EDBT 2026 Demo / reviewers in the wild / expert
Benjamin Planche
dblp:153/6611
· DBLP profile ↗
29ranked-venue papers
4as first author
24since 2021 · last 2025
0000-0002-6110-6437ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 21 · 3 first-author · 18 since 2021Graphics, computer vision, multimedia, augmented reality and games · 20 · 2 first-author · 18 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Seq2Time: Sequential Knowledge Transfer for Video LLM Temporal GroundingabstractTemporal awareness is essential for video large language models (LLMs) to understand and reason about events within long videos, enabling applications like dense video captioning and temporal video grounding in a unified system. However, the scarcity of long videos with detailed captions and precise temporal annotations limits their temporal awareness. In this paper, we propose Seq2Time, a data-oriented training paradigm that leverages sequences of images and short video clips to enhance temporal awareness in long videos. By converting sequence positions into temporal annotations, we transform large-scale image and clip captioning datasets into sequences that mimic the temporal structure of long videos, enabling self-supervised training with abundant time-sensitive data. To enable sequence-to-time knowledge transfer, we introduce a novel time representation that unifies positional information across image sequences, clip sequences, and long videos. Experiments demonstrate the effectiveness of our method, achieving a 27.6% improvement in F1 score and 44.8% in CIDEr on the YouCook2 benchmark and a 14.7% increase in recall on the Charades-STA benchmark compared to the baseline. Project available at: https://seq2time.github.io/ Andong Deng, Zhongpai Gao, Anwesa Choudhuri, Benjamin Planche, Meng Zheng 0002, Bin Wang 0068, Terrence Chen, Chen Chen 0001, Ziyan Wu 0001 |
CVPR | 4 |
| 2025 | CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-Consistency from a Single ImageabstractReconstructing clothed humans from a single image is a fundamental task in computer vision with wide-ranging applications. Although existing monocular clothed human reconstruction solutions have shown promising results, they often rely on the assumption that the human subject is in an occlusion-free environment. Thus, when encountering in-the-wild occluded images, these algorithms produce multiview inconsistent and fragmented reconstructions. Additionally, most algorithms for monocular 3D human reconstruction leverage geometric priors such as SMPL annotations for training and inference, which are extremely challenging to acquire in real-world applications. To address these limitations, we propose CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-ConsistEncy from a Single Image, a novel pipeline designed to reconstruct occlusion-resilient 3D humans with multiview consistency from a single occluded image, without requiring either ground-truth geometric prior annotations or 3D supervision. Specifically, CHROME leverages a multiview diffusion model to first synthesize occlusion-free human images from the occluded input, compatible with off-the-shelf pose control to explicitly enforce cross-view consistency during synthesis. A 3D reconstruction model is then trained to predict a set of 3D Gaussians conditioned on both the occluded input and synthesized views, aligning cross-view details to produce a cohesive and accurate 3D representation. CHROME achieves significant improvements in terms of both novel view synthesis (upto 3 db PSNR) and geometric reconstruction under challenging conditions. Arindam Dutta, Meng Zheng 0002, Zhongpai Gao, Benjamin Planche, Anwesa Choudhuri, Terrence Chen, Amit K. Roy-Chowdhury, Ziyan Wu 0001 |
ICCV | 4 |
| 2025 | 7DGS: Unified Spatial-Temporal-Angular Gaussian SplattingabstractReal-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and view-dependent effects (6DGS), no existing method unifies these capabilities while maintaining real-time performance. We present 7D Gaussian Splatting (7DGS), a unified framework representing scene elements as seven-dimensional Gaussians spanning position (3D), time (1D), and viewing direction (3D). Our key contribution is an efficient conditional slicing mechanism that transforms 7D Gaussians into view- and time-conditioned 3D Gaussians, maintaining compatibility with existing 3D Gaussian Splatting pipelines while enabling joint optimization. Experiments demonstrate that 7DGS outperforms prior methods by up to 7.36 dB in PSNR while achieving real-time rendering (401 FPS) on challenging dynamic scenes with complex view-dependent effects. The project page is: https://gaozhongpai.github.io/7dgs/. Zhongpai Gao, Benjamin Planche, Meng Zheng 0002, Anwesa Choudhuri, Terrence Chen, Ziyan Wu 0001 |
ICCV | 2 |
