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Cailiang Kuang

dblp:153/2268 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing › tracking › hand tracking
fingertip tracking
0.212014
A 3D Fingertips Detecting and Tracking Algorithm based on the Sliding Window · ACM Multimedia 2014
Interaction techniques and input
touch and gesture input
0.212014
A 3D Fingertips Detecting and Tracking Algorithm based on the Sliding Window · ACM Multimedia 2014
Interaction techniques and input
touchless interaction
0.212014
A 3D Fingertips Detecting and Tracking Algorithm based on the Sliding Window · ACM Multimedia 2014
Computational photography and imaging › depth sensing
RGB-D imaging
0.112014
A 3D Fingertips Detecting and Tracking Algorithm based on the Sliding Window · ACM Multimedia 2014

Methods — techniques the papers use, named apart from their topics

sliding window · 0.4skin ellipse model · 0.4convex defect detection · 0.4
YearPublicationVenuePosition
2014 A 3D Fingertips Detecting and Tracking Algorithm based on the Sliding Window
abstract
In this paper, we propose a 3D finger detecting and tracking algorithm (3dFDT) based on a sliding window for RGB-D sequences. Microsoft Kinect is utilized as a 3D depth camera, which provides RGB images and depth data simultaneously. However the depth data have large noises when the background is white. We are focusing on tracking the up or down movements of the fingertips in order to apply in some applications such as playing the piano on the table or " in the air". First, the skin statistical ellipse model is applied to detect the hand skin region, and the pseudo-contours are removed to get the interested hand region. Then, the region center is considered as the center of the palm. Next, the fingertips are located precisely using the convex defect detection based on the refined hand contours. Furthermore, the depth information is aligned to the fingertips in the RGB channels. Finally, the sliding window strategy is employed to stabilize the depth information due to large noises from the depth space especially when dealing with the white surface as backgrounds. The experimental results show that our proposed method is effective, and it can be applied in the real-time applications for non-contact interactions.
Wenjing Qiao, Cailiang Kuang, Zhenbao Liu, Shuhui Bu, Junwei Han 0001
ACM Multimedia3