Junlin Han

dblp:151/9037 · DBLP profile ↗
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16ranked-venue papers
5as first author
16since 2021 · last 2026
0000-0002-9325-1006ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 4 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 10 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Learning-Based Multi-View Stereo: A Survey
abstract
3D reconstruction aims to recover the dense 3D structure of a scene. It plays an essential role in various applications such as Augmented/Virtual Reality (AR/VR), autonomous driving and robotics. Leveraging multiple views of a scene captured from different viewpoints, Multi-View Stereo (MVS) algorithms synthesize a comprehensive 3D representation, enabling precise reconstruction in complex environments. Due to its efficiency and effectiveness, MVS has become a pivotal method for image-based 3D reconstruction. Recently, with the success of deep learning, many learning-based MVS methods have been proposed, achieving impressive performance against traditional methods. We categorize these learning-based methods as: depth map-based, voxel-based, NeRF-based, 3D Gaussian Splatting-based, and large feed-forward methods. Among these, we focus significantly on depth map-based methods, which are the main family of MVS due to their conciseness, flexibility and scalability. In this survey, we provide a comprehensive review of the literature at the time of this writing. We investigate these learning-based methods, summarize their performances on popular benchmarks, and discuss promising future research directions in this area.
Fangjinhua Wang, Qingtian Zhu, Di Chang, Quankai Gao, Junlin Han, Tong Zhang 0023, Richard I. Hartley, Marc Pollefeys
IEEE Trans. Pattern Anal. Mach. Intell.5
2025 DreamBeast: Distilling 3D Fantastical Animals with Part-Aware Knowledge Transfer
abstract
We present DreamBeast, a novel method based on score distillation sampling (SDS) for generating fantastical 3D animal assets composed of distinct parts. Existing SDS methods often struggle with this generation task due to a limited understanding of part-level semantics in text-to-image diffusion models. While recent diffusion models, such as Stable Diffusion 3, demonstrate a better part-level understanding, they are prohibitively slow and exhibit other common problems associated with single-view diffusion models. DreamBeast overcomes this limitation through a novel part-aware knowledge transfer mechanism. For each generated asset, we efficiently extract part-level knowledge from the Stable Diffusion 3 model into a 3D Part-Affinity implicit representation. This enables us to instantly generate Part-Affinity maps from arbitrary camera views, which we then use to modulate the guidance of a multi-view diffusion model during SDS to create 3D assets of fantastical animals. DreamBeast significantly enhances the quality of generated 3D creatures with user-specified part compositions while reducing computational overhead, as demonstrated by extensive quantitative and qualitative evaluations.
Runjia Li, Junlin Han, Luke Melas-Kyriazi, Chunyi Sun, Zhaochong An, Zhongrui Gui, Shuyang Sun, Philip Torr 0001, Tomas Jakab
3DV2
2025 3D-GPT: Procedural 3D Modeling with Large Language Models
abstract
In the pursuit of efficient automated content creation, procedural generation, leveraging modifiable parameters and rule-based systems, has emerged as a promising approach. Nonetheless, this can be a demanding endeavor, given its intricate nature necessitating a deep understanding of rules, algorithms, and parameters. To reduce workload, we introduce 3D-GPT, a framework utilizing large language models (LLMs) for instruction-driven 3D modeling. 3D-GPT positions LLMs as proficient problem solving agents, dissecting the procedural 3D modeling tasks into accessible segments and appointing the appropriate agent for each task. 3D-GPT integrates three core agents: the task dispatch agent, the conceptualization agent, and the modeling agent. They collaboratively achieve two objectives. First, they enhance the concise initial scene descriptions, elaborating details while dynamically adapting the text based on subsequent instructions. Second, they integrate procedural generation, extracting parameter values from enriched text to seamlessly interface with 3D software for asset creation. Our empirical investigations confirm that 3D-GPT not only correctly interprets instructions, delivering reliable results but also collaborates effectively with human designers. Furthermore, it integrates directly with Blender, unlocking expanded manipulation possibilities. Our work highlights the potential of LLMs in 3D modeling, offering a basic framework for future advancements in scene generation and animation.
