Rudolf Lioutikov

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22ranked-venue papers
2as first author
16since 2021 · last 2025
0000-0002-8924-7514ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 21 · 2 first-author · 15 since 2021Systems, architecture and hardware · 9 · 2 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
YearPublicationVenuePosition
2025 TOP-ERL: Transformer-based Off-Policy Episodic Reinforcement Learning
abstract
This work introduces Transformer-based Off-Policy Episodic Reinforcement Learning (TOP-ERL), a novel algorithm that enables off-policy updates in the ERL framework. In ERL, policies predict entire action trajectories over multiple time steps instead of single actions at every time step. These trajectories are typically parameterized by trajectory generators such as Movement Primitives (MP), allowing for smooth and efficient exploration over long horizons while capturing high-level temporal correlations. However, ERL methods are often constrained to on-policy frameworks due to the difficulty of evaluating state-action values for entire action sequences, limiting their sample efficiency and preventing the use of more efficient off-policy architectures. TOP-ERL addresses this shortcoming by segmenting long action sequences and estimating the state-action values for each segment using a transformer-based critic architecture alongside an n-step return estimation. These contributions result in efficient and stable training that is reflected in the empirical results conducted on sophisticated robot learning environments. TOP-ERL significantly outperforms state-of-the-art RL methods. Thorough ablation studies additionally show the impact of key design choices on the model performance.
Dong Tian, Hongyi Zhou, Xinkai Jiang, Rudolf Lioutikov, Gerhard Neumann
ICLR5
2025 Efficient Diffusion Transformer Policies with Mixture of Expert Denoisers for Multitask Learning
abstract
Diffusion Policies have become widely used in Imitation Learning, offering several appealing properties, such as generating multimodal and discontinuous behavior. As models are becoming larger to capture more complex capabilities, their computational demands increase, as shown by recent scaling laws. Therefore, continuing with the current architectures will present a computational roadblock. To address this gap, we propose Mixture-of-Denoising Experts (MoDE) as a novel policy for Imitation Learning. MoDE surpasses current state-of-the-art Transformer-based Diffusion Policies while enabling parameter-efficient scaling through sparse experts and noise-conditioned routing, reducing both active parameters by 40\% and inference costs by 90\% via expert caching. Our architecture combines this efficient scaling with noise-conditioned self-attention mechanism, enabling more effective denoising across different noise levels. MoDE achieves state-of-the-art performance on 134 tasks in four established imitation learning benchmarks (CALVIN and LIBERO). Notably, by pretraining MoDE on diverse robotics data, we achieve 4.01 on CALVIN ABC and 0.95 on LIBERO-90. It surpasses both CNN-based and Transformer Diffusion Policies by an average of $57\%$ across 4 benchmarks, while using 90\% fewer FLOPs and fewer active parameters compared to default Diffusion Transformer architectures. Furthermore, we conduct comprehensive ablations on MoDE's components, providing insights for designing efficient and scalable Transformer architectures for Diffusion Policies. Code and demonstrations are available at https://mbreuss.github.io/MoDE_Diffusion_Policy.
Moritz Reuss, Jyothish Pari, Pulkit Agrawal 0001, Rudolf Lioutikov
ICLR4
2025 Use the Force, Bot! - Force-Aware ProDMP with Event-Based Replanning
abstract
Movement Primitives (MPs) are a well-established method for representing and generating modular robot trajectories. This work presents FA-ProDMP, a novel approach that introduces force awareness to Probabilistic Dynamic Movement Primitives (ProDMP). FA-ProDMP adapts trajectories during runtime to account for measured and desired forces, offering smooth trajectories and capturing position and force correlations across multiple demonstrations. FA-ProDMPs support multiple axes of force, making them agnostic to Cartesian or joint space control. This versatility makes FA-ProDMP a valuable tool for learning contact rich manipulation tasks, such as power plug insertion. To reliably evaluate FA-ProDMP, this work additionally introduces a modular, 3D printed task suite called POEMPEL, inspired by the popular Lego Technic pins. POEMPEL mimics industrial peg-in-hole assembly tasks with force requirements and offers multiple parameters of adjustment, such as position, orientation and plug stiffness level, thereby varying the direction and amount of required forces. Our experiments demonstrate that FA-ProDMP outperforms other MP formulations on the POEMPEL setup and a electrical power plug insertion task, thanks to its replanning capabilities based on measured forces. These findings highlight how FA-ProDMP enhances the performance of robotic systems in contact-rich manipulation tasks.
