EDBT 2026 Demo / reviewers in the wild / expert
Haocheng Feng
dblp:151/7248
· DBLP profile ↗
30ranked-venue papers
0as first author
30since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 26 · 26 since 2021Graphics, computer vision, multimedia, augmented reality and games · 20 · 20 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Cosh-DiT: Co-Speech Gesture Video Synthesis via Hybrid Audio-Visual Diffusion Transformers
Yasheng Sun, Hang Zhou 0009, Jiazhi Guan, Quanwei Yang, Kaisiyuan Wang, Borong Liang, Haocheng Feng, Jingdong Wang 0001, Ziwei Liu 0002, Hideki Koike |
Int. J. Comput. Vis. | 9 |
| 2025 | XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View SynthesisabstractComprehensive testing of autonomous systems through simulation is essential to ensure the safety of autonomous driving vehicles. This requires the generation of safety-critical scenarios that extend beyond the limitations of real-world data collection, as many of these scenarios are rare or rarely encountered on public roads. However, evaluating most existing novel view synthesis (NVS) methods relies on sporadic sampling of image frames from the training data, comparing the rendered images with ground-truth images. Unfortunately, this evaluation protocol falls short of meeting the actual requirements in closed-loop simulations. Specifically, the true application demands the capability to render novel views that extend beyond the original trajectory (such as cross-lane views), which are challenging to capture in the real world. To address this, this paper presents a synthetic dataset for novel driving view synthesis evaluation, which is specifically designed for autonomous driving simulations. This unique dataset includes testing images captured by deviating from the training trajectory by 1–4 meters. It comprises six sequences that cover various times and weather conditions. Each sequence contains 450 training images, 120 testing images, and their corresponding camera poses and intrinsic parameters. Leveraging this novel dataset, we establish the first realistic benchmark for evaluating existing NVS approaches under frontonly and multicamera settings. The experimental findings underscore the significant gap in current approaches, revealing their inadequate ability to fulfill the demanding prerequisites of cross-lane or closed-loop simulation. Our dataset and code are released publicly on the project page: https://3d-aigc.github.io/XLD. Hao Li 0075, Chenming Wu, Chen Zhao 0011, Chunyu Song, Haocheng Feng, Errui Ding, Dingwen Zhang, Jingdong Wang 0001 |
3DV | 7 |
| 2025 | Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic ImagesabstractWide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views from these panoramic images in real time remains a significant challenge, especially due to panoramic imagery’s high resolution and inherent distortions. Although existing 3D Gaussian splatting (3DGS) methods can produce photo-realistic views under narrow baselines, they often overfit the training views when dealing with wide-baseline panoramic images due to the difficulty in learning precise geometry from sparse 360° views. This paper presents Splatter-360, a novel end-to-end generalizable 3DGS framework designed to handle wide-baseline panoramic images. Unlike previous approaches, Splatter-360 performs multi-view matching directly in the spherical domain by constructing a spherical cost volume through a spherical sweep algorithm, enhancing the network’s depth perception and geometry estimation. Additionally, we introduce a 3D-aware bi-projection encoder to mitigate the distortions inherent in panoramic images and integrate cross-view attention to improve feature interactions across multiple viewpoints. This enables robust 3D-aware feature representations and real-time rendering capabilities. Experimental results on the HM3D [26] and Replica [27] demonstrate that Splatter-360 significantly outperforms state-of-the-art NeRF and 3DGS methods (e.g., PanoGRF, MVSplat, DepthSplat, and HiSplat) in both synthesis quality and generalization performance for wide-baseline panoramic images. Code and trained models are available at https://3d-aigc.github.io/Splatter-360/. Zheng Chen 0016, Chenming Wu, Zhelun Shen, Chen Zhao 0011, Weicai Ye, Haocheng Feng, Errui Ding, Song-Hai Zhang |
CVPR | 6 |