Chunyi Sun, Junlin Han, Weijian Deng, Zishan Qin, Stephen Gould
3DV2
2025 Generalized Few-shot 3D Point Cloud Segmentation with Vision-Language Model
abstract
Generalized few-shot 3D point cloud segmentation (GFS-PCS) adapts models to new classes with few support samples while retaining base class segmentation. Existing GFS-PCS methods enhance prototypes via interacting with support or query features but remain limited by sparse knowledge from few-shot samples. Meanwhile, 3D vision-language models (3D VLMs), generalizing across open-world novel classes, contain rich but noisy novel class knowledge. In this work, we introduce a GFS-PCS framework that synergizes dense but noisy pseudo-labels from 3D VLMs with precise yet sparse few-shot samples to maximize the strengths of both, named GFS-VL. Specifically, we present a prototype-guided pseudo-label selection to filter low-quality regions, followed by an adaptive infilling strategy that combines knowledge from pseudo-label contexts and few-shot samples to adaptively label the filtered, un-labeled areas. Additionally, we design a novel-base mix strategy to embed few-shot samples into training scenes, preserving essential context for improved novel class learning. Moreover, recognizing the limited diversity in current GFS-PCS benchmarks, we introduce two challenging benchmarks with diverse novel classes for comprehensive generalization evaluation. Experiments validate the effectiveness of our framework across models and datasets. Our approach and benchmarks provide a solid foundation for advancing GFS-PCS in the real world. The code is at here.
Zhaochong An, Guolei Sun, Yun Liu 0011, Runjia Li, Junlin Han, Ender Konukoglu, Serge J. Belongie
CVPR5
2025 Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curation
abstract
Generating high-quality 3D content from text, single images, or sparse view images remains a challenging task with broad applications. Existing methods typically employ multi-view diffusion models to synthesize multi-view images, followed by a feed-forward process for 3D reconstruction. However, these approaches are often constrained by a small and fixed number of input views, limiting their ability to capture diverse viewpoints and, even worse, leading to suboptimal generation results if the synthesized views are of poor quality. To address these limitations, we propose Flex3D, a novel two-stage framework capable of leveraging an arbitrary number of high-quality input views. The first stage consists of a candidate view generation and curation pipeline. In the second stage, the curated views are fed into a Flexible Reconstruction Model (FlexRM), built upon a transformer architecture that can effectively process an arbitrary number of inputs. Through extensive exploration of design and training strategies, we optimize FlexRM to achieve superior performance in both reconstruction and generation tasks. Our results demonstrate that Flex3D achieves state-of-the-art performance, with a user study winning rate of over 92% in 3D generation tasks when compared to several of the latest feed-forward 3D generative models.
Junlin Han, Andrea Vedaldi, Philip Torr 0001, Filippos Kokkinos
ICML1
2025 Hallucination at a Glance: Controlled Visual Edits and Fine-Grained Multimodal Learning
abstract
Multimodal large language models (MLLMs) have achieved strong performance on vision-language tasks but still struggle with fine-grained visual differences, leading to hallucinations or missed semantic shifts. We attribute this to limitations in both training data and learning objectives. To address these issues, we propose a controlled data generation pipeline that produces minimally edited image pairs with semantically aligned captions. Using this pipeline, we construct the Micro Edit Dataset (MED), containing over 50K image-text pairs spanning 11 fine-grained edit categories, including attribute, count, position, and object presence changes. Building on MED, we introduce a supervised fine-tuning (SFT) framework with a feature-level consistency loss that promotes stable visual embeddings under small edits. We evaluate our approach on the Micro Edit Detection benchmark, which includes carefully balanced evaluation pairs designed to test sensitivity to subtle visual variations across the same edit categories. Our method improves difference detection accuracy and reduces hallucinations compared to strong baselines, including GPT-4o. Moreover, it yields consistent gains on standard vision-language tasks such as image captioning and visual question answering. These results demonstrate the effectiveness of combining targeted data and alignment objectives for enhancing fine-grained visual reasoning in MLLMs. Code and datasets are publicly released at https://github.com/Relaxed-System-Lab/hallu_med.
