EDBT 2026 Demo / reviewers in the wild / expert
Tran Minh Quan
dblp:153/7672
· DBLP profile ↗
10ranked-venue papers
6as first author
2since 2021 · last 2022
0000-0001-7374-9168ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 3 first-authorSystems, architecture and hardware · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
GPUs and heterogeneous computing · 54% Parallel and multicore computing · 29% Distributed systems · 12% | |
| Computer graphics and multimedia
2 papers |
Rendering · 68% Visualization and visual analytics · 32% | |
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 77% Reinforcement learning · 23% |
Topics — the 12 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding
instance segmentation |
0.5 | 1 | 2021 | ColorRL: Reinforced Coloring for End-to-End Instance Segmentation · CVPR 2021 |
Rendering
volume rendering |
0.4 | 2 | 2018 | An Intelligent System Approach for Probabilistic Volume Rendering Using Hierarchical 3D Convolutional Sparse Coding · IEEE Trans. Vis. Comput. Graph. 2018 Vivaldi: A Domain-Specific Language for Volume Processing and Visualization on Distributed Heterogeneous Systems · IEEE Trans. Vis. Comput. Graph. 2014 |
Rendering › volume rendering
monte carlo volume rendering |
0.3 | 1 | 2018 | An Intelligent System Approach for Probabilistic Volume Rendering Using Hierarchical 3D Convolutional Sparse Coding · IEEE Trans. Vis. Comput. Graph. 2018 |
GPUs and heterogeneous computing › GPU computing
discrete wavelet transform |
0.2 | 1 | 2016 | A Fast Discrete Wavelet Transform Using Hybrid Parallelism on GPUs · IEEE Trans. Parallel Distributed Syst. 2016 |
GPUs and heterogeneous computing
GPU computing |
0.2 | 1 | 2016 | A Fast Discrete Wavelet Transform Using Hybrid Parallelism on GPUs · IEEE Trans. Parallel Distributed Syst. 2016 |
GPUs and heterogeneous computing
GPU performance optimization |
0.2 | 1 | 2016 | A Fast Discrete Wavelet Transform Using Hybrid Parallelism on GPUs · IEEE Trans. Parallel Distributed Syst. 2016 |
Parallel and multicore computing
thread-level parallelism |
0.2 | 1 | 2016 | A Fast Discrete Wavelet Transform Using Hybrid Parallelism on GPUs · IEEE Trans. Parallel Distributed Syst. 2016 |
Distributed systems › distributed system architecture
heterogeneous distributed systems |
0.2 | 1 | 2014 | Vivaldi: A Domain-Specific Language for Volume Processing and Visualization on Distributed Heterogeneous Systems · IEEE Trans. Vis. Comput. Graph. 2014 |
Parallel and multicore computing
parallel programming models |
0.2 | 1 | 2014 | Vivaldi: A Domain-Specific Language for Volume Processing and Visualization on Distributed Heterogeneous Systems · IEEE Trans. Vis. Comput. Graph. 2014 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.1 | 1 | 2021 | ColorRL: Reinforced Coloring for End-to-End Instance Segmentation · CVPR 2021 |
GPUs and heterogeneous computing › GPU memory
GPU memory hierarchy |
0.1 | 1 | 2016 | A Fast Discrete Wavelet Transform Using Hybrid Parallelism on GPUs · IEEE Trans. Parallel Distributed Syst. 2016 |
Memory systems
shared memory |
0.1 | 1 | 2016 | A Fast Discrete Wavelet Transform Using Hybrid Parallelism on GPUs · IEEE Trans. Parallel Distributed Syst. 2016 |
Methods — techniques the papers use, named apart from their topics
relational graph · 0.5reinforcement learning · 0.5parallel processing abstractions · 0.4domain-specific language · 0.4random forest · 0.3probabilistic transfer function · 0.33d convolutional sparse coding · 0.3warp shuffling · 0.2instruction-level parallelism · 0.2hybrid parallelism · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | A 0.5 mm2 Ambient Light-Driven Solar Cell-Powered Biofuel Cell-Input Biosensing System with LED Driving for Stand-Alone RF-Less Continuous Glucose Monitoring Contact LensabstractThis work presents the first solar cell (SC)-powered biofuel cell (BFC)-input biosensing system using 65 nm CMOS with pulse interval modulation (PIM) and pulse density modulation (PDM) LED driving capability for stand-alone RF-less continuous glucose monitoring (CGM) contact lenses, which notices diabetes patients of CGM level without any external devices. LED implementation can eliminate the necessity of wireless communication. Power supply from on-lens SCs can eliminate the necessity of wireless power delivery, enabling a fully stand-alone operation under office-room ambient light. Guowei Chen, Xinyang Yu, Tran Minh Quan, Naofumi Matsuyama, Takuya Tsujimura, Kiichi Niitsu |
ASP-DAC | 4 |