| 2025 | Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion ModelabstractCurrent digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g., objects) have not been well investigated. Despite human hand synthesis already being an intricate problem, generating objects in contact with hands and their interactions presents an even more challenging task, especially when the objects exhibit obvious variations in size and shape. To tackle these issues, we present a novel video reenactment framework focusing on Human-Object Interaction (HOI) via an adaptive Layout-instructed Diffusion model (Re-HOLD). Our key insight is to employ specialized layout representation for hands and objects, respectively. Such representations enable effective disentanglement of hand modeling and object adaptation to diverse motion sequences. To further improve the quality of the HOI generation, we design an interactive textural enhancement module for both hands and objects by introducing two independent memory banks. We also propose a layout adjustment strategy for the cross-object reenactment scenario to adaptively adjust unreasonable layouts caused by diverse object sizes during inference. Comprehensive qualitative and quantitative evaluations demonstrate that our proposed framework significantly outperforms existing methods. Project page: https://fyycs.github.io/Re-HOLD. Quanwei Yang, Kaisiyuan Wang, Hang Zhou 0009, Haocheng Feng, Errui Ding, Yu Wu 0011, Jingdong Wang 0001 |
CVPR | 6 |
| 2025 | AudCast: Audio-Driven Human Video Generation by Cascaded Diffusion TransformersabstractDespite the recent progress of audio-driven video generation, existing methods mostly focus on driving facial movements, leading to non-coherent head and body dynamics. Moving forward, it is desirable yet challenging to generate holistic human videos with both accurate lip-sync and delicate co-speech gestures w.r.t. given audio. In this work, we propose AudCast, a generalized audio-driven human video generation framework adopting a cascade Diffusion-Transformers (DiTs) paradigm, which synthesizes holistic human videos based on a reference image and a given audio. 1) Firstly, an audio-conditioned Holistic Human DiT architecture is proposed to directly drive the movements of any human body with vivid gesture dynamics. 2) Then to enhance hand and face details that are well-knownly difficult to handle, a Regional Refinement DiT leverages regional 3D fitting as the bridge to reform the signals, producing the final results. Extensive experiments demonstrate that our framework generates high-fidelity audio-driven holistic human videos with temporal coherence and fine facial and hand details. Resources can be found at https://guanjz20.github.io/projects/AudCast. Jiazhi Guan, Kaisiyuan Wang, Quanwei Yang, Yasheng Sun, Shengyi He, Borong Liang, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Youjian Zhao, Hang Zhou 0009, Ziwei Liu 0002 |
CVPR | 10 |
| 2025 | TexGarment: Consistent Garment UV Texture Generation via Efficient 3D Structure-Guided Diffusion TransformerabstractThis paper introduces TexGarment, an efficient method for synthesizing high-quality, 3D-consistent garment textures in UV space. Traditional approaches based on 2D-to-3D mapping often suffer from 3D inconsistency, while methods learning from limited 3D data lack sufficient texture diversity. These limitations are particularly problematic in garment texture generation, where high demands exist for both detail and variety. To address these challenges, TexGarment leverages a pre-trained text-to-image diffusion Transformer model with robust generalization capabilities, introducing structural information to guide the model in generating 3D-consistent garment textures in a single inference step. Specifically, We utilize the 2D UV position map to guide the layout during the UV texture generation process, ensuring a coherent texture arrangement and enhancing it by integrating global 3D structural information from the mesh surface point cloud. This combined guidance effectively aligns 3D structural integrity with 2D layout. Our method efficiently generates high-quality, diverse UV textures in a single inference step while maintaining 3D consistency. Experimental results validate the effectiveness of TexGarment, achieving state-of-the-art performance in 3D garment texture generation. Jialun Liu, Xiaobo Gao, Bojun Xiong, Chen Zhao 0011, Hongbin Pei, Haocheng Feng, Errui Ding, Jingdong Wang 0001 |
CVPR | 9 |
| 2025 | GestureHYDRA: Semantic Co-Speech Gesture Synthesis via Hybrid Modality Diffusion Transformer and Cascaded-Synchronized Retrieval-Augmented Generation
Quanwei Yang, Luying Huang, Kaisiyuan Wang, Jiazhi Guan, Shengyi He, Fengguo Li, Hang Zhou 0009, Lingyun Yu 0002, Haocheng Feng, Hongtao Xie 0001 |
ICCV | 10 |
