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Pavel Kolev

dblp:153/5818 · DBLP profile ↗
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16ranked-venue papers
3as first author
7since 2021 · last 2025
0000-0001-9960-9171ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 1 first-author · 6 since 2021Theory of computation · 8 · 2 first-author · 1 since 2021Systems, architecture and hardware · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 66% Robot navigation and mapping · 12% Motion planning and robot control · 11%
Theoretical computer science
5 papers
Approximation and online algorithms · 52% Mathematical optimization · 22% Algorithms and data structures · 15%

Topics — the 30 heaviest of 33, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
1.322023
On Imitation in Mean-field Games · NeurIPS 2023
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions · ICRA 2023
Mathematical optimization
constrained optimization
0.922024
Online Learning under Adversarial Nonlinear Constraints · NeurIPS 2023
Learning Diverse Skills for Local Navigation under Multi-constraint Optimality · ICRA 2024
Machine learning › Reinforcement learning
exploration
0.912025
SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models · ICML 2025
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.912025
SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models · ICML 2025
Machine learning › Reinforcement learning › policy optimization
diverse policy learning
0.812024
Learning Diverse Skills for Local Navigation under Multi-constraint Optimality · ICRA 2024
Robotics › Robot navigation and mapping
legged robot navigation
0.812024
Learning Diverse Skills for Local Navigation under Multi-constraint Optimality · ICRA 2024
Robotics › Robot navigation and mapping › mobile robot navigation
local navigation
0.812024
Learning Diverse Skills for Local Navigation under Multi-constraint Optimality · ICRA 2024
Machine learning › Optimization for machine learning › evolutionary computation
quality-diversity
0.812024
Learning Diverse Skills for Local Navigation under Multi-constraint Optimality · ICRA 2024
Algorithms and data structures › matrix approximation
low-rank approximation
0.722019
A PTAS for ℓp-Low Rank Approximation · SODA 2019
Approximation Algorithms for l0-Low Rank Approximation · NIPS 2017
Machine learning › Reinforcement learning › imitation learning › occupancy matching
adversarial imitation learning
0.712023
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions · ICRA 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning
mean field games
0.712023
On Imitation in Mean-field Games · NeurIPS 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
On Imitation in Mean-field Games · NeurIPS 2023
Machine learning › Reinforcement learning
offline reinforcement learning
0.712023
Benchmarking Offline Reinforcement Learning on Real-Robot Hardware · ICLR 2023
Robotics › Motion planning and robot control › robot learning
offline robot learning
0.712023
Benchmarking Offline Reinforcement Learning on Real-Robot Hardware · ICLR 2023
Robotics › Motion planning and robot control
robot learning
0.712023
Benchmarking Offline Reinforcement Learning on Real-Robot Hardware · ICLR 2023
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery
0.712023
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions · ICRA 2023
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
unsupervised skill discovery
0.712023
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions · ICRA 2023
Approximation and online algorithms
online learning
0.712023
Online Learning under Adversarial Nonlinear Constraints · NeurIPS 2023
Mathematical optimization › continuous optimization › convex optimization › first-order methods
projection-free methods
0.712023
Online Learning under Adversarial Nonlinear Constraints · NeurIPS 2023
Approximation and online algorithms › online algorithms › secretary problem
learning-augmented secretary problem
0.412020
Secretary and Online Matching Problems with Machine Learned Advice · NeurIPS 2020
Approximation and online algorithms › online algorithms › secretary problem
matroid secretary problem
0.412020
Secretary and Online Matching Problems with Machine Learned Advice · NeurIPS 2020
Approximation and online algorithms
online algorithms
0.412020
Secretary and Online Matching Problems with Machine Learned Advice · NeurIPS 2020
Approximation and online algorithms › online algorithms › online matching
online bipartite matching
0.412020
Secretary and Online Matching Problems with Machine Learned Advice · NeurIPS 2020
Approximation and online algorithms › online algorithms
online matching
0.412020
Secretary and Online Matching Problems with Machine Learned Advice · NeurIPS 2020
Approximation and online algorithms › online algorithms
secretary problem
0.412020
Secretary and Online Matching Problems with Machine Learned Advice · NeurIPS 2020
Computational complexity › fine-grained complexity
exponential time hypothesis
0.412019
A PTAS for ℓp-Low Rank Approximation · SODA 2019
Computational complexity