| 2021 | ColorRL: Reinforced Coloring for End-to-End Instance SegmentationabstractInstance segmentation, the task of identifying and separating each individual object of interest in the image, is one of the actively studied research topics in computer vision. Although many feed-forward networks produce high-quality binary segmentation on different types of images, their final result heavily relies on the post-processing step, which separates instances from the binary mask. In comparison, the existing iterative methods extract a single object at a time using discriminative knowledge-based properties (e.g., shapes, boundaries, etc.) without relying on post-processing. However, they do not scale well with a large number of objects. To exploit the advantages of conventional sequential segmentation methods without impairing the scalability, we propose a novel iterative deep reinforcement learning agent that learns how to differentiate multiple objects in parallel. By constructing a relational graph between pixels, we design a reward function that encourages separating pixels of different objects and grouping pixels that belong to the same instance. We demonstrate that the proposed method can efficiently perform instance segmentation of many objects without heavy post-processing. Tuan Tran Anh, Khoa Nguyen-Tuan, Tran Minh Quan, Won-Ki Jeong |
CVPR | 3 |
| 2019 | Frequency-splitting dynamic MRI reconstruction using multi-scale 3D convolutional sparse coding and automatic parameter selection
Thanh Nguyen-Duc, Tran Minh Quan, Won-Ki Jeong |
Medical Image Anal. | 2 |
| 2018 | Compressed Sensing MRI Reconstruction Using a Generative Adversarial Network With a Cyclic LossabstractCompressed sensing magnetic resonance imaging (CS-MRI) has provided theoretical foundations upon which the time-consuming MRI acquisition process can be accelerated. However, it primarily relies on iterative numerical solvers, which still hinders their adaptation in time-critical applications. In addition, recent advances in deep neural networks have shown their potential in computer vision and image processing, but their adaptation to MRI reconstruction is still in an early stage. In this paper, we propose a novel deep learning-based generative adversarial model, RefineGAN, for fast and accurate CS-MRI reconstruction. The proposed model is a variant of fully-residual convolutional autoencoder and generative adversarial networks (GANs), specifically designed for CS-MRI formulation; it employs deeper generator and discriminator networks with cyclic data consistency loss for faithful interpolation in the given under-sampled -space data. In addition, our solution leverages a chained network to further enhance the reconstruction quality. RefineGAN is fast and accurate-the reconstruction process is extremely rapid, as low as tens of milliseconds for reconstruction of a image, because it is one-way deployment on a feed-forward network, and the image quality is superior even for extremely low sampling rate (as low as 10%) due to the data-driven nature of the method. We demonstrate that RefineGAN outperforms the state-of-the-art CS-MRI methods by a large margin in terms of both running time and image quality via evaluation using several open-source MRI databases. Tran Minh Quan, Thanh Nguyen-Duc, Won-Ki Jeong |
IEEE Trans. Medical Imaging | 1 |
| 2018 | An Intelligent System Approach for Probabilistic Volume Rendering Using Hierarchical 3D Convolutional Sparse CodingabstractIn this paper, we propose a novel machine learning-based voxel classification method for highly-accurate volume rendering. Unlike conventional voxel classification methods that incorporate intensity-based features, the proposed method employs dictionary based features learned directly from the input data using hierarchical multi-scale 3D convolutional sparse coding, a novel extension of the state-of-the-art learning-based sparse feature representation method. The proposed approach automatically generates high-dimensional feature vectors in up to 75 dimensions, which are then fed into an intelligent system built on a random forest classifier for accurately classifying voxels from only a handful of selection scribbles made directly on the input data by the user. We apply the probabilistic transfer function to further customize and refine the rendered result. The proposed method is more intuitive to use and more robust to noise in comparison with conventional intensity-based classification methods. We evaluate the proposed method using several synthetic and real-world volume datasets, and demonstrate the methods usability through a user study. Tran Minh Quan, Junyoung Choi 0004, Haejin Jeong, Won-Ki Jeong |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2016 | Compressed Sensing Dynamic MRI Reconstruction Using GPU-accelerated 3D Convolutional Sparse CodingabstractIn this paper, we introduce a fast alternating method for reconstructing highly undersampled dynamic MRI data using 3D convolutional sparse coding. The proposed solution leverages Fourier Convolution Theorem to accelerate the process of learning a set of 3D filters and iteratively refine the MRI reconstruction based on the sparse codes found subsequently. In contrast to conventional CS methods which exploit the sparsity by applying universal transforms such as wavelet and total variation, our approach extracts and adapts the temporal information directly from the MRI data using compact shift-invariant 3D filters. We provide a highly parallel algorithm with GPU support for efficient computation, and therefore, the reconstruction outperforms CPU implementation of the state-of-the art dictionary learning-based approaches by up to two orders of magnitude. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves. Tran Minh Quan, Won-Ki Jeong |