| 2025 | Mulberry: Empowering MLLM with o1-like Reasoning and Reflection via Collective Monte Carlo Tree SearchabstractIn this work, we aim to develop an MLLM that understands and solves questions by learning to create each intermediate step of the reasoning involved till the final answer. To this end, we propose Collective Monte Carlo Tree Search (CoMCTS), a new learning-to-reason method for MLLMs, which introduces the concept of collective learning into ``tree search'' for effective and efficient reasoning-path searching and learning. The core idea of CoMCTS is to leverage collective knowledge from multiple models to collaboratively conjecture, search and identify effective reasoning paths toward correct answers via four iterative operations including Expansion, Simulation and Error Positioning, Backpropagation, and Selection. Using CoMCTS, we construct Mulberry-260k, a multimodal dataset with a tree of rich, explicit and well-defined reasoning nodes for each question. With Mulberry-260k, we perform collective SFT to train our model, Mulberry, a series of MLLMs with o1-like step-by-step Reasoning and Reflection capabilities. Extensive experiments demonstrate the superiority of our proposed methods on various benchmarks. Code is available at https://github.com/HJYao00/Mulberry. Huanjin Yao, Jiaxing Huang 0001, Jingyi Zhang 0005, Yibo Wang 0039, Shunyu Liu 0001, YuXin Song 0001, Haocheng Feng, Li Shen 0008, Dacheng Tao |
NeurIPS | 9 |
| 2024 | Multi-Domain Incremental Learning for Face Presentation Attack DetectionabstractPrevious face Presentation Attack Detection (PAD) methods aim to improve the effectiveness of cross-domain tasks. However, in real-world scenarios, the original training data of the pre-trained model is not available due to data privacy or other reasons. Under these constraints, general methods for fine-tuning single-target domain data may lose previously learned knowledge, leading to a catastrophic forgetting problem. To address these issues, we propose a multi-domain incremental learning (MDIL) method for PAD, which not only learns knowledge well from the new domain but also maintains the performance of previous domains stably. Specifically, we propose an adaptive domain-specific experts (ADE) framework based on the vision transformer to preserve the discriminability of previous domains. Furthermore, an asymmetric classifier is designed to keep the output distribution of different classifiers consistent, thereby improving the generalization ability. Extensive experiments show that our proposed method achieves state-of-the-art performance compared to prior methods of incremental learning. Excitingly, under more stringent setting conditions, our method approximates or even outperforms the DA/DG-based methods. Keyao Wang, Haixiao Yue, Ajian Liu 0001, Haocheng Feng, Junyu Han, Errui Ding, Jingdong Wang 0001 |
AAAI | 6 |
| 2024 | TexOct: Generating Textures of 3D Models with Octree-based DiffusionabstractThis paper focuses on synthesizing high-quality and complete textures directly on the surface of 3D models within 3D space. 2D diffusion-based methods face challenges in generating 2D texture maps due to the infinite possibilities of UV mapping for a given 3D mesh. Utilizing point clouds helps circumvent variations arising from diverse mesh topologies and UV mappings. Nevertheless, achieving dense point clouds to accurately represent texture details poses a challenge due to limited computational resources. To address these challenges, we propose an efficient octree-based diffusion pipeline called TexOct. Our method starts by sampling a point cloud from the surface of a given 3D model, with each point containing texture noise values. We utilize an octree structure to efficiently represent this point cloud. Additionally, we introduce an innovative octree-based diffusion model that leverages the denoising capabilities of the Denoising Diffusion Probabilistic Model (DDPM). This model gradually reduces the texture noise on the octree nodes, resulting in the restoration of fine texture. Experimental results on ShapeNet demonstrate that TexOct effectively generates high-quality 3D textures in both unconditional and text / image-conditional scenarios. Jialun Liu, Chenming Wu, Xinqi Liu, Haotian Peng, Chen Zhao 0011, Haocheng Feng, Jingtuo Liu, Errui Ding |
CVPR | 8 |
| 2024 | KD-DETR: Knowledge Distillation for Detection Transformer with Consistent Distillation Points SamplingabstractDETR is a novel end-to-end transformer architecture object detector, which significantly outperforms classic detectors when scaling up. In this paper, we focus on the compression of DETR with knowledge distillation. While knowledge distillation has been well-studied in classic detectors, there is a lack of researches on how to make it work effectively on DETR. We first provide experimental and theoretical analysis to point out that the main challenge in DETR distillation is the lack of consistent distillation points. Distillation points refer to the corresponding inputs of the predictions for student to mimic, which