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Osman Eldes

dblp:152/6376 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 91% Computational photography and imaging · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › telepresence
3d telepresence
0.312018
Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens · VR 2018
Virtual and augmented reality › immersive display
head-mounted display
0.312018
Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens · VR 2018
Virtual and augmented reality
immersive interaction
0.312018
Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens · VR 2018
Computational photography and imaging
multi-perspective imaging
0.112018
Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens · VR 2018

Methods — techniques the papers use, named apart from their topics

stereoscopic display · 0.3retroreflective screen · 0.3convex mirror array · 0.3
YearPublicationVenuePosition
2018 Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens
abstract
Head-mounted displays and augmented reality headsets are emerging as the future of human-computer interaction. Such devices can display high resolution 3D images and use on-board cameras to capture the surroundings of the user. However, capturing the user who is wearing the device to facilitate 3D telepresence is not possible with such headsets. Here we propose and demonstrate a new integrated platform to provide mobile 3D telepresence experience using a head-worn device and a dual-purpose passive screen. At the core of this telepresence architecture, we use a portable multi-layered passive screen which facilitates the stereoscopic 3D display using a pair of head-worn projectors and at the same time, captures the multi-perspective views of the user on a head-worn camera through reflections of the screen. The screen contains retroreflective material for stereo image display and an array of convex mirrors for 3D capture. The 3D telepresence is demonstrated using an experimental setup where a local-user wearing the developed head-worn device perceives the 3D images on the dual-purpose screen, while the captured perspective views of user-1 are rendered as stereo viewpoints and showed to the user-2 on a virtual reality headset.
Shoaib Soomro, Osman Eldes, Hakan Urey
VR2