Eddy Ilg

dblp:151/9307 · DBLP profile ↗
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30ranked-venue papers
4as first author
18since 2021 · last 2025
0000-0002-3031-8672ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 26 · 4 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 25 · 3 first-author · 16 since 2021Systems, architecture and hardware · 1 · 1 first-author
YearPublicationVenuePosition
2025 Spurfies: Sparse-View Surface Reconstruction Using Local Geometry Priors
abstract
We introduce Spurfies, a novel method for sparseview surface reconstruction that disentangles appearance and geometry information to utilize local geometry priors trained on synthetic data. Recent research heavily focuses on 3D reconstruction using dense multi-view setups, typically requiring hundreds of images. However, these methods often struggle with few-view scenarios. Existing sparseview reconstruction techniques often rely on multi-view stereo networks that need to learn joint priors for geometry and appearance from a large amount of data. In contrast, we introduce a neural point representation that disentangles geometry and appearance to train a local geometry prior using a subset of the synthetic ShapeNet dataset only. During inference, we utilize this surface prior as additional constraint for surface and appearance reconstruction from sparse input views via differentiable volume rendering, restricting the space of possible solutions. We validate the effectiveness of our method on the DTU dataset and demonstrate that it outperforms previous state of the art by 35% in surface quality while achieving competitive novel view synthesis quality. Moreover, in contrast to previous works, our method can be applied to larger, unbounded scenes, such as Mip-NeRF360.
Kevin Raj, Christopher Wewer, Raza Yunus, Eddy Ilg, Jan Eric Lenssen
3DV4
2025 E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting
abstract
Novel view synthesis techniques predominantly utilize RGB cameras, inheriting their limitations such as the need for sufficient lighting, susceptibility to motion blur, and restricted dynamic range. In contrast, event cameras are significantly more resilient to these limitations but have been less explored in this domain, particularly in large-scale settings. Current methodologies primarily focus on front-facing or object-oriented (360-degree view) scenarios. For the first time, we introduce 3D Gaussians for event-based novel view synthesis. Our method reconstructs large and unbounded scenes with high visual quality. We contribute the first real and synthetic event datasets tailored for this setting. Our method demonstrates superior novel view synthesis and consistently outperforms the baseline EventNeRF by a margin of 11–25% in PSNR (dB) while being orders of magnitude faster in reconstruction and rendering.
Sohaib Zahid, Viktor Rudnev, Eddy Ilg, Vladislav Golyanik
3DV3
2025 EvOcc: Accurate Semantic Occupancy for Automated Driving Using Evidence Theory
abstract
We present EvOcc, a novel framework for evidential semantic occupancy mapping. It consists of two parts: (1) an evidential approach for calculating the ground-truth 3D semantic occupancy maps from noisy LiDAR measurements, and (2) a method for training image-based occupancy estimation models through a new loss formulation. In contrast to state-of-the-art semantic occupancy maps, our approach explicitly models the uncertainty introduced by unobserved spaces or contradicting measurements, and we show that using it results in significantly stronger models. Evaluated as ray-based mIoU, our evidential semantic occupancy mapping approach improves over the baselines by at least 15.8% for the ground truth and 5.5% for the trained model. Overall, we make a significant contribution towards more detailed and uncertainty-aware 3D environment understanding and safe operation in autonomous driving.
Jonas Kälble, Sascha Wirges, Maxim Tatarchenko, Eddy Ilg
CVPR4
2025 Tikzero: Zero-Shot Text-Guided Graphics Program Synthesis
Jonas Belouadi, Eddy Ilg, Margret Keuper, Hideki Tanaka, Masao Utiyama, Raj Dabre, Steffen Eger, Simone Paolo Ponzetto
ICCV2
2025 Unified Category-Level Object Detection and Pose Estimation from RGB Images Using 3D Prototypes
abstract
Recognizing objects in images is a fundamental problem in computer vision. Although detecting objects in 2D images is common, many applications require determining their pose in 3D space. Traditional category-level methods rely on RGB-D inputs, which may not always be available, or employ two-stage approaches that use separate models and representations for detection and pose estimation. For the first time, we introduce a unified model that integrates detection and pose estimation into a single framework for RGB images by leveraging neural mesh models with learned features and multi-model RANSAC. Our approach achieves state-of-the-art results for RGB category-level pose estimation on REAL275, improving on the current state-of-the-art by 22.9% averaged across all scale-agnostic metrics. Finally, we demonstrate that our unified method exhibits greater robustness compared to single-stage baselines. Our code and models are available at https://github.com/Fischer-Tom/unified-detection-and-pose-estimation.