have different formulations in CNN detector and DETR, and reliable distillation requires sufficient distillation points which are consistent between teacher and student. Based on this observation, we propose the first general knowledge distillation paradigm for DETR (KD-DETR) with consistent distillation points sampling, for both homogeneous and heterogeneous distillation. Specifically, we decouple detection and distillation tasks by introducing a set of specialized object queries to construct distillation points for DETR. We further propose a general-to-specific distillation points sampling strategy to explore the extensibility of KD-DETR. Extensive experiments validate the effectiveness and generalization of KD-DETR. For both single-scale DAB-DETR and multis-scale Deformable DETR and DINO, KD-DETR boost the performance of student model with improvements of 2.6% - 5.2%. We further extend KD-DETR to heterogeneous distillation, and achieves 2.1 % improvement by distilling the knowledge from DINO to Faster R-CNN with ResNet-50, which is comparable with homogeneous distillation methods. Shengzhao Weng, Haixiao Yue, Haocheng Feng, Junyu Han, Errui Ding |
CVPR | 6 |
| 2024 | ReSyncer: Rewiring Style-Based Generator for Unified Audio-Visually Synced Facial Performer
Jiazhi Guan, Hang Zhou 0009, Kaisiyuan Wang, Shengyi He, Zhanwang Zhang, Borong Liang, Haocheng Feng, Errui Ding, Jingtuo Liu, Jingdong Wang 0001, Youjian Zhao, Ziwei Liu 0002 |
ECCV (41) | 8 |
| 2024 | GGRt: Towards Pose-Free Generalizable 3D Gaussian Splatting in Real-Time
Hao Li 0075, Chenming Wu, Dingwen Zhang, Yalun Dai, Chen Zhao 0011, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Junwei Han 0001 |
ECCV (71) | 7 |
| 2024 | OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary UnderstandingabstractThis paper introduces OpenGaussian, a method based on 3D Gaussian Splatting (3DGS) that possesses the capability for 3D point-level open vocabulary understanding. Our primary motivation stems from observing that existing 3DGS-based open vocabulary methods mainly focus on 2D pixel-level parsing. These methods struggle with 3D point-level tasks due to weak feature expressiveness and inaccurate 2D-3D feature associations. To ensure robust feature presentation and 3D point-level understanding, we first employ SAM masks without cross-frame associations to train instance features with 3D consistency. These features exhibit both intra-object consistency and inter-object distinction. Then, we propose a two-stage codebook to discretize these features from coarse to fine levels. At the coarse level, we consider the positional information of 3D points to achieve location-based clustering, which is then refined at the fine level.
Finally, we introduce an instance-level 3D-2D feature association method that links 3D points to 2D masks, which are further associated with 2D CLIP features. Extensive experiments, including open vocabulary-based 3D object selection, 3D point cloud understanding, click-based 3D object selection, and ablation studies, demonstrate the effectiveness of our proposed method. The source code is available at our project page https://3d-aigc.github.io/OpenGaussian. Yanmin Wu, Jiarui Meng, Haijie Li, Chenming Wu, Yahao Shi, Xinhua Cheng, Chen Zhao 0011, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Jian Zhang 0018 |
NeurIPS | 8 |
| 2024 | ShowMaker: Creating High-Fidelity 2D Human Video via Fine-Grained Diffusion ModelingabstractAlthough significant progress has been made in human video generation, most previous studies focus on either human facial animation or full-body animation, which cannot be directly applied to produce realistic conversational human videos with frequent hand gestures and various facial movements simultaneously.
To address these limitations, we propose a 2D human video generation framework, named ShowMaker, capable of generating high-fidelity half-body conversational videos via fine-grained diffusion modeling.
We leverage dual-stream diffusion models as the backbone of our framework and carefully design two novel components for crucial local regions (i.e., hands and face) that can be easily integrated into our backbone.
Specifically, to handle the challenging hand generation caused by sparse motion guidance, we propose a novel Key Point-based Fine-grained Hand Modeling module by amplifying positional information from raw hand key points and constructing a corresponding key point-based codebook.
Moreover, to restore richer facial details in generated results, we introduce a Face Recapture module, which extracts facial texture features and global identity features from the aligned human face and integrates them into the diffusion process for face enhancement.
