring different strategies and exploiting currently optimal strategies. This kind of tradeoff problems can be formalized as Multi-armed bandit problem. We recommend strategies in series and generate new recommendations based on noisy rewards of previous strategies. When the reward for a strategy is difficult to quantify, classical bandit algorithms are no longer optimal. This paper, studies the Multi-armed bandit problem with feedback given as a stochastic rank list instead of quantified reward values. We propose an algorithm for this new problem and show its optimality. A real application of this algorithm on clinical treatment is helping paralyzed patient to regain the ability to stand on their own feet.
Yanan Sui, Joel W. Burdick
RecSys1