Tom Fischer, Eddy Ilg
ICCV3
2024 Quantum-Hybrid Stereo Matching With Nonlinear Regularization and Spatial Pyramids
abstract
Quantum visual computing is advancing rapidly. This paper presents a new formulation for stereo matching with nonlinear regularizers and spatial pyramids on quantum annealers as a maximum a posteriori inference problem that minimizes the energy of a Markov Random Field. Our approach is hybrid (i.e., quantum-classical) and is compatible with modern D-Wave quantum annealers, i.e., it includes a quadratic unconstrained binary optimization (QUBO) objective. Previous quantum annealing techniques for stereo matching are limited to using linear regularizers, and thus, they do not exploit the fundamental advantages of the quantum computing paradigm in solving combinatorial optimization problems. In contrast, our method utilizes the full potential of quantum annealing for stereo matching, as nonlinear regularizers create optimization problems which are $\mathcal{N}\mathcal{P}$-hard. On the Middlebury benchmark, we achieve an improved root mean squared accuracy over the previous state of the art in quantum stereo matching of $2 \%$ and $22.5 \%$ when using different solvers.
Cameron Braunstein, Eddy Ilg, Vladislav Golyanik
3DV2
2024 Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction
abstract
Reconstructing dynamic objects from monocular videos is a severely underconstrained and challenging problem, and recent work has approached it in various directions. However, owing to the ill-posed nature of this problem, there has been no solution that can provide consistent, high-quality novel views from camera positions that are significantly different from the training views. In this work, we introduce Neural Parametric Gaussians (NPGs) to take on this challenge by imposing a two-stage approach: first, we fit a low-rank neural deformation model, which then is used as regularization for non-rigid reconstruction in the second stage. The first stage learns the object's deformations such that it preserves consistency in novel views. The second stage obtains high reconstruction quality by optimizing 3D Gaussians that are driven by the coarse model. To this end, we introduce a local 3D Gaussian representation, where temporally shared Gaussians are anchored in and deformed by local oriented volumes. The resulting combined model can be rendered as radiance fields, resulting in high-quality photo-realistic reconstructions of the non-rigidly deforming objects. We demonstrate that NPGs achieve superior results compared to previous works, especially in challenging scenarios with few multi-view cues.11Project Page: https://geometric-rl.mpi-inf.mpg.de/npg/
Devikalyan Das, Christopher Wewer, Raza Yunus, Eddy Ilg, Jan Eric Lenssen
CVPR4
2024 Accurate Training Data for Occupancy Map Prediction in Automated Driving Using Evidence Theory
abstract
Automated driving fundamentally requires knowledge about the surrounding geometry of the scene. Modern approaches use only captured images to predict occupancy maps that represent the geometry. Training these approaches requires accurate data that may be acquired with the help of LiDAR scanners. We show that the techniques used for current benchmarks and training datasets to convert LiDAR scans into occupancy grid maps yield very low quality, and subsequently present a novel approach using evidence theory that yields more accurate reconstructions. We demonstrate that these are superior by a large margin, both qualitatively and quan-titatively, and that we additionally obtain meaningful uncertainty estimates. When converting the occupancy maps back to depth estimates and comparing them with the raw LiDAR measurements, our method yields a MAE improvement of 30% to 52% on nuScenes and 53% on Waymo over other occupancy ground-truth data. Finally, we use the improved occupancy maps to train a state-of-the-art occupancy prediction method and demonstrate that it improves the MAE by 25% on nuScenes.
Jonas Kälble, Sascha Wirges, Maxim Tatarchenko, Eddy Ilg
CVPR4
2024 Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation
abstract
Controllable generation of 3D assets is important for many practical applications like content creation in movies, games and engineering, as well as in AR/VR. Recently, diffusion models have shown remarkable results in generation quality of 3D objects. However, none of the existing models enable disentangled generation to control the shape and appearance separately. For the first time, we present a suitable representation for 3D diffusion models to enable such disentanglement by introducing a hybrid point cloud and neural radiance field approach. We model a diffusion process over point positions jointly with a high-dimensional feature space for a local density and radiance decoder. While the point positions represent the coarse shape of the object, the point features allow modeling the geometry and appearance details. This disentanglement enables us to sample both independently and therefore to control both separately. Our approach sets a new state of the art in generation compared to previous disentanglement-capable methods by reduced FID scores of 30-90% and is on-par with other non-disentanglement-capable state-of-the art methods.
