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Eric Vezzoli

dblp:152/5470 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2017
0000-0001-9874-9631ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Interaction techniques and input · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic rendering
haptic texture rendering
0.312017
Localized Haptic Texture: A Rendering Technique based on Taxels for High Density Tactile Feedback · CHI 2017
Interaction techniques and input
touch interaction
0.112017
Localized Haptic Texture: A Rendering Technique based on Taxels for High Density Tactile Feedback · CHI 2017

Methods — techniques the papers use, named apart from their topics

user study · 0.3
YearPublicationVenuePosition
2017 Localized Haptic Texture: A Rendering Technique based on Taxels for High Density Tactile Feedback
abstract
We investigate the relevance of surface haptic rendering techniques for tactile devices. We focus on the two major existing techniques and show that they have complementary benefits. The first one, called textsc{S}urface textsc{H}aptic textsc{O}bject (textsc{SHO}), which is based on finger position, is shown to be more suitable to render sparse textures; while the second one, called textsc{S}urface textsc{H}aptic textsc{T}exture (textsc{SHT}), which is based on finger velocity, is shown to be more suitable for dense textures and fast finger movements. We hence propose a new rendering technique, called textsc{L}ocalized textsc{H}aptic textsc{T}exture (textsc{LHT}), which is based on the concept of textit{taxel} considered as an elementary tactile information that is rendered on the screen. By using a grid of taxels to encode a texture, textsc{LHT} is shown to provide a consistent tactile rendering across different velocities for high density textures, and is found to reduce user textit{error rate} by up to 77.68% compared to textsc{SHO}.
Yosra Rekik, Eric Vezzoli, Laurent Grisoni, Frédéric Giraud 0001
CHI2
2017 Understanding users' perception of simultaneous tactile textures
abstract
We study users' perception of simultaneous tactile textures in ultrasonic devices. We investigate how relevant is providing the user with different complementary and simultaneous textures with respect to the different fingers that can be used to touch the surface. We show through a controlled experiment that users are able to distinguish the number of different textures independently of using fingers from one or two hands. However, our findings indicate that users are not able to differentiate between two different textures, that is to correctly identify each of them, when using fingers from the same hand. Based on our findings, we are then able to outline three relevant guidelines to assist multi-finger tactile feedback ergonomic and devices design.
Yosra Rekik, Eric Vezzoli, Laurent Grisoni
MobileHCI2
2015 Experimental evaluation of friction reduction in ultrasonic devices
abstract
Previously proposed models of the ultrasonic lubrication of a finger mediated by flat surfaces are not consistent with the experimental results for vibrational amplitudes greater than a few microns. This paper presents experimental data acquired through a dedicated tribometer and proposes an experimental model of ultrasonic lubrication at high vibrational amplitudes.
Thomas Sednaoui, Eric Vezzoli, Brygida Maria Dzidek, Betty Lemaire-Semail, Cédrick Chappaz, Michael Adams 0003
World Haptics2
2015 Role of fingerprint mechanics and non-Coulombic friction in ultrasonic devices
abstract
Ultrasonic vibration of a plate can be used to modulate the friction of a finger pad sliding on a surface. This modulation can modify the user perception of the touched object and induce the perception of textured materials. In the current paper, an elastic model of finger print ridges is developed. A friction reduction phenomenon based on non-Coulombic friction is evaluated based on this model. Then, a comparison with experimental data is carried out to assess the validity of the proposed model and analysis.
Eric Vezzoli, Brygida Maria Dzidek, Thomas Sednaoui, Frédéric Giraud 0001, Michael Adams 0003, Betty Lemaire-Semail
World Haptics1