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Ali Ghadirzadeh

dblp:153/0229 · DBLP profile ↗
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14ranked-venue papers
7as first author
4since 2021 · last 2022
0000-0001-6738-9872ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 7 first-author · 4 since 2021Systems, architecture and hardware · 11 · 5 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 42% Probabilistic and Bayesian machine learning · 26% Motion planning and robot control · 16%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › structured models
latent variable model
1.122022
Training and Evaluation of Deep Policies Using Reinforcement Learning and Generative Models · J. Mach. Learn. Res. 2022
LAPO: Latent-Variable Advantage-Weighted Policy Optimization for Offline Reinforcement Learning · NeurIPS 2022
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model
latent generative model
0.612022
LAPO: Latent-Variable Advantage-Weighted Policy Optimization for Offline Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning › offline reinforcement learning
offline policy optimization
0.612022
LAPO: Latent-Variable Advantage-Weighted Policy Optimization for Offline Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning
offline reinforcement learning
0.612022
LAPO: Latent-Variable Advantage-Weighted Policy Optimization for Offline Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning
policy learning
0.612022
Training and Evaluation of Deep Policies Using Reinforcement Learning and Generative Models · J. Mach. Learn. Res. 2022
Machine learning › Reinforcement learning
policy optimization
0.612022
LAPO: Latent-Variable Advantage-Weighted Policy Optimization for Offline Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning
meta-reinforcement learning
0.412020
Meta Reinforcement Learning for Sim-to-real Domain Adaptation · ICRA 2020
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.412020
Meta Reinforcement Learning for Sim-to-real Domain Adaptation · ICRA 2020
Robotics › Robot manipulation
visuomotor control
0.412020
Adversarial Feature Training for Generalizable Robotic Visuomotor Control · ICRA 2020
Robotics › Motion planning and robot control
robot control
0.422022
Self-learning and adaptation in a sensorimotor framework · ICRA 2016
Training and Evaluation of Deep Policies Using Reinforcement Learning and Generative Models · J. Mach. Learn. Res. 2022
Robotics › Motion planning and robot control
robot learning
0.212016
Self-learning and adaptation in a sensorimotor framework · ICRA 2016
Robotics › Motion planning and robot control › robot learning
sensorimotor learning
0.212016
Self-learning and adaptation in a sensorimotor framework · ICRA 2016
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
deep reinforcement learning for robot control
0.112020
Adversarial Feature Training for Generalizable Robotic Visuomotor Control · ICRA 2020
Machine learning › Transfer learning and domain adaptation
domain adaptation
0.112020
Meta Reinforcement Learning for Sim-to-real Domain Adaptation · ICRA 2020

Methods — techniques the papers use, named apart from their topics

latent variable model · 0.6latent variable generative model · 0.6generative model · 0.6advantage weighting · 0.6transfer learning · 0.4trajectory generation · 0.4meta-learning · 0.4domain transfer · 0.4adversarial training · 0.4sensorimotor pattern learning · 0.2
YearPublicationVenuePosition
2022 Back to the Manifold: Recovering from Out-of-Distribution States
abstract
Learning from previously collected datasets of expert data offers the promise of acquiring robotic policies without unsafe and costly online explorations. However, a major challenge is a distributional shift between the states in the training dataset and the ones visited by the learned policy at the test time. While prior works mainly studied the distribution shift caused by the policy during the offline training, the problem of recovering from out-of-distribution states at the deployment time is not very well studied yet. We alleviate the distributional shift at the deployment time by introducing a recovery policy that brings the agent back to the training manifold whenever it steps out of the in-distribution states, e.g., due to an external perturbation. The recovery policy relies on an approximation of the training data density and a learned equivariant mapping that maps visual observations into a latent space in which translations correspond to the robot actions. We demonstrate the effectiveness of the proposed method through several manipulation experiments on a real robotic platform. Our results show that the recovery policy enables the agent to complete tasks while the behavioral cloning alone fails because of the distributional shift problem.
