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Alexandru Litoiu

dblp:153/0232 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
help-seeking
0.212016
Shaping Productive Help-Seeking Behavior During Robot-Child Tutoring Interactions · HRI 2016
Human-robot interaction
social robot
0.212016
Shaping Productive Help-Seeking Behavior During Robot-Child Tutoring Interactions · HRI 2016
Human-robot interaction
child-robot interaction
0.112016
Shaping Productive Help-Seeking Behavior During Robot-Child Tutoring Interactions · HRI 2016
Human-robot interaction › anthropomorphism
intentionality attribution
0.112015
Evidence that Robots Trigger a Cheating Detector in Humans · HRI 2015

Methods — techniques the papers use, named apart from their topics

between-subjects study · 0.2adaptive shaping strategies · 0.2statistical analysis · 0.2between-participant user study · 0.2
YearPublicationVenuePosition
2016 Shaping Productive Help-Seeking Behavior During Robot-Child Tutoring Interactions
abstract
In intelligent tutoring systems, one fundamental problem that limits learning gains is the unproductive use of on-demand help features, namely overuse or aversion, resulting in students misusing the system rather than engaging in active learning. Social robots as tutoring agents have the potential to mitigate those behaviors by actively shaping productive help-seeking behaviors. We hypothesize that effectual help-seeking behavior is a critical contributor to learning gains in a robot-child tutoring interaction. We conduct a between-subjects study where children interacted with a social robot solving fractions problems over multiple sessions (29 children; 4 sessions per child) in one of two groups. Results showed that participants in our experimental group, who received adaptive shaping strategies from the robot targeting suboptimal help requests, reduced their suboptimal behaviors over time significantly more than a control group, as well as improved their scores from pretest to posttest significantly more than a control group.
Aditi Ramachandran, Alexandru Litoiu, Brian Scassellati
HRI2
2015 Evidence that Robots Trigger a Cheating Detector in Humans
abstract
Short et al. found that in a game between a human participant and a humanoid robot, the participant will perceive the robot as being more agentic and as having more intentionality if it cheats than if it plays without cheating. However, in that design, the robot that actively cheated also generated more motion than the other conditions. In this paper, we investigate whether the additional movement of the cheating gesture is responsible for the increased agency and intentionality or whether the act of cheating itself triggers this response. In a between-participant design with 83 participants, we disambiguate between these causes by testing (1) the cases of the robot cheating to win, (2) cheating to lose, (3) cheating to tie from a winning position, and (4) cheating to tie from a losing position. Despite the fact that the robot changes its gesture to cheat in all four conditions, we find that participants are more likely to report the gesture change when the robot cheated to win from a losing position, compared with the other conditions. Participants in that same condition are also far more likely to protest in the form of an utterance following the cheat and report that the robot is less fair and honest. It is therefore the adversarial cheat itself that causes the effect and not the change in gesture, providing evidence for a cheating detector that can be triggered by robots.
Alexandru Litoiu, Daniel Ullman 0002, Jason Kim 0003, Brian Scassellati
HRI1
2014 How to train your DragonBot: Socially assistive robots for teaching children about nutrition through play
abstract
This paper describes an extended (6-session) interaction between an ethnically and geographically diverse group of 26 first-grade children and the DragonBot robot in the context of learning about healthy food choices. We find that children demonstrate a high level of enjoyment when interacting with the robot, and a statistically significant increase in engagement with the system over the duration of the interaction. We also find evidence of relationship-building between the child and robot, and encouraging trends towards child learning. These results are promising for the use of socially assistive robotic technologies for long-term one-on-one educational interventions for younger children.
Elaine Short, Katelyn Swift-Spong, Jillian Greczek, Aditi Ramachandran, Alexandru Litoiu, Elena Corina Grigore, David Feil-Seifer, Samuel Shuster, Jin Joo Lee, Shaobo Huang, Svetlana Levonisova, Sarah Litz, Jamy Li, Gisele Ragusa, Donna Spruijt-Metz, Maja J. Mataric, Brian Scassellati
RO-MAN5