MICCAI (3) | 1 |
| 2016 | A Fast Discrete Wavelet Transform Using Hybrid Parallelism on GPUsabstractWavelet transform has been widely used in many signal and image processing applications. Due to its wide adoption for time-critical applications, such as streaming and real-time signal processing, many acceleration techniques were developed during the past decade. Recently, the graphics processing unit (GPU) has gained much attention for accelerating computationally-intensive problems and many solutions of GPU-based discrete wavelet transform (DWT) have been introduced, but most of them did not fully leverage the potential of the GPU. In this paper, we present various state-of-the-art GPU optimization strategies in DWT implementation, such as leveraging shared memory, registers, warp shuffling instructions, and thread- and instruction-level parallelism (TLP, ILP), and finally elaborate our hybrid approach to further boost up its performance. In addition, we introduce a novel mixed-band memory layout for Haar DWT, where multi-level transform can be carried out in a single fused kernel launch. As a result, unlike recent GPU DWT methods that focus mainly on maximizing ILP, we show that the optimal GPU DWT performance can be achieved by hybrid parallelism combining both TLP and ILP together in a mixed-band approach. We demonstrate the performance of our proposed method by comparison with other CPU and GPU DWT methods. Tran Minh Quan, Won-Ki Jeong |
IEEE Trans. Parallel Distributed Syst. | 1 |
| 2015 | Multi-GPU Reconstruction of Dynamic Compressed Sensing MRI
Tran Minh Quan, Sohyun Han, Hyungjoon Cho, Won-Ki Jeong |
MICCAI (3) | 1 |
| 2014 | A fast mixed-band lifting wavelet transform on the GPUabstractDiscrete wavelet transform (DWT) has been widely used in many image compression applications, such as JPEG2000 and compressive sensing MRI. Even though a lifting scheme [1] has been widely adopted to accelerate DWT, only a handful of research has been done on its efficient implementation on many-core accelerators, such as graphics processing units (GPUs). Moreover, we observe that rearranging the spatial locations of wavelet coefficients at every level of DWT significantly impairs the performance of memory transaction on the GPU. To address these problems, we propose a mixed-band lifting wavelet transform that reduces uncoalesced global memory access on the GPU and maximizes on-chip memory bandwidth by implementing in-place operations using registers. We assess the performance of the proposed method by comparing with the state-of-the-art DWT libraries, and show its usability in a compressive sensing (CS) MRI application. Tran Minh Quan, Won-Ki Jeong |
ICIP | 1 |
| 2014 | Vivaldi: A Domain-Specific Language for Volume Processing and Visualization on Distributed Heterogeneous SystemsabstractAs the size of image data from microscopes and telescopes increases, the need for high-throughput processing and visualization of large volumetric data has become more pressing. At the same time, many-core processors and GPU accelerators are commonplace, making high-performance distributed heterogeneous computing systems affordable. However, effectively utilizing GPU clusters is difficult for novice programmers, and even experienced programmers often fail to fully leverage the computing power of new parallel architectures due to their steep learning curve and programming complexity. In this paper, we propose Vivaldi, a new domain-specific language for volume processing and visualization on distributed heterogeneous computing systems. Vivaldi's Python-like grammar and parallel processing abstractions provide flexible programming tools for non-experts to easily write high-performance parallel computing code. Vivaldi provides commonly used functions and numerical operators for customized visualization and high-throughput image processing applications. We demonstrate the performance and usability of Vivaldi on several examples ranging from volume rendering to image segmentation. Hyungsuk Choi, Woohyuk Choi, Tran Minh Quan, David G. C. Hildebrand, Hanspeter Pfister, Won-Ki Jeong |
IEEE Trans. Vis. Comput. Graph. | 3 |