| 2025 | Order-aware Interactive SegmentationabstractInteractive segmentation aims to accurately segment target objects with minimal user interactions. However, current methods often fail to accurately separate target objects from the background, due to a limited understanding of order, the relative depth between objects in a scene. To address this issue, we propose OIS: order-aware interactive segmentation, where we explicitly encode the relative depth between objects into order maps. We introduce a novel order-aware attention, where the order maps seamlessly guide the user interactions (in the form of clicks) to attend to the image features. We further present an object-aware attention module to incorporate a strong object-level understanding to better differentiate objects with similar order. Our approach allows both dense and sparse integration of user clicks, enhancing both accuracy and efficiency as compared to prior works. Experimental results demonstrate that OIS achieves state-of-the-art performance, improving mIoU after one click by 7.61 on the HQSeg44K dataset and 1.32 on the DAVIS dataset as compared to the previous state-of-the-art SegNext, while also doubling inference speed compared to current leading methods. Bin Wang 0068, Anwesa Choudhuri, Meng Zheng 0002, Zhongpai Gao, Benjamin Planche, Andong Deng, Qin Liu 0008, Terrence Chen, Ulas Bagci, Ziyan Wu 0001 |
ICLR | 5 |
| 2025 | 6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric RenderingabstractNovel view synthesis has advanced significantly with the development of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS). However, achieving high quality without compromising real-time rendering remains challenging, particularly for physically-based rendering using ray/path tracing with view-dependent effects. Recently, N-dimensional Gaussians (N-DG) introduced a 6D spatial-angular representation to better incorporate view-dependent effects, but the Gaussian representation and control scheme are sub-optimal. In this paper, we revisit 6D Gaussians and introduce 6D Gaussian Splatting (6DGS), which enhances color and opacity representations and leverages the additional directional information in the 6D space for optimized Gaussian control. Our approach is fully compatible with the 3DGS framework and significantly improves real-time radiance field rendering by better modeling view-dependent effects and fine details. Experiments demonstrate that 6DGS significantly outperforms 3DGS and N-DG, achieving up to a 15.73 dB improvement in PSNR with a reduction of 66.5\% Gaussian points compared to 3DGS. The project page is: https://gaozhongpai.github.io/6dgs/. Zhongpai Gao, Benjamin Planche, Meng Zheng 0002, Anwesa Choudhuri, Terrence Chen, Ziyan Wu 0001 |
ICLR | 2 |
| 2025 | 3D Vision-Language Gaussian SplattingabstractRecent advancements in 3D reconstruction methods and vision-language models have propelled the development of multi-modal 3D scene understanding, which has vital applications in robotics, autonomous driving, and virtual/augmented reality. However, current multi-modal scene understanding approaches have naively embedded semantic representations into 3D reconstruction methods without striking a balance between visual and language modalities, which leads to unsatisfying semantic rasterization of translucent or reflective objects, as well as over-fitting on color modality. To alleviate these limitations, we propose a solution that adequately handles the distinct visual and semantic modalities, i.e., a 3D vision-language Gaussian splatting model for scene understanding, to put emphasis on the representation learning of language modality. We propose a novel cross-modal rasterizer, using modality fusion along with a smoothed semantic indicator for enhancing semantic rasterization. We also employ a camera-view blending technique to improve semantic consistency between existing and synthesized views, thereby effectively mitigating over-fitting. Extensive experiments demonstrate that our method achieves state-of-the-art performance in open-vocabulary semantic segmentation, surpassing existing methods by a significant margin. Qucheng Peng, Benjamin Planche, Zhongpai Gao, Meng Zheng 0002, Anwesa Choudhuri, Terrence Chen, Chen Chen 0001, Ziyan Wu 0001 |
ICLR | 2 |
| 2025 | PolypSegTrack: Unified Foundation Model for Colonoscopy Video Analysis
Anwesa Choudhuri, Zhongpai Gao, Meng Zheng 0002, Benjamin Planche, Terrence Chen, Ziyan Wu 0001 |
MICCAI (11) | 4 |
| 2025 | Automated Patient Positioning with Learned 3D Hand Gestures
Zhongpai Gao, Meng Zheng 0002, Benjamin Planche, Terrence Chen, Ziyan Wu 0001 |
WACV | 4 |
