Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Ashley Feniello

dblp:153/7488 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0003-4975-0462ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 1 since 2021Systems, architecture and hardware · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 67% Human-robot interaction · 33%
Artificial intelligence
2 papers
Robot navigation and mapping · 49% 3D vision · 29% Video understanding and tracking · 22%

Topics — the 4 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › mobile robot navigation › navigation under uncertainty
dynamic environment navigation
0.212015
Reliable kinect-based navigation in large indoor environments · ICRA 2015
Robotics › Robot navigation and mapping › environment mapping
indoor mapping
0.212015
Reliable kinect-based navigation in large indoor environments · ICRA 2015
Human-AI interaction › large language model interaction › language-based interaction
natural language interface
0.112019
Demonstrating a Framework for Rapid Development of Physically Situated Interactive Systems · HRI 2019
Computer vision › 3D vision
range sensing
0.112015
Reliable kinect-based navigation in large indoor environments · ICRA 2015

Methods — techniques the papers use, named apart from their topics

mistake detection · 1.3intervention type prediction · 1.3finite element method · 0.2
YearPublicationVenuePosition
2023 HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World
abstract
Building an interactive AI assistant that can perceive, reason, and collaborate with humans in the real world has been a long-standing pursuit in the AI community. This work is part of a broader research effort to develop intelligent agents that can interactively guide humans through performing tasks in the physical world. As a first step in this direction, we introduce HoloAssist, a large-scale egocentric human interaction dataset, where two people collaboratively complete physical manipulation tasks. The task performer executes the task while wearing a mixed-reality headset that captures seven synchronized data streams. The task instructor watches the performer’s egocentric video in real time and guides them verbally. By augmenting the data with action and conversational annotations and observing the rich behaviors of various participants, we present key insights into how human assistants correct mistakes, intervene in the task completion procedure, and ground their instructions to the environment. HoloAssist spans 166 hours of data captured by 350 unique instructor-performer pairs. Furthermore, we construct and present benchmarks on mistake detection, intervention type prediction, and hand forecasting, along with detailed analysis. We expect HoloAssist will provide an important resource for building AI assistants that can fluidly collaborate with humans in the real world. Data can be downloaded at https://holoassist.github.io/.
Taein Kwon, Mahdi Rad, Bowen Pan, Ishani Chakraborty, Sean Andrist, Dan Bohus, Ashley Feniello, Bugra Tekin, Felipe Vieira Frujeri, Neel Joshi, Marc Pollefeys
ICCV8
2022 Continual Learning about Objects in the Wild: An Interactive Approach
abstract
We introduce a mixed-reality, interactive approach for continually learning to recognize an open-ended set of objects in a user’s surrounding environment. The proposed approach leverages the multimodal sensing, interaction, and rendering affordances of a mixed-reality headset, and enables users to label nearby objects via speech, gaze, and gestures. Image views of each labeled object are automatically captured from varying viewpoints over time, as the user goes about their everyday tasks. The labels provided by the user can be propagated forward and backwards in time and paired with the collected views to update an object recognition model, in order to continually adapt it to the user’s specific objects and environment. We review key challenges for the proposed interactive continual learning approach, present details of an end-to-end system implementation, and report on results and lessons learned from an initial, exploratory case study using the system.
Dan Bohus, Sean Andrist, Ashley Feniello, Nick Saw, Eric Horvitz
ICMI3
2019 Demonstrating a Framework for Rapid Development of Physically Situated Interactive Systems
abstract
We demonstrate an open, extensible framework for enabling faster development and study of physically situated interactive systems. The framework provides a programming model for parallel coordinated computation centered on temporal streams of data, a set of tools for data visualization and processing, and an open ecosystem of components. The demonstration showcases an interaction toolkit of components for systems that interact with people via natural language in the open world.
Sean Andrist, Dan Bohus, Ashley Feniello
HRI3
2015 Reliable kinect-based navigation in large indoor environments
abstract
Practical mapping and navigation solutions for large indoor environments continue to rely on relatively expensive range scanners, because of their accuracy, range and field of view. Microsoft Kinect on the other hand is inexpensive, is easy to use and has high resolution, but suffers from high noise, shorter range and a limiting field of view. We present a mapping and navigation system that uses the Microsoft Kinect sensor as the sole source of range data and achieves performance comparable to state-of-the-art LIDAR-based systems. We show how we circumvent the main limitations of Kinect to generate usable 2D maps of relatively large spaces and to enable robust navigation in changing and dynamic environments. We use the Benchmark for Robotic Indoor Navigation (BRIN) to quantify and validate the performance of our system.
Mihai Jalobeanu, Greg Shirakyan, Gershon Parent, Harsha Kikkeri, Brian Peasley, Ashley Feniello
ICRA6
2014 Program synthesis by examples for object repositioning tasks
abstract
We address the problem of synthesizing human-readable computer programs for robotic object repositioning tasks based on human demonstrations. A stack-based domain specific language (DSL) is introduced for object repositioning tasks, and a learning algorithm is proposed to synthesize a program in this DSL based on human demonstrations. Once the synthesized program has been learned, it can be rapidly verified and refined in the simulator via further demonstrations if necessary, then finally executed on an actual robot to accomplish the corresponding learned tasks in the physical world. By performing demonstrations on a novel tablet interface, the time required for teaching is greatly reduced compared with using a real robot. Experiments show a variety of object repositioning tasks such as sorting, kitting, and packaging can be programmed using this approach.
Ashley Feniello, Hao Dang, Stanley T. Birchfield
IROS1