Paul Werner Lödige, Maximilian Xiling Li, Rudolf Lioutikov
ICRA3
2025 PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learning
abstract
Robotic manipulation systems benefit from complementary sensing modalities, where each provides unique environmental information. Point clouds capture detailed geometric structure, while RGB images provide rich semantic context. Current point cloud methods struggle to capture fine-grained detail, especially for complex tasks, which RGB methods lack geometric awareness, which hinders their precision and generalization. We introduce PointMapPolicy, a novel approach that conditions diffusion policies on structured grids of points without downsampling. The resulting data type makes it easier to extract shape and spatial relationships from observations, and can be transformed between reference frames. Yet due to their structure in a regular grid, we enable the use of established computer vision techniques directly to 3D data. Using xLSTM as a backbone, our model efficiently fuses the point maps with RGB data for enhanced multi-modal perception. Through extensive experiments on the RoboCasa and CALVIN benchmarks and real robot evaluations, we demonstrate that our method achieves state-of-the-art performance across diverse manipulation tasks. The overview and demos are available on our project page: https://point-map.github.io/Point-Map/
Xiaogang Jia, Anrui Wang, Han A. Wang, Balázs Gyenes, Emiliyan Gospodinov, Xinkai Jiang, Hongyi Zhou, Weiran Liao, Xi Huang 0005, Maximilian Beck, Moritz Reuss, Rudolf Lioutikov, Gerhard Neumann
NeurIPS14
2025 BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning
abstract
We present the B-spline Encoded Action Sequence Tokenizer (BEAST), a novel action tokenizer that encodes action sequences into compact discrete or continuous tokens using B-splines. In contrast to existing action tokenizers based on vector quantization or byte pair encoding, BEAST requires no separate tokenizer training and consistently produces tokens of uniform length, enabling fast action sequence generation via parallel decoding. Leveraging our B-spline formulation, BEAST inherently ensures generating smooth trajectories without discontinuities between adjacent segments. We extensively evaluate BEAST by integrating it with three distinct model architectures: a Variational Autoencoder (VAE) with continuous tokens, a decoder-only Transformer with discrete tokens, and Florence-2, a pretrained Vision-Language Model with an encoder-decoder architecture, demonstrating BEAST's compatibility and scalability with large pretrained models. We evaluate BEAST across three established benchmarks consisting of 166 simulated tasks and on three distinct robot settings with a total of 8 real-world tasks. Experimental results demonstrate that BEAST (i) significantly reduces both training and inference computational costs, and (ii) consistently generates smooth, high-frequency control signals suitable for continuous control tasks while (iii) reliably achieves competitive task success rates compared to state-of-the-art methods.
Hongyi Zhou, Weiran Liao, Xi Huang 0005, Yucheng Tang, Fabian Otto, Xiaogang Jia, Xinkai Jiang, Simon Hilber, Ömer Erdinç Yagmurlu, Nils Blank, Moritz Reuss, Rudolf Lioutikov
NeurIPS14
2024 A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning
abstract
Future versatile robots need the ability to learn new tasks and behaviors from demonstrations. Recent advances in virtual and augmented reality position these technologies as great candidates for the efficient and intuitive collection of large sets of demonstrations. While there are different possible approaches to control a virtual robot there has not yet been an evaluation of these control interfaces in regards to their efficiency and intuitiveness. These characteristics become particularly important when working with non-expert users and complex manipulation tasks. To this end, this work investigates five different interfaces to control a virtual robot in a comprehensive user study across various virtualized tasks in an AR setting. These interfaces include Hand Tracking, Virtual Kinesthetic Teaching, Gamepad and Motion Controller. Additionally, this work introduces Kinesthetic Teaching as a novel interface to control virtual robots in AR settings, where the virtual robot mimics the movement of a real robot manipulated by the user. This study reveals valuable insights into their usability and effectiveness. It shows that the proposed Kinesthetic Teaching interface significantly outperforms other interfaces in both objective and subjective metrics based on success rate, task completeness, and completion time and User Experience Questionnaires (UEQ+).
