Ji Hou

dblp:152/4311 · DBLP profile ↗
← Back
16ranked-venue papers
5as first author
14since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 5 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 5 first-author · 11 since 2021
YearPublicationVenuePosition
2025 LinGen: Towards High-Resolution Minute-Length Text-to-Video Generation with Linear Computational Complexity
abstract
Text-to-video generation enhances content creation but is highly computationally intensive: The computational cost of Diffusion Transformers (DiTs) scales quadratically in the number of pixels. This makes minute-length video generation extremely expensive, limiting most existing models to generating videos of only 10-20 seconds length. We propose a Linear-complexity text-to-video Generation (Lin-Gen) framework whose cost scales linearly in the number of pixels. For the first time, LinGen enables high-resolution minute-length video generation on a single GPU without compromising quality. It replaces the computationally-dominant and quadratic-complexity block, self-attention, with a linear-complexity block called MATE, which consists of an MA-branch and a TE-branch. The MA-branch targets short-to-long-range correlations, combining a bidirectional Mamba2 block with our token rearrangement method, Rotary Major Scan, and our review tokens developed for long video generation. The TE-branch is a novel TEmporal Swin Attention block that focuses on temporal correlations between adjacent tokens and medium-range tokens. The MATE block addresses the adjacency preservation issue of Mamba and improves the consistency of generated videos significantly. Experimental results show that LinGen outperforms DiT (with a 75.6% win rate) in video quality with up to 15× (11.5×) FLOPs (latency) reduction. Furthermore, both automatic metrics and human evaluation demonstrate that our LinGen-4B yields comparable video quality to state-of-the-art models (with a 50.5%, 52.1%, 49.1% win rate with respect to Gen-3, LumaLabs, and Kling, respectively). This paves the way for hour-length movie generation and real-time interactive video generation. Project website: https://lineargen.github.io/.
Hongjie Wang 0002, Chih-Yao Ma, Yen-Cheng Liu, Ji Hou, Jialiang Wang 0001, Felix Juefei-Xu, Yaqiao Luo, Peizhao Zhang, Tingbo Hou, Peter Vajda, Niraj K. Jha, Xiaoliang Dai
CVPR4
2025 Movie Weaver: Tuning-Free Multi-Concept Video Personalization with Anchored Prompts
abstract
Video personalization, which generates customized videos using reference images, has gained significant attention. However, prior methods typically focus on single-concept personalization, limiting broader applications that require multi-concept integration. Attempts to extend these models to multiple concepts often lead to identity blending, which results in composite characters with fused attributes from multiple sources. This challenge arises due to the lack of a mechanism to link each concept with its specific reference image. We address this with anchored prompts, which embed image anchors as unique tokens within text prompts, guiding accurate referencing during generation. Additionally, we introduce concept embeddings to encode the order of reference images. Our approach, Movie Weaver, seamlessly weaves multiple concepts—including face, body, and animal images—into one video, allowing flexible combinations in a single model. The evaluation shows that Movie Weaver outperforms existing methods for multi-concept video personalization in identity preservation and overall quality.
Zecheng He, Tingbo Hou, Ji Hou, Xiaoliang Dai, Felix Juefei-Xu, Samaneh Azadi, Animesh Sinha, Peizhao Zhang, Peter Vajda, Diana Marculescu
CVPR5
2025 MoCha: Towards Movie-Grade Talking Character Generation
abstract
Recent advancements in video generation have achieved impressive motion realism, yet they often overlook character-driven storytelling, a crucial task for automated film, animation generation. We introduce Talking Characters, a more realistic task to generate talking character animations directly from speech and text. Unlike talking head tasks, Talking Characters aims at generating the full portrait of one or more characters beyond the facial region. In this paper, we propose MoCha, the first of its kind to generate talking characters. To ensure precise synchronization between video and speech, we propose a localized audio attention mechanism that effectively aligns speech and video tokens. To address the scarcity of large-scale speech-labelled video datasets, we introduce a joint training strategy that leverages both speech-labelled and text-labelled video data, significantly improving generalization across diverse character actions. We also design structured prompt templates with character tags, enabling, for the first time, multi-character conversation with turn-based dialogue—allowing AI-generated characters to engage in context-aware conversations with cinematic coherence. Extensive qualitative and quantitative evaluations, including human evaluation studies and benchmark comparisons, demonstrate that MoCha sets a new standard for AI-generated cinematic storytelling, achieving superior realism, controllability and generalization.
