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Ricardo Cabral

dblp:151/8854 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.212014
Piecewise Planar and Compact Floorplan Reconstruction from Images · CVPR 2014
Computer vision › 3D vision › 3d scene reconstruction
floorplan reconstruction
0.212014
Piecewise Planar and Compact Floorplan Reconstruction from Images · CVPR 2014
Computer vision › 3D vision
structure from motion
0.212014
Piecewise Planar and Compact Floorplan Reconstruction from Images · CVPR 2014

Methods — techniques the papers use, named apart from their topics

structure classification · 0.4shortest path · 0.4
YearPublicationVenuePosition
2014 Piecewise Planar and Compact Floorplan Reconstruction from Images
abstract
This paper presents a system to reconstruct piecewise planar and compact floorplans from images, which are then converted to high quality texture-mapped models for free- viewpoint visualization. There are two main challenges in image-based floorplan reconstruction. The first is the lack of 3D information that can be extracted from images by Structure from Motion and Multi-View Stereo, as indoor scenes abound with non-diffuse and homogeneous surfaces plus clutter. The second challenge is the need of a sophisticated regularization technique that enforces piecewise planarity, to suppress clutter and yield high quality texture mapped models. Our technical contributions are twofold. First, we propose a novel structure classification technique to classify each pixel to three regions (floor, ceiling, and wall), which provide 3D cues even from a single image. Second, we cast floorplan reconstruction as a shortest path problem on a specially crafted graph, which enables us to enforce piecewise planarity. Besides producing compact piecewise planar models, this formulation allows us to directly control the number of vertices (i.e., density) of the output mesh. We evaluate our system on real indoor scenes, and show that our texture mapped mesh models provide compelling free-viewpoint visualization experiences, when compared against the state-of-the-art and ground truth.
Ricardo Cabral, Yasutaka Furukawa
CVPR1