EDBT 2026 Demo / reviewers in the wild / expert
Haiting Lin
dblp:151/8906
· DBLP profile ↗
8ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 6 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
7 papers |
Computational photography and imaging · 68% Rendering · 23% Image and video processing · 9% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 17 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging
light field imaging |
0.9 | 4 | 2016 | Enhancing Light Fields through Ray-Space Stitching · IEEE Trans. Vis. Comput. Graph. 2016 Rotational Crossed-Slit Light Fields · CVPR 2016 Depth Recovery from Light Field Using Focal Stack Symmetry · ICCV 2015 |
Rendering › photorealistic rendering
bokeh rendering |
0.8 | 1 | 2024 | Dr.Bokeh: DiffeRentiable Occlusion-Aware Bokeh Rendering · CVPR 2024 |
Computational photography and imaging › depth estimation
depth from defocus |
0.8 | 1 | 2024 | Dr.Bokeh: DiffeRentiable Occlusion-Aware Bokeh Rendering · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction
multi-view stereo |
0.2 | 1 | 2016 | Rotational Crossed-Slit Light Fields · CVPR 2016 |
Computer vision › 3D vision › 3d reconstruction
volumetric reconstruction |
0.2 | 1 | 2016 | Rotational Crossed-Slit Light Fields · CVPR 2016 |
Computational photography and imaging › light field imaging
light field capture |
0.2 | 1 | 2016 | Rotational Crossed-Slit Light Fields · CVPR 2016 |
Computer vision › 3D vision
3d reconstruction |
0.2 | 1 | 2015 | Resolving Scale Ambiguity via XSlit Aspect Ratio Analysis · ICCV 2015 |
Computer vision › 3D vision › 3d reconstruction
single-image reconstruction |
0.2 | 1 | 2015 | Resolving Scale Ambiguity via XSlit Aspect Ratio Analysis · ICCV 2015 |
Rendering › global illumination
ambient occlusion |
0.2 | 1 | 2015 | Ambient occlusion via compressive visibility estimation · CVPR 2015 |
Computational photography and imaging › active illumination
coded illumination |
0.2 | 1 | 2015 | Ambient occlusion via compressive visibility estimation · CVPR 2015 |
Computational photography and imaging
depth estimation |
0.2 | 1 | 2015 | Depth Recovery from Light Field Using Focal Stack Symmetry · ICCV 2015 |
Computational photography and imaging
focal stack |
0.2 | 1 | 2015 | Depth Recovery from Light Field Using Focal Stack Symmetry · ICCV 2015 |
Image and video processing
occlusion handling |
0.2 | 1 | 2014 | Light Field Stereo Matching Using Bilateral Statistics of Surface Cameras · CVPR 2014 |
Image and video processing › stereo vision
stereo matching |
0.2 | 1 | 2014 | Light Field Stereo Matching Using Bilateral Statistics of Surface Cameras · CVPR 2014 |
Computational photography and imaging › light field imaging
refocusing |
0.1 | 1 | 2016 | Rotational Crossed-Slit Light Fields · CVPR 2016 |
Computer vision › 3D vision
depth estimation |
0.1 | 1 | 2015 | Resolving Scale Ambiguity via XSlit Aspect Ratio Analysis · ICCV 2015 |
Information theory › signal processing
compressed sensing |
0.1 | 1 | 2015 | Ambient occlusion via compressive visibility estimation · CVPR 2015 |
Methods — techniques the papers use, named apart from their topics
occlusion-aware rendering · 0.8layered scene representation · 0.8differentiable rendering · 0.8crossed-slit camera · 0.5sparsity-prior based recovery · 0.4encodable directional light source · 0.4ray-space motion matrix · 0.2plücker coordinates · 0.2graph cuts · 0.2depth-dependent slope analysis · 0.2aspect ratio analysis · 0.2analysis-by-synthesis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Dr.Bokeh: DiffeRentiable Occlusion-Aware Bokeh RenderingabstractBokeh is widely used in photography to draw attention to the subject while effectively isolating distractions in the background. Computational methods can simulate bokeh effects without relying on a physical camera lens, but the inaccurate lens modeling in existing filtering-based meth-ods leads to artifacts that need post-processing or learning-based methods to fix. We propose Dr.Bokeh, a novel ren-dering method that addresses the issue by directly correcting the defect that violates physics in the current filtering-based bokeh rendering equation. Dr.Bokeh first preprocesses the input RGBD to obtain a layered scene representation. Dr.Bokeh then takes the layered representation and user-defined lens parameters to render photo-realistic lens blur based on the novel occlusion-aware bokeh rendering method. Experiments show that the non-learning based renderer Dr.Bokeh outperforms state-of-the-art bokeh ren-dering algorithms in terms of photo-realism. In addition, extensive quantitative and qualitative evaluations show that the more accurate lens model pushes the limit of depth-from-defocus. Yichen Sheng, Zixun Yu, Lu Ling, Zhiwen Cao, Xuaner Cecilia Zhang, Xin Lu 0006, Ke Xian, Haiting Lin, Bedrich Benes |