Philipp Schröppel, Christopher Wewer, Jan Eric Lenssen, Eddy Ilg, Thomas Brox
CVPR4
2024 Unsupervised Learning of Category-Level 3D Pose from Object-Centric Videos
abstract
Category-level 3D pose estimation is a fundamentally important problem in computer vision and robotics, e.g. for embodied agents or to train 3D generative models. However, so far methods that estimate the category-level object pose require either large amounts of human annotations, CAD models or input from RGB-D sensors. In contrast, we tackle the problem of learning to estimate the category-level 3D pose only from casually taken object-centric videos without human supervision. We propose a two-step pipeline: First, we introduce a multi-view alignment procedure that determines canonical camera poses across videos with a novel and robust cyclic distance formulation for geometric and appearance matching using reconstructed coarse meshes and DINOv2 features. In a second step, the canonical poses and reconstructed meshes enable us to train a model for 3D pose estimation from a single image. In particular, our model learns to estimate dense correspondences between images and a prototypical 3D template by predicting, for each pixel in a 2D image, a feature vector of the corresponding vertex in the template mesh. We demonstrate that our method outperforms all baselines at the unsupervised alignment of object-centric videos by a large margin and provides faithful and robust predictions in-the-wild on the Pascal3D+ and ObjectNet3D datasets.
Leonhard Sommer, Artur Jesslen, Eddy Ilg, Adam Kortylewski
CVPR3
2024 iNeMo: Incremental Neural Mesh Models for Robust Class-Incremental Learning
Tom Fischer, Yaoyao Liu 0001, Artur Jesslen, Prakhar Kaushik, Angtian Wang, Alan L. Yuille, Adam Kortylewski, Eddy Ilg
ECCV (77)9
2024 LatentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction
Christopher Wewer, Kevin Raj, Eddy Ilg, Bernt Schiele, Jan Eric Lenssen
ECCV (87)3
2024 Neuroexplicit Diffusion Models for Inpainting of Optical Flow Fields
abstract
Deep learning has revolutionized the field of computer vision by introducing large scale neural networks with millions of parameters. Training these networks requires massive datasets and leads to intransparent models that can fail to generalize. At the other extreme, models designed from partial differential equations (PDEs) embed specialized domain knowledge into mathematical equations and usually rely on few manually chosen hyperparameters. This makes them transparent by construction and if designed and calibrated carefully, they can generalize well to unseen scenarios. In this paper, we show how to bring model- and data-driven approaches together by combining the explicit PDE-based approaches with convolutional neural networks to obtain the best of both worlds. We illustrate a joint architecture for the task of inpainting optical flow fields and show that the combination of model- and data-driven modeling leads to an effective architecture. Our model outperforms both fully explicit and fully data-driven baselines in terms of reconstruction quality, robustness and amount of required training data. Averaging the endpoint error across different mask densities, our method outperforms the explicit baselines by 11-27%, the GAN baseline by 47% and the Probabilisitic Diffusion baseline by 42%. With that, our method sets a new state of the art for inpainting of optical flow fields from random masks.
Tom Fischer, Pascal Peter, Joachim Weickert, Eddy Ilg
ICML4
2024 Recent Trends in 3D Reconstruction of General Non-Rigid Scenes
abstract
Abstract Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthesizing of photorealistic novel views, useful for the movie industry and AR/VR applications. It also facilitates the content creation necessary in computer games and AR/VR by avoiding laborious manual design processes. Further, such models are fundamental for intelligent computing systems that need to interpret real‐world scenes and actions to act and interact safely with the human world. Notably, the world surrounding us is dynamic, and reconstructing models of dynamic, non‐rigidly moving scenes is a severely underconstrained and challenging problem. This state‐of‐the‐art report (STAR) offers the reader a comprehensive summary of state‐of‐the‐art techniques with monocular and multi‐view inputs such as data from RGB and RGB‐D sensors, among others, conveying an understanding of different approaches, their potential applications, and promising further research directions. The report covers 3D reconstruction of general non‐rigid scenes and further addresses the techniques for scene decomposition, editing and controlling, and generalizable and generative modeling. More specifically, we first review the common and fundamental concepts necessary to understand and navigate the field and then discuss the state‐of‐the‐art techniques by reviewing recent approaches that use traditional and machine‐learning‐based neural representations, including a discussion on the newly enabled applications. The STAR is concluded with a discussion of the remaining limitations and open challenges.
