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Tobias Tropper

dblp:153/5909 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
automotive augmented reality
0.212014
AR-IVI - Implementation of In-Vehicle Augmented Reality · ISMAR 2014

Methods — techniques the papers use, named apart from their topics

prototype development · 0.2
YearPublicationVenuePosition
2014 AR-IVI - Implementation of In-Vehicle Augmented Reality
abstract
In the last three years, a number of automotive Augmented Reality (AR) concepts and demonstrators have been presented, all looking for an interpretation of what AR in a car may look like. In October 2013, Mercedes-Benz exhibited to a public audience the AR In-Vehicle Infotainment (AR-IVI) system aimed at defining an overall in-vehicle electric/electronic (E/E) architecture for augmented reality rather than showing specific use cases. In this paper, we explain the requirements and design decisions that lead to the systemdesign, and we share the challenges and experiences in developing the AR-IVI system in the prototype vehicle. Based on our experiences, we give an outlook on future software and E/E architectural challenges of in-vehicle augmented reality.
Qing Rao, Tobias Tropper, Christian Grünler, Markus Hammori, Samarjit Chakraborty
ISMAR2