hardness of approximation
0.412019
A PTAS for ℓp-Low Rank Approximation · SODA 2019
Algorithms and data structures
matrix approximation
0.412019
A PTAS for ℓp-Low Rank Approximation · SODA 2019
Approximation and online algorithms
approximation algorithms
0.312017
Approximation Algorithms for l0-Low Rank Approximation · NIPS 2017
Machine learning › Reinforcement learning
model-based reinforcement learning
0.312025
SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models · ICML 2025

Methods — techniques the papers use, named apart from their topics

constrained optimization · 1.5attract-repel reward · 1.5vision-language model · 0.9model-based reinforcement learning · 0.9self-supervised learning · 0.7projected gradient · 0.7offline reinforcement learning · 0.7mean field control · 0.7generative adversarial imitation learning · 0.7frank-wolfe · 0.7adversarial formulation · 0.7machine-learned advice · 0.4competitive ratio analysis · 0.4polynomial-time approximation scheme · 0.4hardness reduction · 0.4approximation algorithm · 0.3
YearPublicationVenuePosition
2025 SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models
abstract
Exploration is a cornerstone of reinforcement learning (RL). Intrinsic motivation attempts to decouple exploration from external, task-based rewards. However, established approaches to intrinsic motivation that follow general principles such as information gain, often only uncover low-level interactions. In contrast, children’s play suggests that they engage in meaningful high-level behavior by imitating or interacting with their caregivers. Recent work has focused on using foundation models to inject these semantic biases into exploration. However, these methods often rely on unrealistic assumptions, such as language-embedded environments or access to high-level actions. We propose SEmaNtically Sensible ExploratIon (SENSEI), a framework to equip model-based RL agents with an intrinsic motivation for semantically meaningful behavior. SENSEI distills a reward signal of interestingness from Vision Language Model (VLM) annotations, enabling an agent to predict these rewards through a world model. Using model-based RL, SENSEI trains an exploration policy that jointly maximizes semantic rewards and uncertainty. We show that in both robotic and video game-like simulations SENSEI discovers a variety of meaningful behaviors from image observations and low-level actions. SENSEI provides a general tool for learning from foundation model feedback, a crucial research direction, as VLMs become more powerful.
Cansu Sancaktar, Christian Gumbsch, Andrii Zadaianchuk, Pavel Kolev, Georg Martius
ICML4
2024 Learning Diverse Skills for Local Navigation under Multi-constraint Optimality
abstract
Despite many successful applications of data-driven control in robotics, extracting meaningful diverse behaviors remains a challenge. Typically, task performance needs to be compromised in order to achieve diversity. In many scenarios, task requirements are specified as a multitude of reward terms, each requiring a different trade-off. In this work, we take a constrained optimization viewpoint on the quality-diversity trade-off and show that we can obtain diverse policies while imposing constraints on their value functions which are defined through distinct rewards. In line with previous work, further control of the diversity level can be achieved through an attract-repel reward term motivated by the Van der Waals force. We demonstrate the effectiveness of our method on a local navigation task where a quadruped robot needs to reach the target within a finite horizon. Finally, our trained policies transfer well to the real 12-DoF quadruped robot, Solo12, and exhibit diverse agile behaviors with successful obstacle traversal.
Jin Cheng 0002, Marin Vlastelica Pogancic, Pavel Kolev, Georg Martius
ICRA3
2023 Benchmarking Offline Reinforcement Learning on Real-Robot Hardware
Nico Gürtler, Sebastian Blaes, Pavel Kolev, Felix Widmaier, Manuel Wüthrich, Stefan Bauer, Bernhard Schölkopf, Georg Martius
ICLR3
2023 Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions
abstract
Learning diverse skills is one of the main challenges in robotics. To this end, imitation learning approaches have achieved impressive results. These methods require explicitly labeled datasets or assume consistent skill execution to enable learning and active control of individual behaviors, which limits their applicability. In this work, we propose a cooperative adversarial method for obtaining single versatile policies with controllable skill sets from unlabeled datasets containing diverse state transition patterns by maximizing their discriminability. Moreover, we show that by utilizing unsupervised skill discovery in the generative adversarial imitation learning framework, novel and useful skills emerge with successful task fulfillment. Finally, the obtained versatile policies are tested on an agile quadruped robot called Solo 8 and present faithful replications of diverse skills encoded in the demonstrations.