Raza Yunus, Jan Eric Lenssen, Michael Niemeyer, Yiyi Liao, Christian Rupprecht 0001, Christian Theobalt, Gerard Pons-Moll, Jia-Bin Huang 0001, Vladislav Golyanik, Eddy Ilg
Comput. Graph. Forum10
2023 SimNP: Learning Self-Similarity Priors Between Neural Points
abstract
Existing neural field representations for 3D object reconstruction either (1) utilize object-level representations, but suffer from low-quality details due to conditioning on a global latent code, or (2) are able to perfectly reconstruct the observations, but fail to utilize object-level prior knowledge to infer unobserved regions. We present SimNP, a method to learn category-level self-similarities, which combines the advantages of both worlds by connecting neural point radiance fields with a category-level self-similarity representation. Our contribution is two-fold. (1) We design the first neural point representation on a category level by utilizing the concept of coherent point clouds. The resulting neural point radiance fields store a high level of detail for locally supported object regions. (2) We learn how information is shared between neural points in an unconstrained and unsupervised fashion, which allows to derive unobserved regions of an object during the reconstruction process from given observations. We show that SimNP is able to outperform previous methods in reconstructing symmetric unseen object regions, surpassing methods that build upon category-level or pixel-aligned radiance fields, while providing semantic correspondences between instances.
Christopher Wewer, Eddy Ilg, Bernt Schiele, Jan Eric Lenssen
ICCV2
2022 NinjaDesc: Content-Concealing Visual Descriptors via Adversarial Learning
abstract
In the light of recent analyses on privacy-concerning scene revelation from visual descriptors, we develop descriptors that conceal the input image content. In particular, we propose an adversarial learning framework for training visual descriptors that prevent image reconstruction, while maintaining the matching accuracy. We let a feature encoding network and image reconstruction network compete with each other, such that the feature encoder tries to impede the image reconstruction with its generated descriptors, while the reconstructor tries to recover the input image from the descriptors. The experimental results demonstrate that the visual descriptors obtained with our method significantly deteriorate the image reconstruction quality with minimal impact on correspondence matching and camera localization performance.
Tony Ng, Hyo Jin Kim 0004, Vincent T. Lee, Daniel DeTone, Tsun-Yi Yang, Tianwei Shen, Eddy Ilg, Vassileios Balntas, Krystian Mikolajczyk, Chris Sweeney
CVPR7
2022 Recurrent Video Restoration Transformer with Guided Deformable Attention
abstract
Video restoration aims at restoring multiple high-quality frames from multiple low-quality frames. Existing video restoration methods generally fall into two extreme cases, i.e., they either restore all frames in parallel or restore the video frame by frame in a recurrent way, which would result in different merits and drawbacks. Typically, the former has the advantage of temporal information fusion. However, it suffers from large model size and intensive memory consumption; the latter has a relatively small model size as it shares parameters across frames; however, it lacks long-range dependency modeling ability and parallelizability. In this paper, we attempt to integrate the advantages of the two cases by proposing a recurrent video restoration transformer, namely RVRT. RVRT processes local neighboring frames in parallel within a globally recurrent framework which can achieve a good trade-off between model size, effectiveness, and efficiency. Specifically, RVRT divides the video into multiple clips and uses the previously inferred clip feature to estimate the subsequent clip feature. Within each clip, different frame features are jointly updated with implicit feature aggregation. Across different clips, the guided deformable attention is designed for clip-to-clip alignment, which predicts multiple relevant locations from the whole inferred clip and aggregates their features by the attention mechanism. Extensive experiments on video super-resolution, deblurring, and denoising show that the proposed RVRT achieves state-of-the-art performance on benchmark datasets with balanced model size, testing memory and runtime.