Cong Wei 0001, Ji Hou, Felix Juefei-Xu, Zecheng He, Xiaoliang Dai, Luxin Zhang, Tingbo Hou, Animesh Sinha, Peter Vajda, Wenhu Chen
NeurIPS4
2024 ControlRoom3D: Room Generation Using Semantic Proxy Rooms
abstract
Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions. Yet, many of these automatically generated 3D meshes do not adhere to typical room layouts, compromising their plausibility, e.g., by placing several beds in one bedroom. To address these challenges, we present ControlRoom3D, a novel method to generate high-quality room meshes. Central to our approach is a user-defined 3D semantic proxy room that outlines a rough room layout based on semantic bounding boxes and a textual description of the overall room style. Our key insight is that when rendered to 2D, this 3D representation provides valuable geometric and semantic information to control powerful 2D models to generate 3D consistent textures and geometry that aligns well with the proxy room. Backed up by an extensive study including quantitative metrics and qualitative user evaluations, our method generates diverse and globally plausible 3D room meshes, thus empowering users to design 3D rooms effortlessly without specialized knowledge.
Jonas Schult, Sam S. Tsai, Lukas Höllein, Bichen Wu, Jialiang Wang 0001, Chih-Yao Ma, Felix Wimbauer, Peizhao Zhang, Bastian Leibe, Peter Vajda, Ji Hou
CVPR14
2024 Cache Me if You Can: Accelerating Diffusion Models through Block Caching
abstract
Diffusion models have recently revolutionized the field of image synthesis due to their ability to generate photorealistic images. However, one of the major drawbacks of diffusion models is that the image generation process is costly. A large image-to-image network has to be applied many times to iteratively refine an image from random noise. While many recent works propose techniques to reduce the number of required steps, they generally treat the underlying denoising network as a black box. In this work, we investigate the behavior of the layers within the network and find that 1) the layers' output changes smoothly over time, 2) the layers show distinct patterns of change, and 3) the change from step to step is often very small. We hypothesize that many layer computations in the denoising network are redundant. Leveraging this, we introduce block caching, in which we reuse outputs from layer blocks of previous steps to speed up inference. Furthermore, we propose a technique to automatically determine caching schedules based on each block's changes over timesteps. In our experiments, we show through FID, human evaluation and qualitative analysis that Block Caching allows to generate images with higher visual quality at the same computational cost. We demonstrate this for different state-of-the-art models (LDM and EMU) and solvers (DDIM and DPM). Project page: fwmb.github.io/blockcaching
Felix Wimbauer, Bichen Wu, Edgar Schönfeld, Xiaoliang Dai, Ji Hou, Artsiom Sanakoyeu, Peizhao Zhang, Sam S. Tsai, Jonas Kohler, Christian Rupprecht 0001, Daniel Cremers, Peter Vajda, Jialiang Wang 0001
CVPR5
2024 RIGA: Rotation-Invariant and Globally-Aware Descriptors for Point Cloud Registration
abstract
Successful point cloud registration relies on accurate correspondences established upon powerful descriptors. However, existing neural descriptors either leverage a rotation-variant backbone whose performance declines under large rotations, or encode local geometry that is less distinctive. To address this issue, we introduce RIGA to learn descriptors that are Rotation-Invariant by design and Globally-Aware. From the Point Pair Features (PPFs) of sparse local regions, rotation-invariant local geometry is encoded into geometric descriptors. Global awareness of 3D structures and geometric context is subsequently incorporated, both in a rotation-invariant fashion. More specifically, 3D structures of the whole frame are first represented by our global PPF signatures, from which structural descriptors are learned to help geometric descriptors sense the 3D world beyond local regions. Geometric context from the whole scene is then globally aggregated into descriptors. Finally, the description of sparse regions is interpolated to dense point descriptors, from which correspondences are extracted for registration. To validate our approach, we conduct extensive experiments on both object- and scene-level data. With large rotations, RIGA surpasses the state-of-the-art methods by a margin of 8${}^\circ$in terms of the Relative Rotation Error on ModelNet40 and improves the Feature Matching Recall by at least 5 percentage points on 3DLoMatch.