CVPR | 8 |
| 2017 | The light field 3D scannerabstractWe present a novel light field structure-from-motion (SfM) framework for reliable 3D object reconstruction. Specifically, we use the light field (LF) camera such as Lytro and Raytrix as a virtual 3D scanner. We move an LF camera around the object and register between multiple LF shots. We show that applying conventional SfM on sub-aperture images is not only expensive but also unreliable due to ultra-small baseline and low image resolution. Instead, our LF-SfM scheme maps ray manifolds across LFs. Specifically, we show how rays passing through a common 3D point transform between two LFs and we develop reliable technique for extracting extrinsic parameters from this ray transform. Next, we apply a new edge-preserving stereo matching technique on individual LFs and conduct LF bundle adjustment to jointly optimize pose and geometry. Comprehensive experiments show our solution outperforms many state-of-the-art passive and even active techniques especially on topologically complex objects. Yingliang Zhang, Zhong Li 0007, Wei Yang 0034, Peihong Yu, Haiting Lin, Jingyi Yu 0001 |
ICCP | 5 |
| 2016 | Rotational Crossed-Slit Light FieldsabstractLight fields (LFs) are image-based representation that records the radiance along all rays along every direction through every point in space. Traditionally LFs are acquired by using a 2D grid of evenly spaced pinhole cameras or by translating a pinhole camera along the 2D grid using a robot arm. In this paper, we present a novel LF sampling scheme by exploiting a special non-centric camera called the crossed-slit or XSlit camera. An XSlit camera acquires rays that simultaneously pass through two oblique slits. We show that, instead of translating the camera as in the pinhole case, we can effectively sample the LF by rotating individual or both slits while keeping the camera fixed. This leads a "fixed-location" LF acquisition scheme. We further show through theoretical analysis and experiments that the resulting XSlit LFs provide several advantages: they provide more dense spatial-angular sampling, are amenable multi-view stereo matching and volumetric reconstruction, and can synthesize unique refocusing effects. Nianyi Li, Haiting Lin, Bilin Sun, Mingyuan Zhou, Jingyi Yu 0001 |
CVPR | 2 |
| 2016 | Enhancing Light Fields through Ray-Space StitchingabstractLight fields (LFs) have been shown to enable photorealistic visualization of complex scenes. In practice, however, an LF tends to have a relatively small angular range or spatial resolution, which limits the scope of virtual navigation. In this paper, we show how seamless virtual navigation can be enhanced by stitching multiple LFs. Our technique consists of two key components: LF registration and LF stitching. To register LFs, we use what we call the ray-space motion matrix (RSMM) to establish pairwise ray-ray correspondences. Using Plücker coordinates, we show that the RSMM is a 5 ×6 matrix, which reduces to a 5 ×5 matrix under pure translation and/or in-plane rotation. The final LF stitching is done using multi-resolution, high-dimensional graph-cut in order to account for possible scene motion, imperfect RSMM estimation, and/or undersampling. We show how our technique allows us to create LFs with various enhanced features: extended horizontal and/or vertical field-of-view, larger synthetic aperture and defocus blur, and larger parallax. Xinqing Guo, Sing Bing Kang, Haiting Lin, Jingyi Yu 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2015 | Ambient occlusion via compressive visibility estimationabstractThere has been emerging interest on recovering traditionally challenging intrinsic scene properties. In