EDBT 2026 Demo / reviewers in the wild / expert
Patrick Wieschollek
dblp:153/5434
· DBLP profile ↗
9ranked-venue papers
5as first author
1since 2021 · last 2023
0000-0002-4961-9280ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video processing · 72% Computational photography and imaging · 28% | |
| Artificial intelligence
2 papers |
3D vision · 57% Optimization for machine learning · 22% Learning theory · 22% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 50% Algorithmic game theory and mechanism design · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › image restoration › image deblurring
blind motion deblurring |
0.3 | 1 | 2017 | Learning Blind Motion Deblurring · ICCV 2017 |
Image and video processing › image restoration
image deblurring |
0.3 | 1 | 2017 | Learning Blind Motion Deblurring · ICCV 2017 |
Image and video processing
video restoration |
0.3 | 1 | 2017 | Learning Blind Motion Deblurring · ICCV 2017 |
Computer vision › 3D vision
approximate nearest neighbor |
0.2 | 1 | 2016 | Efficient Large-Scale Approximate Nearest Neighbor Search on the GPU · CVPR 2016 |
Computer vision › 3D vision
nearest neighbor search |
0.2 | 1 | 2016 | Efficient Large-Scale Approximate Nearest Neighbor Search on the GPU · CVPR 2016 |
Machine learning › Learning theory
generalization bounds |
0.2 | 1 | 2014 | Robust and Efficient Kernel Hyperparameter Paths with Guarantees · ICML 2014 |
Machine learning › Optimization for machine learning
solution path |
0.2 | 1 | 2014 | Robust and Efficient Kernel Hyperparameter Paths with Guarantees · ICML 2014 |
GPUs and heterogeneous computing
GPU computing |
0.1 | 1 | 2016 | Efficient Large-Scale Approximate Nearest Neighbor Search on the GPU · CVPR 2016 |
Mathematical optimization › continuous optimization
convex optimization |
0.1 | 1 | 2014 | Robust and Efficient Kernel Hyperparameter Paths with Guarantees · ICML 2014 |
Algorithmic game theory and mechanism design › learning in games
regularized learning |
0.1 | 1 | 2014 | Robust and Efficient Kernel Hyperparameter Paths with Guarantees · ICML 2014 |
Methods — techniques the papers use, named apart from their topics
vector quantization tree · 0.5product quantization · 0.5preconditioned gradient descent · 0.4path tracking algorithm · 0.4approximate path following · 0.4synthetic training data generation · 0.3recurrent neural network · 0.3reranking · 0.2re-ranking · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | GGNN: Graph-Based GPU Nearest Neighbor SearchabstractApproximate nearest neighbor (ANN) search in high dimensions is an integral part of several computer vision systems and gains importance in deep learning with explicit memory representations. Since PQT (Wiescholleket al., 2016), FAISS (Johnsonet al., 2021), and SONG (Zhaoet al., 2020) started to leverage the massive parallelism offered by GPUs, GPU-based implementations are a crucial resource for today’s state-of-the-art ANN methods. While most of these methods allow for faster queries, less emphasis is devoted to accelerating the construction of the underlying index structures. In this paper, we propose a novel GPU-friendly search structure based on nearest neighbor graphs and information propagation on graphs. Our method is designed to take advantage of GPU architectures to accelerate the hierarchical construction of the index structure and for performing the query. Empirical evaluation shows that GGNN significantly surpasses the state-of-the-art CPU- and GPU-based systems in terms of build-time, accuracy and search speed. Fabian Groh, Lukas Ruppert, Patrick Wieschollek, Hendrik P. A. Lensch |
IEEE Trans. Big Data | 3 |
| 2018 | Flex-Convolution - Million-Scale Point-Cloud Learning Beyond Grid-Worlds
Fabian Groh, Patrick Wieschollek, Hendrik P. A. Lensch |
ACCV (1) | 2 |
| 2018 | Separating Reflection and Transmission Images in the Wild
Patrick Wieschollek, Orazio Gallo, Jinwei Gu, Jan Kautz |
ECCV (13) | 1 |
| 2018 | Will People Like Your Image? Learning the Aesthetic SpaceabstractRating how aesthetically pleasing an image appears is a highly complex matter and depends on a large number of different visual factors. Previous work has tackled the aesthetic rating problem by ranking on a 1-dimensional rating scale, e.g., incorporating handcrafted attributes. In this paper, we propose a rather general approach to map aesthetic pleasingness with all its complexity into an automatically "aesthetic space" to allow for a highly fine-grained resolution. In detail, making use of deep learning, our method directly learns an encoding of a given image into this highdimensional feature space resembling visual aesthetics. In addition to the mentioned visual factors, differences in personal judgments have a substantial impact on the likeableness of a photograph. Nowadays, online platforms allow users to "like" or favor particular content with a single click. To incorporate a vast diversity of people, we make use of such multi-user agreements and assemble an extensive data set of 380K images (AROD) with associated meta information and derive a score to rate how visually pleasing a given photo is. We validate our derived model of aesthetics in a user study.Further, without any extra data labeling or handcrafted features, we achieve state-of-the-art accuracy on the AVA benchmark data set. Finally, as our approach is able to predict the aesthetic quality of any arbitrary image or video, we demonstrate our results on applications for resorting photo collections, capturing the best shot on mobile devices and aesthetic key-frame extraction from videos. Katharina Schwarz, Patrick Wieschollek, Hendrik P. A. Lensch |