Tianyi Bai, Yuxuan Fan, Jiantao Qiu, Fupeng Sun, Junlin Han, Conghui He, Wentao Zhang 0001, Binhang Yuan
NeurIPS6
2024 VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Models
Junlin Han, Filippos Kokkinos, Philip Torr 0001
ECCV (2)1
2024 How Many Are in This Image A Safety Evaluation Benchmark for Vision LLMs
Haoqin Tu, Chenhang Cui, Yiyang Zhou, Bingchen Zhao, Junlin Han, Wangchunshu Zhou, Huaxiu Yao, Cihang Xie
ECCV (51)6
2024 NeRFEditor: Differentiable Style Decomposition for 3D Scene Editing
abstract
We present NeRFEditor, an efficient learning framework for 3D scene editing, which takes a video as input and outputs a high-quality, identity-preserving stylized 3D scene. Our goal is to bridge the gap between 2D and 3D editing, catering to a wide array of creative modifications such as reference-guided alterations, text-based prompts, and user interactions. We achieve this by encouraging a pre-trained StyleGAN model and a NeRF model to learn mutually consistent renderings. Specifically, we use NeRF to generate numerous (image, camera pose)-pairs to train an adjustor module, which adapts the StyleGAN latent code for generating high-fidelity stylized images from any given viewing angle. To extrapolate edits to novel views, i.e., those not seen by StyleGAN pre-training, while maintaining 360° consistency, we propose a second self-supervised module that maps these views into the hidden space of StyleGAN. Together these two modules produce sufficient guidance for NeRF to learn consistent stylization effects across the full range of views. Experiments show that NeRFEditor outperforms prior work on benchmark and real-world scenes with better editability, fidelity, and identity preservation.
Chunyi Sun, Yanbin Liu 0003, Junlin Han, Stephen Gould
WACV3
2024 Curved Geometric Networks for Visual Anomaly Recognition
abstract
Learning a latent embedding to understand the underlying nature of data distribution is often formulated in Euclidean spaces with zero curvature. However, the success of the geometry constraints, posed in the embedding space, indicates that curved spaces might encode more structural information, leading to better discriminative power and hence richer representations. In this work, we investigate the benefits of the curved space for analyzing anomalous, open-set, or out-of-distribution (OOD) objects in data. This is achieved by considering embeddings via three geometry constraints, namely, spherical geometry (with positive curvature), hyperbolic geometry (with negative curvature), or mixed geometry (with both positive and negative curvatures). Three geometric constraints can be chosen interchangeably in a unified design, given the task at hand. Tailored for the embeddings in the curved space, we also formulate functions to compute the anomaly score. Two types of geometric modules (i.e., geometric-in-one (GiO) and geometric-in-two (GiT) models) are proposed to plug in the original Euclidean classifier, and anomaly scores are computed from the curved embeddings. We evaluate the resulting designs under a diverse set of visual recognition scenarios, including image detection (multiclass OOD detection and one-class anomaly detection) and segmentation (multiclass anomaly segmentation and one-class anomaly segmentation). The empirical results show the effectiveness of our proposal through consistent improvement over various scenarios. The code is made available at https://github.com/JHome1/GiO-GiT.
Pengfei Fang, Weihao Li 0005, Junlin Han, Lars Petersson, Mehrtash Harandi
IEEE Trans. Neural Networks Learn. Syst.4
2024 GOSS: towards generalized open-set semantic segmentation
abstract
Abstract In this paper, we extend Open-set Semantic Segmentation (OSS) into a new image segmentation task called Generalized Open-set Semantic Segmentation (GOSS). Previously, with well-known OSS, the intelligent agents only detect unknown regions without further processing, limiting their perception capacity of the environment. It stands to reason that further analysis of the detected unknown pixels would be beneficial for agents’ decision-making. Therefore, we propose GOSS, which holistically unifies the abilities of two well-defined segmentation tasks, i.e. OSS and generic segmentation. Specifically, GOSS classifies pixels as belonging to known classes, and clusters (or groups) of pixels of unknown class are labelled as such. We propose a metric that balances the pixel classification and clustering aspects to evaluate this newly expanded task. Moreover, we build benchmark tests on existing datasets and propose neural architectures as baselines. Our experiments on multiple benchmarks demonstrate the effectiveness of our baselines. Code is made available at https://github.com/JHome1/GOSS_Segmentor .