Alfredo Reichlin, Giovanni Luca Marchetti, Hang Yin 0001, Ali Ghadirzadeh, Danica Kragic
IROS4
2022 LAPO: Latent-Variable Advantage-Weighted Policy Optimization for Offline Reinforcement Learning
abstract
Offline reinforcement learning methods hold the promise of learning policies from pre-collected datasets without the need to query the environment for new samples. This setting is particularly well-suited for continuous control robotic applications for which online data collection based on trial-and-error is costly and potentially unsafe. In practice, offline datasets are often heterogeneous, i.e., collected in a variety of scenarios, such as data from several human demonstrators or from policies that act with different purposes. Unfortunately, such datasets often contain action distributions with multiple modes and, in some cases, lack a sufficient number of high-reward trajectories, which render offline policy training inefficient. To address this challenge, we propose to leverage latent-variable generative model to represent high-advantage state-action pairs leading to better adherence to data distributions that contributes to solving the task, while maximizing reward via a policy over the latent variable. As we empirically show on a range of simulated locomotion, navigation, and manipulation tasks, our method referred to as latent-variable advantage-weighted policy optimization (LAPO), improves the average performance of the next best-performing offline reinforcement learning methods by 49\% on heterogeneous datasets, and by 8\% on datasets with narrow and biased distributions.
Ali Ghadirzadeh, Tianhe Yu, Alex Yuan Gao, Liang Bin, Chelsea Finn, Chongjie Zhang
NeurIPS2
2022 Training and Evaluation of Deep Policies Using Reinforcement Learning and Generative Models
abstract
We present a data-efficient framework for solving sequential decision-making problems which exploits the combination of reinforcement learning (RL) and latent variable generative models. The framework, called GenRL, trains deep policies by introducing an action latent variable such that the feed-forward policy search can be divided into two parts: (i) training a sub-policy that outputs a distribution over the action latent variable given a state of the system, and (ii) unsupervised training of a generative model that outputs a sequence of motor actions conditioned on the latent action variable. GenRL enables safe exploration and alleviates the data-inefficiency problem as it exploits prior knowledge about valid sequences of motor actions. Moreover, we provide a set of measures for evaluation of generative models such that we are able to predict the performance of the RL policy training prior to the actual training on a physical robot. We experimentally determine the characteristics of generative models that have most influence on the performance of the final policy training on two robotics tasks: shooting a hockey puck and throwing a basketball. Furthermore, we empirically demonstrate that GenRL is the only method which can safely and efficiently solve the robotics tasks compared to two state-of-the-art RL methods.
Ali Ghadirzadeh, Petra Poklukar, Karol Arndt, Chelsea Finn, Ville Kyrki, Danica Kragic, Mårten Björkman
J. Mach. Learn. Res.1
2021 Bayesian Meta-Learning for Few-Shot Policy Adaptation Across Robotic Platforms
abstract
Reinforcement learning methods can achieve significant performance but require a large amount of training data collected on the same robotic platform. A policy trained with expensive data is rendered useless after making even a minor change to the robot hardware. In this paper, we address the challenging problem of adapting a policy, trained to perform a task, to a novel robotic hardware platform given only few demonstrations of robot motion trajectories on the target robot. We formulate it as a few-shot meta-learning problem where the goal is to find a meta-model that captures the common structure shared across different robotic platforms such that data-efficient adaptation can be performed. We achieve such adaptation by introducing a learning framework consisting of a probabilistic gradient-based meta-learning algorithm that models the uncertainty arising from the few-shot setting with a low-dimensional latent variable. We experimentally evaluate our framework on a simulated reaching and a real-robot picking task using 400 simulated robots generated by varying the physical parameters of an existing set of robotic platforms. Our results show that the proposed method can successfully adapt a trained policy to different robotic platforms with novel physical parameters and the superiority of our meta-learning algorithm compared to state-of-the-art methods for the introduced few-shot policy adaptation problem.
Ali Ghadirzadeh, Xi Chen 0051, Petra Poklukar, Chelsea Finn, Mårten Björkman, Danica Kragic
IROS1
2020 Meta Reinforcement Learning for Sim-to-real Domain Adaptation
abstract
Modern reinforcement learning methods suffer from low sample efficiency and unsafe exploration, making it infeasible to train robotic policies entirely on real hardware. In this work, we propose to address the problem of sim-to-real domain transfer by using meta learning to train a policy that can adapt to a variety of dynamic conditions, and using a task-specific trajectory generation model to provide an action space that facilitates quick exploration. We evaluate the method by performing domain adaptation in simulation and analyzing the structure of the latent space during adaptation. We then deploy this policy on a KUKA LBR 4+ robot and evaluate its performance on a task of hitting a hockey puck to a target. Our method shows more consistent and stable domain adaptation than the baseline, resulting in better overall performance.