WACV | 2 |
| 2017 | Learning Blind Motion DeblurringabstractAs handheld video cameras are now commonplace and available in every smartphone, images and videos can be recorded almost everywhere at anytime. However, taking a quick shot frequently yields a blurry result due to unwanted camera shake during recording or moving objects in the scene. Removing these artifacts from the blurry recordings is a highly ill-posed problem as neither the sharp image nor the motion blur kernel is known. Propagating information between multiple consecutive blurry observations can help restore the desired sharp image or video. In this work, we propose an efficient approach to produce a significant amount of realistic training data and introduce a novel recurrent network architecture to deblur frames taking temporal information into account, which can efficiently handle arbitrary spatial and temporal input sizes. Patrick Wieschollek, Michael Hirsch 0001, Bernhard Schölkopf, Hendrik P. A. Lensch |
ICCV | 1 |
| 2017 | Learning Robust Video Synchronization without AnnotationsabstractAligning video sequences is a fundamental yet still unsolved component for a broad range of applications in computer graphics and vision. Most classical image processing methods cannot be directly applied to related video problems due to the high amount of underlying data and their limit to small changes in appearance. We present a scalable and robust method for computing a non-linear temporal video alignment. The approach autonomously manages its training data for learning a meaningful representation in an iterative procedure each time increasing its own knowledge. It leverages on the nature of the videos themselves to remove the need for manually created labels. While previous alignment methods similarly consider weather conditions, season and illumination, our approach is able to align videos from data recorded months apart. Patrick Wieschollek, Ido Freeman, Hendrik P. A. Lensch |
ICMLA | 1 |
| 2016 | End-to-End Learning for Image Burst Deblurring
Patrick Wieschollek, Bernhard Schölkopf, Hendrik P. A. Lensch, Michael Hirsch 0001 |
ACCV (4) | 1 |
| 2016 | Efficient Large-Scale Approximate Nearest Neighbor Search on the GPUabstractWe present a new approach for efficient approximate nearest neighbor (ANN) search in high dimensional spaces, extending the idea of Product Quantization. We propose a two level product and vector quantization tree that reduces the number of vector comparisons required during tree traversal. Our approach also includes a novel highly parallelizable re-ranking method for candidate vectors by efficiently reusing already computed intermediate values. Due to its small memory footprint during traversal the method lends itself to an efficient, parallel GPU implementation. This Product Quantization Tree (PQT) approach significantly outperforms recent state of the art methods for high dimensional nearest neighbor queries on standard reference datasets. Ours is the first work that demonstrates GPU performance superior to CPU performance on high dimensional, large scale ANN problems in time-critical real-world applications, like loop-closing in videos. Patrick Wieschollek, Oliver Wang, Alexander Sorkine-Hornung, Hendrik P. A. Lensch |
CVPR | 1 |
| 2014 | Robust and Efficient Kernel Hyperparameter Paths with GuaranteesabstractAlgorithmically, many machine learning tasks boil down to solving parameterized optimization problems. Finding good values for the parameters has significant influence on the statistical performance of these methods. Thus supporting the choice of parameter values algorithmically has received quite some attention recently, especially algorithms for computing the whole solution path of parameterized optimization problem. These algorithms can be used, for instance, to track the solution of a regularized learning problem along the regularization parameter path, or for tracking the solution of kernelized problems along a kernel hyperparameter path. Since exact path following algorithms can be numerically unstable, robust and efficient approximate path tracking algorithms became popular for regularized learning problems. By now algorithms with optimal path complexity are known for many regularized learning problems. That is not the case for kernel hyperparameter path tracking algorithms, where the exact path tracking algorithms can also suffer from numerical instabilities. The robust approximation algorithms for regularization path tracking can not be used directly for kernel hyperparameter path tracking problems since the latter fall into a different problem class. Here we address this problem by devising a robust and efficient path tracking algorithm that can also handle kernel hyperparameter paths and has asymptotically optimal complexity. We use this algorithm to compute approximate kernel hyperparamter solution paths for support vector machines and robust kernel regression. Experimental results for this problem applied to various data sets confirms the theoretical complexity analysis. Joachim Giesen, Sören Laue, Patrick Wieschollek |
ICML | 3 |