| 2024 | Disguise without Disruption: Utility-Preserving Face De-identificationabstractWith the rise of cameras and smart sensors, humanity generates an exponential amount of data. This valuable information, including underrepresented cases like AI in medical settings, can fuel new deep-learning tools. However, data scientists must prioritize ensuring privacy for individuals in these untapped datasets, especially for images or videos with faces, which are prime targets for identification methods. Proposed solutions to de-identify such images often compromise non-identifying facial attributes relevant to downstream tasks. In this paper, we introduce Disguise, a novel algorithm that seamlessly de-identifies facial images while ensuring the usability of the modified data. Unlike previous approaches, our solution is firmly grounded in the domains of differential privacy and ensemble-learning research. Our method involves extracting and substituting depicted identities with synthetic ones, generated using variational mechanisms to maximize obfuscation and non-invertibility. Additionally, we leverage supervision from a mixture-of-experts to disentangle and preserve other utility attributes. We extensively evaluate our method using multiple datasets, demonstrating a higher de-identification rate and superior consistency compared to prior approaches in various downstream tasks. Zikui Cai, Zhongpai Gao, Benjamin Planche, Meng Zheng 0002, Terrence Chen, Muhammad Salman Asif, Ziyan Wu 0001 |
AAAI | 3 |
| 2024 | Implicit Modeling of Non-rigid Objects with Cross-Category SignalsabstractDeep implicit functions (DIFs) have emerged as a potent and articulate means of representing 3D shapes. However, methods modeling object categories or non-rigid entities have mainly focused on single-object scenarios. In this work, we propose MODIF, a multi-object deep implicit function that jointly learns the deformation fields and instance-specific latent codes for multiple objects at once. Our emphasis is on non-rigid, non-interpenetrating entities such as organs. To effectively capture the interrelation between these entities and ensure precise, collision-free representations, our approach facilitates signaling between category-specific fields to adequately rectify shapes. We also introduce novel inter-object supervision: an attraction-repulsion loss is formulated to refine contact regions between objects. Our approach is demonstrated on various medical benchmarks, involving modeling different groups of intricate anatomical entities. Experimental results illustrate that our model can proficiently learn the shape representation of each organ and their relations to others, to the point that shapes missing from unseen instances can be consistently recovered by our method. Finally, MODIF can also propagate semantic information throughout the population via accurate point correspondences. Yuchun Liu, Benjamin Planche, Meng Zheng 0002, Zhongpai Gao, Pierre Sibut-Bourde, Fan Yang 0035, Terrence Chen, Ziyan Wu 0001 |
AAAI | 2 |
| 2024 | DaReNeRF: Direction-aware Representation for Dynamic ScenesabstractAddressing the intricate challenge of modeling and re-rendering dynamic scenes, most recent approaches have sought to simplify these complexities using plane-based explicit representations, overcoming the slow training time issues associated with methods like Neural Radiance Fields (NeRF) and implicit representations. However, the straight-forward decomposition of 4D dynamic scenes into multiple 2D plane-based representations proves insufficient for re-rendering high-fidelity scenes with complex motions. In response, we present a novel direction-aware representation (DaRe) approach that captures scene dynamics from six different directions. This learned representation under-goes an inverse dual-tree complex wavelet transformation (DTCWT) to recover plane-based information. DaReNeRF computes features for each space-time point by fusing vectors from these recovered planes. Combining DaReNeRF with a tiny MLP for color regression and leveraging volume rendering in training yield state-of-the-art performance in novel view synthesis for complex dynamic scenes. Notably, to address redundancy introduced by the six real and six imag-inary direction-aware wavelet coefficients, we introduce a trainable masking approach, mitigating storage issues without significant performance decline. Moreover, DaReNeRF maintains a 2 × reduction in training time compared to prior art while delivering superior performance. Ange Lou, Benjamin Planche, Zhongpai Gao, Tianyu Luan, Hao Ding 0021, Terrence Chen, Jack H. Noble, Ziyan Wu 0001 |
CVPR | 2 |
| 2024 | Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Images
Tianyu Luan, Zhongpai Gao, Luyuan Xie, Hao Ding 0021, Benjamin Planche, Meng Zheng 0002, Ange Lou, Terrence Chen, Junsong Yuan 0001, Ziyan Wu 0001 |
ECCV (24) | 6 |