Karol Arndt, Murtaza Hazara, Ali Ghadirzadeh, Ville Kyrki
ICRA3
2020 Adversarial Feature Training for Generalizable Robotic Visuomotor Control
abstract
Deep reinforcement learning (RL) has enabled training action-selection policies, end-to-end, by learning a function which maps image pixels to action outputs. However, it's application to visuomotor robotic policy training has been limited because of the challenge of large-scale data collection when working with physical hardware. A suitable visuomotor policy should perform well not just for the task-setup it has been trained for, but also for all varieties of the task, including novel objects at different viewpoints surrounded by task-irrelevant objects. However, it is impractical for a robotic setup to sufficiently collect interactive samples in a RL framework to generalize well to novel aspects of a task. In this work, we demonstrate that by using adversarial training for domain transfer, it is possible to train visuomotor policies based on RL frameworks, and then transfer the acquired policy to other novel task domains. We propose to leverage the deep RL capabilities to learn complex visuomotor skills for uncomplicated task setups, and then exploit transfer learning to generalize to new task domains provided only still images of the task in the target domain. We evaluate our method on two real robotic tasks, picking and pouring, and compare it to a number of prior works, demonstrating its superiority.
Xi Chen 0051, Ali Ghadirzadeh, Mårten Björkman, Patric Jensfelt
ICRA2
2019 Meta-Learning for Multi-objective Reinforcement Learning
abstract
Multi-objective reinforcement learning (MORL) is the generalization of standard reinforcement learning (RL) approaches to solve sequential decision making problems that consist of several, possibly conflicting, objectives. Generally, in such formulations, there is no single optimal policy which optimizes all the objectives simultaneously, and instead, a number of policies has to be found each optimizing a preference of the objectives. In this paper, we introduce a novel MORL approach by training a meta-policy, a policy simultaneously trained with multiple tasks sampled from a task distribution, for a number of randomly sampled Markov decision processes (MDPs). In other words, the MORL is framed as a meta-learning problem, with the task distribution given by a distribution over the preferences. We demonstrate that such a formulation results in a better approximation of the Pareto optimal solutions in terms of both the optimality and the computational efficiency. We evaluated our method on obtaining Pareto optimal policies using a number of continuous control problems with high degrees of freedom.
Xi Chen 0051, Ali Ghadirzadeh, Mårten Björkman, Patric Jensfelt
IROS2
2019 Affordance Learning for End-to-End Visuomotor Robot Control
abstract
Training end-to-end deep robot policies requires a lot of domain-, task-, and hardware-specific data, which is often costly to provide. In this work, we propose to tackle this issue by employing a deep neural network with a modular architecture, consisting of separate perception, policy, and trajectory parts. Each part of the system is trained fully on synthetic data or in simulation. The data is exchanged between parts of the system as low-dimensional latent representations of affordances and trajectories. The performance is then evaluated in a zero-shot transfer scenario using Franka Panda robot arm. Results demonstrate that a low-dimensional representation of scene affordances extracted from an RGB image is sufficient to successfully train manipulator policies. We also introduce a method for affordance dataset generation, which is easily generalizable to new tasks, objects and environments, and requires no manual pixel labeling.
Aleksi Hämäläinen, Karol Arndt, Ali Ghadirzadeh, Ville Kyrki
IROS3
2018 Deep Reinforcement Learning to Acquire Navigation Skills for Wheel-Legged Robots in Complex Environments
abstract
Mobile robot navigation in complex and dynamic environments is a challenging but important problem. Reinforcement learning approaches fail to solve these tasks efficiently due to reward sparsities, temporal complexities and high-dimensionality of sensorimotor spaces which are inherent in such problems. We present a novel approach to train action policies to acquire navigation skills for wheel-legged robots using deep reinforcement learning. The policy maps height-map image observations to motor commands to navigate to a target position while avoiding obstacles. We propose to acquire the multifaceted navigation skill by learning and exploiting a number of manageable navigation behaviors. We also introduce a domain randomization technique to improve the versatility of the training samples. We demonstrate experimentally a significant improvement in terms of data-efficiency, success rate, robustness against irrelevant sensory data, and also the quality of the maneuver skills.