Xinkai Jiang, Paul Mattes, Xiaogang Jia, Nicolas Schreiber, Gerhard Neumann, Rudolf Lioutikov
HRI6
2024 Towards Diverse Behaviors: A Benchmark for Imitation Learning with Human Demonstrations
abstract
Imitation learning with human data has demonstrated remarkable success in teaching robots in a wide range of skills. However, the inherent diversity in human behavior leads to the emergence of multi-modal data distributions, thereby presenting a formidable challenge for existing imitation learning algorithms. Quantifying a model's capacity to capture and replicate this diversity effectively is still an open problem. In this work, we introduce simulation benchmark environments and the corresponding *Datasets with Diverse human Demonstrations for Imitation Learning (D3IL)*, designed explicitly to evaluate a model's ability to learn multi-modal behavior. Our environments are designed to involve multiple sub-tasks that need to be solved, consider manipulation of multiple objects which increases the diversity of the behavior and can only be solved by policies that rely on closed loop sensory feedback. Other available datasets are missing at least one of these challenging properties. To address the challenge of diversity quantification, we introduce tractable metrics that provide valuable insights into a model's ability to acquire and reproduce diverse behaviors. These metrics offer a practical means to assess the robustness and versatility of imitation learning algorithms. Furthermore, we conduct a thorough evaluation of state-of-the-art methods on the proposed task suite. This evaluation serves as a benchmark for assessing their capability to learn diverse behaviors. Our findings shed light on the effectiveness of these methods in tackling the intricate problem of capturing and generalizing multi-modal human behaviors, offering a valuable reference for the design of future imitation learning algorithms.
Xiaogang Jia, Denis Blessing, Xinkai Jiang, Moritz Reuss, Atalay Donat, Rudolf Lioutikov, Gerhard Neumann
ICLR6
2024 Open the Black Box: Step-based Policy Updates for Temporally-Correlated Episodic Reinforcement Learning
abstract
Current advancements in reinforcement learning (RL) have predominantly focused on learning step-based policies that generate actions for each perceived state. While these methods efficiently leverage step information from environmental interaction, they often ignore the temporal correlation between actions, resulting in inefficient exploration and unsmooth trajectories that are challenging to implement on real hardware. Episodic RL (ERL) seeks to overcome these challenges by exploring in parameters space that capture the correlation of actions. However, these approaches typically compromise data efficiency, as they treat trajectories as opaque black boxes. In this work, we introduce a novel ERL algorithm, Temporally-Correlated Episodic RL (TCE), which effectively utilizes step information in episodic policy updates, opening the 'black box' in existing ERL methods while retaining the smooth and consistent exploration in parameter space. TCE synergistically combines the advantages of step-based and episodic RL, achieving comparable performance to recent ERL methods while maintaining data efficiency akin to state-of-the-art (SoTA) step-based RL.
Hongyi Zhou, Dominik Roth, Serge Thilges, Fabian Otto, Rudolf Lioutikov, Gerhard Neumann
ICLR6
2024 A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world Robotics
abstract
Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited.Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks.The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging.Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution.The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.
Puze Liu, Jonas Günster, Niklas Funk, Simon Gröger, Haitham Bou-Ammar, Julius Jankowski, Ante Maric, Sylvain Calinon, Andrej Orsula, Miguel S. Olivares-Méndez, Hongyi Zhou, Rudolf Lioutikov, Gerhard Neumann, Amarildo Likmeta, Amirhossein Zhalehmehrabi, Thomas Bonenfant, Marcello Restelli, Davide Tateo, Jan Peters 0001
NeurIPS13
2024 Variational Distillation of Diffusion Policies into Mixture of Experts
abstract
This work introduces Variational Diffusion Distillation (VDD), a novel method that distills denoising diffusion policies into Mixtures of Experts (MoE) through variational inference. Diffusion Models are the current state-of-the-art in generative modeling due to their exceptional ability to accurately learn and represent complex, multi-modal distributions. This ability allows Diffusion Models to replicate the inherent diversity in human behavior, making them the preferred models in behavior learning such as Learning from Human Demonstrations (LfD). However, diffusion models come with some drawbacks, including the intractability of likelihoods and long inference times due to their iterative sampling process. The inference times, in particular, pose a significant challenge to real-time applications such as robot control. In contrast, MoEs effectively address the aforementioned issues while retaining the ability to represent complex distributions but are notoriously difficult to train. VDD is the first method that distills pre-trained diffusion models into MoE models, and hence, combines the expressiveness of Diffusion Models with the benefits of Mixture Models. Specifically, VDD leverages a decompositional upper bound of the variational objective that allows the training of each expert separately, resulting in a robust optimization scheme for MoEs. VDD demonstrates across nine complex behavior learning tasks, that it is able to: i) accurately distill complex distributions learned by the diffusion model, ii) outperform existing state-of-the-art distillation methods, and iii) surpass conventional methods for training MoE. The code and videos are available at https://intuitive-robots.github.io/vdd-website.