Hao Yu 0010, Ji Hou, Zheng Qin 0002, Mahdi Saleh, Ivan Shugurov, Kai Wang 0037, Benjamin Busam, Slobodan Ilic
IEEE Trans. Pattern Anal. Mach. Intell.2
2023 Rotation-Invariant Transformer for Point Cloud Matching
abstract
The intrinsic rotation invariance lies at the core of matching point clouds with handcrafted descriptors. However, it is widely despised by recent deep matchers that obtain the rotation invariance extrinsically via data augmentation. As the finite number of augmented rotations can never span the continuous$SO(3)$space, these methods usually show instability when facing rotations that are rarely seen. To this end, we introduce RoITr, a Rotation-Invariant Transformer to cope with the pose variations in the point cloud matching task. We contribute both on the local and global levels. Starting from the local level, we introduce an attention mechanism embedded with Point Pair Feature (PPF)-based coordinates to describe the pose-invariant geometry, upon which a novel attention-based encoder-decoder architecture is constructed. We further propose a global transformer with rotation-invariant cross-frame spatial awareness learned by the self-attention mechanism, which significantly improves the feature distinctiveness and makes the model robust with respect to the low overlap. Experiments are conducted on both the rigid and non-rigid public benchmarks, where RoITr outperforms all the state-of-the-art models by a considerable margin in the low-overlapping scenarios. Especially when the rotations are enlarged on the challenging 3DLoMatch benchmark, RoITr surpasses the existing methods by at least 13 and 5 percentage points in terms of Inlier Ratio and Registration Recall, respectively. Code is publicly available11https://github.com/haoyu94/RoITr.
Hao Yu 0010, Zheng Qin 0002, Ji Hou, Mahdi Saleh, Dongsheng Li 0001, Benjamin Busam, Slobodan Ilic
CVPR3
2023 Mask3D: Pretraining 2D Vision Transformers by Learning Masked 3D Priors
abstract
Current popular backbones in computer vision, such as Vision Transformers (ViT) and ResNets are trained to per-ceive the world from 2D images. However, to more effectively understand 3D structural priors in 2D backbones, we propose Mask3D to leverage existing large-scale RGB-D data in a self-supervised pretraining to embed these 3D priors into 2D learned feature representations. In contrast to traditional 3D contrastive learning paradigms requiring 3D reconstructions or multi-view correspondences, our approach is simple: we formulate a pre-text reconstruction task by masking RGB and depth patches in individual RGB-D frames. We demonstrate the Mask3D is particularly effective in embedding 3D priors into the powerful 2D ViT backbone, enabling improved representation learning for various scene understanding tasks, such as semantic segmentation, instance segmentation and object detection. Experiments show that Mask3D notably outperforms existing self-supervised 3D pretraining approaches on ScanNet, NYUv2, and Cityscapes image understanding tasks, with an improvement of +6.5% mIoU against the state-of-the-art Pri3D on ScanNet image semantic segmentation.
Ji Hou, Xiaoliang Dai, Angela Dai, Matthias Nießner
CVPR1
2023 NeRF-Det: Learning Geometry-Aware Volumetric Representation for Multi-View 3D Object Detection
abstract
We present NeRF-Det, a novel method for indoor 3D detection with posed RGB images as input. Unlike existing indoor 3D detection methods that struggle to model scene geometry, our method makes novel use of NeRF in an end-to-end manner to explicitly estimate 3D geometry, thereby improving 3D detection performance. Specifically, to avoid the significant extra latency associated with per-scene optimization of NeRF, we introduce sufficient geometry priors to enhance the generalizability of NeRF-MLP. Furthermore, we subtly connect the detection and NeRF branches through a shared MLP, enabling an efficient adaptation of NeRF to detection and yielding geometry-aware volumetric representations for 3D detection. Our method outperforms state-of-the-arts by 3.9 mAP and 3.1 mAP on the ScanNet and ARKITScenes benchmarks, respectively. We provide extensive analysis to shed light on how NeRF-Det works. As a result of our joint-training design, NeRF-Det is able to generalize well to unseen scenes for object detection, view synthesis, and depth estimation tasks without requiring per-scene optimization. Code is available at https://github.com/facebookresearch/NeRF-Det.