Extensive quantitative and qualitative experiments demonstrate the superior visual quality and temporal consistency of our method. Quanwei Yang, Jiazhi Guan, Kaisiyuan Wang, Lingyun Yu 0002, Wenqing Chu, Hang Zhou 0009, ZhiQiang Feng, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Hongtao Xie 0001 |
NeurIPS | 8 |
| 2024 | Dense Connector for MLLMsabstract*Do we fully leverage the potential of visual encoder in Multimodal Large Language Models (MLLMs)?* The recent outstanding performance of MLLMs in multimodal understanding has garnered broad attention from both academia and industry. In the current MLLM rat race, the focus seems to be predominantly on the linguistic side. We witness the rise of larger and higher-quality instruction datasets, as well as the involvement of larger-sized LLMs. Yet, scant attention has been directed towards the visual signals utilized by MLLMs, often assumed to be the final high-level features extracted by a frozen visual encoder. In this paper, we introduce the **Dense Connector** - a simple, effective, and plug-and-play vision-language connector that significantly enhances existing MLLMs by leveraging multi-layer visual features, with minimal additional computational overhead. Building on this, we also propose the Efficient Dense Connector, which achieves performance comparable to LLaVA-v1.5 with only 25% of the visual tokens. Furthermore, our model, trained solely on images, showcases remarkable zero-shot capabilities in video understanding as well. Experimental results across various vision encoders, image resolutions, training dataset scales, varying sizes of LLMs (2.7B→70B), and diverse architectures of MLLMs (e.g., LLaVA-v1.5, LLaVA-NeXT and Mini-Gemini) validate the versatility and scalability of our approach, achieving state-of-the-art performance across 19 image and video benchmarks. We hope that this work will provide valuable experience and serve as a basic module for future MLLM development. Code is available at https://github.com/HJYao00/DenseConnector. Huanjin Yao, Taojiannan Yang, YuXin Song 0001, Haocheng Feng, Yifan Sun 0003, Wanli Ouyang, Jingdong Wang 0001 |
NeurIPS | 6 |
| 2024 | Automated Multi-level Preference for MLLMsabstractCurrent multimodal Large Language Models (MLLMs) suffer from ''hallucination'', occasionally generating responses that are not grounded in the input images. To tackle this challenge, one promising path is to utilize reinforcement learning from human feedback (RLHF), which steers MLLMs towards learning superior responses while avoiding inferior ones. We rethink the common practice of using binary preferences (*i.e.*, superior, inferior), and find that adopting multi-level preferences (*e.g.*, superior, medium, inferior) is better for two benefits: 1) It narrows the gap between adjacent levels, thereby encouraging MLLMs to discern subtle differences. 2) It further integrates cross-level comparisons (beyond adjacent-level comparisons), thus providing a broader range of comparisons with hallucination examples. To verify our viewpoint, we present the Automated Multi-level Preference (**AMP**) framework for MLLMs. To facilitate this framework, we first develop an automated dataset generation pipeline that provides high-quality multi-level preference datasets without any human annotators. Furthermore, we design the Multi-level Direct Preference Optimization (MDPO) algorithm to robustly conduct complex multi-level preference learning. Additionally, we propose a new hallucination benchmark, MRHal-Bench. Extensive experiments across public hallucination and general benchmarks, as well as our MRHal-Bench, demonstrate the effectiveness of our proposed method. Code is available at https://github.com/takomc/amp. YuXin Song 0001, Kang Rong, Huanjin Yao, Fanglong Liu, Haocheng Feng, Jingdong Wang 0001, Yifan Sun 0003 |
NeurIPS | 9 |
| 2024 | Octopus: A Multi-modal LLM with Parallel Recognition and Sequential UnderstandingabstractA mainstream of Multi-modal Large Language Models (MLLMs) have two essential functions, i.e., visual recognition (e.g., grounding) and understanding (e.g., visual question answering). Presently, all these MLLMs integrate visual recognition and understanding in a same sequential manner in the LLM head, i.e., generating the response token-by-token for both recognition and understanding. We think unifying them in the same sequential manner is not optimal for two reasons: 1) parallel recognition is more efficient than sequential recognition and is actually prevailing in deep visual recognition, and 2) the recognition results can be integrated to help high-level cognition (while the current manner does not). Such motivated, this paper proposes a novel “parallel recognition → sequential understanding” framework for MLLMs. The bottom LLM layers are utilized for parallel recognition and the recognition results are relayed into the top LLM layers for sequential understanding. Specifically, parallel recognition in the bottom LLM layers is implemented via object queries, a popular mechanism in DEtection TRansformer, which we find to harmonize well with the LLM layers. Empirical studies show our MLLM named Octopus improves accuracy on popular MLLM tasks and is up to 5× faster on visual grounding tasks. Chuyang Zhao, YuXin Song 0001, Kang Rong, Haocheng Feng, Shufan Ji, Jingdong Wang 0001, Errui Ding, Yifan Sun 0003 |