Hongyi Zhou, Denis Blessing, Onur Celik, Xiaogang Jia, Gerhard Neumann, Rudolf Lioutikov
NeurIPS7
2023 Curriculum-Based Imitation of Versatile Skills
abstract
Learning skills by imitation is a promising concept for the intuitive teaching of robots. A common way to learn such skills is to learn a parametric model by maximizing the likelihood given the demonstrations. Yet, human demonstrations are often multi-modal, i.e., the same task is solved in multiple ways which is a major challenge for most imitation learning methods that are based on such a maximum likelihood (ML) objective. The ML objective forces the model to cover all data, it prevents specialization in the context space and can cause mode-averaging in the behavior space, leading to suboptimal or potentially catastrophic behavior. Here, we alleviate those issues by introducing a curriculum using a weight for each data point, allowing the model to specialize on data it can represent while incentivizing it to cover as much data as possible by an entropy bonus. We extend our algorithm to a Mixture of (linear) Experts (MoE) such that the single components can specialize on local context regions, while the MoE covers all data points. We evaluate our approach in complex simulated and real robot control tasks and show it learns from versatile human demonstrations and significantly outperforms current SOTA methods.11A reference implementation can be found at https://github.com/intuitive-robots/ML-Cur
Maximilian Xiling Li, Onur Celik, Philipp Becker, Denis Blessing, Rudolf Lioutikov, Gerhard Neumann
ICRA5
2023 Information Maximizing Curriculum: A Curriculum-Based Approach for Learning Versatile Skills
abstract
Imitation learning uses data for training policies to solve complex tasks. However, when the training data is collected from human demonstrators, it often leads to multimodal distributions because of the variability in human actions. Most imitation learning methods rely on a maximum likelihood (ML) objective to learn a parameterized policy, but this can result in suboptimal or unsafe behavior due to the mode-averaging property of the ML objective. In this work, we propose Information Maximizing Curriculum, a curriculum-based approach that assigns a weight to each data point and encourages the model to specialize in the data it can represent, effectively mitigating the mode-averaging problem by allowing the model to ignore data from modes it cannot represent. To cover all modes and thus, enable versatile behavior, we extend our approach to a mixture of experts (MoE) policy, where each mixture component selects its own subset of the training data for learning. A novel, maximum entropy-based objective is proposed to achieve full coverage of the dataset, thereby enabling the policy to encompass all modes within the data distribution. We demonstrate the effectiveness of our approach on complex simulated control tasks using versatile human demonstrations, achieving superior performance compared to state-of-the-art methods.
Denis Blessing, Onur Celik, Xiaogang Jia, Moritz Reuss, Maximilian Xiling Li, Rudolf Lioutikov, Gerhard Neumann
NeurIPS6
2022 Understanding Acoustic Patterns of Human Teachers Demonstrating Manipulation Tasks to Robots
abstract
Humans use audio signals in the form of spoken language or verbal reactions effectively when teaching new skills or tasks to other humans. While demonstrations allow humans to teach robots in a natural way, learning from trajectories alone does not leverage other available modalities including audio from human teachers. To effectively utilize audio cues accompanying human demonstrations, first it is important to understand what kind of information is present and conveyed by such cues. This work characterizes audio from human teachers demonstrating multi-step manipulation tasks to a situated Sawyer robot along three dimensions: (1) duration of speech used, (2) expressiveness in speech or prosody, and (3) semantic content of speech. We analyze these features for four different independent variables and find that teachers convey similar semantic content via spoken words for different conditions of (1) demonstration types, (2) audio usage instructions, (3) subtasks, and (4) errors during demonstrations. However, differentiating properties of speech in terms of duration and expressiveness are present for the four independent variables, highlighting that human audio carries rich information, potentially beneficial for technological advancement of robot learning from demonstration methods.