| 2024 | PBADet: A One-Stage Anchor-Free Approach for Part-Body AssociationabstractThe detection of human parts (e.g., hands, face) and their correct association with individuals is an essential task, e.g., for ubiquitous human-machine interfaces and action recognition. Traditional methods often employ multi-stage processes, rely on cumbersome anchor-based systems, or do not scale well to larger part sets. This paper presents PBADet, a novel one-stage, anchor-free approach for part-body association detection. Building upon the anchor-free object representation across multi-scale feature maps, we introduce a singular part-to-body center offset that effectively encapsulates the relationship between parts and their parent bodies. Our design is inherently versatile and capable of managing multiple parts-to-body associations without compromising on detection accuracy or robustness. Comprehensive experiments on various datasets underscore the efficacy of our approach, which not only outperforms existing state-of-the-art techniques but also offers a more streamlined and efficient solution to the part-body association challenge. Zhongpai Gao, Huayi Zhou 0001, Meng Zheng 0002, Benjamin Planche, Terrence Chen, Ziyan Wu 0001 |
ICLR | 5 |
| 2024 | Few-Shot 3D Volumetric Segmentation with Multi-surrogate Fusion
Meng Zheng 0002, Benjamin Planche, Zhongpai Gao, Terrence Chen, Richard J. Radke, Ziyan Wu 0001 |
MICCAI (9) | 2 |
| 2024 | DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume RenderingabstractDigitally reconstructed radiographs (DRRs) are simulated 2D X-ray images generated from 3D CT volumes, widely used in preoperative settings but limited in intraoperative applications due to computational bottlenecks. Physics-based Monte Carlo simulations provide accurate representations but are extremely computationally intensity. Analytical DRR renderers are much more efficient, but at the price of ignoring anisotropic X-ray image formation phenomena such as Compton scattering. We propose a novel approach that balances realistic physics-inspired X-ray simulation with efficient, differentiable DRR generation using 3D Gaussian splatting (3DGS). Our direction-disentangled 3DGS (DDGS) method decomposes the radiosity contribution into isotropic and direction-dependent components, able to approximate complex anisotropic interactions without complex runtime simulations. Additionally, we adapt the 3DGS initialization to account for tomography data properties, enhancing accuracy and efficiency. Our method outperforms state-of-the-art techniques in image accuracy and inference speed, demonstrating its potential for intraoperative applications and inverse problems like pose registration. Zhongpai Gao, Benjamin Planche, Meng Zheng 0002, Terrence Chen, Ziyan Wu 0001 |
NeurIPS | 2 |
| 2023 | Progressive Multi-View Human Mesh Recovery with Self-SupervisionabstractTo date, little attention has been given to multi-view 3D human mesh estimation, despite real-life applicability (e.g., motion capture, sport analysis) and robustness to single-view ambiguities. Existing solutions typically suffer from poor generalization performance to new settings, largely due to the limited diversity of image/3D-mesh pairs in multi-view training data. To address this shortcoming, people have explored the use of synthetic images. But besides the usual impact of visual gap between rendered and target data, synthetic-data-driven multi-view estimators also suffer from overfitting to the camera viewpoint distribution sampled during training which usually differs from real-world distributions. Tackling both challenges, we propose a novel simulation-based training pipeline for multi-view human mesh recovery, which (a) relies on intermediate 2D representations which are more robust to synthetic-to-real domain gap; (b) leverages learnable calibration and triangulation to adapt to more diversified camera setups; and (c) progressively aggregates multi-view information in a canonical 3D space to remove ambiguities in 2D representations. Through extensive benchmarking, we demonstrate the superiority of the proposed solution especially for unseen in-the-wild scenarios. Liangchen Song, Meng Zheng 0002, Benjamin Planche, Terrence Chen, Junsong Yuan 0001, David S. Doermann, Ziyan Wu 0001 |
AAAI | 4 |
