EDBT 2026 Demo / reviewers in the wild / expert
Jeremy Boy
dblp:153/7823
· DBLP profile ↗
15ranked-venue papers
4as first author
1since 2021 · last 2022
0000-0003-3957-7598ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-authorDatabases, data management, data science and information retrieval · 2Artificial intelligence and machine learning · 1Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
8 papers |
Visualization and visual analytics · 91% Image and video coding · 9% | |
| Human-computer interaction and pervasive computing
8 papers |
User interface design and tools · 37% Learning and educational technologies · 18% Personal fabrication and tangible interfaces · 14% |
Topics — the 16 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visualization literacy |
0.5 | 2 | 2017 | Visualization Literacy at Elementary School · CHI 2017 A Principled Way of Assessing Visualization Literacy · IEEE Trans. Vis. Comput. Graph. 2014 |
Visualization and visual analytics
information visualization |
0.3 | 1 | 2018 | Structuring Visualization Mock-Ups at the Graphical Level by Dividing the Display Space · IEEE Trans. Vis. Comput. Graph. 2018 |
User interface design and tools
design tools |
0.3 | 1 | 2018 | Structuring Visualization Mock-Ups at the Graphical Level by Dividing the Display Space · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics
design study |
0.3 | 1 | 2017 | An Exploratory Study of Word-Scale Graphics in Data-Rich Text Documents · IEEE Trans. Vis. Comput. Graph. 2017 |
Visualization and visual analytics › text visualization
word-scale visualization |
0.3 | 1 | 2017 | An Exploratory Study of Word-Scale Graphics in Data-Rich Text Documents · IEEE Trans. Vis. Comput. Graph. 2017 |
Image and video coding › image quality assessment
perceptual similarity |
0.2 | 1 | 2016 | Towards Understanding Human Similarity Perception in the Analysis of Large Sets of Scatter Plots · CHI 2016 |
Visualization and visual analytics › high-dimensional data visualization
scagnostics |
0.2 | 1 | 2016 | Towards Understanding Human Similarity Perception in the Analysis of Large Sets of Scatter Plots · CHI 2016 |
Visualization and visual analytics › graphical perception
scatterplot perception |
0.2 | 1 | 2016 | Towards Understanding Human Similarity Perception in the Analysis of Large Sets of Scatter Plots · CHI 2016 |
Visualization and visual analytics › data storytelling
narrative visualization |
0.2 | 1 | 2015 | Storytelling in Information Visualizations: Does it Engage Users to Explore Data? · CHI 2015 |
Wearable and physiological sensing
motion sensing |
0.2 | 1 | 2015 | SmartTokens: Embedding Motion and Grip Sensing in Small Tangible Objects · UIST 2015 |
Personal fabrication and tangible interfaces
tangible user interface |
0.2 | 1 | 2015 | SmartTokens: Embedding Motion and Grip Sensing in Small Tangible Objects · UIST 2015 |
User interface design and tools › prototyping
low-fidelity prototyping |
0.1 | 1 | 2018 | Structuring Visualization Mock-Ups at the Graphical Level by Dividing the Display Space · IEEE Trans. Vis. Comput. Graph. 2018 |
User interface design and tools
authoring tools |
0.1 | 1 | 2017 | An Exploratory Study of Word-Scale Graphics in Data-Rich Text Documents · IEEE Trans. Vis. Comput. Graph. 2017 |
Human-robot interaction › affective interaction
empathy |
0.1 | 1 | 2017 | Showing People Behind Data: Does Anthropomorphizing Visualizations Elicit More Empathy for Human Rights Data? · CHI 2017 |
Collaborative and social computing › computer-supported cooperative work
task management |
0.1 | 1 | 2015 | SmartTokens: Embedding Motion and Grip Sensing in Small Tangible Objects · UIST 2015 |
Usability and user experience research
user engagement |
0.1 | 1 | 2015 | Storytelling in Information Visualizations: Does it Engage Users to Explore Data? · CHI 2015 |
Methods — techniques the papers use, named apart from their topics
display space subdivision · 0.7d3 · 0.7survey · 0.6qualitative observation · 0.6online experiment · 0.6design principles · 0.6design space survey · 0.5crowdsourced experiment · 0.5perceptual study · 0.2consensus grouping · 0.2web-based field experiments · 0.2grip sensing · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Causal Impact Model to Evaluate the Diffusion Effect of Social Media Campaigns
Xinchen Yu, Afra J. Mashhadi, Jeremy Boy, René Clausen Nielsen, Lingzi Hong |
ECSCW | 3 |
