EDBT 2026 Demo / reviewers in the wild / expert
Matthias Heuberger
dblp:153/6036
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 62% Immersive interaction · 38% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology › older adults
technology for older adults |
0.2 | 1 | 2014 | Towards mobile augmented reality for the elderly · ISMAR 2014 |
Immersive interaction
augmented reality interaction |
0.1 | 1 | 2014 | Towards mobile augmented reality for the elderly · ISMAR 2014 |
Immersive interaction › augmented reality
handheld augmented reality |
0.1 | 1 | 2014 | Towards mobile augmented reality for the elderly · ISMAR 2014 |
Methods — techniques the papers use, named apart from their topics
user test · 0.2field study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Towards mobile augmented reality for the elderlyabstractMobility and independence are key aspects for self-determined living in today's world and demographic change presents the challenge to retain these aspects for the aging population. Augmented Reality (AR) user interfaces might support the elderly, for example, when navigating as pedestrians or by explaining how devices and mobility aids work and how they are maintained. This poster reports on the results of practical field tests with elderly subjects testing handheld AR applications. The main finding is that common handheld AR user interfaces are not suited for the elderly because they require the user to hold up the device so the back-facing camera captures the object or environment related to which digital information shall be presented. Tablet computers are too heavy and they do not provide sufficient grip to hold them over a long period of time. One possible alternative is using head-mounted displays (HMD). We present the promising results of a user test evaluating whether elderly people can deal with AR interfaces on a lightweight HMD. We conclude with an outlook to improved handheld AR user interfaces that do not require continuously holding up the device, which we hope are better suited for the elderly. Daniel Kurz, Anton Fedosov, Stefan Diewald, Jorg Guttier, Barbara Geilhof, Matthias Heuberger |
ISMAR | 6 |