| 2023 | Federated Learning With Privacy-Preserving Ensemble Attention DistillationabstractFederated Learning (FL) is a machine learning paradigm where many local nodes collaboratively train a central model while keeping the training data decentralized. This is particularly relevant for clinical applications since patient data are usually not allowed to be transferred out of medical facilities, leading to the need for FL. Existing FL methods typically share model parameters or employ co-distillation to address the issue of unbalanced data distribution. However, they also require numerous rounds of synchronized communication and, more importantly, suffer from a privacy leakage risk. We propose a privacy-preserving FL framework leveraging unlabeled public data for one-way offline knowledge distillation in this work. The central model is learned from local knowledge via ensemble attention distillation. Our technique uses decentralized and heterogeneous local data like existing FL approaches, but more importantly, it significantly reduces the risk of privacy leakage. We demonstrate that our method achieves very competitive performance with more robust privacy preservation based on extensive experiments on image classification, segmentation, and reconstruction tasks. Liangchen Song, Rishi Vedula, Meng Zheng 0002, Benjamin Planche, Arun Innanje, Terrence Chen, Junsong Yuan 0001, David S. Doermann, Ziyan Wu 0001 |
IEEE Trans. Medical Imaging | 6 |
| 2022 | SMPL-A: Modeling Person-Specific Deformable AnatomyabstractA variety of diagnostic and therapeutic protocols rely on locating in vivo target anatomical structures, which can be obtained from medical scans. However, organs move and deform as the patient changes his/her pose. In order to obtain accurate target location information, clinicians have to either conduct frequent intraoperative scans, resulting in higher exposition of patients to radiations, or adopt proxy procedures (e.g., creating and using custom molds to keep patients in the exact same pose during both preoperative organ scanning and subsequent treatment. Such custom proxy methods are typically sub-optimal, constraining the clinicians and costing precious time and money to the patients. To the best of our knowledge, this work is the first to present a learning-based approach to estimate the patient's internal organ deformation for arbitrary human poses in order to assist with radiotherapy and similar medical protocols. The underlying method first leverages medical scans to learn a patient-specific representation that potentially encodes the organ's shape and elastic properties. During inference, given the patient's current body pose information and the organ's representation extracted from previous medical scans, our method can estimate their current organ deformation to offer guidance to clinicians. We conduct experiments on a well-sized dataset which is augmented through real clinical data using finite element modeling. Our results suggest that pose-dependent organ deformation can be learned through a point cloud autoencoder conditioned on the parametric pose input. We hope that this work can be a starting point for future research towards closing the loop between human mesh recovery and anatomical reconstruction, with applications beyond the medical domain. Hengtao Guo, Benjamin Planche, Meng Zheng 0002, Srikrishna Karanam, Terrence Chen, Ziyan Wu 0001 |
CVPR | 2 |
| 2022 | Self-supervised Human Mesh Recovery with Cross-Representation Alignment
Meng Zheng 0002, Benjamin Planche, Srikrishna Karanam, Terrence Chen, David S. Doermann, Ziyan Wu 0001 |
ECCV (1) | 3 |
| 2022 | PseudoClick: Interactive Image Segmentation with Click Imitation
Qin Liu 0008, Meng Zheng 0002, Benjamin Planche, Srikrishna Karanam, Terrence Chen, Marc Niethammer, Ziyan Wu 0001 |
ECCV (6) | 3 |
| 2022 | PREF: Predictability Regularized Neural Motion Fields
Liangchen Song, Benjamin Planche, Meng Zheng 0002, David S. Doermann, Junsong Yuan 0001, Terrence Chen, Ziyan Wu 0001 |
ECCV (22) | 3 |
| 2022 | Self-supervised 3D Patient Modeling with Multi-modal Attentive Fusion
Meng Zheng 0002, Benjamin Planche, Fan Yang 0035, Terrence Chen, Ziyan Wu 0001 |
MICCAI (8) | 2 |
| 2021 | Physics-based Differentiable Depth Sensor SimulationabstractGradient-based algorithms are crucial to modern computer-vision and graphics applications, enabling learning-based optimization and inverse problems. For example, photorealistic differentiable rendering pipelines for color images have been proven highly valuable to applications aiming to map 2D and 3D domains. However, to the best of our knowledge, no effort has been made so far towards extending these gradient-based methods to the generation of depth (2.5D) images, as simulating structured-light depth sensors implies solving complex light transport and stereo-matching problems. In this paper, we introduce a novel end-to-end differentiable simulation pipeline for the generation of realistic 2.5D scans, built on physics-based 3D rendering and custom block-matching algorithms. Each module can be differentiated w.r.t. sensor and scene parameters; e.g., to automatically tune the simulation for new devices over some provided scans or to leverage the pipeline as a 3D-to-2.5D transformer within larger computer-vision applications. Applied to the training of deep-learning methods for various depth-based recognition tasks (classification, pose estimation, semantic segmentation), our simulation greatly improves the performance of the resulting models on real scans, thereby demonstrating the fidelity and value of its synthetic depth data compared to previous static simulations and learning-based domain adaptation schemes. Benjamin Planche, Rajat Vikram Singh |