Akanksha Saran, Kush Desai, Mai Lee Chang, Rudolf Lioutikov, Andrea Thomaz, Scott Niekum
IROS4
2021 Empowering Interactive Robots by Learning Through Multimodal Feedback Channel
abstract
This paper introduces the first workshop on “Empowering Interactive Robots by Learning Through Multimodal Feedback Channel” organized at the 23rd ACM International Conference on Multimodal Interaction in Montreal, Canada. This workshop aims to bring together researcher from different disciplines to stimulate a discussion on how multimodality can become key to the emerging field of interactive machine learning.
Cigdem Turan, Dorothea Koert, Karl David Neergaard, Rudolf Lioutikov
ICMI4
2021 ScrewNet: Category-Independent Articulation Model Estimation From Depth Images Using Screw Theory
abstract
Robots in human environments will need to interact with a wide variety of articulated objects such as cabinets, drawers, and dishwashers while assisting humans in performing day-to-day tasks. Existing methods either require objects to be textured or need to know the articulation model category a priori for estimating the model parameters for an articulated object. We propose ScrewNet, a novel approach that estimates an object’s articulation model directly from depth images without requiring a priori knowledge of the articulation model category. ScrewNet uses screw theory to unify the representation of different articulation types and perform category-independent articulation model estimation. We evaluate our approach on two benchmarking datasets and three real-world objects and compare its performance with a current state-of-the-art method. Results demonstrate that ScrewNet can successfully estimate the articulation models and their parameters for novel objects across articulation model categories with better on average accuracy than the prior state-of-the-art method.
Ajinkya Jain, Rudolf Lioutikov, Caleb Chuck, Scott Niekum
ICRA2
2021 Self-Supervised Online Reward Shaping in Sparse-Reward Environments
abstract
We introduce Self-supervised Online Reward Shaping (SORS), which aims to improve the sample efficiency of any RL algorithm in sparse-reward environments by automatically densifying rewards. The proposed framework alternates between classification-based reward inference and policy update steps—the original sparse reward provides a self-supervisory signal for reward inference by ranking trajectories that the agent observes, while the policy update is performed with the newly inferred, typically dense reward function. We introduce theory that shows that, under certain conditions, this alteration of the reward function will not change the optimal policy of the original MDP, while potentially increasing learning speed significantly. Experimental results on several sparse-reward environments demonstrate that, across multiple domains, the proposed algorithm is not only significantly more sample efficient than a standard RL baseline using sparse rewards, but, at times, also achieves similar sample efficiency compared to when hand-designed dense reward functions are used.
Farzan Memarian, Wonjoon Goo, Rudolf Lioutikov, Scott Niekum, Ufuk Topcu
IROS3
2018 Inducing Probabilistic Context-Free Grammars for the Sequencing of Movement Primitives
abstract
Movement Primitives are a well studied and widely applied concept in modern robotics. Composing primitives out of an existing library, however, has shown to be a challenging problem. We propose the use of probabilistic context-free grammars to sequence a series of primitives to generate complex robot policies from a given library of primitives. The rule-based nature of formal grammars allows an intuitive encoding of hierarchically and recursively structured tasks. This hierarchical concept strongly connects with the way robot policies can be learned, organized, and re-used. However, the induction of context-free grammars has proven to be a complicated and yet unsolved challenge. In this work, we exploit the physical nature of robot movement primitives to restrict and efficiently search the grammar space. The grammar is learned applying a Markov Chain Monte Carlo optimization over the posteriors of the grammars given the observations. The proposal distribution is defined as a mixture over the probabilities of the operators connecting the search space. Restrictions to these operators guarantee continuous sequences while reducing the grammar space. We validate our method on a redundant 7 degree-of-freedom lightweight robotic arm on tasks that require the generation of complex sequences consisting of simple movement primitives.
Rudolf Lioutikov, Guilherme Maeda, Filipe Veiga, Kristian Kersting, Jan Peters 0001
ICRA1
2017 Context-driven movement primitive adaptation
abstract
Humanlike robot skills, e.g., cleaning a table or handing over a plate, can often be generalized to different task variations. Usually, these are start-/goal position, and trained environment changes. We investigate how to modify motion primitives to context changes, which are not included in the training data. Specifically, we focus on maintaining humanlike motion characteristics and generalizability, while adapting to unseen context. Therefore, we present an optimization technique, which maximizes the expected return and minimizes the Kullback-Leibler Divergence to the demonstrations at the same time. Simultaneously, our algorithm learns how to linearly combine the adapted primitive with the demonstrations, such that only relevant parts of the primitive are adapted. We evaluate our approach in obstacle avoidance and broken joint scenarios in simulation, as well as on a real robot.