Jingyun Liang, Yuchen Fan 0001, Xiaoyu Xiang, Eddy Ilg, Simon Green, Jiezhang Cao, Kai Zhang 0008, Radu Timofte, Luc Van Gool
NeurIPS5
2021 Mitigating Reverse Engineering Attacks on Local Feature Descriptors
Deeksha Dangwal, Vincent T. Lee, Hyo Jin Kim 0004, Tianwei Shen, Meghan Cowan, Rajvi Shah, Caroline Trippel, Brandon Reagen, Timothy Sherwood, Vassileios Balntas, Armin Alaghi, Eddy Ilg
BMVC12
2020 Domain Adaptation of Learned Featuresfor Visual Localization
Sungyong Baik, Hyo Jin Kim 0004, Tianwei Shen, Eddy Ilg, Kyoung Mu Lee, Chris Sweeney
BMVC4
2020 Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction
Rohan Chabra, Jan Eric Lenssen, Eddy Ilg, Tanner Schmidt, Julian Straub, Steven Lovegrove, Richard A. Newcombe
ECCV (29)3
2019 Overcoming Limitations of Mixture Density Networks: A Sampling and Fitting Framework for Multimodal Future Prediction
abstract
Future prediction is a fundamental principle of intelligence that helps plan actions and avoid possible dangers. As the future is uncertain to a large extent, modeling the uncertainty and multimodality of the future states is of great relevance. Existing approaches are rather limited in this regard and mostly yield a single hypothesis of the future or, at the best, strongly constrained mixture components that suffer from instabilities in training and mode collapse. In this work, we present an approach that involves the prediction of several samples of the future with a winner-takes-all loss and iterative grouping of samples to multiple modes. Moreover, we discuss how to evaluate predicted multimodal distributions, including the common real scenario, where only a single sample from the ground-truth distribution is available for evaluation. We show on synthetic and real data that the proposed approach triggers good estimates of multimodal distributions and avoids mode collapse.
Osama Makansi, Eddy Ilg, Özgün Çiçek, Thomas Brox
CVPR2
2019 Lucid Data Dreaming for Video Object Segmentation
abstract
Convolutional networks reach top quality in pixel-level video object segmentation but require a large amount of training data (1k–100k) to deliver such results. We propose a new training strategy which achieves state-of-the-art results across three evaluation datasets while using \(20\,\times \) – \(1000\,\times \) less annotated data than competing methods. Our approach is suitable for both single and multiple object segmentation. Instead of using large training sets hoping to generalize across domains, we generate in-domain training data using the provided annotation on the first frame of each video to synthesize—“lucid dream” (in a lucid dream the sleeper is aware that he or she is dreaming and is sometimes able to control the course of the dream)—plausible future video frames. In-domain per-video training data allows us to train high quality appearance- and motion-based models, as well as tune the post-processing stage. This approach allows to reach competitive results even when training from only a single annotated frame, without ImageNet pre-training. Our results indicate that using a larger training set is not automatically better, and that for the video object segmentation task a smaller training set that is closer to the target domain is more effective. This changes the mindset regarding how many training samples and general “objectness” knowledge are required for the video object segmentation task.
Anna Khoreva, Rodrigo Benenson, Eddy Ilg, Thomas Brox, Bernt Schiele
Int. J. Comput. Vis.3
2018 Uncertainty Estimates and Multi-hypotheses Networks for Optical Flow
Eddy Ilg, Özgün Çiçek, Silvio Galesso, Aaron Klein, Osama Makansi, Frank Hutter, Thomas Brox
ECCV (7)1
2018 Occlusions, Motion and Depth Boundaries with a Generic Network for Disparity, Optical Flow or Scene Flow Estimation
Eddy Ilg, Tonmoy Saikia, Margret Keuper, Thomas Brox
ECCV (12)1
2018 What Makes Good Synthetic Training Data for Learning Disparity and Optical Flow Estimation?
Nikolaus Mayer, Eddy Ilg, Philipp Fischer 0001, Caner Hazirbas, Daniel Cremers, Alexey Dosovitskiy, Thomas Brox
Int. J. Comput. Vis.2
2017 FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks
abstract
The FlowNet demonstrated that optical flow estimation can be cast as a learning problem. However, the state of the art with regard to the quality of the flow has still been defined by traditional methods. Particularly on small displacements and real-world data, FlowNet cannot compete with variational methods. In this paper, we advance the concept of end-to-end learning of optical flow and make it work really well. The large improvements in quality and speed are caused by three major contributions: first, we focus on the training data and show that the schedule of presenting data during training is very important. Second, we develop a stacked architecture that includes warping of the second image with intermediate optical flow. Third, we elaborate on small displacements by introducing a subnetwork specializing on small motions. FlowNet 2.0 is only marginally slower than the original FlowNet but decreases the estimation error by more than 50%. It performs on par with state-of-the-art methods, while running at interactive frame rates. Moreover, we present faster variants that allow optical flow computation at up to 140fps with accuracy matching the original FlowNet.