Chenfeng Xu, Bichen Wu, Ji Hou, Sam S. Tsai, Ruilong Li, Jialiang Wang 0001, Peter Vajda, Kurt Keutzer, Masayoshi Tomizuka
ICCV3
2022 PCR-CG: Point Cloud Registration via Deep Explicit Color and Geometry
Yu Zhang 0280, Junle Yu, Xiaolin Huang, Wenhui Zhou 0001, Ji Hou
ECCV (10)5
2021 Exploring Data-Efficient 3D Scene Understanding With Contrastive Scene Contexts
abstract
The rapid progress in 3D scene understanding has come with growing demand for data; however, collecting and an-notating 3D scenes (e.g. point clouds) are notoriously hard. For example, the number of scenes (e.g. indoor rooms) that can be accessed and scanned might be limited; even given sufficient data, acquiring 3D labels (e.g. instance masks) requires intensive human labor. In this paper, we explore data-efficient learning for 3D point cloud. As a first step towards this direction, we propose Contrastive Scene Contexts, a 3D pre-training method that makes use of both point-level correspondences and spatial contexts in a scene. Our method achieves state-of-the-art results on a suite of benchmarks where training data or labels are scarce. Our study reveals that exhaustive labelling of 3D point clouds might be unnecessary; and remarkably, on ScanNet, even using 0.1% of point labels, we still achieve 89% (instance segmentation) and 96% (semantic segmentation) of the baseline performance that uses full annotations.
Ji Hou, Benjamin Graham, Matthias Nießner, Saining Xie
CVPR1
2021 RfD-Net: Point Scene Understanding by Semantic Instance Reconstruction
abstract
Semantic scene understanding from point clouds is particularly challenging as the points reflect only a sparse set of the underlying 3D geometry. Previous works often convert point cloud into regular grids (e.g. voxels or bird-eye view images), and resort to grid-based convolutions for scene understanding. In this work, we introduce RfD-Net that jointly detects and reconstructs dense object surfaces directly from raw point clouds. Instead of representing scenes with regular grids, our method leverages the sparsity of point cloud data and focuses on predicting shapes that are recognized with high objectness. With this design, we decouple the instance reconstruction into global object localization and local shape prediction. It not only eases the difficulty of learning 2-D manifold surfaces from sparse 3D space, the point clouds in each object proposal convey shape details that support implicit function learning to reconstruct any high-resolution surfaces. Our experiments indicate that instance detection and reconstruction present complementary effects, where the shape prediction head shows consistent effects on improving object detection with modern 3D proposal network backbones. The qualitative and quantitative evaluations further demonstrate that our approach consistently outperforms the state-of-the-arts and improves over 11 of mesh IoU in object reconstruction.
Yinyu Nie, Ji Hou, Xiaoguang Han 0001, Matthias Nießner
CVPR2
2021 Pri3D: Can 3D Priors Help 2D Representation Learning?
abstract
Recent advances in 3D perception have shown impressive progress in understanding geometric structures of 3D shapes and even scenes. Inspired by these advances in geometric understanding, we aim to imbue image-based perception with representations learned under geometric constraints. We introduce an approach to learn view-invariant, geometry-aware representations for network pre-training, based on multi-view RGB-D data, that can then be effectively transferred to downstream 2D tasks. We propose to employ contrastive learning under both multi-view image constraints and image-geometry constraints to encode 3D priors into learned 2D representations. This results not only in improvement over 2D-only representation learning on the image-based tasks of semantic segmentation, instance segmentation and object detection on real-world indoor datasets, but moreover, provides significant improvement in the low data regime. We show significant improvement of 6.0% on semantic segmentation on full data as well as 11.9% on 20% data against baselines on ScanNet. Our code is open sourced at https://github.com/Sekunde/Pri3D.
