EDBT 2026 Demo / reviewers in the wild / expert
Maximilian Kaluschke
dblp:153/9782 · also Max Kaluschke
· DBLP profile ↗
5ranked-venue papers
4as first author
2since 2021 · last 2025
0000-0001-5797-6344ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 4 · 4 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Virtual and augmented reality · 96% Geometric modeling and processing · 4% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › haptics
haptic rendering |
1.0 | 3 | 2019 | A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations · VR 2019 A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback · VR 2018 HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator · VR 2018 |
Virtual and augmented reality › haptics
haptic feedback |
0.9 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
surgical simulation |
0.9 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality › immersive interaction
virtual reality training |
0.9 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Haptics and multimodal interaction › haptic feedback
force feedback |
0.9 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Haptics and multimodal interaction
haptic rendering |
0.9 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
eye tracking |
0.8 | 1 | 2024 | Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks · VR 2024 |
Geometric modeling and processing
collision detection |
0.3 | 1 | 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
learning and educational technologies |
0.2 | 1 | 2024 | Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks · VR 2024 |
Virtual and augmented reality › surgical simulation
medical simulation |
0.1 | 1 | 2019 | A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations · VR 2019 |
Methods — techniques the papers use, named apart from their topics
material removal · 1.7haptic rendering · 1.7collision detection · 1.7pre-/post-test study · 0.8parallel haptic rendering · 0.7industrial robot force output · 0.7continuous collision detection · 0.46-DOF collision response · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force FeedbackabstractVirtual reality training simulations to acquire surgical skills are important for increasing patient safety and save valuable resources, e.g., cadavers, supervision and operating room time. However, as surgery is a craft, simulators must not only provide a high degree of visual realism, but especially a realistic haptic behavior. While such simulators exist for surgeries like laparoscopy or arthroscopy, other surgical fields, especially where large forces need to be exerted, like total hip arthroplasty (THA; implantation of a hip joint protheses), lack realistic VR training simulations. In this paper we present for the first time a novel VR training simulation for the five steps of THA (from femur head resection to stem implantation) with realis-tic haptic feedback. To achieve this, a novel haptic hammering device, an upgraded version of the Virtuose 6D haptic device from Haption, novel algorithms for collision detection, haptic rendering, and material removal are introduced. In a study with 17 surgeons of diverse experience levels, we confirmed the realism, usefulness and usability of our novel methods. Mario Lorenz 0001, Maximilian Kaluschke, Annegret Melzer, Nina Pillen, Magdalena Sanrow, Andrea Hoffmann, Dennis Schmidt, André Dettmann, Angelika C. Bullinger-Hoffmann, Jérôme Perret, Gabriel Zachmann |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual TasksabstractIndirect vision through a mirror, while bi-manually manipulating both the mirror and another tool is a relatively common way to perform operations in various types of surgery. However, learning such psychomotor skills requires extensive training; they are difficult to teach; and they can be quite costly, for instance, for dentistry schools. In order to study the effectiveness of VR simulators for learning these kinds of skills, we developed a simulator for training dental surgery procedures, which supports tracking of eye gaze and tool trajectories (mirror and drill), as well as automated outcome scoring. We carried out a pre-/post-test study in which 30 fifth-year dental students received six training sessions in the access opening stage of the root canal procedure using the simulator. In addition, six experts performed three trials using the simulator. The outcomes of drilling performed on realistic plastic teeth showed a significant learning effect due to the training sessions. Also, students with larger improvements in the simulator tended to improve more in the real-world tests. Analysis of the tracking data revealed novel relationships between several metrics w.r.t. eye gaze and mirror use, and performance and learning effectiveness: high rates of correct mirror placement during active drilling and high continuity of fixation on the tooth are associated with increased skills and increased learning effectiveness. Larger time allocation for tooth inspections using the mirror, i.e., indirect vision, and frequency of inspection are associated with increased learning effectiveness. Our findings suggest that eye tracking can provide valuable insights into student learning gains of bi-manual psychomotor skills, particularly in indirect vision environments. Maximilian Kaluschke, René Weller, Myat Su Yin, Benedikt Hosp, Farin Kulapichitr, Siriwan Suebnukarn, Peter Haddawy, Gabriel Zachmann |
VR | 1 |
| 2019 | A Continuous Material Cutting Model with Haptic Feedback for Medical SimulationsabstractWe present a novel haptic rendering approach to simulate material removal in medical simulations at haptic rates. The core of our method is a new massively-parallel continuous collision detection algorithm in combination with a stable and flexible 6-DOF collision response scheme that combines penalty-based and constraint-based force computation. Maximilian Kaluschke, René Weller, Gabriel Zachmann, Mario Lorenz 0001 |
VR | 1 |
| 2018 | HIPS - A Virtual Reality Hip Prosthesis Implantation SimulatorabstractWe present the first VR training simulator for hip replacement surgeries. We solved the main challenges of this task - high and stable forces during the milling process while simultaneously a very sensitive feedback is required - by using an industrial robot for the force output and the development of a novel massively parallel haptic rendering algorithm with support for material removal. Maximilian Kaluschke, René Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz 0001, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel |
VR | 1 |
| 2018 | A Virtual Hip Replacement Surgery Simulator with Realistic Haptic FeedbackabstractWe present the first VR training simulator for hip replacement surgeries. We solved the main challenges of this task - high and stable forces during the milling process while simultaneously a very sensitive feedback is required - by using an industrial robot for the force output and the development of a novel massively parallel haptic rendering algorithm with support for material removal. Maximilian Kaluschke, René Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz 0001, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel |
VR | 1 |