| 2018 | Data Fusion to Describe and Quantify Search and Rescue Operations in the Mediterranean SeaabstractThe Mediterranean Sea is the stage of one of the biggest humanitarian crises to affect Europe. Since 2014, thousands of migrants and refugees have died or gone missing in dangerous attempts to cross into the continent. However, there is relatively little structured information available on how they attempt the crossing. Such information could be used to better target maritime rescue efforts or to anticipate smuggling patterns, which could potentially save lives. In this article, we provide an overview of data sources available for the study of migration in the Central Mediterranean. We describe how these data can be structured, combined, and analyzed to provide quantitative insights on the situation in the region. We define a quantified rescue framework for fusing different data sources around individual rescue operations, and we explore the potential of machine learning to perform automated rescue detection based on vessel trajectory information. We conclude with technical research questions, and potential policy and operational implications related to the use of these data sources. Katherine Hoffmann Pham, Jeremy Boy, Miguel A. Luengo-Oroz |
DSAA | 2 |
| 2018 | The Effect of Extremist Violence on Hateful Speech Online
Alexandra Olteanu, Carlos Castillo 0001, Jeremy Boy, Kush R. Varshney |
ICWSM | 3 |
| 2018 | Structuring Visualization Mock-Ups at the Graphical Level by Dividing the Display SpaceabstractMock-ups are rapid, low fidelity prototypes, that are used in many design-related fields to generate and share ideas. While their creation is supported by many mature methods and tools, surprisingly few are suited for the needs of information visualization. In this article, we introduce a novel approach to creating visualizations mock-ups, based on a dialogue between graphic design and parametric toolkit explorations. Our approach consists in iteratively subdividing the display space, while progressively informing each division with realistic data. We show that a wealth of mock-ups can easily be created using only temporary data attributes, as we wait for more realistic data to become available. We describe the implementation of this approach in a D3-based toolkit, which we use to highlight its generative power, and we discuss the potential for transitioning towards higher fidelity prototypes. Romain Vuillemot, Jeremy Boy |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2017 | Visualization Literacy at Elementary SchoolabstractThis work advances our understanding of children's visualization literacy, and aims to improve it through a novel approach for teaching visualization at elementary school. We first contribute an analysis of data graphics and activities employed in grade K to 4 educational materials, and the results of a survey conducted with 16 elementary school teachers. We find that visualization education could benefit from integrating pedagogical strategies for teaching abstract concepts with established interactive visualization techniques. Building on these insights, we develop and study design principles for novel interactive teaching material aimed at increasing children's visualization literacy. We specifically contribute C'est La Vis, an online platform for teachers and students to respectively teach and learn about pictographs and bar charts, and report on our initial observations of its use in grades K and 2. Basak Alper, Nathalie Henry Riche, Fanny Chevalier, Jeremy Boy, Tevfik Metin Sezgin |
CHI | 4 |
| 2017 | Showing People Behind Data: Does Anthropomorphizing Visualizations Elicit More Empathy for Human Rights Data?abstractWe investigate the impact of using anthropomorphized data graphics over standard charts on viewers' empathy for, and prosocial behavior toward suffering populations, in the context of human rights narratives. We present a series of experiments conducted on Amazon Mechanical Turk, in which we compare various forms of anthropomorphized data graphics-ranging from a single human figure that "fills up" to show proportional data, to separated groups of individual human beings-with a standard chart baseline. Each experiment uses two carefully crafted human rights data-driven stories to present the graphics. Contrary to our expectations, we consistently find that anthropomorphized data graphics and standard charts have very similar effects on empathy and prosocial behavior. Jeremy Boy, Anshul Vikram Pandey, John Emerson, Margaret Satterthwaite, Oded Nov, Enrico Bertini |
CHI | 1 |