Ji Hou, Saining Xie, Benjamin Graham, Angela Dai, Matthias Nießner
ICCV1
2021 Panoptic 3D Scene Reconstruction From a Single RGB Image
abstract
Richly segmented 3D scene reconstructions are an integral basis for many high-level scene understanding tasks, such as for robotics, motion planning, or augmented reality. Existing works in 3D perception from a single RGB image tend to focus on geometric reconstruction only, or geometric reconstruction with semantic segmentation or instance segmentation.Inspired by 2D panoptic segmentation, we propose to unify the tasks of geometric reconstruction, 3D semantic segmentation, and 3D instance segmentation into the task of panoptic 3D scene reconstruction -- from a single RGB image, predicting the complete geometric reconstruction of the scene in the camera frustum of the image, along with semantic and instance segmentations.We propose a new approach for holistic 3D scene understanding from a single RGB image which learns to lift and propagate 2D features from an input image to a 3D volumetric scene representation.Our panoptic 3D reconstruction metric evaluates both geometric reconstruction quality as well as panoptic segmentation.Our experiments demonstrate that our approach for panoptic 3D scene reconstruction outperforms alternative approaches for this task.
Manuel Dahnert, Ji Hou, Matthias Nießner, Angela Dai
NeurIPS2
2020 RevealNet: Seeing Behind Objects in RGB-D Scans
abstract
During 3D reconstruction, it is often the case that people cannot scan each individual object from all views, resulting in missing geometry in the captured scan. This missing geometry can be fundamentally limiting for many applications, e.g., a robot needs to know the unseen geometry to perform a precise grasp on an object. Thus, we introduce the task of semantic instance completion: from an incomplete RGB-D scan of a scene, we aim to detect the individual object instances and infer their complete object geometry. This will open up new possibilities for interactions with objects in a scene, for instance for virtual or robotic agents. We tackle this problem by introducing RevealNet, a new data-driven approach that jointly detects object instances and predicts their complete geometry. This enables a semantically meaningful decomposition of a scanned scene into individual, complete 3D objects, including hidden and unobserved object parts. RevealNet is an end-to-end 3D neural network architecture that leverages joint color and geometry feature learning. The fully-convolutional nature of our 3D network enables efficient inference of semantic instance completion for 3D scans at scale of large indoor environments in a single forward pass. We show that predicting complete object geometry improves both 3D detection and instance segmentation performance. We evaluate on both real and synthetic scan benchmark data for the new task, where we outperform state-of-the-art approaches by over 15 in [email protected] on ScanNet, and over 18 in [email protected] on SUNCG.
Ji Hou, Angela Dai, Matthias Nießner
CVPR1
2019 3D-SIS: 3D Semantic Instance Segmentation of RGB-D Scans
abstract
We introduce 3D-SIS, a novel neural network architecture for 3D semantic instance segmentation in commodity RGB-D scans. The core idea of our method to jointly learn from both geometric and color signal, thus enabling accurate instance predictions. Rather than operate solely on 2D frames, we observe that most computer vision applications have multi-view RGB-D input available, which we leverage to construct an approach for 3D instance segmentation that effectively fuses together these multi-modal inputs. Our network leverages high-resolution RGB input by associating 2D images with the volumetric grid based on the pose alignment of the 3D reconstruction. For each image, we first extract 2D features for each pixel with a series of 2D convolutions; we then backproject the resulting feature vector to the associated voxel in the 3D grid. This combination of 2D and 3D feature learning allows significantly higher accuracy object detection and instance segmentation than state-of-the-art alternatives. We show results on both synthetic and real-world public benchmarks, achieving an improvement in mAP of over 13 on real-world data.
Ji Hou, Angela Dai, Matthias Nießner
CVPR1