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Qingfu Wen

dblp:153/2285 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2019
0000-0002-4278-2771ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
2 papers
Authentication and access control · 26% Systems and software security · 25% Network security · 25%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 44% Human-robot interaction · 44% Games and playful interaction · 13%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Network security › protocol security
protocol attacks
0.412019
Pricing Data Tampering in Automated Fare Collection with NFC-Equipped Smartphones · IEEE Trans. Mob. Comput. 2019
Systems and software security
vulnerability discovery
0.412019
Pricing Data Tampering in Automated Fare Collection with NFC-Equipped Smartphones · IEEE Trans. Mob. Comput. 2019
Authentication and access control › proximity-based authentication
relay attack
0.312017
Large-scale invisible attack on AFC systems with NFC-equipped smartphones · INFOCOM 2017
Information retrieval › similarity search › nearest neighbor search
approximate nearest neighbor search
0.212016
Deep Quantization Network for Efficient Image Retrieval · AAAI 2016
Information retrieval
image retrieval
0.212016
Deep Quantization Network for Efficient Image Retrieval · AAAI 2016
Information retrieval › similarity search › vector quantization
product quantization
0.212016
Deep Quantization Network for Efficient Image Retrieval · AAAI 2016
Information retrieval › hashing
supervised hashing
0.212016
Deep Quantization Network for Efficient Image Retrieval · AAAI 2016
Interaction techniques and input
gesture input
0.212014
MiSCon: a hot plugging tool for real-time motion-based system control · ACM Multimedia 2014
Human-robot interaction › robot control
motion control
0.212014
MiSCon: a hot plugging tool for real-time motion-based system control · ACM Multimedia 2014
Web and mobile security › payment security
mobile payment security
0.112017
Large-scale invisible attack on AFC systems with NFC-equipped smartphones · INFOCOM 2017

Methods — techniques the papers use, named apart from their topics

host-based card emulation · 0.7security analysis · 0.4NFC relay · 0.3pairwise cosine loss · 0.2convolutional neural network · 0.2motion recognition · 0.2camera-based sensing · 0.2
YearPublicationVenuePosition
2019 Pricing Data Tampering in Automated Fare Collection with NFC-Equipped Smartphones
abstract
Automated Fare Collection (AFC) systems have been globally deployed for decades, particularly in the public transportation network where the transit fee is calculated based on the length of the trip (a.k.a., distance-based pricing AFC systems). Although most messages of AFC systems are insecurely transferred in plaintext, system operators did not pay much attention to this vulnerability, since the AFC network is basically isolated from the public network (e.g., the Internet)-there is no way of exploiting such a vulnerability from the outside of the AFC network. Nevertheless, in recent years, the advent of Near Field Communication (NFC)-equipped smartphones has opened up a channel to invade into the AFC network from the mobile Internet, i.e., by Host-based Card Emulation (HCE) over NFC-equipped smartphones. In this paper, we identify a novel paradigm of attacks, called LessPay, against modern distance-based pricing AFC systems, enabling users to pay much less than what they are supposed to be charged. The identified attack has two important properties: 1) it is invisible to AFC system operators because the attack never causes any inconsistency in the back-end database of the operators; and 2) it can be scalable to affect a large number of users (e.g., 10,000) by only requiring a moderate-sized AFC card pool (e.g., containing 150 cards). To evaluate the efficacy of the attack, we developed an HCE app to launch the LessPay attack; and the real-world experiments demonstrate not only the feasibility of the LessPay attack (with 97.6 percent success rate) but also its low cost in terms of bandwidth and computation. Finally, we propose, implement and evaluate four types of countermeasures, and present security analysis and comparison of these countermeasures on defending against the LessPay attack.
Fan Dang 0001, Ennan Zhai, Zhenhua Li 0001, David Mohaisen, Kaigui Bian, Qingfu Wen, Mo Li 0001
IEEE Trans. Mob. Comput.7
2017 Large-scale invisible attack on AFC systems with NFC-equipped smartphones
abstract
Automated Fare Collection (AFC) systems have been globally deployed for decades, particularly in public transportation. Although the transaction messages of AFC systems are mostly transferred in plaintext, which is obviously insecure, system operators do not need to pay much attention to this issue, since the AFC network is well isolated from public network (e.g., the Internet). Nevertheless, in recent years, the advent of Near Field Communication (NFC)-equipped smartphones has bridged the gap between the AFC network and the Internet through Host-based Card Emulation (HCE). Motivated by this fact, we design and practice a novel paradigm of attack on modern distance-based pricing AFC systems, enabling users to pay much less than actually required. Our constructed attack has two important properties: 1) it is invisible to AFC system operators because the attack never causes any inconsistency in the backend database of the operators; and 2) it can be scalable to large number of users (e.g., 10,000) by maintaining a moderate-sized AFC card pool (e.g., containing 150 cards). Based upon this constructed attack, we developed an HCE app, named LessPay. Our real-world experiments on LessPay demonstrate not only the feasibility of our attack (with 97.6% success rate), but also its low-overhead in terms of bandwidth and computation.
Fan Dang 0001, Zhenhua Li 0001, Ennan Zhai, David Mohaisen, Qingfu Wen, Mo Li 0001
INFOCOM6
2016 Deep Quantization Network for Efficient Image Retrieval
abstract
Hashing has been widely applied to approximate nearest neighbor search for large-scale multimedia retrieval. Supervised hashing improves the quality of hash coding by exploiting the semantic similarity on data pairs and has received increasing attention recently. For most existing supervised hashing methods for image retrieval, an image is first represented as a vector of hand-crafted or machine-learned features, then quantized by a separate quantization step that generates binary codes. However, suboptimal hash coding may be produced, since the quantization error is not statistically minimized and the feature representation is not optimally compatible with the hash coding. In this paper, we propose a novel Deep Quantization Network (DQN) architecture for supervised hashing, which learns image representation for hash coding and formally control the quantization error. The DQN model constitutes four key components: (1) a sub-network with multiple convolution-pooling layers to capture deep image representations; (2) a fully connected bottleneck layer to generate dimension-reduced representation optimal for hash coding; (3) a pairwise cosine loss layer for similarity-preserving learning; and (4) a product quantization loss for controlling hashing quality and the quantizability of bottleneck representation. Extensive experiments on standard image retrieval datasets show the proposed DQN model yields substantial boosts over latest state-of-the-art hashing methods.
Yue Cao 0001, Mingsheng Long, Jianmin Wang 0001, Han Zhu 0007, Qingfu Wen
AAAI5
2014 MiSCon: a hot plugging tool for real-time motion-based system control
abstract
In this demonstration, we proposed a hot plugging tool for the real-time motion-based system control, which is more portable and application-independent than the existing commercial motion-based sensing devices such as Kinect, Wii and PlayStation Move. This tool captures and recognizes people's real-time motions through the built-in camera of PCs, mobile phones or tablets, and automatically executes the system events which have been mapped with people's customized body motion, e.g., the head and the fist. The tool relieves people from the conventional ways to play games and use applications, and enables them to customize their preferred ways to control the systems.
Jun Chen 0004, Chaokun Wang, Qingfu Wen, Xu Wang 0018
ACM Multimedia4