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Joonho Kim

dblp:151/8312 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-2521-9813ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 44% Interaction techniques and input · 28% Haptics and multimodal interaction · 28%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
scene manipulation
0.912025
Squidgets: Sketch-based Widget Design for Scene Manipulation · UIST 2025
Interaction techniques and input
sketch-based interaction
0.912025
Squidgets: Sketch-based Widget Design for Scene Manipulation · UIST 2025
User interface design and tools › layout design
layout optimization
0.512021
Optimizing UI layouts for deformable face-rig manipulation · ACM Trans. Graph. 2021
Computer animation and physical simulation › animation systems
3d animation system
0.312025
Squidgets: Sketch-based Widget Design for Scene Manipulation · UIST 2025

Methods — techniques the papers use, named apart from their topics

stroke matching · 1.7controlled experiment · 1.7user study · 1.0integer quadratic programming · 1.0
YearPublicationVenuePosition
2025 Squidgets: Sketch-based Widget Design for Scene Manipulation
abstract
People naturally sketch strokes over graphical scenes to convey scene changes. We propose automatically interpreting these strokes to execute scene changes with squidgets (sketch-widgets), a novel sketch-based UI framework for direct scene manipulation. Squidgets are motivated by the observation that curves resulting from visually abstracting scene elements provide natural handles for the direct manipulation of scene parameters. Additional curves can be defined by users to author custom handles associated with scene attributes. Users manipulate a scene by simply drawing strokes, partially matched against scene curves to select a squidget and interactively control associated parameters. We present an implementation of squidgets within the 3D animation system Maya, showing 2D/3D stroke input to manipulate 2D/3D scenes. We report on a controlled experiment evaluating squidgets on 2D object translation and deformation tasks, and a broader informal study on squidget creation and manipulation.
Joonho Kim, Fanny Chevalier, Karan Singh 0004
UIST1
2021 Optimizing UI layouts for deformable face-rig manipulation
abstract
Complex deformable face-rigs have many independent parameters that control the shape of the object. A human face has upwards of 50 parameters (FACS Action Units), making conventional UI controls hard to find and operate. Animators address this problem by tediously hand-crafting in-situ layouts of UI controls that serve as visual deformation proxies, and facilitate rapid shape exploration. We propose the automatic creation of such in-situ UI control layouts. We distill the design choices made by animators into mathematical objectives that we optimize as the solution to an integer quadratic programming problem. Our evaluation is three-fold: we show the impact of our design principles on the resulting layouts; we show automated UI layouts for complex and diverse face rigs, comparable to animator handcrafted layouts; and we conduct a user study showing our UI layout to be an effective approach to face-rig manipulation, preferable to a baseline slider interface.
Joonho Kim, Karan Singh 0004
ACM Trans. Graph.1