Sebastian Blaes, Pavel Kolev, Marin Vlastelica Pogancic, Jonas Frey, Georg Martius
ICRA3
2023 Online Learning under Adversarial Nonlinear Constraints
abstract
In many applications, learning systems are required to process continuous non-stationary data streams. We study this problem in an online learning framework and propose an algorithm that can deal with adversarial time-varying and nonlinear constraints. As we show in our work, the algorithm called Constraint Violation Velocity Projection (CVV-Pro) achieves $\sqrt{T}$ regret and converges to the feasible set at a rate of $1/\sqrt{T}$, despite the fact that the feasible set is slowly time-varying and a priori unknown to the learner. CVV-Pro only relies on local sparse linear approximations of the feasible set and therefore avoids optimizing over the entire set at each iteration, which is in sharp contrast to projected gradients or Frank-Wolfe methods. We also empirically evaluate our algorithm on two-player games, where the players are subjected to a shared constraint.
Pavel Kolev, Georg Martius, Michael Muehlebach
NeurIPS1
2023 On Imitation in Mean-field Games
abstract
We explore the problem of imitation learning (IL) in the context of mean-field games (MFGs), where the goal is to imitate the behavior of a population of agents following a Nash equilibrium policy according to some unknown payoff function. IL in MFGs presents new challenges compared to single-agent IL, particularly when both the reward function and the transition kernel depend on the population distribution. In this paper, departing from the existing literature on IL for MFGs, we introduce a new solution concept called the Nash imitation gap. Then we show that when only the reward depends on the population distribution, IL in MFGs can be reduced to single-agent IL with similar guarantees. However, when the dynamics is population-dependent, we provide a novel upper-bound that suggests IL is harder in this setting. To address this issue, we propose a new adversarial formulation where the reinforcement learning problem is replaced by a mean-field control (MFC) problem, suggesting progress in IL within MFGs may have to build upon MFC.
Giorgia Ramponi, Pavel Kolev, Olivier Pietquin, Niao He, Mathieu Laurière, Matthieu Geist
NeurIPS2
2022 Physarum-inspired multi-commodity flow dynamics
Vincenzo Bonifaci, Enrico Facca, Frederic Folz, Andreas Karrenbauer, Pavel Kolev, Kurt Mehlhorn, Giovanna Morigi, Golnoosh Shahkarami, Quentin Vermande
Theor. Comput. Sci.5
2020 Secretary and Online Matching Problems with Machine Learned Advice
abstract
The classical analysis of online algorithms, due to its worst-case nature, can be quite pessimistic when the input instance at hand is far from worst-case. Often this is not an issue with machine learning approaches, which shine in exploiting patterns in past inputs in order to predict the future. However, such predictions, although usually accurate, can be arbitrarily poor. Inspired by a recent line of work, we augment three well-known online settings with machine learned predictions about the future, and develop algorithms that take them into account. In particular, we study the following online selection problems: (i) the classical secretary problem, (ii) online bipartite matching and (iii) the graphic matroid secretary problem. Our algorithms still come with a worst-case performance guarantee in the case that predictions are subpar while obtaining an improved competitive ratio (over the best-known classical online algorithm for each problem) when the predictions are sufficiently accurate. For each algorithm, we establish a trade-off between the competitive ratios obtained in the two respective cases.