ICCV | 1 |
| 2021 | AI on the Bog: Monitoring and Evaluating Cranberry Crop RiskabstractMachine vision for precision agriculture has attracted considerable research interest in recent years. The goal of this paper is to develop an end-to-end cranberry health monitoring system to enable and support real time cranberry over-heating assessment to facilitate informed decisions that may sustain the economic viability of the farm. Toward this goal, we propose two main deep learning-based modules for: 1) cranberry fruit segmentation to delineate the exact fruit regions in the cranberry field image that are exposed to sun, 2) prediction of cloud coverage conditions and sun irradiance to estimate the inner temperature of exposed cranberries. We develop drone-based field data and ground-based sky data collection systems to collect video imagery at multiple time points for use in crop health analysis. Extensive evaluation on the data set shows that it is possible to predict exposed fruit's inner temperature with high accuracy (0.02% MAPE). The sun irradiance prediction error was found to be 8.41-20.36% MAPE in the 5-20 minutes time horizon. With 62.54% mIoU for segmentation and 13.46 MAE for counting accuracies in exposed fruit identification, this system is capable of giving informed feedback to growers to take precautionary action (e.g., irrigation) in identified crop field regions with higher risk of sunburn in the near future. Though this novel system is applied for cranberry health monitoring, it represents a pioneering step forward for efficient farming and is useful in precision agriculture beyond the problem of cranberry overheating. Peri Akiva, Benjamin Planche, Kristin J. Dana, Peter Oudemans, Michael Mars |
WACV | 2 |
| 2019 | Seeing Beyond Appearance - Mapping Real Images into Geometrical Domains for Unsupervised CAD-based RecognitionabstractWhile convolutional neural networks are dominating the field of computer vision, one usually does not have access to the large amount of domain-relevant data needed for their training. Therefore, it has become common practice to use available synthetic samples along domain adaptation schemes to prepare algorithms for the target domain. Tackling this problem from a different angle, we introduce a pipeline to map unseen target samples into the synthetic domain used to train task-specific methods. Denoising the data and retaining only the features these recognition algorithms are familiar with, our solution greatly improves their performance. As this mapping is easier to learn than the opposite one (i.e., to generate realistic features to augment the source samples), we demonstrate how our whole solution can be trained purely on augmented synthetic data and still performs better than methods trained with domain-relevant information (e.g., real images or realistic textures for the 3D models). Applying our approach to object recognition from texture-less CAD data, we present a custom generative network which fully utilizes the purely geometrical information to learn robust features and to achieve a more refined mapping for unseen color images. Benjamin Planche, Sergey Zakharov, Ziyan Wu 0001, Andreas Hutter, Harald Kosch, Slobodan Ilic |
IROS | 1 |
| 2019 | Incremental Scene SynthesisabstractWe present a method to incrementally generate complete 2D or 3D scenes with the following properties: (a) it is globally consistent at each step according to a learned scene prior, (b) real observations of a scene can be incorporated while observing global consistency, (c) unobserved regions can be hallucinated locally in consistence with previous observations, hallucinations and global priors, and (d) hallucinations are statistical in nature, i.e., different scenes can be generated from the same observations. To achieve this, we model the virtual scene, where an active agent at each step can either perceive an observed part of the scene or generate a local hallucination. The latter can be interpreted as the agent's expectation at this step through the scene and can be applied to autonomous navigation. In the limit of observing real data at each point, our method converges to solving the SLAM problem. It can otherwise sample entirely imagined scenes from prior distributions. Besides autonomous agents, applications include problems where large data is required for building robust real-world applications, but few samples are available. We demonstrate efficacy on various 2D as well as 3D data. Benjamin Planche, Xuejian Rong, Ziyan Wu 0001, Srikrishna Karanam, Harald Kosch, Yingli Tian, Jan Ernst, Andreas Hutter |
