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Markus Rokicki

dblp:153/5381 · DBLP profile ↗
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11ranked-venue papers
6as first author
3since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 8 · 5 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 6 · 3 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 4 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 88% Ubiquitous computing and smart environments · 12%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 85% Data stream processing · 15%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
crowdsourcing
0.522016
Just in Time: Controlling Temporal Performance in Crowdsourcing Competitions · WWW 2016
Groupsourcing: Team Competition Designs for Crowdsourcing · WWW 2015
Information retrieval › user behavior
search session analysis
0.312018
Predicting User Knowledge Gain in Informational Search Sessions · SIGIR 2018
Ubiquitous computing and smart environments
incentive mechanism
0.112015
Groupsourcing: Team Competition Designs for Crowdsourcing · WWW 2015

Methods — techniques the papers use, named apart from their topics

large-scale experimentation · 0.7incentive schemes · 0.5supervised learning · 0.3feature selection · 0.3utility functions · 0.2utility function · 0.2team formation · 0.2self-organization · 0.2
YearPublicationVenuePosition
2022 SaL-Lightning Dataset: Search and Eye Gaze Behavior, Resource Interactions and Knowledge Gain during Web Search
abstract
The emerging research field Search as Learning (SAL) investigates how the Web facilitates learning through modern information retrieval systems. SAL research requires significant amounts of data that capture both search behavior of users and their acquired knowledge in order to obtain conclusive insights or train supervised machine learning models. However, the creation of such datasets is costly and requires interdisciplinary efforts in order to design studies and capture a wide range of features. In this paper, we address this issue and introduce an extensive dataset based on a user study, in which 114 participants were asked to learn about the formation of lightning and thunder. Participants’ knowledge states were measured before and after Web search through multiple-choice questionnaires and essay-based free recall tasks. To enable future research in SAL-related tasks we recorded a plethora of features and person-related attributes. Besides the screen recordings, visited Web pages, and detailed browsing histories, a large number of behavioral features and resource features were monitored. We underline the usefulness of the dataset by describing three, already published, use cases.
Christian Otto, Markus Rokicki, Georg Pardi, Wolfgang Gritz, Daniel Hienert, Ran Yu 0001, Johannes von Hoyer, Anett Hoppe, Stefan Dietze, Peter Holtz, Yvonne Kammerer, Ralph Ewerth
CHIIR2
2021 Predicting Knowledge Gain During Web Search Based on Multimedia Resource Consumption
Christian Otto, Ran Yu 0001, Georg Pardi, Johannes von Hoyer, Markus Rokicki, Anett Hoppe, Peter Holtz, Yvonne Kammerer, Stefan Dietze, Ralph Ewerth
AIED (1)5
2021 Topic-independent modeling of user knowledge in informational search sessions
abstract
Abstract Web search is among the most frequent online activities. In this context, widespread informational queries entail user intentions to obtain knowledge with respect to a particular topic or domain. To serve learning needs better, recent research in the field of interactive information retrieval has advocated the importance of moving beyond relevance ranking of search results and considering a user’s knowledge state within learning oriented search sessions. Prior work has investigated the use of supervised models to predict a user’s knowledge gain and knowledge state from user interactions during a search session. However, the characteristics of the resources that a user interacts with have neither been sufficiently explored, nor exploited in this task. In this work, we introduce a novel set of resource-centric features and demonstrate their capacity to significantly improve supervised models for the task of predicting knowledge gain and knowledge state of users in Web search sessions. We make important contributions, given that reliable training data for such tasks is sparse and costly to obtain. We introduce various feature selection strategies geared towards selecting a limited subset of effective and generalizable features.
Ran Yu 0001, Markus Rokicki, Ujwal Gadiraju, Stefan Dietze
Inf. Retr. J.3
2018 The Impact of Recipe Features, Social Cues and Demographics on Estimating the Healthiness of Online Recipes
Markus Rokicki, Christoph Trattner, Eelco Herder
ICWSM1
2018 Predicting User Knowledge Gain in Informational Search Sessions
abstract
Web search is frequently used by people to acquire new knowledge and to satisfy learning-related objectives. In this context, informational search missions with an intention to obtain knowledge pertaining to a topic are prominent. The importance of learning as an outcome of web search has been recognized. Yet, there is a lack of understanding of the impact of web search on a user's knowledge state. Predicting the knowledge gain of users can be an important step forward if web search engines that are currently optimized for relevance can be molded to serve learning outcomes. In this paper, we introduce a supervised model to predict a user's knowledge state and knowledge gain from features captured during the search sessions. To measure and predict the knowledge gain of users in informational search sessions, we recruited 468 distinct users using crowdsourcing and orchestrated real-world search sessions spanning 11 different topics and information needs. By using scientifically formulated knowledge tests, we calibrated the knowledge of users before and after their search sessions, quantifying their knowledge gain. Our supervised models utilise and derive a comprehensive set of features from the current state of the art and compare performance of a range of feature sets and feature selection strategies. Through our results, we demonstrate the ability to predict and classify the knowledge state and gain using features obtained during search sessions, exhibiting superior performance to an existing baseline in the knowledge state prediction task.