Eddy Ilg, Nikolaus Mayer, Tonmoy Saikia, Margret Keuper, Alexey Dosovitskiy, Thomas Brox
CVPR1
2017 DeMoN: Depth and Motion Network for Learning Monocular Stereo
abstract
In this paper we formulate structure from motion as a learning problem. We train a convolutional network end-to-end to compute depth and camera motion from successive, unconstrained image pairs. The architecture is composed of multiple stacked encoder-decoder networks, the core part being an iterative network that is able to improve its own predictions. The network estimates not only depth and motion, but additionally surface normals, optical flow between the images and confidence of the matching. A crucial component of the approach is a training loss based on spatial relative differences. Compared to traditional two-frame structure from motion methods, results are more accurate and more robust. In contrast to the popular depth-from-single-image networks, DeMoN learns the concept of matching and, thus, better generalizes to structures not seen during training.
Benjamin Ummenhofer, Huizhong Zhou, Jonas Uhrig, Nikolaus Mayer, Eddy Ilg, Alexey Dosovitskiy, Thomas Brox
CVPR5
2016 A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation
abstract
Recent work has shown that optical flow estimation can be formulated as a supervised learning task and can be successfully solved with convolutional networks. Training of the so-called FlowNet was enabled by a large synthetically generated dataset. The present paper extends the concept of optical flow estimation via convolutional networks to disparity and scene flow estimation. To this end, we propose three synthetic stereo video datasets with sufficient realism, variation, and size to successfully train large networks. Our datasets are the first large-scale datasets to enable training and evaluation of scene flow methods. Besides the datasets, we present a convolutional network for real-time disparity estimation that provides state-of-the-art results. By combining a flow and disparity estimation network and training it jointly, we demonstrate the first scene flow estimation with a convolutional network.
Nikolaus Mayer, Eddy Ilg, Philip Häusser, Philipp Fischer 0001, Daniel Cremers, Alexey Dosovitskiy, Thomas Brox
CVPR2
2015 FlowNet: Learning Optical Flow with Convolutional Networks
abstract
Convolutional neural networks (CNNs) have recently been very successful in a variety of computer vision tasks, especially on those linked to recognition. Optical flow estimation has not been among the tasks CNNs succeeded at. In this paper we construct CNNs which are capable of solving the optical flow estimation problem as a supervised learning task. We propose and compare two architectures: a generic architecture and another one including a layer that correlates feature vectors at different image locations. Since existing ground truth data sets are not sufficiently large to train a CNN, we generate a large synthetic Flying Chairs dataset. We show that networks trained on this unrealistic data still generalize very well to existing datasets such as Sintel and KITTI, achieving competitive accuracy at frame rates of 5 to 10 fps.
Alexey Dosovitskiy, Philipp Fischer 0001, Eddy Ilg, Philip Häusser, Caner Hazirbas, Vladimir Golkov, Patrick van der Smagt, Daniel Cremers, Thomas Brox
ICCV3
2014 Reconstruction of rigid body models from motion distorted laser range data using optical flow
abstract
The setup of tilting a 2D laser range finder up and down is a widespread strategy to acquire 3D point clouds. This setup requires that the scene is static while the robot takes a 3D scan. If an object moves through the scene during the measurement process and one does not take into account these movements, the resulting model will get distorted. This paper presents an approach to reconstruct the 3D model of a moving rigid object from the inconsistent set of 2D measurements by the help of a camera. Our approach utilizes optical flow in the camera images to estimate the motion in the image plane and point-line constraints to compensate the missing information about the motion in depth. We combine multiple sweeps and/or views into to a single consistent model using a point-to-plane ICP approach and optimize single sweeps by smoothing the resulting trajectory. Experiments obtained in real outdoor scenarios with moving cars demonstrate that our approach yields accurate models.
Eddy Ilg, Rainer Kümmerle, Wolfram Burgard, Thomas Brox
ICRA1