NeurIPS | 1 |
| 2018 | Keep it Unreal: Bridging the Realism Gap for 2.5D Recognition with Geometry Priors OnlyabstractWith the increasing availability of large databases of 3D CAD models, methods for depth-based recognition of localized objects can be trained on an uncountable number of synthetically rendered images. However, discrepancies with the real data acquired from various depth sensors still noticeably impede progress. Previous works adopted unsupervised approaches to generate more realistic depth data, but they all require real scans for training, even if unlabeled. This still represents a strong requirement, especially when considering real-life/industrial settings where real training images are hard or impossible to acquire, but texture-less 3D models are available. We thus propose a novel approach leveraging only CAD models to bridge the realism gap. Purely trained on synthetic data, playing against an extensive augmentation pipeline in an unsupervised manner, our generative adversarial network learns to effectively segment depth images and recover the clean synthetic-looking depth information even from partial occlusions. As our solution is not only fully decoupled from the real domains but also from the task-specific analytics, the pre-processed scans can be handed to any kind and number of recognition methods also trained on synthetic data. Through various experiments, we demonstrate how this simplifies their training and consistently enhances their performance, with results on par with the same methods trained on real data, and better than usual approaches doing the reverse mapping. Sergey Zakharov, Benjamin Planche, Ziyan Wu 0001, Andreas Hutter, Harald Kosch, Slobodan Ilic |
3DV | 2 |
| 2017 | DepthSynth: Real-Time Realistic Synthetic Data Generation from CAD Models for 2.5D RecognitionabstractRecent progress in computer vision has been dominated by deep neural networks trained over larges amount of labeled data. Collecting such datasets is however a tedious, often impossible task; hence a surge in approaches relying solely on synthetic data for their training. For depth images however, discrepancies with real scans still noticeably affect the end performance. We thus propose an end-to-end framework which simulates the whole mechanism of these devices, generating realistic depth data from 3D models by comprehensively modeling vital factors e.g. sensor noise, material reflectance, surface geometry. Not only does our solution cover a wider range of sensors and achieve more realistic results than previous methods, assessed through extended evaluation, but we go further by measuring the impact on the training of neural networks for various recognition tasks; demonstrating how our pipeline seamlessly integrates such architectures and consistently enhances their performance. Benjamin Planche, Ziyan Wu 0001, Shanhui Sun, Stefan Kluckner, Oliver Lehmann, Terrence Chen, Andreas Hutter, Sergey Zakharov, Harald Kosch, Jan Ernst |
3DV | 1 |
| 2017 | 3D object instance recognition and pose estimation using triplet loss with dynamic marginabstractIn this paper, we address the problem of 3D object instance recognition and pose estimation of localized objects in cluttered environments using convolutional neural networks. Inspired by the descriptor learning approach of Wohlhart et al. [1], we propose a method that introduces the dynamic margin in the manifold learning triplet loss function. Such a loss function is designed to map images of different objects under different poses to a lower-dimensional, similarity-preserving descriptor space on which efficient nearest neighbor search algorithms can be applied. Introducing the dynamic margin allows for faster training times and better accuracy of the resulting low-dimensional manifolds. Furthermore, we contribute the following: adding in-plane rotations (ignored by the baseline method) to the training, proposing new background noise types that help to better mimic realistic scenarios and improve accuracy with respect to clutter, adding surface normals as another powerful image modality representing an object surface leading to better performance than merely depth, and finally implementing an efficient online batch generation that allows for better variability during the training phase. We perform an exhaustive evaluation to demonstrate the effects of our contributions. Additionally, we assess the performance of the algorithm on the large BigBIRD dataset [2] to demonstrate good scalability properties of the pipeline with respect to the number of models. Sergey Zakharov, Wadim Kehl, Benjamin Planche, Andreas Hutter, Slobodan Ilic |
IROS | 3 |