NeurIPS | 5 |
| 2024 | TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model
Jiazhi Guan, Quanwei Yang, Kaisiyuan Wang, Hang Zhou 0009, Shengyi He, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Hongtao Xie 0001, Youjian Zhao, Ziwei Liu 0002 |
SIGGRAPH Asia | 7 |
| 2024 | HD-Fusion: Detailed Text-to-3D Generation Leveraging Multiple Noise EstimationabstractIn this paper, we study Text-to-3D content generation leveraging 2D diffusion priors to enhance the quality and detail of the generated 3D models. Recent progress [11] in text-to-3D has shown that employing high-resolution (e.g., 512 × 512) renderings can lead to the production of high-quality 3D models using latent diffusion priors. To enable rendering at even higher resolutions, which has the potential to further augment the quality and detail of the models, we propose a novel approach that combines multiple noise estimation processes with a pretrained 2D diffusion prior. Distinct from the Bar-Tal et al.s’ study which binds multiple denoised results [1] to generate images from texts, our approach integrates the computation of scoring distillation losses such as SDS loss and VSD loss which are essential techniques for the 3D content generation with 2D diffusion priors. We experimentally evaluated the proposed approach. The results show that the proposed approach can generate high-quality details compared to the baselines. Xiaobo Gao, Zhengyang Shen, Chen Zhao 0011, Haocheng Feng, Jingtuo Liu, Errui Ding |
WACV | 6 |
| 2023 | Cyclically Disentangled Feature Translation for Face Anti-spoofingabstractCurrent domain adaptation methods for face anti-spoofing leverage labeled source domain data and unlabeled target domain data to obtain a promising generalizable decision boundary. However, it is usually difficult for these methods to achieve a perfect domain-invariant liveness feature disentanglement, which may degrade the final classification performance by domain differences in illumination, face category, spoof type, etc. In this work, we tackle cross-scenario face anti-spoofing by proposing a novel domain adaptation method called cyclically disentangled feature translation network (CDFTN). Specifically, CDFTN generates pseudo-labeled samples that possess: 1) source domain-invariant liveness features and 2) target domain-specific content features, which are disentangled through domain adversarial training. A robust classifier is trained based on the synthetic pseudo-labeled images under the supervision of source domain labels. We further extend CDFTN for multi-target domain adaptation by leveraging data from more unlabeled target domains. Extensive experiments on several public datasets demonstrate that our proposed approach significantly outperforms the state of the art. Code and models are available at https://github.com/vis-face/CDFTN. Haixiao Yue, Keyao Wang, Haocheng Feng, Junyu Han, Errui Ding, Jingdong Wang 0001 |
AAAI | 4 |
| 2023 | StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-Based GeneratorabstractDespite recent advances in syncing lip movements with any audio waves, current methods still struggle to balance generation quality and the model's generalization ability. Previous studies either require long-term data for training or produce a similar movement pattern on all subjects with low quality. In this paper, we propose StyleSync, an effective framework that enables high-fidelity lip synchronization. We identify that a style-based generator would sufficiently enable such a charming property on both one-shot and few-shot scenarios. Specifically, we design a mask-guided spatial information encoding module that preserves the details of the given face. The mouth shapes are accurately modified by audio through modulated convolutions. Moreover, our design also enables personalized lip-sync by introducing style space and generator refinement on only limited frames. Thus the identity and talking style of a target person could be accurately preserved. Extensive experiments demonstrate the effectiveness of our method in producing high-fidelity results on a variety of scenes. Resources can be found at https:/hangz-nju-cuhk.github.io/projects/StyleSync. Jiazhi Guan, Zhanwang Zhang, Hang Zhou 0009, Tianshu Hu, Kaisiyuan Wang, Dongliang He, Haocheng Feng, Jingtuo Liu, Errui Ding, Ziwei Liu 0002, Jingdong Wang 0001 |