| 2017 | Visual Narrative Flow: Exploring Factors Shaping Data Visualization Story Reading ExperiencesabstractAbstract Many factors can shape the flow of visual data‐driven stories, and thereby the way readers experience those stories. Through the analysis of 80 existing stories found on popular websites, we systematically investigate and identify seven characteristics of these stories, which we name “flow‐factors,” and we illustrate how they feed into the broader concept of “visual narrative flow.” These flow‐factors are navigation input, level of control, navigation progress, story layout, role of visualization, story progression, and navigation feedback. We also describe a series of studies we conducted, which shed initial light on how different visual narrative flows impact the reading experience. We report on two exploratory studies, in which we gathered reactions and preferences of readers for stepper‐ vs. scroller‐driven flows. We then report on a crowdsourced study with 240 participants, in which we explore the effect of the combination of different flow‐factors on readers’ engagement. Our results indicate that visuals and navigation feedback (e.g., static vs. animated transitions) have an impact on readers’ engagement, while level of control (e.g., discrete vs. continuous) may not. Sean McKenna, Nathalie Henry Riche, Bongshin Lee, Jeremy Boy, Miriah D. Meyer |
Comput. Graph. Forum | 4 |
| 2017 | An Exploratory Study of Word-Scale Graphics in Data-Rich Text DocumentsabstractWe contribute an investigation of the design and function of word-scale graphics and visualizations embedded in text documents. Word-scale graphics include both data-driven representations such as word-scale visualizations and sparklines, and non-data-driven visual marks. Their design, function, and use has so far received little research attention. We present the results of an open ended exploratory study with nine graphic designers. The study resulted in a rich collection of different types of graphics, data provenance, and relationships between text, graphics, and data. Based on this corpus, we present a systematic overview of word-scale graphic designs, and examine how designers used them. We also discuss the designers' goals in creating their graphics, and characterize how they used word-scale graphics to visualize data, add emphasis, and create alternative narratives. Building on these examples, we discuss implications for the design of authoring tools for word-scale graphics and visualizations, and explore how new authoring environments could make it easier for designers to integrate them into documents. Pascal Goffin, Jeremy Boy, Wesley Willett, Petra Isenberg |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2016 | A Better Grasp on Pictures Under Glass: Comparing Touch and Tangible Object Manipulation using Physical ProxiesabstractWe introduce a novel method based on physical proxies for investigating fundamental differences between touch and tangible interfaces. This method uses physical chips to emulate the flat, non-graspable objects that make up touch interfaces, in a way that supports direct comparison with tangible interfaces. We ran an experiment to test the effect of object thickness on participants' behavior, performance and subjective experience in spatial rearrangement tasks. We found that for the tasks tested, thick objects are faster but less accurate to operate, and that their graspability is only used occasionally. We also found that coarse manipulation of multiple thin objects is error-prone, an issue that only thick objects may allow to alleviate. Mathieu Le Goc, Pierre Dragicevic, Samuel Huron, Jeremy Boy, Jean-Daniel Fekete |
AVI | 4 |
| 2016 | Towards Understanding Human Similarity Perception in the Analysis of Large Sets of Scatter PlotsabstractWe present a study aimed at understanding how human observers judge scatter plot similarity when presented with a large set of iconic scatter plot representations. The work we present involves 18 participants with a scientific background in a similarity perception study. The study asks participants to group a carefully selected set of plots according to their subjective perceptual judgement of similarity, and it integrates the results into a consensus similarity grouping. We then use this consensus grouping to generate insights on similarity perception. The main output of this work is a list of concepts we derive to describe major perceptual features, and a description of how these concepts relate and rank. We also evaluate scagnostics (scatter plot diagnostics), a popular and established set of scatter plot descriptors, and show that they do not reliably reproduce our participants judgements. Finally, we discuss the major implications of this study and how these results can be used for future research. Anshul Vikram Pandey, Josua Krause, Cristian Felix, Jeremy Boy, Enrico Bertini |
CHI | 4 |
