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Duck-Ki Ahn

dblp:152/8622 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Games and playful interaction · 23%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › interactive storytelling
immersive storytelling
0.412019
A VR Interactive Story Using POV and Flashback for Empathy · VR 2019
Immersive interaction
virtual reality interaction
0.412019
A VR Interactive Story Using POV and Flashback for Empathy · VR 2019
Games and playful interaction
interactive narrative
0.112019
A VR Interactive Story Using POV and Flashback for Empathy · VR 2019

Methods — techniques the papers use, named apart from their topics

design research · 0.8
YearPublicationVenuePosition
2019 A VR Interactive Story Using POV and Flashback for Empathy
abstract
In this paper we introduce our ongoing project to design and implement an interactive storytelling in VR. Our particular design intent is to invoke narrative empathy through two narrative devices - change of POV (Point of View) and flashback. Focusing on narrative empathy, we explore design considerations for our project, including story, characters and objects, events and space of possibility, focalization (or POV), flashback and VR implementation.
Byung-Chull Bae, Su-ji Jang, Duck-Ki Ahn, Gapyuel Seo
VR3