Xi Chen 0051, Ali Ghadirzadeh, John Folkesson, Mårten Björkman, Patric Jensfelt
IROS2
2017 Deep predictive policy training using reinforcement learning
abstract
Skilled robot task learning is best implemented by predictive action policies due to the inherent latency of sensorimotor processes. However, training such predictive policies is challenging as it involves finding a trajectory of motor activations for the full duration of the action. We propose a data-efficient deep predictive policy training (DPPT) framework with a deep neural network policy architecture which maps an image observation to a sequence of motor activations. The architecture consists of three sub-networks referred to as the perception, policy and behavior super-layers. The perception and behavior super-layers force an abstraction of visual and motor data trained with synthetic and simulated training samples, respectively. The policy super-layer is a small subnetwork with fewer parameters that maps data in-between the abstracted manifolds. It is trained for each task using methods for policy search reinforcement learning. We demonstrate the suitability of the proposed architecture and learning framework by training predictive policies for skilled object grasping and ball throwing on a PR2 robot. The effectiveness of the method is illustrated by the fact that these tasks are trained using only about 180 real robot attempts with qualitative terminal rewards.
Ali Ghadirzadeh, Atsuto Maki, Danica Kragic, Mårten Björkman
IROS1
2016 Self-learning and adaptation in a sensorimotor framework
abstract
We present a general framework to autonomously achieve the task of finding a sequence of actions that result in a desired state. Autonomy is acquired by learning sensorimotor patterns of a robot, while it is interacting with its environment.
Ali Ghadirzadeh, Judith Bütepage, Danica Kragic, Mårten Björkman
ICRA1
2016 A sensorimotor reinforcement learning framework for physical Human-Robot Interaction
abstract
Modeling of physical human-robot collaborations is generally a challenging problem due to the unpredictive nature of human behavior. To address this issue, we present a data-efficient reinforcement learning framework which enables a robot to learn how to collaborate with a human partner. The robot learns the task from its own sensorimotor experiences in an unsupervised manner. The uncertainty in the interaction is modeled using Gaussian processes (GP) to implement a forward model and an action-value function. Optimal action selection given the uncertain GP model is ensured by Bayesian optimization. We apply the framework to a scenario in which a human and a PR2 robot jointly control the ball position on a plank based on vision and force/torque data. Our experimental results show the suitability of the proposed method in terms of fast and data-efficient model learning, optimal action selection under uncertainty and equal role sharing between the partners.
Ali Ghadirzadeh, Judith Bütepage, Atsuto Maki, Danica Kragic, Mårten Björkman
IROS1
2015 A sensorimotor approach for self-learning of hand-eye coordination
abstract
This paper presents a sensorimotor contingencies (SMC) based method to fully autonomously learn to perform hand-eye coordination. We divide the task into two visuomotor subtasks, visual fixation and reaching, and implement these on a PR2 robot assuming no prior information on its kinematic model. Our contributions are three-fold: i) grounding a robot in the environment by exploiting SMCs in the action planning system, which eliminates the need for prior knowledge of the kinematic or dynamic models of the robot; ii) using a forward model to search for proper actions to solve the task by minimizing a cost function, instead of training a separate inverse model, to speed up training; iii) encoding 3D spatial positions of a target object based on the robot's joint positions, thus avoiding calibration with respect to an external coordinate system. The method is capable of learning the task of hand-eye coordination from scratch by less than 20 sensory-motor pairs that are iteratively generated at real-time speed. In order to examine the robustness of the method while dealing with nonlinear image distortions, we apply a so-called retinal mapping image deformation to the input images. Experimental results show the successfulness of the method even under considerable image deformations.
Ali Ghadirzadeh, Atsuto Maki, Mårten Björkman
IROS1
2014 Learning visual forward models to compensate for self-induced image motion
abstract
Predicting the sensory consequences of an agent's own actions is considered an important skill for intelligent behavior. In terms of vision, so-called visual forward models can be applied to learn such predictions. This is no trivial task given the high-dimensionality of sensory data and complex action spaces. In this work, we propose to learn the visual consequences of changes in pan and tilt of a robotic head using a visual forward model based on Gaussian processes and SURF correspondences. This is done without any assumptions on the kinematics of the system or requirements on calibration. The proposed method is compared to an earlier work using accumulator-based correspondences and Radial Basis function networks. We also show the feasibility of the proposed method for detection of independent motion using a moving camera system. By comparing the predicted and actual captured images, image motion due to the robot's own actions and motion caused by moving external objects can be distinguished. Results show the proposed method to be preferable from the earlier method in terms of both prediction errors and ability to detect independent motion.
Ali Ghadirzadeh, Gert Kootstra, Atsuto Maki, Mårten Björkman
RO-MAN1