CVPR | 7 |
| 2023 | PSVT: End-to-End Multi-Person 3D Pose and Shape Estimation with Progressive Video TransformersabstractExisting methods of multi-person video 3D human Pose and Shape Estimation (PSE) typically adopt a two-stage strategy, which first detects human instances in each frame and then performs single-person PSE with temporal model. However, the global spatio-temporal context among spatial instances can not be captured. In this paper, we propose a new end-to-end multi-person 3D Pose and Shape estimation framework with progressive Video Transformer, termed PSVT. In PSVT, a spatio-temporal encoder (STE) captures the global feature dependencies among spatial objects. Then, spatio-temporal pose decoder (STPD) and shape decoder (STSD) capture the global dependencies between pose queries and feature tokens, shape queries and feature tokens, respectively. To handle the variances of objects as time proceeds, a novel scheme of progressive decoding is used to update pose and shape queries at each frame. Besides, we propose a novel pose-guided attention (PGA) for shape decoder to better predict shape parameters. The two components strengthen the decoder of PSVT to improve performance. Extensive experiments on the four datasets show that PSVT achieves stage-of-the-art results. Zhongwei Qiu, Qiansheng Yang, Jian Wang 0066, Haocheng Feng, Junyu Han, Errui Ding, Chang Xu 0002, Dongmei Fu, Jingdong Wang 0001 |
CVPR | 4 |
| 2023 | Group DETR: Fast DETR Training with Group-Wise One-to-Many AssignmentabstractDetection transformer (DETR) relies on one-to-one assignment, assigning one ground-truth object to one prediction, for end-to-end detection without NMS post-processing. It is known that one-to-many assignment, assigning one ground-truth object to multiple predictions, succeeds in detection methods such as Faster R-CNN and FCOS. While the naive one-to-many assignment does not work for DETR, and it remains challenging to apply one-to-many assignment for DETR training. In this paper, we introduce Group DETR, a simple yet efficient DETR training approach that introduces a group-wise way for one-to-many assignment. This approach involves using multiple groups of object queries, conducting one-to-one assignment within each group, and performing decoder self-attention separately. It resembles data augmentation with automatically-learned object query augmentation. It is also equivalent to simultaneously training parameter-sharing networks of the same architecture, introducing more supervision and thus improving DETR training. The inference process is the same as DETR trained normally and only needs one group of queries without any architecture modification. Group DETR is versatile and is applicable to various DETR variants. The experiments show that Group DETR signifi-cantly speeds up the training convergence and improves the performance of various DETR-based models. Code will be available at https://github.com/Atten4Vis/GroupDETR. Qiang Chen 0007, Xiaokang Chen, Jian Wang 0066, Shan Zhang 0002, Haocheng Feng, Junyu Han, Errui Ding, Jingdong Wang 0001 |
ICCV | 6 |
| 2023 | Graph Contrastive Learning for Skeleton-based Action Recognition
Xiaohu Huang, Hao Zhou 0039, Jian Wang 0066, Haocheng Feng, Junyu Han, Errui Ding, Jingdong Wang 0001, Xinggang Wang, Wenyu Liu 0001, Bin Feng 0001 |
ICLR | 4 |
| 2023 | MSAbox: A spatially stable face detectorabstractWe observe an elusive defect in face detectors which is overlooked in existing works. Specifically, we find that face detectors output unstable confidence scores when faces are slightly shifted in position. The confidence scores of the shifted faces can be lower than the detection threshold and result in false negatives. We define this phenomenon as face detection spatial instability. In essence, detectors face the spatial instability problem because they perform badly for challenging object positions. An object position is challenging when it is not sufficiently modeled by any existing anchors. To deal with this problem, we propose Matching Similarity Auxiliary (MSA) box, which consists of three parts: MSA assign, Image Digitization Compensator (IDC), and Soft Smooth L1 Loss (SSL-Loss). Specifically, MSA assign and IDC are designed to dig more challenging samples, which guide the face detectors to enhance detection performance in these extreme cases. SSL-Loss balances the training phase based on the regression efforts of each target. It improves the localization performance even with more challenging positive samples involved. Experiments demonstrate that our MSAbox achieves spatially stable face detection. Kangkang Wang, Ziliang Chen 0005, Bin He 0006, Bi Li 0005, Haocheng Feng, Jingtuo Liu, Junyu Han, Errui Ding |