Ran Yu 0001, Ujwal Gadiraju, Peter Holtz, Markus Rokicki, Philipp Kemkes, Stefan Dietze
SIGIR4
2017 How Editorial, Temporal and Social Biases Affect Online Food Popularity and Appreciation
Markus Rokicki, Eelco Herder, Christoph Trattner
ICWSM1
2017 The Influence of City Size on Dietary Choices and Food Recommendation
abstract
Contextual features have been leveraged by recommender systems in many different domains. Traditional contextual features -- such as location and time -- have successfully been combined with collaborative filtering or content-based features. However, it is likely that there are other -- domain-specific -- features that may have even more impact. In this paper, we focus on the influence of city size on food preferences. Apart from location and time, our results show that city size can significantly boost the performance of food recommendation.
Hao Cheng 0008, Markus Rokicki, Eelco Herder
UMAP2
2016 Plate and Prejudice: Gender Differences in Online Cooking
abstract
Historically, there have always been differences in how men and women cook or eat. The reasons for this gender divide have mostly gone in Western culture, but still there is qualitative and anecdotal evidence that men prefer heftier food, that women take care of everyday cooking, and that men cook to impress. In this paper, we show that these differences can also quantitatively be observed in a large dataset of almost 200 thousand members of an online recipe community. Further, we show that, using a set of 88 features, the gender of the cooks can be predicted with fairly good accuracy of 75%, with preference for particular dishes, the use of spices and the use of kitchen utensils being the strongest predictors. Finally, we show the positive impact of our results on online food recipe recommender systems that take gender information into account.
Markus Rokicki, Eelco Herder, Tomasz Kusmierczyk, Christoph Trattner
UMAP1
2016 Just in Time: Controlling Temporal Performance in Crowdsourcing Competitions
abstract
Many modern data analytics applications in areas such as crisis management, stock trading, and healthcare, rely on components capable of nearly real-time processing of streaming data produced at varying rates. In addition to automatic processing methods, many tasks involved in those applications require further human assessment and analysis. However, current crowdsourcing platforms and systems do not support stream processing with variable loads. In this paper, we investigate how incentive mechanisms in competition based crowdsourcing can be employed in such scenarios. More specifically, we explore techniques for stimulating workers to dynamically adapt to both anticipated and sudden changes in data volume and processing demand, and we analyze effects such as data processing throughput, peak-to-average ratios, and saturation effects. To this end, we study a wide range of incentive schemes and utility functions inspired by real world applications. Our large-scale experimental evaluation with more than 900 participants and more than 6200 hours of work spent by crowd workers demonstrates that our competition based mechanisms are capable of adjusting the throughput of online workers and lead to substantial on-demand performance boosts.
Markus Rokicki, Sergej Zerr, Stefan Siersdorfer
WWW1
2015 Groupsourcing: Team Competition Designs for Crowdsourcing
abstract
Many data processing tasks such as semantic annotation of images, translation of texts in foreign languages, and labeling of training data for machine learning models require human input, and, on a large scale, can only be accurately solved using crowd based online work. Recent work shows that frameworks where crowd workers compete against each other can drastically reduce crowdsourcing costs, and outperform conventional reward schemes where the payment of online workers is proportional to the number of accomplished tasks ("pay-per-task"). In this paper, we investigate how team mechanisms can be leveraged to further improve the cost efficiency of crowdsourcing competitions. To this end, we introduce strategies for team based crowdsourcing, ranging from team formation processes where workers are randomly assigned to competing teams, over strategies involving self-organization where workers actively participate in team building, to combinations of team and individual competitions. Our large-scale experimental evaluation with more than 1,100 participants and overall 5,400 hours of work spent by crowd workers demonstrates that our team based crowdsourcing mechanisms are well accepted by online workers and lead to substantial performance boosts.
Markus Rokicki, Sergej Zerr, Stefan Siersdorfer
WWW1
2014 Competitive Game Designs for Improving the Cost Effectiveness of Crowdsourcing
abstract
Crowd based online work is leveraged in a variety of applications such as semantic annotation of images, translation of texts in foreign languages, and labeling of training data for machine learning models. However, annotating large amounts of data through crowdsourcing can be slow and costly. In order to improve both cost and time efficiency of crowdsourcing we examine alternative reward mechanisms compared to the "Pay-per-HIT" scheme commonly used in platforms such as Amazon Mechanical Turk. To this end, we explore a wide range of monetary reward schemes that are inspired by the success of competitions, lotteries, and games of luck. Our large-scale experimental evaluation with an overall budget of more than 1,000 USD and with 2,700 hours of work spent by crowd workers demonstrates that our alternative reward mechanisms are well accepted by online workers and lead to substantial performance boosts.
Markus Rokicki, Sergiu Chelaru, Sergej Zerr, Stefan Siersdorfer
CIKM1