Daniel Wilbers, Rudolf Lioutikov, Jan Peters 0001
ICRA2
2015 Learning multiple collaborative tasks with a mixture of Interaction Primitives
abstract
Robots that interact with humans must learn to not only adapt to different human partners but also to new interactions. Such a form of learning can be achieved by demonstrations and imitation. A recently introduced method to learn interactions from demonstrations is the framework of Interaction Primitives. While this framework is limited to represent and generalize a single interaction pattern, in practice, interactions between a human and a robot can consist of many different patterns. To overcome this limitation this paper proposes a Mixture of Interaction Primitives to learn multiple interaction patterns from unlabeled demonstrations. Specifically the proposed method uses Gaussian Mixture Models of Interaction Primitives to model nonlinear correlations between the movements of the different agents. We validate our algorithm with two experiments involving interactive tasks between a human and a lightweight robotic arm. In the first, we compare our proposed method with conventional Interaction Primitives in a toy problem scenario where the robot and the human are not linearly correlated. In the second, we present a proof-of-concept experiment where the robot assists a human in assembling a box.
Marco Ewerton, Gerhard Neumann, Rudolf Lioutikov, Heni Ben Amor, Jan Peters 0001, Guilherme Maeda
ICRA3
2015 A Probabilistic Framework for Semi-autonomous Robots Based on Interaction Primitives with Phase Estimation
Guilherme Maeda, Gerhard Neumann, Marco Ewerton, Rudolf Lioutikov, Jan Peters 0001
ISRR (2)4
2015 Model-Based Relative Entropy Stochastic Search
abstract
Stochastic search algorithms are general black-box optimizers. Due to their ease of use and their generality, they have recently also gained a lot of attention in operations research, machine learning and policy search. Yet, these algorithms require a lot of evaluations of the objective, scale poorly with the problem dimension, are affected by highly noisy objective functions and may converge prematurely. To alleviate these problems, we introduce a new surrogate-based stochastic search approach. We learn simple, quadratic surrogate models of the objective function. As the quality of such a quadratic approximation is limited, we do not greedily exploit the learned models. The algorithm can be misled by an inaccurate optimum introduced by the surrogate. Instead, we use information theoretic constraints to bound the `distance' between the new and old data distribution while maximizing the objective function. Additionally the new method is able to sustain the exploration of the search distribution to avoid premature convergence. We compare our method with state of art black-box optimization methods on standard uni-modal and multi-modal optimization functions, on simulated planar robot tasks and a complex robot ball throwing task.The proposed method considerably outperforms the existing approaches.
Abbas Abdolmaleki, Rudolf Lioutikov, Jan Peters 0001, Nuno Lau, Luís Paulo Reis, Gerhard Neumann
NIPS2
2014 Sample-based informationl-theoretic stochastic optimal control
abstract
Many Stochastic Optimal Control (SOC) approaches rely on samples to either obtain an estimate of the value function or a linearisation of the underlying system model. However, these approaches typically neglect the fact that the accuracy of the policy update depends on the closeness of the resulting trajectory distribution to these samples. The greedy operator does not consider such closeness constraint to the samples. Hence, the greedy operator can lead to oscillations or even instabilities in the policy updates. Such undesired behaviour is likely to result in an inferior performance of the estimated policy. We reuse inspiration from the reinforcement learning community and relax the greedy operator used in SOC with an information theoretic bound that limits the `distance' of two subsequent trajectory distributions in a policy update. The introduced bound ensures a smooth and stable policy update. Our method is also well suited for model-based reinforcement learning, where we estimate the system dynamics model from data. As this model is likely to be inaccurate, it might be dangerous to exploit the model greedily. Instead, our bound ensures that we generate new data in the vicinity of the current data, such that we can improve our estimate of the system dynamics model. We show that our approach outperforms several state of the art approaches on challenging simulated robot control tasks.
Rudolf Lioutikov, Alexandros Paraschos, Jan Peters 0001, Gerhard Neumann
ICRA1