ICME | 6 |
| 2022 | UFO: Unified Feature Optimization
Teng Xi, Yifan Sun 0003, Deli Yu, Bi Li 0005, Nan Peng, Xinyu Zhang 0015, Zhigang Wang 0002, Jian Wang 0066, Haocheng Feng, Junyu Han, Jingtuo Liu, Errui Ding, Jingdong Wang 0001 |
ECCV (26) | 12 |
| 2022 | RTFormer: Efficient Design for Real-Time Semantic Segmentation with TransformerabstractRecently, transformer-based networks have shown impressive results in semantic segmentation. Yet for real-time semantic segmentation, pure CNN-based approaches still dominate in this field, due to the time-consuming computation mechanism of transformer. We propose RTFormer, an efficient dual-resolution transformer for real-time semantic segmenation, which achieves better trade-off between performance and efficiency than CNN-based models. To achieve high inference efficiency on GPU-like devices, our RTFormer leverages GPU-Friendly Attention with linear complexity and discards the multi-head mechanism. Besides, we find that cross-resolution attention is more efficient to gather global context information for high-resolution branch by spreading the high level knowledge learned from low-resolution branch. Extensive experiments on mainstream benchmarks demonstrate the effectiveness of our proposed RTFormer, it achieves state-of-the-art on Cityscapes, CamVid and COCOStuff, and shows promising results on ADE20K. Jian Wang 0066, Chenhui Gou, Qiman Wu, Haocheng Feng, Junyu Han, Errui Ding, Jingdong Wang 0001 |
NeurIPS | 4 |
| 2022 | Singular Value Fine-tuning: Few-shot Segmentation requires Few-parameters Fine-tuningabstractFreezing the pre-trained backbone has become a standard paradigm to avoid overfitting in few-shot segmentation. In this paper, we rethink the paradigm and explore a new regime: {\em fine-tuning a small part of parameters in the backbone}. We present a solution to overcome the overfitting problem, leading to better model generalization on learning novel classes. Our method decomposes backbone parameters into three successive matrices via the Singular Value Decomposition (SVD), then {\em only fine-tunes the singular values} and keeps others frozen. The above design allows the model to adjust feature representations on novel classes while maintaining semantic clues within the pre-trained backbone. We evaluate our {\em Singular Value Fine-tuning (SVF)} approach on various few-shot segmentation methods with different backbones. We achieve state-of-the-art results on both Pascal-5$^i$ and COCO-20$^i$ across 1-shot and 5-shot settings. Hopefully, this simple baseline will encourage researchers to rethink the role of backbone fine-tuning in few-shot settings. Yanpeng Sun, Qiang Chen 0007, Jian Wang 0066, Haocheng Feng, Junyu Han, Errui Ding, Jian Cheng 0001, Zechao Li, Jingdong Wang 0001 |
NeurIPS | 5 |
| 2021 | Dynamic Class Queue for Large Scale Face Recognition in the WildabstractLearning discriminative representation using large-scale face datasets in the wild is crucial for real-world applications, yet it remains challenging. The difficulties lie in many aspects and this work focus on computing resource constraint and long-tailed class distribution. Recently, classification-based representation learning with deep neural networks and well-designed losses have demonstrated good recognition performance. However, the computing and memory cost linearly scales up to the number of identities (classes) in the training set, and the learning process suffers from unbalanced classes. In this work, we propose a dynamic class queue (DCQ) to tackle these two problems. Specifically, for each iteration during training, a subset of classes for recognition are dynamically selected and their class weights are dynamically generated on-the-fly which are stored in a queue. Since only a subset of classes is selected for each iteration, the computing requirement is reduced. By using a single server without model parallel, we empirically verify in large-scale datasets that 10% of classes are sufficient to achieve similar performance as using all classes. Moreover, the class weights are dynamically generated in a few-shot manner and therefore suitable for tail classes with only a few instances. We show clear improvement over a strong baseline in the largest public dataset Megaface Challenge2 (MF2) which has 672K identities and over 88% of them have less than 10 instances. Code is available at https://github.com/bilylee/DCQ Bi Li 0005, Teng Xi, Haocheng Feng, Junyu Han, Jingtuo Liu, Errui Ding, Wenyu Liu 0001 |
CVPR | 4 |