Weihao Li 0005, Junlin Han, Jiyang Zheng, Pengfei Fang, Mehrtash Harandi, Lars Petersson
Vis. Comput.3
2024 Publisher Correction: GOSS: towards generalized open-set semantic segmentation
Weihao Li 0005, Junlin Han, Jiyang Zheng, Pengfei Fang, Mehrtash Harandi, Lars Petersson
Vis. Comput.3
2023 Hyperbolic Audio-visual Zero-shot Learning
abstract
Audio-visual zero-shot learning aims to classify samples consisting of a pair of corresponding audio and video sequences from classes that are not present during training. An analysis of the audio-visual data reveals a large degree of hyperbolicity, indicating the potential benefit of using a hyperbolic transformation to achieve curvature-aware geometric learning, with the aim of exploring more complex hierarchical data structures for this task. The proposed approach employs a novel loss function that incorporates cross-modality alignment between video and audio features in the hyperbolic space. Additionally, we explore the use of multiple adaptive curvatures for hyperbolic projections. The experimental results on this very challenging task demonstrate that our proposed hyperbolic approach for zero-shot learning outperforms the SOTA method on three datasets: VGGSound-GZSL, UCF-GZSL, and ActivityNet-GZSL achieving a harmonic mean (HM) improvement of around 3.0%, 7.0%, and 5.3%, respectively.
Zeeshan Hayder, Junlin Han, Pengfei Fang, Mehrtash Harandi, Lars Petersson
ICCV3
2022 Blind Image Decomposition
Junlin Han, Weihao Li 0005, Pengfei Fang, Chunyi Sun, Mohammad Ali Armin, Lars Petersson, Hongdong Li
ECCV (18)1
2022 You Only Cut Once: Boosting Data Augmentation with a Single Cut
abstract
We present You Only Cut Once (YOCO) for performing data augmentations. YOCO cuts one image into two pieces and performs data augmentations individually within each piece. Applying YOCO improves the diversity of the augmentation per sample and encourages neural networks to recognize objects from partial information. YOCO enjoys the properties of parameter-free, easy usage, and boosting almost all augmentations for free. Thorough experiments are conducted to evaluate its effectiveness. We first demonstrate that YOCO can be seamlessly applied to varying data augmentations, neural network architectures, and brings performance gains on CIFAR and ImageNet classification tasks, sometimes surpassing conventional image-level augmentation by large margins. Moreover, we show YOCO benefits contrastive pre-training toward a more powerful representation that can be better transferred to multiple downstream tasks. Finally, we study a number of variants of YOCO and empirically analyze the performance for respective settings.
Junlin Han, Pengfei Fang, Weihao Li 0005, Mohammad Ali Armin, Ian D. Reid 0001, Lars Petersson, Hongdong Li
ICML1
2021 Single Underwater Image Restoration by Contrastive Learning
abstract
Underwater image restoration attracts significant attention due to its importance in unveiling the underwater world. This paper elaborates on a novel method that achieves state-of-the-art results for underwater image restoration based on the unsupervised image-to-image translation framework. We design our method by leveraging from contrastive learning and generative adversarial networks to maximize mutual information between raw and restored images. Additionally, we release a large-scale real underwater image dataset to support both paired and unpaired training modules. Extensive experiments with comparisons to recent approaches further demonstrate the superiority of our proposed method.
Junlin Han, Mehrdad Shoeiby, Timothy J. Malthus, Elizabeth J. Botha, Janet M. Anstee, Saeed Anwar, Lars Petersson, Mohammad Ali Armin
IGARSS1