| 2016 | Suggested Interactivity: Seeking Perceived Affordances for Information VisualizationabstractIn this article, we investigate methods for suggesting the interactivity of online visualizations embedded with text. We first assess the need for such methods by conducting three initial experiments on Amazon's Mechanical Turk. We then present a design space for Suggested Interactivity (i. e., visual cues used as perceived affordances-SI), based on a survey of 382 HTML5 and visualization websites. Finally, we assess the effectiveness of three SI cues we designed for suggesting the interactivity of bar charts embedded with text. Our results show that only one cue (SI3) was successful in inciting participants to interact with the visualizations, and we hypothesize this is because this particular cue provided feedforward. Jeremy Boy, Louis Eveillard, Françoise Détienne, Jean-Daniel Fekete |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2015 | Storytelling in Information Visualizations: Does it Engage Users to Explore Data?abstractWe present the results of three web-based field experiments, in which we evaluate the impact of using initial narrative visualization techniques and storytelling on user-engagement with exploratory information visualizations. We conducted these experiments on a popular news and opinion outlet, and on a popular visualization gallery website. While data-journalism exposes visualizations to a large public, we do not know how effectively this public makes sense of interactive graphics, and in particular if people explore them to gain additional insight to that provided by the journalists. In contrast to our hypotheses, our results indicate that augmenting exploratory visualizations with introductory 'stories' does not seem to increase user-engagement in exploration. Jeremy Boy, Françoise Détienne, Jean-Daniel Fekete |
CHI | 1 |
| 2015 | SmartTokens: Embedding Motion and Grip Sensing in Small Tangible ObjectsabstractSmartTokens are small-sized tangible tokens that can sense multiple types of motion, multiple types of touch/grip, and send input events wirelessly as state-machine transitions. By providing an open platform for embedding basic sensing capabilities within small form-factors, SmartTokens extend the design space of tangible user interfaces. We describe the design and implementation of SmartTokens and illustrate how they can be used in practice by introducing a novel TUI design for event notification and personal task management. Mathieu Le Goc, Pierre Dragicevic, Samuel Huron, Jeremy Boy, Jean-Daniel Fekete |
UIST | 4 |
| 2015 | Towards a smooth design process for static communicative node-link diagramsabstractAbstract Node‐link infographics are visually very rich and can communicate messages effectively, but can be very difficult to create, often involving a painstaking and artisanal process. In this paper we present an investigation of node‐link visualizations for communication and how to better support their creation. We begin by breaking down these images into their basic elements and analyzing how they are created. We then present a set of techniques aimed at improving the creation workflow by bringing more flexibility and power to users, letting them manipulate all aspects of a node‐link diagram (layout, visual attributes, etc.) while taking into account the context in which it will appear. These techniques were implemented in a proof‐of‐concept prototype called GraphCoiffure, which was designed as an intermediary step between graph drawing/editing software and image authoring applications. We describe how GraphCoiffure improves the workflow and illustrate its benefits through practical examples. Andre Suslik Spritzer, Jeremy Boy, Pierre Dragicevic, Jean-Daniel Fekete, Carla M. D. S. Freitas |
Comput. Graph. Forum | 2 |
| 2014 | A Principled Way of Assessing Visualization LiteracyabstractWe describe a method for assessing the visualization literacy (VL) of a user. Assessing how well people understand visualizations has great value for research (e. g., to avoid confounds), for design (e. g., to best determine the capabilities of an audience), for teaching (e. g., to assess the level of new students), and for recruiting (e. g., to assess the level of interviewees). This paper proposes a method for assessing VL based on Item Response Theory. It describes the design and evaluation of two VL tests for line graphs, and presents the extension of the method to bar charts and scatterplots. Finally, it discusses the reimplementation of these tests for fast, effective, and scalable web-based use. Jeremy Boy, Ronald A. Rensink, Enrico Bertini, Jean-Daniel Fekete |
IEEE Trans. Vis. Comput. Graph. | 1 |