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Jatuporn Toy Leksut

dblp:152/4338 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0002-4886-1833ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 95% Reinforcement learning · 5%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
face recognition
0.622019
Learning Pose-Aware Models for Pose-Invariant Face Recognition in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Do We Really Need to Collect Millions of Faces for Effective Face Recognition? · ECCV (5) 2016
Computer vision › Face, body and person analysis › face recognition › robust face recognition
pose-invariant face recognition
0.412019
Learning Pose-Aware Models for Pose-Invariant Face Recognition in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Computer vision › Face, body and person analysis › face recognition › robust face recognition
unconstrained face recognition
0.412019
Learning Pose-Aware Models for Pose-Invariant Face Recognition in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Machine learning › Reinforcement learning
sample efficiency
0.112016
Do We Really Need to Collect Millions of Faces for Effective Face Recognition? · ECCV (5) 2016

Methods — techniques the papers use, named apart from their topics

landmark detection · 0.4convolutional neural network · 0.43d rendering · 0.4synthetic data generation · 0.2
YearPublicationVenuePosition
2020 Learning visual variation for object recognition
Jatuporn Toy Leksut, Jiaping Zhao, Laurent Itti
Image Vis. Comput.1
2019 Learning Pose-Aware Models for Pose-Invariant Face Recognition in the Wild
abstract
We propose a method designed to push the frontiers of unconstrained face recognition in the wild with an emphasis on extreme out-of-plane pose variations. Existing methods either expect a single model to learn pose invariance by training on massive amounts of data or else normalize images by aligning faces to a single frontal pose. Contrary to these, our method is designed to explicitly tackle pose variations. Our proposed Pose-Aware Models (PAM) process a face image using several pose-specific, deep convolutional neural networks (CNN). 3D rendering is used to synthesize multiple face poses from input images to both train these models and to provide additional robustness to pose variations at test time. Our paper presents an extensive analysis of the IARPA Janus Benchmark A (IJB-A), evaluating the effects that landmark detection accuracy, CNN layer selection, and pose model selection all have on the performance of the recognition pipeline. It further provides comparative evaluations on IJB-A and the PIPA dataset. These tests show that our approach outperforms existing methods, even surprisingly matching the accuracy of methods that were specifically fine-tuned to the target dataset. Parts of this work previously appeared in [1] and [2].
Iacopo Masi, Feng-Ju Chang, Jongmoo Choi, Shai Harel, Jungyeon Kim, KangGeon Kim, Jatuporn Toy Leksut, Stephen Rawls, Yue Wu 0001, Tal Hassner, Wael Abd-Almageed, Gérard G. Medioni, Louis-Philippe Morency, Premkumar Natarajan, Ramakant Nevatia
IEEE Trans. Pattern Anal. Mach. Intell.7
2016 Do We Really Need to Collect Millions of Faces for Effective Face Recognition?
Iacopo Masi, Anh Tuan Tran 0001, Tal Hassner, Jatuporn Toy Leksut, Gérard G. Medioni
ECCV (5)4
2016 Accurate 3D face modeling and recognition from RGB-D stream in the presence of large pose changes
abstract
We propose a 3D face modeling and recognition system using an RGB-D stream in the presence of large pose changes. In the previous work, all facial data points are registered with a reference to improve the accuracy of 3D face model from a low-resolution depth sequence. This registration often fails when applied to non-frontal faces. It causes inaccurate 3D face models and poor performance of matching. We address this problem by pre-aligning each input face (`frontalization') before the registration, which avoids registration failures. For each frame, our method estimates the 3D face pose, assesses the quality of data, segments the facial region, frontalizes it, and performs an accurate registration with the previous 3D model. The 3D-3D recognition system using accurate 3D models from our method outperforms other face recognition systems and shows 100% rank 1 recognition accuracy on a dataset with 30 subjects.
Donghyun Kim 0006, Jongmoo Choi, Jatuporn Toy Leksut, Gérard G. Medioni
ICIP3
2016 Expression invariant 3D face modeling from an RGB-D video
abstract
We aim to reconstruct an accurate neutral 3D face model from an RGB-D video in the presence of extreme expression changes. Since each depth frame, taken by a low-cost sensor, is noisy, point clouds from multiple frames can be registered and aggregated to build an accurate 3D model. However, direct aggregation of multiple data produces erroneous results in natural interaction (e.g., talking and showing expressions). We propose to analyze facial expression from an RGB frame and neutralize the corresponding 3D point cloud if needed. We first estimate the person's expression by fitting blendshape coefficients using 2D facial landmarks for each frame and calculate an expression deformity (expression score). With the estimated expression score, we determine whether an input face is neutral or non-neutral. If the face is non-neutral, we proceed to neutralize the expression of the 3D point cloud in that frame. To neutralize the 3D point cloud of a face, we deform our generic 3D face model by applying the estimated blendshape coefficients, find displacement vectors from the deformed generic face to a neutral generic face, and apply the displacement vectors to the input 3D point cloud. After preprocessing frames in a video, we rank frames based on the expression scores and register the ranked frames into a single 3D model. Our system produces a neutral 3D face model in the presence of extreme expression changes even when neutral faces do not exist in the video.
Donghyun Kim 0006, Jongmoo Choi, Jatuporn Toy Leksut, Gérard G. Medioni
ICPR3
2016 Face recognition using deep multi-pose representations
abstract
We introduce our method and system for face recognition using multiple pose-aware deep learning models. In our representation, a face image is processed by several pose-specific deep convolutional neural network (CNN) models to generate multiple pose-specific features. 3D rendering is used to generate multiple face poses from the input image. Sensitivity of the recognition system to pose variations is reduced since we use an ensemble of pose-specific CNN features. The paper presents extensive experimental results on the effect of landmark detection, CNN layer selection and pose model selection on the performance of the recognition pipeline. Our novel representation achieves better results than the state-of-the-art on IARPA's CS2 and NIST's IJB-A in both verification and identification (i.e. search) tasks.
Wael Abd-Almageed, Yue Wu 0001, Stephen Rawls, Shai Harel, Tal Hassner, Iacopo Masi, Jongmoo Choi, Jatuporn Toy Leksut, Jungyeon Kim, Premkumar Natarajan, Ramakant Nevatia, Gérard G. Medioni
WACV8