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Gustavo Mello Machado

dblp:152/6358 · DBLP profile ↗
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6ranked-venue papers
5as first author
0since 2021 · last 2018
0000-0002-6664-6838ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 80% Image and video processing · 20%
Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
flow visualization
0.212014
Escape Maps · IEEE Trans. Vis. Comput. Graph. 2014
Visualization and visual analytics
topological data analysis
0.212014
Escape Maps · IEEE Trans. Vis. Comput. Graph. 2014
Image and video processing › perceptual modeling › visual perception modeling
color vision
0.112009
A Physiologically-based Model for Simulation of Color Vision Deficiency · IEEE Trans. Vis. Comput. Graph. 2009
Accessibility and assistive technology › visual impairment
color vision deficiency
0.112009
A Physiologically-based Model for Simulation of Color Vision Deficiency · IEEE Trans. Vis. Comput. Graph. 2009
Accessibility and assistive technology
visual accessibility
0.112009
A Physiologically-based Model for Simulation of Color Vision Deficiency · IEEE Trans. Vis. Comput. Graph. 2009

Methods — techniques the papers use, named apart from their topics

physiological modeling · 0.2experimental evaluation · 0.2topological analysis · 0.2stream-surface extraction · 0.2
YearPublicationVenuePosition
2018 Texture Classification of Very High Resolution UAS Imagery Using a Graphics Processing Unit
abstract
The high computational demands of classifying very high-resolution (VHR) imagery calls for efficient implementations such as parallel processing, in particular, for computing on Graphics Processing Units (GPUs). In this work, a problem of classifying invasive Phragmites australis from other vegetation is considered. This study uses VHR imagery with a ground sampling distance of 25 centimeters acquired using a small-unmanned aerial system. We studied the use of Compute Unified Device Architecture for two feature extraction methods with a probabilistic neural network classifier. The texture extraction and parameter optimization on GPUs uses a divide and conquer strategy. The results of the study show the use of GPUs significantly increased speed when compared to a traditional Central Processing Unit based classification setup.
Sathishkumar Samiappan, Luan Casagrande, Gustavo Mello Machado, Gray Turnage, Lee Hathcock, Robert J. Moorhead II, John E. Ball
IGARSS3
2016 Space-Time Bifurcation Lines for Extraction of 2D Lagrangian Coherent Structures
abstract
Abstract We present a novel and efficient technique to extract Lagrangian coherent structures in two‐dimensional time‐dependent vector fields. We show that this can be achieved by employing bifurcation line extraction in the space‐time representation of the vector field, and generating space‐time bifurcation manifolds therefrom. To show the utility and applicability of our approach, we provide an evaluation of existing extraction techniques for Lagrangian coherent structures, and compare them to our approach.
Gustavo Mello Machado, Sebastian Boblest, Thomas Ertl, Filip Sadlo
Comput. Graph. Forum1
2014 Escape Maps
abstract
We present a technique to visualize the streamline-based mapping between the boundary of a simply-connected subregion of arbitrary 3D vector fields. While the streamlines are seeded on one part of the boundary, the remaining part serves as escape border. Hence, the seeding part of the boundary represents a map of streamline behavior, indicating if streamlines reach the escape border or not. Since the resulting maps typically exhibit a very fine and complex structure and are thus not amenable to direct sampling, our approach instead aims at topologically consistent extraction of their boundary. We show that isocline surfaces of the projected vector field provide a robust basis for stream-surface-based extraction of these boundaries. The utility of our technique is demonstrated in the context of transport processes using vector field data from different domains.
Gustavo Mello Machado, Filip Sadlo, Thomas Müller 0005, Thomas Ertl
IEEE Trans. Vis. Comput. Graph.1
2010 Real-Time Temporal-Coherent Color Contrast Enhancement for Dichromats
abstract
Abstract We present an automatic image‐recoloring technique for enhancing color contrast for dichromats whose computational cost varies linearly with the number of input pixels. Our approach can be efficiently implemented on GPUs, and we show that for typical image sizes it is up to two orders of magnitude faster than the current state‐of‐the‐art technique. Unlike previous approaches, ours preserve temporal coherence and, therefore, is suitable for video recoloring. We demonstrate the effectiveness of our technique by integrating it into a visualization system and showing, for the first time, real‐time high‐quality recolored visualizations for dichromats.
Gustavo Mello Machado, Manuel Menezes de Oliveira Neto
Comput. Graph. Forum1
2010 Corrections to "A Physiologically-Based Model for Simulation of Color Vision Deficiency"
abstract
In the above titled paper (ibid., vol. 15, no. 6, pp. 1291-1298, Nov./Dec. 09), there were typos in equations (17) and (18). The correct versions are presented here.
Gustavo Mello Machado, Manuel Menezes de Oliveira Neto, Leandro A. F. Fernandes
IEEE Trans. Vis. Comput. Graph.1
2009 A Physiologically-based Model for Simulation of Color Vision Deficiency
abstract
Color vision deficiency (CVD) affects approximately 200 million people worldwide, compromising the ability of these individuals to effectively perform color and visualization-related tasks. This has a significant impact on their private and professional lives. We present a physiologically-based model for simulating color vision. Our model is based on the stage theory of human color vision and is derived from data reported in electrophysiological studies. It is the first model to consistently handle normal color vision, anomalous trichromacy, and dichromacy in a unified way. We have validated the proposed model through an experimental evaluation involving groups of color vision deficient individuals and normal color vision ones. Our model can provide insights and feedback on how to improve visualization experiences for individuals with CVD. It also provides a framework for testing hypotheses about some aspects of the retinal photoreceptors in color vision deficient individuals.
Gustavo Mello Machado, Manuel Menezes de Oliveira Neto, Leandro A. F. Fernandes
IEEE Trans. Vis. Comput. Graph.1