Antonios Antoniadis 0001, Themis Gouleakis, Pieter Kleer, Pavel Kolev
NeurIPS4
2020 Convergence of the non-uniform directed Physarum model
Enrico Facca, Andreas Karrenbauer, Pavel Kolev, Kurt Mehlhorn
Theor. Comput. Sci.3
2020 Convergence of the non-uniform Physarum dynamics
Andreas Karrenbauer, Pavel Kolev, Kurt Mehlhorn
Theor. Comput. Sci.2
2019 A PTAS for ℓp-Low Rank Approximation
abstract
A number of recent works have studied algorithms for entrywise ℓp-low rank approximation, namely algorithms which given an n × d matrix A (with n ≥ d), output a rank-k matrix B minimizing ‖A – B‖pp = ∑i, j|Ai, j – Bi, j|p when p > 0; and ‖A – B‖0 = ∑i, j[Ai, j ≠ Bi, j] for p = 0, where [·] is the Iverson bracket, that is, ‖A – B‖0 denotes the number of entries (i, j) for which Ai, j ≠ Bi, j. For p = 1, this is often considered more robust than the SVD, while for p = 0 this corresponds to minimizing the number of disagreements, or robust PCA. This problem is known to be NP-hard for p ∊ {0, 1}, already for k = 1, and while there are polynomial time approximation algorithms, their approximation factor is at best poly(k). It was left open if there was a polynomial-time approximation scheme (PTAS) for ℓp-approximation for any p ≥ 0. We show the following: 1. On the algorithmic side, for p ∊ (0, 2), we give the first npoly(k/ε) time (1 + ε)-approximation algorithm. For p = 0, there are various problem formulations, a common one being the binary setting in which A ∊ {0, 1}n×d and B = U · V, where U ∊ {0, 1}n×k and V ∊ {0, 1}k×d. There are also various notions of multiplication U · V, such as a matrix product over the reals, over a finite field, or over a Boolean semiring. We give the first almost-linear time approximation scheme for what we call the Generalized Binary ℓ0-Rank-k problem, for which these variants are special cases. Our algorithm computes (1 + ε)-approximation in time (1/ε)2O(k)/ε2 · nd1+o(1), where o(1) hides a factor (log log d)1.1 / log d. In addition, for the case of finite fields of constant size, we obtain an alternate PTAS running in time n · dpoly(k/ε). 2. On the hardness front, for p ∊ (1, 2), we show under the Small Set Expansion Hypothesis and Exponential Time Hypothesis (ETH), there is no constant factor approximation algorithm running in time 2kδ for a constant δ > 0, showing an exponential dependence on k is necessary. For p = 0, we observe that there is no approximation algorithm for the Generalized Binary ℓ0-Rank-k problem running in time 22δk for a constant δ > 0. We also show for finite fields of constant size, under the ETH, that any fixed constant factor approximation algorithm requires 2kδ time for a constant δ > 0.
Frank Ban, Vijay Bhattiprolu, Karl Bringmann, Pavel Kolev, Euiwoong Lee, David P. Woodruff
SODA4
2019 Two results on slime mold computations
Ruben Becker, Vincenzo Bonifaci, Andreas Karrenbauer, Pavel Kolev, Kurt Mehlhorn
Theor. Comput. Sci.4
2017 Density Independent Algorithms for Sparsifying k-Step Random Walks
abstract
We give faster algorithms for producing sparse approximations of the transition matrices of k-step random walks on undirected and weighted graphs. These transition matrices also form graphs, and arise as intermediate objects in a variety of graph algorithms. Our improvements are based on a better understanding of processes that sample such walks, as well as tighter bounds on key weights underlying these sampling processes. On a graph with n vertices and m edges, our algorithm produces a graph with about nlog(n) edges that approximates the k-step random walk graph in about m + k^2 nlog^4(n) time. In order to obtain this runtime bound, we also revisit "density independent" algorithms for sparsifying graphs whose runtime overhead is expressed only in terms of the number of vertices.
Gorav Jindal, Pavel Kolev, Richard Peng, Saurabh Sawlani
APPROX-RANDOM2
2017 Approximation Algorithms for l0-Low Rank Approximation
Karl Bringmann, Pavel Kolev, David P. Woodruff
NIPS2
2016 A Note On Spectral Clustering
abstract
Spectral clustering is a popular and successful approach for partitioning the nodes of a graph into clusters for which the ratio of outside connections compared to the volume (sum of degrees) is small. In order to partition into k clusters, one first computes an approximation of the bottom k eigenvectors of the (normalized) Laplacian of G, uses it to embed the vertices of G into k-dimensional Euclidean space R^k, and then partitions the resulting points via a k-means clustering algorithm. It is an important task for theory to explain the success of spectral clustering. Peng et al. (COLT, 2015) made an important step in this direction. They showed that spectral clustering provably works if the gap between the (k+1)-th and the k-th eigenvalue of the normalized Laplacian is sufficiently large. They proved a structural and an algorithmic result. The algorithmic result needs a considerably stronger gap assumption and does not analyze the standard spectral clustering paradigm; it replaces spectral embedding by heat kernel embedding and k-means clustering by locality sensitive hashing. We extend their work in two directions. Structurally, we improve the quality guarantee for spectral clustering by a factor of k and simultaneously weaken the gap assumption. Algorithmically, we show that the standard paradigm for spectral clustering works. Moreover, it even works with the same gap assumption as required for the structural result.
Pavel Kolev, Kurt Mehlhorn
ESA1
2014 Dirichlet Eigenvalues, Local Random Walks, and Analyzing Clusters in Graphs
Pavel Kolev, He Sun 0001
ISAAC1