this paper, we present a novel computational imaging solution for recovering the ambient occlusion (AO) map of an object. AO measures how much light from all different directions can reach a surface point without being blocked by self-occlusions. Previous approaches either require obtaining highly accurate surface geometry or acquiring a large number of images. We adopt a compressive sensing framework that captures the object under strategically coded lighting directions. We show that this incident illumination field exhibits some unique properties suitable for AO recovery: every ray's contribution to the visibility function is binary while their distribution for AO measurement is sparse. This enables a sparsity-prior based solution for iteratively recovering the surface normal, the surface albedo, and the visibility function from a small number of images. To physically implement the scheme, we construct an encodable directional light source using the light field probe. Experiments on synthetic and real scenes show that our approach is both reliable and accurate with significantly reduced size of input. Wei Yang 0034, Yu Ji 0001, Haiting Lin, Sing Bing Kang, Jingyi Yu 0001 |
CVPR | 3 |
| 2015 | Depth Recovery from Light Field Using Focal Stack SymmetryabstractWe describe a technique to recover depth from a light field (LF) using two proposed features of the LF focal stack. One feature is the property that non-occluding pixels exhibit symmetry along the focal depth dimension centered at the in-focus slice. The other is a data consistency measure based on analysis-by-synthesis, i.e., the difference between the synthesized focal stack given the hypothesized depth map and that from the LF. These terms are used in an iterative optimization framework to extract scene depth. Experimental results on real Lytro and Raytrix data demonstrate that our technique outperforms state-of-the-art solutions and is significantly more robust to noise and under-sampling. Haiting Lin, Can Chen 0004, Sing Bing Kang, Jingyi Yu 0001 |
ICCV | 1 |
| 2015 | Resolving Scale Ambiguity via XSlit Aspect Ratio AnalysisabstractIn perspective cameras, images of a frontal-parallel 3D object preserve its aspect ratio invariant to its depth. Such an invariance is useful in photography but is unique to perspective projection. In this paper, we show that alternative non-perspective cameras such as the crossed-slit or XSlit cameras exhibit a different depth-dependent aspect ratio (DDAR) property that can be used to 3D recovery. We first conduct a comprehensive analysis to characterize DDAR, infer object depth from its AR, and model recoverable depth range, sensitivity, and error. We show that repeated shape patterns in real Manhattan World scenes can be used for 3D reconstruction using a single XSlit image. We also extend our analysis to model slopes of lines. Specifically, parallel 3D lines exhibit depth-dependent slopes (DDS) on their images which can also be used to infer their depths. We validate our analyses using real XSlit cameras, XSlit panoramas, and catadioptric mirrors. Experiments show that DDAR and DDS provide important depth cues and enable effective single-image scene reconstruction. Wei Yang 0034, Haiting Lin, Sing Bing Kang, Jingyi Yu 0001 |
ICCV | 2 |
| 2014 | Light Field Stereo Matching Using Bilateral Statistics of Surface CamerasabstractIn this paper, we introduce a bilateral consistency metric on the surface camera (SCam) [26] for light field stereo matching to handle significant occlusions. The concept of SCam is used to model angular radiance distribution with respect to a 3D point. Our bilateral consistency metric is used to indicate the probability of occlusions by analyzing the SCams. We further show how to distinguish between on-surface and free space, textured and non-textured, and Lambertian and specular through bilateral SCam analysis. To speed up the matching process, we apply the edge preserving guided filter [14] on the consistency-disparity curves. Experimental results show that our technique outperforms both the state-of-the-art and the recent light field stereo matching methods, especially near occlusion boundaries. Can Chen 0004, Haiting Lin, Sing Bing Kang, Jingyi Yu 0001 |
CVPR | 2 |